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Returning 14 results for 'spend all confidence'.
Other Suggestions:
spell all confidence
speak all confident
spell all confident
speak all confidence
sound all confident
Backgrounds
Baldurâs Gate: Descent into Avernus
can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming Fist, a patriar, or some other wealthy looking individual.
âm confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action.
7
I misuse long words in an attempt to sound smarter
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Pirate Captain Pirate captains spend their lives at sea, earning and keeping command through blood and daring. A captainâs impressive sword work and biting words inspire both confidence and fear in a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of ability scores you choose individually. You have 27 points to spend on your ability scores. The cost of each score is shown on the Ability Score Point Cost table. For example, a score of 14 costs
)
Charisma Measures: Confidence, eloquence, leadership
Important for: Bard, sorcerer, warlock
Racial Increases:
Half-elf (+2)
Drow (+1)
Lightfoot halfling (+1)
Dragonborn (+1)
Tiefling (+2
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
spectacles in his human and hybrid forms Marliza, a petite jackalwere whose wide eyes and long braids belie her cunning Ramah, Inbarâs outspoken brother, who prefers to spend his shift at Amberdune Books
confidence in her allies and fear in her enemies. Though normally calm and composed, Korvala becomes angry and combative when recalling the struggles she and her pack have experienced, including Nidaliaâs
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
style, consider using inspiration as a reward when the characters achieve an important goal or victory, representing a surge of confidence and energy. Under this model, give everyone in the party
canât help but spend a night in a haunted house to learn its secrets. They probably also go off alone when they shouldnât. If the party splits up, consider giving each character inspiration. A sensible
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
4. Describe Your Character Once you know the basic game aspects of your character, itâs time to flesh him or her out as a person. Your character needs a name. Spend a few minutes thinking about what
absent-minded, foolhardy, or oblivious.
A character with high Charisma exudes confidence, which is usually mixed with a graceful or intimidating presence. A character with a low Charisma might come
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your ability scores. The method described here allows you to build a character with a set of ability scores you choose individually.
You have 27 points to spend on your ability scores. The cost of
Measures
Awareness, intuition, insight
Important for
Cleric, druid
Racial Increases
Hill dwarf (+1), Wood elf (+1), Human (+1)
Charisma
Measures
Confidence, eloquence, leadership
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
themselves what it means to be a man or a woman, those who transcend gender as the gods do, and those who redefine entirely who they are. What confidence! I never tire of witnessing it. I have seen folk
abroad, as well as the many expressions of the arts. They spend coin to fund celebrations, contests at the Field of Triumph, upkeep at the cityâs temples and shrines, civic projects, guild events, and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
victim. If the characters win Juteâs full confidence, either through roleplaying or with a successful DC 15 Charisma (Persuasion) check, she admits that she doesnât believe Jarme was the sole killer â if
city as wretched as the Styes could they move about unnoticed. Although the skum are loyal minions, they can spend only a short time away from water before their skin starts to slough away. If
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
amounts of stone became available for building. The laborers also took the time to build a tavern, the Minerâs Respite, and spend their off hours there drinking, swapping tales, and gambling. The game
stronghold, but he canât shake the idea of following the deeper passages for the chance of unearthing Zenopusâs lost secrets. If the characters earn his trust, he might take them into his confidence. The details of the deep dungeons are left to the DMâs invention.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trouble, but I managed to talk my way out of it every time. 4 I took up with a confidence artist, from whom I learned my craft. 5 After a charlatan fleeced my family, I decided to learn the trade so I
⊠1 I spent a lot of time in the wilderness as a youngster, and I came to love that way of life. 2 From a young age, I couldnât abide the stink of the cities and preferred to spend my time in nature
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
march. The soldiers spend each evening sharing stories around the campfireâincluding one harrowing tale about a vampire named Drelnza who once terrorized the neighboring nation of Perrenland. The
holds authority and confidence. Stolen Steel. A group of trolls recently stole a crate of steel ingots from the gnomes. If the characters retrieve the ingots from the trolls (see the âTroll Cave
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Xardorok is unaware of Klondornâs true nature. In the guise of a duergar, the devil earned Xardorokâs confidence and refuses to be intimidated by a stray band of adventurers. If the characters threaten
thievesâ tools can spend 1 minute trying to disable the lock, doing so with a successful DC 20 Dexterity check. A knock spell or similar magic also opens a chest. Here are the chestsâ descriptions: Chest 1
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
they will never find King Hekaton. At the same time, Serissaâs confidence in the charactersâ abilities sows doubt in Iymrithâs mind (see âDevelopmentâ). Treasure Serissa wears the Korolnor Scepter, which
learned how to become attuned to the magic of this cave and harness its innate magical properties. Becoming attuned to the cave requires a creature to spend a short rest meditating inside the cave. While






