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Returning 12 results for 'spilling connected'.
Monsters
Fizban's Treasury of Dragons
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
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8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of
Monsters
Fizban's Treasury of Dragons
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of their way to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
handle of the door is connected to a hidden wire that releases a large stone above the door onto anyone who tries to open it. A character who has a passive Perception score of 16 or higher notices the
spilling out. Colored flashes of light sparkle with the promise of gems and jewels. In the center of the room is a green stone statue of a beautiful elf.
The statue is actually a vampiric jade statue (see
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
handle of the door is connected to a hidden wire that releases a large stone above the door onto anyone who tries to open it. A character who has a passive Perception score of 16 or higher notices the
spilling out. Colored flashes of light sparkle with the promise of gems and jewels. In the center of the room is a green stone statue of a beautiful elf.
The statue is actually a vampiric jade statue (see
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
behind the bed. An iron chandelier hangs from the ceiling over the center of the room, near the foot of the bed. A chain connected to the chandelier is snagged on an iron hook mounted to the east
pipes that lead to the room west of the kitchen. Three iron nozzles protrude from the 50-foot-high ceiling, spilling water into three bowl-shaped basins carved into the floor. A 3-foot-high, circular
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
behind the bed. An iron chandelier hangs from the ceiling over the center of the room, near the foot of the bed. A chain connected to the chandelier is snagged on an iron hook mounted to the east
pipes that lead to the room west of the kitchen. Three iron nozzles protrude from the 50-foot-high ceiling, spilling water into three bowl-shaped basins carved into the floor. A 3-foot-high, circular
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bas-relief images of sleeping dwarves. An unlit brazier sits in each corner, and a brass censer hangs from a chain connected to the ceiling in the chamber’s center.
No one in the fire cult knows of
smelly piles of fur have been shoved into the two northern corners of this room. A small bag with knuckle bones spilling out lies between the two nests, and a half-eaten haunch of meat sits next to it
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bas-relief images of sleeping dwarves. An unlit brazier sits in each corner, and a brass censer hangs from a chain connected to the ceiling in the chamber’s center.
No one in the fire cult knows of
smelly piles of fur have been shoved into the two northern corners of this room. A small bag with knuckle bones spilling out lies between the two nests, and a half-eaten haunch of meat sits next to it
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
characters must reach your location to leave this extradimensional space. 9 A jewel spilling from a sack carried by a fleeing thief A series of storerooms are connected together in what seems an endless
type of creature. With a successful DC 15 Intelligence (Nature) check, a character recognizes the hearts of three humanoids, a troll, and a dragon. Each canister is connected by a thin silver wire to
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
characters must reach your location to leave this extradimensional space. 9 A jewel spilling from a sack carried by a fleeing thief A series of storerooms are connected together in what seems an endless
type of creature. With a successful DC 15 Intelligence (Nature) check, a character recognizes the hearts of three humanoids, a troll, and a dragon. Each canister is connected by a thin silver wire to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
center is a harbor of lava connected by an inlet to the main river. A quay along the harbor’s western edge is lined with iron mooring posts, while wooden cranes tower overhead. At the eastern edge, a
, falling to the yard below, where it pools before spilling into the harbor.
The efreeti’s mouth is the main entrance to the hold’s interior and is primarily used by Vrakir and Jarazoun, who can easily
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
center is a harbor of lava connected by an inlet to the main river. A quay along the harbor’s western edge is lined with iron mooring posts, while wooden cranes tower overhead. At the eastern edge, a
, falling to the yard below, where it pools before spilling into the harbor.
The efreeti’s mouth is the main entrance to the hold’s interior and is primarily used by Vrakir and Jarazoun, who can easily