Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'spells crushing'.
Other Suggestions:
spells crouching
spells causing
spells cursing
spells crossing
Monsters
Tasha’s Cauldron of Everything
saving throws against spells and other magical effects, and spell attacks made against it have disadvantage.
Regeneration. The servant regains 10 hit points at the start of its turn. If it is reduced to 0
":"4d12+10","rollType":"damage","rollAction":"Destructive Fist","rollDamageType":"force"} force damage. If the target is an object, it takes triple damage.
Crushing Leap. If the servant jumps at least 25
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Crushing Hug. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Crushing Hug"} to hit, reach 5 ft., one target. Hit: 36 (9d6 + 5);{"diceNotation":"9d6+5", "rollType
":"damage", "rollAction":"Crushing Hug", "rollDamageType":"bludgeoning"} bludgeoning damage, and the target is grappled (escape DC 15 if it is a Large or smaller creature. Until the grapple ends, the target
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
. Both trees must be at least as large as the treefolk.Multiattack. The treefolk makes two Crushing Vine attacks, two Nightshade Bolt attacks, or one of each.
Crushing Vine. Melee Weapon Attack: +10
;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Crushing Vine"} to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6);{"diceNotation":"3d12+6", "rollType":"damage", "rollAction":"Crushing
Monsters
Vecna: Eve of Ruin
Magic Resistance. The degloth has advantage on saving throws against spells and other magical effects.Multiattack. The degloth makes two Razor Fist attacks.
Razor Fist. Melee Weapon Attack: +10
ripping their enemies limb from limb using their razor-studded fists, which are equally adept at slashing foes and crushing the life from them.PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and
Monsters
Vecna: Eve of Ruin
Resistance. The vlazok has advantage on saving throws against spells and other magical effects.
Spider Climb. The vlazok can climb difficult surfaces, including upside down on ceilings, without
, trampling survivors and crushing pockets of resistance. When vlazoks anticipate an influx of enemies, these demons jump on them from above to crush them.
Vlazoks have keen senses, owing to the eyes
Monsters
Fizban's Treasury of Dragons
","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales crushing force in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw. On a failed save, the
Telekinesis","rollDamageType":"force"} force damage to each of them.
Spellcasting (Psionics). The greatwyrm casts one of the following spells, requiring no spell components and using Intelligence as
Monsters
Fizban's Treasury of Dragons
","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales crushing force in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw. On a failed save, the
Telekinesis","rollDamageType":"force"} force damage to each of them.
Spellcasting (Psionics). The greatwyrm casts one of the following spells, requiring no spell components and using Intelligence as
Monsters
Fizban's Treasury of Dragons
","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales crushing force in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw. On a failed save, the
Telekinesis","rollDamageType":"force"} force damage to each of them.
Spellcasting (Psionics). The greatwyrm casts one of the following spells, requiring no spell components and using Intelligence as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If Geryon fails a saving throw, he can choose to succeed instead.
Magic Resistance. Geryon has advantage on saving throws against spells and other magical effects
point maximum is reduced to 0.
Spellcasting. Geryon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):
At will
Monsters
Vecna: Eve of Ruin
Legendary Resistance (3/Day). If the false lich fails a saving throw, it can choose to succeed instead.
Magic Resistance. The false lich has advantage on saving throws against spells and magical
affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting. The false lich casts one of the following spells, requiring no
Monsters
Princes of the Apocalypse
spellcasting ability is Wisdom (spell save DC 16, +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). He has the following druid spells prepared (an
);{"diceNotation":"1d8","rollType":"damage","rollAction":"Drown","rollDamageType":"cold"} cold damage.In the Water Node
When it becomes clear that the Temple of the Crushing Wave is no longer secure, Gar
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If Geryon fails a saving throw, he can choose to succeed instead.
Magic Resistance. Geryon has advantage on saving throws against spells and other magical effects
point maximum is reduced to 0.
Spellcasting. Geryon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):
At will
Monsters
Fizban's Treasury of Dragons
","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales crushing force in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw. On a failed save, the
Telekinesis","rollDamageType":"force"} force damage to each of them.
Spellcasting (Psionics). The greatwyrm casts one of the following spells, requiring no spell components and using Intelligence as
Monsters
Fizban's Treasury of Dragons
","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales crushing force in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw. On a failed save, the
Telekinesis","rollDamageType":"force"} force damage to each of them.
Spellcasting (Psionics). The greatwyrm casts one of the following spells, requiring no spell components and using Intelligence as
Monsters
Phandelver and Below: The Shattered Obelisk
Magic Resistance. The oculorb has advantage on saving throws against spells and other magical effects.
Watchful Eyes. The oculorb has advantage on initiative rolls and can’t be surprise
emotions, choosing one of the following options:
Weeping Eyes. The oculorb weeps, releasing a wave of crushing despair. Each creature within 30 feet of the oculorb must make a DC 16 Constitution
Monsters
Eberron: Rising from the Last War
Resistance. The colossus has advantage on saving throws against spells and other magical effects.
Siege Monster. The colossus deals double damage to objects and structures.
Towering Terror. Any
unleashed its mightiest creations: the warforged colossi. These enormous mechanical warriors thundered across Cyre, crushing everything in their paths and leaving ruin behind them. Meant to end the war
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Immutable Form. The hellfire engine is immune to any spell or effect that would alter its form.
Magic Resistance. The hellfire engine has advantage on saving throws against spells and other magical
effects.
Unusual Nature. The hellfire engine doesn’t require air, food, drink, or sleep.Flesh-Crushing Stride. The hellfire engine moves up to its speed in a straight line. During this move, it
spells
You conjure sea water from the deepest trench to surround a creature that you can see within range. The water seeps into the target’s mouth and around its body, slowly crushing it with the
unfathomable weight of the sea. The target takes 3d6;{"diceNotation":"3d6", "rollType":"roll", "rollAction":""} Bludgeoning damage and is unable to talk for the duration or use the verbal components of spells.
Annis Hag
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
Innate Spellcasting. The hag’s innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells:
3/day each: disguise self (including the form of a Medium
":"slashing"} slashing damage.
Crushing Hug. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Crushing Hug"} to hit, reach 5 ft., one target. Hit: 36 (9d6 + 5
monsters
Amphibious. The greater star-spawn of Cthulhu can breathe air and water.
Magic Resistance The greater star-spawn of Cthulhu has Advantage on saving throws against spells and other magical
effects.Multiattack. The greater star-spawn of Cthulhu makes two Crushing Fist attacks.
Crushing Fist. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Crushing Fist
monsters
Amphibious. The lesser star-spawn of Cthulhu can breathe air and water.
Magic Resistance The lesser star-spawn of Cthulhu has Advantage on saving throws against spells and other magical
effects.Multiattack. The lesser star-spawn of Cthulhu makes two Crushing Fist attacks.
Crushing Fist. Melee Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Crushing Fist"}, reach 15
monsters
spells and other magical effects.Multiattack. The formless spawn makes up to four attacks, using Bludgeoning Pseudopod or Grasping Tentacle in any combination. It can replace any number of attacks with
uses of Crushing Grip or Throw Victim.
Bludgeoning Pseudopod. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Bludgeoning Pseudopod"}, reach 10 ft. Hit: 17 (2d10 + 6
monsters
Legendary Resistance (4/Day). If the abomination fails a saving throw, it can choose to succeed instead.
Magic Resistance. The abomination has Advantage on saving throws against spells and other
", "rollDamageType":"Acid"} Acid damage, and the target takes a −2 penalty to AC until the end of the abomination’s next turn.
Spellcasting. The abomination casts one of the following spells, requiring
monsters
Legendary Resistance (4/Day or 5/Day in Lair). If the titan fails a saving throw, it can choose to succeed instead.
Magic Resistance. The titan has Advantage on saving throws against spells and
"} Bludgeoning damage, and the target has the Prone condition. Success: Half damage only. Failure or Success: The titan can’t use this action again until the start of its next turn.
Crushing Hurl
monsters
Light Sensitivity. While in Bright Light, the hunting horror has Disadvantage on attack rolls and checks.
Magic Resistance The hunting horror has Advantage on saving throws against spells and other
spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 14):
At Will: Dispel Magic, Feather Fall
1/Day Each: Arcane Eye, Dimension Door, Lightning Bolt
Hellfire Engine
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
Immutable Form. The hellfire engine is immune to any spell or effect that would alter its form.
Magic Resistance. The hellfire engine has advantage on saving throws against spells and other magical
effects.Flesh-Crushing Stride. The hellfire engine moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures' spaces. A creature whose space the hellfire
monsters
Advantage on saving throws against spells and other magical effects.Multiattack. The shoggoth makes four attacks, using Horrid Tendril or Hurled Mucous in any combination. It can’t attack the
", "rollType":"damage", "rollAction":"Slime Wave", "rollDamageType":"Acid"} Acid damage. A creature can take this damage only once per turn.
Spellcasting. The ancient shoggoth casts one of the following spells
monsters
Advantage on saving throws against spells and other magical effects.Multiattack. The shoggoth makes four attacks, using Horrid Tendril or Hurled Mucous in any combination. It can’t attack the
bubbles, faintly self-luminous, and with myriads of temporary eyes forming and un-forming as pustules of greenish light all over the tunnel-filling front that bore down upon us, crushing the frantic
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
exist.
If the demilich drops to 0 hit points, it is destroyed and turns to powder, leaving behind its gems. Crushing a gem releases any soul trapped within, at which point the target’s body re
it to retreat into its ancient tomb and forget to feed on souls. The spells it once knew fade from its mind, and it no longer channels the arcane energy it wielded as a lich. However, even as a mere
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, tribal warrior, veterans Signature Spells: Shillelagh (cantrip), wrathful smite (1st level), enhance ability (2nd level), aura of vitality (3rd level) Despite being deposed, Geryon still has the
fighting companies and bandit gangs, proving their strength by defeating others in battle and taking what they want as loot. Members of the cult can gain the Crushing Blow trait. Cult leaders can also
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, tribal warrior, veterans Signature Spells: Shillelagh (cantrip), wrathful smite (1st level), enhance ability (2nd level), aura of vitality (3rd level) Despite being deposed, Geryon still has the
fighting companies and bandit gangs, proving their strength by defeating others in battle and taking what they want as loot. Members of the cult can gain the Crushing Blow trait. Cult leaders can also
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Crushing Wave Cultists The Cult of the Crushing Wave venerates the element of water as a force of destruction and evil. Only fools or lunatics worship the idea of destruction, and many of the
Crushing Wave cultists can be described as such. Others are more calculating and deliberate in their evil, and see the power of Elemental Evil as a tool by which they can sweep away the existing order of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Crushing Wave Cultists The Cult of the Crushing Wave venerates the element of water as a force of destruction and evil. Only fools or lunatics worship the idea of destruction, and many of the
Crushing Wave cultists can be described as such. Others are more calculating and deliberate in their evil, and see the power of Elemental Evil as a tool by which they can sweep away the existing order of
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
. Both trees must be at least as large as the treefolk.
Actions
Multiattack. The treefolk makes two Crushing Vine attacks, two Nightshade Bolt attacks, or one of each.
Crushing Vine. Melee Weapon
. The treefolk casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 17):
At will: detect poison and disease, druidcraft
2
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
spells cast on torches in bronze wall sconces. The rest of the level is dark. Quays. Some areas adjacent to canals are quays, with several steps leading from the floor level down to just 1 foot above
water level. Treasure. Many denizens of the temple carry small amounts of treasure. Creatures that own individual treasure have 4d10 gp worth of mixed coins and other minor valuables. Map 4.2: Temple of the Crushing WaveView Player Version