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Returning 11 results for 'spell all cowls'.
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Monsters
Curse of Strahd
territorial within their lairs.
Camouflage Experts. Mongrelfolk often hide their deformities under cloaks and cowls. In this way, they can sometimes pass as stout humans or thin dwarves. They are
mongrelfolk to its original form using a greater restoration spell, but the same can’t be said for a mongrelfolk’s offspring. Only mongrelfolk that are made by magic can be restored to their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
true nature, such as scaly patches of skin, serpentine eyes, pointed teeth, or a forked tongue. Wearing cloaks and cowls, they masquerade as humans and infiltrate civilized lands to gather information
Spellcasting. The yuan-ti’s spellcasting ability is Charisma (spell save DC 12). The yuan-ti can innately cast the following spells, requiring no material components:
At will: animal friendship (snakes
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
true nature, such as scaly patches of skin, serpentine eyes, pointed teeth, or a forked tongue. Wearing cloaks and cowls, they masquerade as humans and infiltrate civilized lands to gather information
Spellcasting. The yuan-ti’s spellcasting ability is Charisma (spell save DC 12). The yuan-ti can innately cast the following spells, requiring no material components:
At will: animal friendship (snakes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
under stony cowls and their arms raised toward the iron disk.
This room is one large timekeeping device. Every day at dawn and at dusk, the wizard statues exert invisible magical force upon the
detect magic spell reveals auras of evocation magic and transmutation magic around the statues, which defy all attempts to move or break them. If a creature attempts to turn the disk manually, the statues
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
under stony cowls and their arms raised toward the iron disk.
This room is one large timekeeping device. Every day at dawn and at dusk, the wizard statues exert invisible magical force upon the
detect magic spell reveals auras of evocation magic and transmutation magic around the statues, which defy all attempts to move or break them. If a creature attempts to turn the disk manually, the statues
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
outside their homes and fiercely territorial within their lairs. Camouflage Experts. Mongrelfolk often hide their deformities under cloaks and cowls. In this way, they can sometimes pass as stout humans or
restore a mongrelfolk to its original form using a greater restoration spell, but the same can’t be said for a mongrelfolk’s offspring. Only mongrelfolk that are made by magic can be restored to their
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
outside their homes and fiercely territorial within their lairs. Camouflage Experts. Mongrelfolk often hide their deformities under cloaks and cowls. In this way, they can sometimes pass as stout humans or
restore a mongrelfolk to its original form using a greater restoration spell, but the same can’t be said for a mongrelfolk’s offspring. Only mongrelfolk that are made by magic can be restored to their
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a pair of cobwebbed chairs at one end and a dusty table at the opposite end. Tucked under the table is a small wooden chest with handles. Treasure. The wooden chest is unlocked and holds three spell
”). Treasure. Zala carries two spell scrolls (crown of madness and sleep) and a spellbook that contains the following spells: arcane lock, detect magic, detect thoughts, knock, mage armor, magic missile
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a pair of cobwebbed chairs at one end and a dusty table at the opposite end. Tucked under the table is a small wooden chest with handles. Treasure. The wooden chest is unlocked and holds three spell
”). Treasure. Zala carries two spell scrolls (crown of madness and sleep) and a spellbook that contains the following spells: arcane lock, detect magic, detect thoughts, knock, mage armor, magic missile
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
M24 on a leather cord around her neck. M16. Renwick’s Tower The door from area M14 to M16 is protected by an arcane lock spell (cast by the lich Renwick), as is the door leading to the passage to the
brown cowls or hoods sweeping into town and carrying them back to servitude in the mines. Strangely, the mine contains no valuable ores. Bruldenthar’s Tale. Bruldenthar confirms that earth cultists
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
M24 on a leather cord around her neck. M16. Renwick’s Tower The door from area M14 to M16 is protected by an arcane lock spell (cast by the lich Renwick), as is the door leading to the passage to the
brown cowls or hoods sweeping into town and carrying them back to servitude in the mines. Strangely, the mine contains no valuable ores. Bruldenthar’s Tale. Bruldenthar confirms that earth cultists






