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                        Returning 35 results for 'spells something adventurers'.
                    
                
                        
                            
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                                        spells seething adventure
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    , freedom from the orb, to spread suffering in the world, to advance the worship of Tiamat, or something else the DM decides.
Random Properties. An Orb of Dragonkind has the following random properties
                                                
                                            
                                                
                                                     (see the Dungeon Masterâs Guide):
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The orb has 7 charges and regains 1d4 + 3 expended
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    This pointed hat has the following properties.
Spellcasting Focus. While holding the hat, you can use it as a Spellcasting Focus for your Wizard spells. Any spell you cast using the hat gains a
                                                
                                            
                                                
                                                     7, Lightning Bolt; on an 8, Phantasmal Force; on a 9, Polymorph; on a 10, Stinking Cloud.
51â55
You have the Stunned condition until the end of your next turn, believing something awesome
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     other magical effect determined by rolling on the Wand of Wonder Effects table. Spells cast from the wand have a save DC of 15. If a spellâs maximum range is normally less than 120 feet, it
                                                
                                            
                                                
                                                    , Stinking Cloud.
21â25
Nothing happens at the chosen point of origin. Instead, you have the Stunned condition until the start of your next turn, believing something awesome just happened
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    ","rollAction":"Hand Crossbow","rollDamageType":"piercing"} piercing damage. Narth carries twenty crossbow bolts.
Roleplaying Information
Narth sells gear to adventurers, and he also has an
                                                
                                            
                                                
                                                     ran off and never returned.
Ideal: âThe bigger the risk, the greater the reward.â
Bond: âI adore my colleague Alaestra, and Iâd like to do something to impress her.â
Flaw: âIâll risk life and limb to become a legend.â
                                                
                                            
                                        
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     against magic.
Innate Spellcasting. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will
                                                
                                            
                                                
                                                     professional fighters that take up arms for pay or to protect something they believe in or value. Their ranks include soldiers retired from long service and warriors who never served anyone but themselves.
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     spell attacks). He has the following wizard spells prepared:
Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*
1st level (4 slots): detect magic, disguise self, magic missile
                                                
                                            
                                                
                                                    .
Dzaanâs Demise. Dzaanâs trouble started after he broke away from his fellow wizards and hired adventurers to scour Icewind Dale for Netherese ruins. One group of them uncovered a buried
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    .
Spellcasting. The pledgemage casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):
At will: guidance, light
2/day
                                                
                                            
                                                
                                                     Lorehold apprentice;apprentices and then as pledgemagesâstudy the magic of the past, searching for arcane artifacts and speaking with long-dead adventurers to uncover secrets lost to time.
Though
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    ":"thunder"} thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.
Spellcasting. The apprentice casts one of the following spells
                                                
                                            
                                                
                                                     arcane artifacts and speaking with long-dead adventurers to uncover secrets lost to time.
Though many Lorehold students bury themselves in old tomes, others take a more cavalier approach to their
                                                
                                            
                                        
                                                     Magic Items
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     a force of destruction, or forge something remarkable somewhere the god isnât welcome.
Hammer of the Forge. This magic warhammer grants a +3 bonus to attack and damage rolls made with it. When
                                                
                                            
                                                
                                                    . Additionally, you have proficiency with Smith's Tools;smith's tools and have advantage on all ability checks made using them.
Spells. While the hammer is on your person, you can use an action to cast one of
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability:
At will: dancing lights, guidanceShimmering with radiant energy and brimming with
                                                
                                            
                                                
                                                    , works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel positive energy for healing and
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     to inspire your portrayal of distinctive dragon turtle characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesnât
                                                
                                            
                                                
                                                     visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I notice taking from the seaâs bounty without offering something in return.
6
I think
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     together into a muscled brute imbued with formidable strength. Powerful enchantments protect it, deflecting spells and all but the most potent weapons.
Adventurers who have perished inside the tomb
                                                
                                            
                                                
                                                     damage and instead regains a number of hit points equal to the lightning damage dealt.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following bard spells prepared:
Cantrips (at will): mage hand
                                                
                                            
                                                
                                                     disadvantage on these saves if being charmed by Brahma is something the target openly or secretly desires. For 1 hour after the charm effect ends, the target has disadvantage on Intelligence, Wisdom, or
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):
At will: dancing lights, mage hand, prestidigitation
1/day each: charm person, invisibility, sleepBards are
                                                
                                            
                                                
                                                     gifted poets, storytellers, and entertainers who travel far and wide. Theyâre commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries, and wealthy
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesnât explicitly include dragon turtles in the variant rules for
                                                
                                            
                                                
                                                     insignificant they are.
5
I attack anyone I notice taking from the seaâs bounty without offering something in return.
6
I think of sailorsâ songs as their âwater speech&rdquo
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    ","rollAction":"Rock","rollDamageType":"bludgeoning"} bludgeoning damage.
Spellcasting. Sansuri casts one of the following spells, requiring no material components and using Intelligence as the
                                                
                                            
                                                
                                                     wizard, is searching for something more: a long-lost trove of dragon magic, hidden away by her ancestors. Once cloud giants knock storm giants from the pinnacle of the ordning, she plans to use her
                                                
                                            
                                        
                                                     Monsters
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                    ", "rollDamageType":"psychic"} psychic damage.
Spellcasting. Markos casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13
                                                
                                            
                                                
                                                     other planes, and something finally answered him: an entity that called itself Krokulmar. This entity made a pact with Markos, granting insight into the multiverse in exchange for influence on the
                                                
                                            
                                        
                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    ", "rollDamageType":"psychic"} psychic damage.
Spellcasting (Psionics). The zealot casts one of the following spells, requiring no components and using Charisma as the spellcasting ability (spell save DC 15
                                                
                                            
                                                
                                                    ):
At will: detect thoughts, minor illusion
1/day each: arcane gate, hunger of HadarAberrant zealots are cultists who have reached out to the powers of the Far Realmâonly for something to reach
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Special Equipment. K'thriss wears a robe of stars (accounted for in his statistics). The robe allows him to cast the following spells:
6/day: magic missile (7 missiles)
Awakened Mind. K'thriss can
                                                
                                            
                                                
                                                     Spellcasting. K'thriss's innate spellcasting ability is Charisma (spell save DC 14). He can innately cast the following spells, requiring no material components:
At will: dancing lights, disguise self
1/day
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , he can choose to succeed instead.
Magic Resistance. Nafas has advantage on saving throws against spells and other magical effects.
Noble Genie. Nafas doesnât suffer any of the penalties that
                                                
                                            
                                                
                                                     restrained and moves to the nearest unoccupied space outside the vortex.
Spellcasting. Nafas casts one of the following spells, requiring no spell components and using Charisma as the spellcasting
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , the creature takes half as much damage with no additional effects.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the
                                                
                                            
                                                
                                                     adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals
                                                
                                            
                                        
                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    .
Magic Resistance. The brain breaker has advantage on saving throws against spells and other magical effects.
Telepathic Hub. The brain breaker can use its telepathy to initiate and maintain
                                                
                                            
                                                
                                                    ). The brain breaker casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect thoughts, levitateBrain
                                                
                                            
                                        
                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    .
Magic Resistance. The elder brain has advantage on saving throws against spells and other magical effects.
Telepathic Hub. The elder brain can use its telepathy to initiate and maintain telepathic
                                                
                                            
                                                
                                                     brain casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect thoughts, levitateThe Far Realm has tainted
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ":"Incorporeal Movement", "rollDamageType":"force"} force damage if it ends its turn inside an object.
Magic Resistance. The dybbuk has advantage on saving throws against spells and other magical
                                                
                                            
                                                
                                                     one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):
At will: dimension door
3/day: phantasmal forceDybbuks are demons
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Magic Resistance. The steel predator has advantage on saving throws against spells and other magical effects.
Unusual Nature. The steel predator doesnât require air, food, drink, or
                                                
                                            
                                                
                                                    .
Spellcasting. The steel predator casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:
3/day each: dimension door (self only), plane shift
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Magic Resistance. The deep crow has advantage on saving throws against spells and other magical effects.
Shadow Stealth. While in dim light or darkness, the deep crow can take the Hide action as a
                                                
                                            
                                                
                                                    , echoing from the darkness like a death knell. For by the time those glowing red eyes fix on you, it's far too late to run âŠ
Some adventurers and sages whisper that deep crows were first spawned as
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):
At will: mage hand (the
                                                
                                            
                                                
                                                     experienced adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"Moonlight Breath", "rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one.
Spellcasting. The dragon casts one of the following spells, requiring no material
                                                
                                            
                                                
                                                     into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets, encourage great thinkers, and spur adventurers to heroic deeds
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     short or long rest. Halaster has the following wizard spells prepared:
Cantrips (at will): dancing lights, fire bolt, light, mage hand, prestidigitation
1st level (4 slots): mage armor, magic missile
                                                
                                            
                                                
                                                     groups of adventurers try to gain decisive control of just a small section of Undermountainâs halls, Halaster constantly alters the dungeonâs perils to thwart them.
Halasterâs true
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     empty seat of his infernal war machine.
Innate Spellcasting. Smilerâs innate spellcasting ability is Charisma (spell save DC 15). He can innately cast the following spells, requiring no material
                                                
                                            
                                                
                                                     advantage on saving throws against spells and other magical effects.
Equipment. Smiler wears leather, +2;+2 leather armor. He carries seven soul coin;soul coins in a bag and a shortsword, +1;+1
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragonborn casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15, +7;{"diceNotation":"1d20+7", "rollType":"to hit
                                                
                                            
                                                
                                                    , metallic, or gemâsomething like a large extended family. But for dragonborn champions, this bond is spiritual as much as biological, and they devote themselves to their divine ancestor. Dragonborn champions advance the cause of their dragon god among draconic creatures and other folk alike.Psychic
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     save, the creature takes half as much damage and isnât incapacitated.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using
                                                
                                            
                                                
                                                     call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try
                                                
                                            
                                        
                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     (Psionics). The zealot casts one of the following spells, requiring no components and using Charisma as the spellcasting ability (spell save DC 15):
At will: detect thoughts, minor illusion
1/day each
                                                
                                            
                                                
                                                    : arcane gate, hunger of HadarAberrant zealots are cultists who have reached out to the powers of the Far Realmâonly for something to reach back. Steeped in strange energy, aberrant zealots
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     successful save, the creature takes half as much damage and isnât incapacitated.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using
                                                
                                            
                                                
                                                    .
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try out new defenses?
4
Give me a storied helmet or scimitar over a pile of gold any day.
5
No
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): light,* message,* prestidigitation, shocking grasp (see âActionsâ below)
1st level (4 slots): mage armor,* shield
                                                
                                            
                                                
                                                     Bryn Shander and tried to turn the town against its speaker, Duvessa Shane, with the goal of supplanting her. He also tried to destabilize the economy of Ten-Towns. A party of adventurers thwarted
                                                
                                            
                                        





