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Returning 35 results for 'spies free'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
. In communities free of Lolth’s sway, they serve as spies tasked with foiling the plots of that demon lord’s cult. In any role they take on, they move undetected until the moment they
Monsters
Mordenkainen Presents: Monsters of the Multiverse
other houses. In communities free of Lolth’s sway, they serve as spies tasked with foiling the plots of that demon lord’s cult. In any role they take on, they move undetected until the
Monsters
Mythic Odysseys of Theros
an action to make a DC 21 Strength check. On a success, it can free itself or a creature within 5 feet of it that is restrained by the web.
This webbing is immune to all damage except magical fire. A
those who enter her domain unbidden almost never go unnoticed, for Arasta can sense the slightest vibration along her web hair, and her children act as spies on her behalf.
Lair Actions
On initiative
Monk
Legacy
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Basic Rules (2014)
shadow on a balcony a stone’s throw away. She slides her blade free of its cloth-wrapped scabbard and peers through the open window at the tyrant prince, so vulnerable in the grip of sleep
serve as spies or assassins at the command of their leader, a noble patron, or some other mortal or divine power. The majority of monks don’t shun their neighbors, making frequent visits to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Plan of Attack The cultists try to attack with surprise, using one of two different plans outlined below. Feel free to adapt one of these plans or devise a plan of your own. Assume that the cultists
have either observed the characters for a few days or have been briefed about their targets by other spies. Option 1: Attack at an Inn If the characters are staying at an inn, the cultists might opt
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Fate of the Hourglass Coven If all three hags of the Hourglass Coven are dead, there’s nothing more to be done with them. This section discusses what happens next if Zybilna is set free and at least
tower, but her spies learned about it some time ago. She reveals the tower’s location to characters who want to conclude their dealings with the hags or perhaps put an end to them. The tower in Gehenna
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Plan of Attack The cultists try to attack with surprise, using one of two different plans outlined below. Feel free to adapt one of these plans or devise a plan of your own. Assume that the cultists
have either observed the characters for a few days or have been briefed about their targets by other spies. Option 1: Attack at an Inn If the characters are staying at an inn, the cultists might opt
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Fate of the Hourglass Coven If all three hags of the Hourglass Coven are dead, there’s nothing more to be done with them. This section discusses what happens next if Zybilna is set free and at least
tower, but her spies learned about it some time ago. She reveals the tower’s location to characters who want to conclude their dealings with the hags or perhaps put an end to them. The tower in Gehenna
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ranks include a number of rogues, spellcasters, and spies. Few organizations or movements in Athas operate across multiple city-states, but the Veiled Alliance is one of them. Heroes who give their
power. The Order of the Gauntlet The Free The desert wilds are dotted with the hidden camps and strongholds of Athas’s slave tribes — bands of people who have managed to escape from slavery in one or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ranks include a number of rogues, spellcasters, and spies. Few organizations or movements in Athas operate across multiple city-states, but the Veiled Alliance is one of them. Heroes who give their
power. The Order of the Gauntlet The Free The desert wilds are dotted with the hidden camps and strongholds of Athas’s slave tribes — bands of people who have managed to escape from slavery in one or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Ward. Renaer spends as little time there as possible, however, since it’s constantly under surveillance by spies loyal to his father. His friends have an open invitation to use the house as they
please, while Renaer spends most of his free time in taverns and festhalls. Some believe that Renaer’s estrangement from his father is nothing but an act, and that anyone who bears the Neverember name is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Ward. Renaer spends as little time there as possible, however, since it’s constantly under surveillance by spies loyal to his father. His friends have an open invitation to use the house as they
please, while Renaer spends most of his free time in taverns and festhalls. Some believe that Renaer’s estrangement from his father is nothing but an act, and that anyone who bears the Neverember name is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Special Delivery The two agents remain engaged in a constant war of espionage against one another. Even their couriers (both neutral human spies) compete to deliver their respective invitations first
contents are short on details beyond the agent’s name, but the invitation promises a lucrative reward for services rendered that will benefit all good and free folk, and includes a map to the respective
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Special Delivery The two agents remain engaged in a constant war of espionage against one another. Even their couriers (both neutral human spies) compete to deliver their respective invitations first
contents are short on details beyond the agent’s name, but the invitation promises a lucrative reward for services rendered that will benefit all good and free folk, and includes a map to the respective
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
monsters seeking to free and serve them. Adventurers are the only ones equipped to keep these malign entities from escaping their subterranean prisons. Goals of Elemental Evil. Search for a demon lord, an
elemental prince, or an elder god trapped in a dungeon; build a stronghold above or near the dungeon; drive other inhabitants out of the region; and use a special magic item or ritual to free
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
monsters seeking to free and serve them. Adventurers are the only ones equipped to keep these malign entities from escaping their subterranean prisons. Goals of Elemental Evil. Search for a demon lord, an
elemental prince, or an elder god trapped in a dungeon; build a stronghold above or near the dungeon; drive other inhabitants out of the region; and use a special magic item or ritual to free
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
stained on a piece of bark. He tells the party that the Drawing Tree in Insight Park sent it as a message.
8 The city’s sketchiest tea enthusiast invites the party into Jopalin’s for a free cup of the
minding their own business
4 3d6 angry crew members (commoners) protesting the Flaming Fist’s brutality
5 2d4 Flaming Fist soldiers (veterans) on patrol
6 1d4 Guild pickpockets (spies
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Insight Park sent it as a message. 8 The city’s sketchiest tea enthusiast invites the party into Jopalin’s for a free cup of the café’s special blend. 9 A rough-and-tumble woman gets chummy with the party
soldiers (veterans) on patrol 6 1d4 Guild pickpockets (spies) 7 1d8 beggars (commoners) 8 1 Baldur’s Mouth reporter (commoner) 9 1d4 patriars (nobles) and 3d6 bodyguards (thugs) 10 1 Guild kingpin (bandit
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Insight Park sent it as a message. 8 The city’s sketchiest tea enthusiast invites the party into Jopalin’s for a free cup of the café’s special blend. 9 A rough-and-tumble woman gets chummy with the party
soldiers (veterans) on patrol 6 1d4 Guild pickpockets (spies) 7 1d8 beggars (commoners) 8 1 Baldur’s Mouth reporter (commoner) 9 1d4 patriars (nobles) and 3d6 bodyguards (thugs) 10 1 Guild kingpin (bandit
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the group employs many agents and spies to look after its interests. The Circle of Eight is much less benevolent than the Harpers; its wizards are not particularly concerned about tyranny and are more
a good conversion for the Zhentarim. Based in the Free City of Greyhawk, the Thieves’ Guild seeks to control trade and influence events in many lands throughout the Flanaess. Like the Zhentarim, its
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dragged them back to their caves in the mountains to be eaten. Spellix, whom the goblins overlooked, followed them and devised a cunning plan to free his companions. Using materials scavenged from the
who among them are Yarb-Gnock’s loyal spies. Mistrust has infected every nook and cranny of Karkolohk. Spellix Romwod was beginning to think that the time had come to abandon his goblin kin and seek
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
stained on a piece of bark. He tells the party that the Drawing Tree in Insight Park sent it as a message.
8 The city’s sketchiest tea enthusiast invites the party into Jopalin’s for a free cup of the
minding their own business
4 3d6 angry crew members (commoners) protesting the Flaming Fist’s brutality
5 2d4 Flaming Fist soldiers (veterans) on patrol
6 1d4 Guild pickpockets (spies
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
they do next?
Another option is to delve deeper into the motives of Daask, to explore the idea that these monsters aren’t as savage as they appear. The elite members of Daask are spies, soldiers, and
instance, Daask agents could break into the vaults and workshops of dragonmarked houses and discover secret projects forbidden by the Treaty of Thronehold. They could clash with spies of foreign
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
they do next?
Another option is to delve deeper into the motives of Daask, to explore the idea that these monsters aren’t as savage as they appear. The elite members of Daask are spies, soldiers, and
instance, Daask agents could break into the vaults and workshops of dragonmarked houses and discover secret projects forbidden by the Treaty of Thronehold. They could clash with spies of foreign
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dragged them back to their caves in the mountains to be eaten. Spellix, whom the goblins overlooked, followed them and devised a cunning plan to free his companions. Using materials scavenged from the
who among them are Yarb-Gnock’s loyal spies. Mistrust has infected every nook and cranny of Karkolohk. Spellix Romwod was beginning to think that the time had come to abandon his goblin kin and seek
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
off with prized treasures. In the city of Menzoberranzan in the Forgotten Realms, noble houses often employ shadowblades to eliminate rivals from other houses. In communities free of Lolth’s sway, they
serve as spies tasked with foiling the plots of that demon lord’s cult. In any role they take on, they move undetected until the moment they attack—and then they are the last thing their victims see
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the characters are exploring and following up leads, feel free to spice up their time in the district with one of the following encounters. Styes Encounters d6 Encounter 1 The characters are
they’re given food or a few coins, any of the beggars can answer basic questions about the Styes and specific locations in the district. 3 A group of 2d6 pickpockets (spies) gathers around the characters
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the group employs many agents and spies to look after its interests. The Circle of Eight is much less benevolent than the Harpers; its wizards are not particularly concerned about tyranny and are more
a good conversion for the Zhentarim. Based in the Free City of Greyhawk, the Thieves’ Guild seeks to control trade and influence events in many lands throughout the Flanaess. Like the Zhentarim, its
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the characters are exploring and following up leads, feel free to spice up their time in the district with one of the following encounters. Styes Encounters d6 Encounter 1 The characters are
they’re given food or a few coins, any of the beggars can answer basic questions about the Styes and specific locations in the district. 3 A group of 2d6 pickpockets (spies) gathers around the characters
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
off with prized treasures. In the city of Menzoberranzan in the Forgotten Realms, noble houses often employ shadowblades to eliminate rivals from other houses. In communities free of Lolth’s sway, they
serve as spies tasked with foiling the plots of that demon lord’s cult. In any role they take on, they move undetected until the moment they attack—and then they are the last thing their victims see
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
make drow naturally adept as assassins, thieves, and spies. Traditionally, male drow are warriors and wizards, and female drow occupy leadership roles as warriors or priestesses of Lolth. Drow exiles
afflicted by a curse. They dwell together in secretive packs, primarily in wolf form, living free in the deep wilds of the world.
Sea Elves. The Alu’Tel’Quessir (“water elves”) are an aquatic
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
his spies watch them closely. When the time is right, Strahd invites his “guests” to Castle Ravenloft. He aims to turn them against one another, torment them, and kill them, as he has done with so many
can’t be truly destroyed. Barovia is his prison, and not even death can free him from his curse. The adventure ends when either Strahd von Zarovich or the characters are defeated. Your goal is to keep Strahd in play for as long as possible, using all the abilities and resources at his disposal.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
his spies watch them closely. When the time is right, Strahd invites his “guests” to Castle Ravenloft. He aims to turn them against one another, torment them, and kill them, as he has done with so many
can’t be truly destroyed. Barovia is his prison, and not even death can free him from his curse. The adventure ends when either Strahd von Zarovich or the characters are defeated. Your goal is to keep Strahd in play for as long as possible, using all the abilities and resources at his disposal.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
make drow naturally adept as assassins, thieves, and spies. Traditionally, male drow are warriors and wizards, and female drow occupy leadership roles as warriors or priestesses of Lolth. Drow exiles
afflicted by a curse. They dwell together in secretive packs, primarily in wolf form, living free in the deep wilds of the world.
Sea Elves. The Alu’Tel’Quessir (“water elves”) are an aquatic
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the Free League occupy a wide spectrum of roles in Sigil, but they tend toward autonomous ventures, acting as merchants, mercenaries, and even spies for other factions. Indeps keep to themselves and
. However, in a city dominated by ideological factions, trade guilds hold little sway, and most factions—except for the Free League and Society of Sensation—discourage members from joining guilds, believing