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                        Returning 28 results for 'spending all certain'.
                    
                
                        
                            
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                                        standing all certain
                                    
                                
                                    
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                                        sending all contain
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Spell Mastery At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook
                                                
                                            
                                                
                                                    . By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points. The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Spell Mastery At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook
                                                
                                            
                                                
                                                    . By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points. The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     perform other tasks, such as crafting arms and armor, performing research, or spending their hard-earned gold. In some cases, the passage of time is something that occurs with little fanfare or
                                                
                                            
                                                
                                                     description. When starting a new adventure, the DM might simply declare that a certain amount of time has passed and allow you to describe in general terms what your character has been doing. At other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     perform other tasks, such as crafting arms and armor, performing research, or spending their hard-earned gold. In some cases, the passage of time is something that occurs with little fanfare or
                                                
                                            
                                                
                                                     description. When starting a new adventure, the DM might simply declare that a certain amount of time has passed and allow you to describe in general terms what your character has been doing. At other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Instructor Some fighters are natural-born combatants who have a talent for surviving in battle. Others learned the basics of their combat prowess in their formative years from spending time in a
                                                
                                            
                                                
                                                     accomplished veteran of the craft. That instructor was, or perhaps still is, well versed in a certain aspect of combat that relates to the studentâs background. If you decide that your character had an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Attunement Some magic items require a creature to form a bond with them before their magical properties can be used. This bond is called attunement, and certain items have a prerequisite for it. If
                                                
                                            
                                                
                                                     feet away for at least 24 hours, if the creature dies, or if another creature attunes to the item. A creature can also voluntarily end attunement by spending another short rest focused on the item, unless the item is cursed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Attunement Some magic items require a creature to form a bond with them before their magical properties can be used. This bond is called attunement, and certain items have a prerequisite for it. If
                                                
                                            
                                                
                                                     than 100 feet away for at least 24 hours, if the creature dies, or if another creature attunes to the item. A creature can also voluntarily end attunement by spending another short rest focused on the item, unless the item is cursed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    . Mike Schley  Map 17.1: Donjon Sphere A character with a Deck of Many Things can deduce the Donjon Sphereâs location by spending 8 hours studying the night sky and using the cards as a divination
                                                
                                            
                                                
                                                     the sphere is located in the Astral Sea, the characters must reach it, probably using teleportation magic or a spelljamming vessel. Adventure Hooks Certain powerful organizations know the Donjon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , and bribe local guilds for information. A character must spend a certain amount of gold per day to cover expenses. After 1d4 + 1 days, the character can make an Intelligence (Investigation) check. On
                                                
                                            
                                                
                                                     a success, the character learns where the coin came from. A failed check means that the characterâs investigation has reached a dead end, but he or she can try again by spending the requisite amount
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     local hags. Grandmothers and aunties are more likely than other hags to take up permanent residence in unfriendly terrain, since their long-range plans sometimes require spending decades or years in
                                                
                                            
                                                
                                                     a certain area before returning home. Annis hags live in mountains or hills. The terrain is easy for them to navigate because they are the most physically capable hags. Even with her hunched posture
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     the truth to you: your psionic powers are not your own. You draw them from your parasitic twin!  Psionic Spells 1st-level Aberrant Mind feature You learn additional spells when you reach certain
                                                
                                            
                                                
                                                    . Psionic Sorcery 6th-level Aberrant Mind feature When you cast any spell of 1st level or higher from your Psionic Spells feature, you can cast it by expending a spell slot as normal or by spending a number
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     character. One way to handle influence is to treat it like inspiration. A character gains influence in a certain situation only if you grant it, and bringing influence into play requires spending it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the encounter is bypassed or avoided entirely. Increase the pursuit level by 1 for each day the adventurers travel at a slow pace. Certain terrain encounters increase or decrease the pursuit level. See
                                                
                                            
                                                
                                                     characters again. This might include the characters spending a day or more in a place where they are recognized, or where they talk openly about their escape from Velkynvelve. If the characters pass
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    . Electrum and platinum pieces are rarer in these lands. Smaller states use coinage borrowed from other nations and looted from ancient sources. Travelers from certain lands (notably the wizard-dominated
                                                
                                            
                                                
                                                     coins of long-lost, legendary lands and centers of great magic are honored, though those who find them are wise to sell them to collectors rather than merely spending them in markets. The coins of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     certain type of item. A fey crossing can be closed permanently if the land on either side is dramatically alteredâfor example, if a castle is built over the clearing on the Material Plane. Feywild
                                                
                                            
                                                
                                                     of creatures leaves the Feywild after spending at least 1 day on that plane, you can choose a time change that works best for your campaign, if any, or roll on the Feywild Time Warp table. A Wish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     campaign where the adventurers spend a lot of time trying to influence the leaders of various guilds. Benefits of Renown As you gain renown in a guild, you gain certain benefits. Most benefits are
                                                
                                            
                                                
                                                     prerequisites can apply for the position. Ultimately, the DM decides whether a character qualifies for such a role, with a certain renown score as a minimum requirement. Several guilds provide a salary among
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     features at certain Paladin levels. For the rest of your career, you gain each of your subclassâs features that are of your Paladin level or lower. Breaking Your Oath
 A Paladin tries to hold to the
                                                
                                            
                                                
                                                     highest standards of conduct, but even the most dedicated are fallible. Sometimes a Paladin transgresses their oath.
 A Paladin who has broken a vow typically seeks absolution, spending an all-night vigil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . Every member of the air cult, for example, would love to be able to soar on the wind, but only certain members have a magical ability or an item that confers that blessing. The cults have some special
                                                
                                            
                                                
                                                     fall), and you must expend another charge to use the suit again. The suit regains all of its expended charges after spending at least 1 hour in an elemental air node.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     choice. The Oath of Devotion subclass is detailed after this classâs description. A subclass is a specialization that grants you features at certain Paladin levels. For the rest of your career, you
                                                
                                            
                                                
                                                    . Sometimes a Paladin transgresses their oath.
 A Paladin who has broken a vow typically seeks absolution, spending an all-night vigil as a sign of penitence or undertaking a fast. After a rite of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     after this classâs description. A subclass is a specialization that grants you features at certain Sorcerer levels. For the rest of your career, you gain each of your subclassâs features that are of
                                                
                                            
                                                
                                                     feature is active, you can use one Metamagic option on each of your turns without spending Sorcery Points on it. JULIA METZGER  Metamagic Options The following options are available to your Metamagic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     feet (spending half their speed to do soâsee the âBeing Proneâ section in the Basic Rules). They pursue any characters they see, attacking until destroyed. The eastern half of the building is the old
                                                
                                            
                                                
                                                     the Emerald Enclave If the party helps Reidoth by chasing off Venomfang, the druid privately approaches certain members of the group and urges them to join the Emerald Enclave. He speaks with those who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     particular spell required. You can decide that certain items also require special materials or locations to be created. For example, a character might need alchemistâs supplies to brew a particular
                                                
                                            
                                                
                                                     character engaged in the crafting of a magic item makes progress in 25 gp increments, spending that amount for each day of work until the total cost is paid. The character is assumed to work for 8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Sorcerer Subclasses A Sorcerer subclass is a specialization that grants you features at certain Sorcerer levels, as specified in the subclass. This section presents the Aberrant Sorcery, Clockwork
                                                
                                            
                                                
                                                     normal or by spending a number of Sorcery Points equal to the spellâs level. If you cast the spell using Sorcery Points, it requires no Verbal or Somatic components, and it requires no Material
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     wizard with Inured to Undeath spends Hit Dice to raise the hit point maximum of a homunculus created by the create homunculus spell, does it still decrease the wizardâs hit point maximum? Spending the
                                                
                                            
                                                
                                                     sort on a target (such as a vampireâs Charm or a dryadâs Fey Charm), and a paladinâs Aura of Devotion can prevent or suspend such an effect. Three of the most versatile spells for ending certain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     narrow passage between this area and the vault (area T8). Small or smaller creatures can traverse the passage normally. Medium or larger creatures can traverse the passage after spending 8 hours
                                                
                                            
                                                
                                                     party can subdue him and bring him back here. They donât care what happens to any other cultists. Redemption Needed. The brothers are certain they can convince their father of the error of his ways
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     some task that only the god can comprehend. Before this gathering begins, the elves who have been selected start to have powerful dreams and waking visions, urging them to travel to a certain location
                                                
                                            
                                                
                                                     of memory, many artists and poets worship Sashelas. They seek his creative insight by spending time floating on the waves, then return to shore to write down or sketch out the gifts bequeathed to them.
                                                
                                            
                                        





