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Returning 35 results for 'spike casting'.
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Monsters
Guildmasters’ Guide to Ravnica
, druidcraft
3/day each: bless, conjure animals, giant insect, moonbeam, plant growth, spike growth, suggestion
1/day each: conjure fey, mass cure wounds
Legendary Resistance (3/Day). If Trostani
trees must be Large or bigger.Multiattack. Trostani takes three actions: she uses Constrict and Touch of Order, and she casts a spell with a casting time of 1 action.
Constrict. Melee Weapon Attack: +11
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mind Spike Level 2 Divination (Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 120 feet
Components: S
Duration: Concentration, up to 1 hour
You drive a spike of psionic energy into the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mind Spike Level 2 Divination (Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 120 feet
Components: S
Duration: Concentration, up to 1 hour
You drive a spike of psionic energy into the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mind Spike Evocation Cantrip (Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 120 feet
Components: S
Duration: 1 Hour
You drive a spike of psionic energy into the mind of one creature
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mind Spike Evocation Cantrip (Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 120 feet
Components: S
Duration: 1 Hour
You drive a spike of psionic energy into the mind of one creature
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Mind Sliver Enchantment cantrip Casting Time: 1 action Range: 60 feet Components: V Duration: 1 round You drive a disorienting spike of psychic energy into the mind of one creature you can see within
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Mind Sliver Enchantment cantrip Casting Time: 1 action Range: 60 feet Components: V Duration: 1 round You drive a disorienting spike of psychic energy into the mind of one creature you can see within
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Spike Growth Level 2 Transmutation (Druid, Ranger) Casting Time: Action
Range: 150 feet
Components: V, S, M (seven thorns)
Duration: Concentration, up to 10 minutes
The ground in a 20-foot
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Mind Spike 2nd-level divination Casting Time: 1 action Range: 60 feet Components: S Duration: Concentration, up to 1 hour You reach into the mind of one creature you can see within range. The target
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spike Growth 2nd-level transmutation Casting Time: 1 action Range: 150 feet Components: V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point) Duration: Concentration, up to 10
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spike Growth 2nd-level transmutation Casting Time: 1 action Range: 150 feet Components: V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point) Duration: Concentration, up to 10
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Spike Growth Level 2 Transmutation (Druid, Ranger) Casting Time: Action
Range: 150 feet
Components: V, S, M (seven thorns)
Duration: Concentration, up to 10 minutes
The ground in a 20-foot
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Mind Spike 2nd-level divination Casting Time: 1 action Range: 60 feet Components: S Duration: Concentration, up to 1 hour You reach into the mind of one creature you can see within range. The target
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spike Growth 2nd-level transmutation Casting Time: 1 action Range: 150 feet Components: V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point) Duration: Concentration, up to 10
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Spike Growth Level 2 Transmutation (Druid, Ranger) Casting Time: Action
Range: 150 feet
Components: V, S, M (seven thorns)
Duration: Concentration, up to 10 minutes
The ground in a 20-foot
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Spike Growth Level 2 Transmutation (Druid, Ranger) Casting Time: Action
Range: 150 feet
Components: V, S, M (seven thorns)
Duration: Concentration, up to 10 minutes
The ground in a 20-foot
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spike Growth 2nd-level transmutation Casting Time: 1 action Range: 150 feet Components: V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point) Duration: Concentration, up to 10
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Druid Grove 6th-level abjuration Casting Time: 10 minutes Range: Touch Components: V, S, M (mistletoe, which the spell consumes, that was harvested with a golden sickle under the light of a full moon
area: A constant gust of wind in two locations of your choice Spike growth in one location of your choice Wind wall in two locations of your choice To a creature immune to this effect, the winds are a fragrant, gentle breeze, and the area of spike growth is harmless.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Druid Grove 6th-level abjuration Casting Time: 10 minutes Range: Touch Components: V, S, M (mistletoe, which the spell consumes, that was harvested with a golden sickle under the light of a full moon
area: A constant gust of wind in two locations of your choice Spike growth in one location of your choice Wind wall in two locations of your choice To a creature immune to this effect, the winds are a fragrant, gentle breeze, and the area of spike growth is harmless.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
attack with a use of Spellcasting to cast Mind Spike (level 5 version).
Rend. Melee Attack Roll: +15, reach 15 ft. Hit: 17 (2d8 + 8) Slashing damage plus 10 (3d6) Poison damage.
Poison Breath
, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21):
At Will: Detect Magic, Mind Spike (level 5 version)
1/Day Each: Geas, Modify Memory
Legendary
Compendium
- Sources->Dungeons & Dragons->Monster Manual
attack with a use of Spellcasting to cast Mind Spike (level 5 version).
Rend. Melee Attack Roll: +15, reach 15 ft. Hit: 17 (2d8 + 8) Slashing damage plus 10 (3d6) Poison damage.
Poison Breath
, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21):
At Will: Detect Magic, Mind Spike (level 5 version)
1/Day Each: Geas, Modify Memory
Legendary
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, releasing a magical gout of flame from a nearby statue. The statue can be of anything, including a dragon or a wizard casting a spell. The DC is 15 to spot the pressure plate, as well as faint scorch marks
on a failed save, or half as much damage on a successful one. Wedging an iron spike or other object under the pressure plate prevents the trap from activating. A successful dispel magic (DC 13) cast
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, releasing a magical gout of flame from a nearby statue. The statue can be of anything, including a dragon or a wizard casting a spell. The DC is 15 to spot the pressure plate, as well as faint scorch marks
on a failed save, or half as much damage on a successful one. Wedging an iron spike or other object under the pressure plate prevents the trap from activating. A successful dispel magic (DC 13) cast
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Mind Spike (level 3 version).
Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 15
Spike (level 3 version)
1/Day: Geas
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Mind Spike (level 3 version).
Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 15
Spike (level 3 version)
1/Day: Geas
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
, spike-ended mace; to the southeast the sculpture holds a wickedly spiked morning star, and the one in the southwest has a voulge.
Near the center of the room is a large bronze urn filigreed in gold. A
of magic or a place of desecration. Statues. Each statue has a magical aura, but they are merely hunks of metal; they do nothing. Each registers to the casting of detect evil and good as a desecrated
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(Athletics) check as follows: DC 12 at levels 5–10, DC 14 at levels 11–16, or DC 16 at levels 17–20. Fire-Casting Statue Deadly Trap (Levels 1–4) Trigger: A creature moves onto a pressure plate
examine the section of floor that forms the pressure plate and make a DC 15 Wisdom (Perception) check, detecting the pressure plate on a successful check. Wedging an Iron Spike or similar object under
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
, spike-ended mace; to the southeast the sculpture holds a wickedly spiked morning star, and the one in the southwest has a voulge.
Near the center of the room is a large bronze urn filigreed in gold. A
of magic or a place of desecration. Statues. Each statue has a magical aura, but they are merely hunks of metal; they do nothing. Each registers to the casting of detect evil and good as a desecrated
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
) check as follows: DC 12 at levels 5–10, DC 14 at levels 11–16, or DC 16 at levels 17–20. Fire-Casting Statue Deadly Trap (Levels 1–4) Trigger: A creature moves onto a pressure plate
Duration
section of floor that forms the pressure plate and make a DC 15 Wisdom (Perception) check, detecting the pressure plate on a successful check. Wedging an Iron Spike or similar object under the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(Athletics) check as follows: DC 12 at levels 5–10, DC 14 at levels 11–16, or DC 16 at levels 17–20. Fire-Casting Statue Deadly Trap (Levels 1–4) Trigger: A creature moves onto a pressure plate
examine the section of floor that forms the pressure plate and make a DC 15 Wisdom (Perception) check, detecting the pressure plate on a successful check. Wedging an Iron Spike or similar object under
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
) check as follows: DC 12 at levels 5–10, DC 14 at levels 11–16, or DC 16 at levels 17–20. Fire-Casting Statue Deadly Trap (Levels 1–4) Trigger: A creature moves onto a pressure plate
Duration
section of floor that forms the pressure plate and make a DC 15 Wisdom (Perception) check, detecting the pressure plate on a successful check. Wedging an Iron Spike or similar object under the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
animals, giant insect, moonbeam, plant growth, spike growth, suggestion
1/day each: conjure fey, mass cure wounds
Legendary Resistance (3/Day). If Trostani fails a saving throw, she can choose to
Multiattack. Trostani takes three actions: she uses Constrict and Touch of Order, and she casts a spell with a casting time of 1 action.
Constrict. Melee Weapon Attack: +11 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
: Touching the arch with a nonmagical item made entirely of ferrous metal (such as an iron spike) reduces the item to powdered rust and opens the gate for 1 minute. Characters must be 9th level or
and casting undesirable ones onto the floor. The other two are fighting over a rusty shield embossed with a symbol resembling a stylized goblin skull. The room contains dozens of suits of plate armor
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
animals, giant insect, moonbeam, plant growth, spike growth, suggestion
1/day each: conjure fey, mass cure wounds
Legendary Resistance (3/Day). If Trostani fails a saving throw, she can choose to
Multiattack. Trostani takes three actions: she uses Constrict and Touch of Order, and she casts a spell with a casting time of 1 action.
Constrict. Melee Weapon Attack: +11 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
38, the two-headed statue in area 39a, and the stairs west of the statue that lead down to level 2. Casting dispel magic on the obelisk renders it nonfunctional. Toppling the obelisk requires a
the lid and the surrounding walls keeps the pit from opening. Dead Goblin. A dead goblin is impaled through the head by a spike at the bottom of the pit. Its gear lies nearby. A scimitar, a shortbow