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Returning 35 results for 'spirit all contents'.
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Magic Items
Keys from the Golden Vault
The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evil’s thrall. No mortal was meant to know the secrets it contains, knowledge so horrid that to
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the lockbox. A character using thieves’ tools can try to pick the lock, which requires 1 minute and a successful DC 14 Dexterity check. The “Treasure” section below details the box’s contents. Awakened
Haunt. A malicious spirit animates the family portrait. The spirit isn’t one of the Halvhrests, despite its claims. The Halvhrests’ painted bodies perpetually melt and recongeal as the spirit speaks
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the lockbox. A character using thieves’ tools can try to pick the lock, which requires 1 minute and a successful DC 14 Dexterity check. The “Treasure” section below details the box’s contents. Awakened
Haunt. A malicious spirit animates the family portrait. The spirit isn’t one of the Halvhrests, despite its claims. The Halvhrests’ painted bodies perpetually melt and recongeal as the spirit speaks
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
aura of enchantment surrounding the clay urn. The first creature to touch the urn or disturb its contents must succeed on a DC 21 Wisdom saving throw or be affected by an Otto’s irresistible dance spell
to poison damage. The egg turns to dust and is destroyed if it leaves the Tomb of the Nine Gods (but see "Lost Treasures"). Nangnang’s Spirit. The spirit of Nangnang tries to inhabit any character
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
aura of enchantment surrounding the clay urn. The first creature to touch the urn or disturb its contents must succeed on a DC 21 Wisdom saving throw or be affected by an Otto’s irresistible dance spell
to poison damage. The egg turns to dust and is destroyed if it leaves the Tomb of the Nine Gods (but see "Lost Treasures"). Nangnang’s Spirit. The spirit of Nangnang tries to inhabit any character
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
locked; a skeleton in the east tunnel (area T10) holds the keys. The DC to pick one of these locks is 15. The cells’ contents are as follows: Cell A holds the skeletal remains of two humans. Cell B
causes the traitor’s spirit to manifest as a Wraith and fight the characters. Skeletal Remains. The skeletal remains in the cells are clad in tattered rags and have no equipment or treasure. The
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
locked; a skeleton in the east tunnel (area T10) holds the keys. The DC to pick one of these locks is 15. The cells’ contents are as follows: Cell A holds the skeletal remains of two humans. Cell B
causes the traitor’s spirit to manifest as a Wraith and fight the characters. Skeletal Remains. The skeletal remains in the cells are clad in tattered rags and have no equipment or treasure. The
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
examinations in offshoot rooms within the facility, such as the autopsy room. The contents of these rooms are yours to choose; otherwise, they contain nothing of value. Spirit Sump For Characters of 5th–7th
Level Calder Moore A swirling pool of unruly apparitions stirs beneath the Spirit Sump Unlike cities on the worlds of the Material Plane, Sigil doesn’t border the Ethereal Plane, a hazy realm roamed
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
examinations in offshoot rooms within the facility, such as the autopsy room. The contents of these rooms are yours to choose; otherwise, they contain nothing of value. Spirit Sump For Characters of 5th–7th
Level Calder Moore A swirling pool of unruly apparitions stirs beneath the Spirit Sump Unlike cities on the worlds of the Material Plane, Sigil doesn’t border the Ethereal Plane, a hazy realm roamed
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Poltergeist Malevolent or Mischievous Spirit Habitat: Underdark, Urban; Treasure: Any Anna Pavleeva Poltergeists are spirits that confuse and torment the living. While typically not visible, they
like someone trapped in a wall. 4 Organizes a pack’s contents across the floor. 5 Playfully puppets a corpse or doll. 6 Removes bedding while someone sleeps. 7 Sticks knives or weapons in the ceiling
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Poltergeist Malevolent or Mischievous Spirit Habitat: Underdark, Urban; Treasure: Any Anna Pavleeva Poltergeists are spirits that confuse and torment the living. While typically not visible, they
like someone trapped in a wall. 4 Organizes a pack’s contents across the floor. 5 Playfully puppets a corpse or doll. 6 Removes bedding while someone sleeps. 7 Sticks knives or weapons in the ceiling
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
11. Eye of Annam This room lies deep within the mountain, farther from the temple than the map suggests. The contents of this room — including any creatures within it — are hidden from divination
was overcome with despair and envy. A terrible fight between father and son ensued, in which Blagothkus slew Eigeron. Blagothkus then retired to his castle to mourn. Eigeron manifests as the spirit
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
11. Eye of Annam This room lies deep within the mountain, farther from the temple than the map suggests. The contents of this room — including any creatures within it — are hidden from divination
was overcome with despair and envy. A terrible fight between father and son ensued, in which Blagothkus slew Eigeron. Blagothkus then retired to his castle to mourn. Eigeron manifests as the spirit
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the contents of the sarcophagus are revealed (see “Treasure” below). At the same time, the character who retrieved the key from the maze receives a supernatural gift from a mysterious benefactor (see
colors. The robe turns to dust and is destroyed if it leaves the Tomb of the Nine Gods (but see "Lost Treasures"). Unkh’s Spirit. The spirit of Unkh tries to inhabit any character who touches the robe
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the contents of the sarcophagus are revealed (see “Treasure” below). At the same time, the character who retrieved the key from the maze receives a supernatural gift from a mysterious benefactor (see
colors. The robe turns to dust and is destroyed if it leaves the Tomb of the Nine Gods (but see "Lost Treasures"). Unkh’s Spirit. The spirit of Unkh tries to inhabit any character who touches the robe
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
blood and littered with the contents of 1d3 dungeoneer’s packs 81 1 chuul or 1 salamander 82 1d4 phase spiders or 1d3 hook horrors 83 5d4 duergar 84 1 ghost or 1 flameskull or 1 wraith 85 1 druid with 1
1d3 quaggoths 90 1 beholder zombie or 1 bone naga 91 1 orc Eye of Gruumsh with 1d4 orogs and 2d8 orcs 92 1d4 ghasts with 1d10 ghouls 93–95 A reeking puddle where slimy water has dripped from the ceiling 96 1 otyugh or 1 roper 97 1 vampire spawn 98 1 chimera 99 1 mind flayer 00 1 spirit naga
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
blood and littered with the contents of 1d3 dungeoneer’s packs 81 1 chuul or 1 salamander 82 1d4 phase spiders or 1d3 hook horrors 83 5d4 duergar 84 1 ghost or 1 flameskull or 1 wraith 85 1 druid with 1
1d3 quaggoths 90 1 beholder zombie or 1 bone naga 91 1 orc Eye of Gruumsh with 1d4 orogs and 2d8 orcs 92 1d4 ghasts with 1d10 ghouls 93–95 A reeking puddle where slimy water has dripped from the ceiling 96 1 otyugh or 1 roper 97 1 vampire spawn 98 1 chimera 99 1 mind flayer 00 1 spirit naga
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
farther,” he warns, “lest this cursed monument overtake you. Only death awaits you in these halls.”
The figure is the spirit of Alendria (lawful good ghost), the last king of Cynidicea. Cursed to wander
fools challenge Zargon and his cultists. All who oppose them fail. If the characters attack Alendria’s ghost, the spirit admonishes them and disappears without delivering the hints above. Secret Door
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
farther,” he warns, “lest this cursed monument overtake you. Only death awaits you in these halls.”
The figure is the spirit of Alendria (lawful good ghost), the last king of Cynidicea. Cursed to wander
fools challenge Zargon and his cultists. All who oppose them fail. If the characters attack Alendria’s ghost, the spirit admonishes them and disappears without delivering the hints above. Secret Door
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the ruins rather than allowing the sage his study, but their idiocy awoke an ancient spirit that caused most of the group to drop off into a deathly sleep while it consumed their souls. Since I am
unaffected by magics that force slumber, I escaped, along with a half-elf among the apprentices to the sage. The spirit chased us across the moors relentlessly, forcing us into the tunnels beneath the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the ruins rather than allowing the sage his study, but their idiocy awoke an ancient spirit that caused most of the group to drop off into a deathly sleep while it consumed their souls. Since I am
unaffected by magics that force slumber, I escaped, along with a half-elf among the apprentices to the sage. The spirit chased us across the moors relentlessly, forcing us into the tunnels beneath the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
message gives clues as to the casks’ contents. Each cask contains 20 pints of liquor. In order from left to right, the casks are marked with the following symbols: Green Star. The liquor in this cask is
is grateful to the characters and, in return, suppresses the mirage, revealing the room’s exits. Bobbing Spirit Lights. There are 1d8 bobbing spirit lights (each uses the will-o’-wisp stat block and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
message gives clues as to the casks’ contents. Each cask contains 20 pints of liquor. In order from left to right, the casks are marked with the following symbols: Green Star. The liquor in this cask is
is grateful to the characters and, in return, suppresses the mirage, revealing the room’s exits. Bobbing Spirit Lights. There are 1d8 bobbing spirit lights (each uses the will-o’-wisp stat block and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Krintaas, are here. Omit the second paragraph from the following boxed text if these NPCs are not present: Some effort has been taken to arrange the contents of this upside-down room, creating a
than one character succeeds on this save, the one who rolled highest is the one who catches it. If the flask shatters, its contents evaporate instantly. Only one such flask can be created, after which
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Krintaas, are here. Omit the second paragraph from the following boxed text if these NPCs are not present: Some effort has been taken to arrange the contents of this upside-down room, creating a
than one character succeeds on this save, the one who rolled highest is the one who catches it. If the flask shatters, its contents evaporate instantly. Only one such flask can be created, after which
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
background), but she doesn’t know about the fate of Amun Sa’s spirit or that his ghost wanders the desert. Iaseda can also share information on the following topics: Pyramid. This pyramid is the tomb of Amun
after my father’s death, his great burial place was desecrated by thieves. I was tortured by the thought of his spirit wandering the planes alone forever.”
If translated, the west wall’s hieroglyphs
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
background), but she doesn’t know about the fate of Amun Sa’s spirit or that his ghost wanders the desert. Iaseda can also share information on the following topics: Pyramid. This pyramid is the tomb of Amun
after my father’s death, his great burial place was desecrated by thieves. I was tortured by the thought of his spirit wandering the planes alone forever.”
If translated, the west wall’s hieroglyphs
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
contents of the room find the following items: Ten Blankets
Ten empty Glass Bottles
Twelve Healer’s Kits
Two Hooded Lanterns (hanging above the table)
One jar of Keoghtom’s Ointment
M8
, the monks gather here to meditate on the spirit of the hierarch near an urn containing the leader’s ashes. This ritual imbues the urn with magic that enables creatures to bypass the traps in area M22
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
contents of the room find the following items: Ten Blankets
Ten empty Glass Bottles
Twelve Healer’s Kits
Two Hooded Lanterns (hanging above the table)
One jar of Keoghtom’s Ointment
M8
, the monks gather here to meditate on the spirit of the hierarch near an urn containing the leader’s ashes. This ritual imbues the urn with magic that enables creatures to bypass the traps in area M22
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
globe has half cover against effects that originate outside the globe. While inside a globe, a trapped creature can’t contest for control of the globe. Pools of Devotion A spirit naga oversees this
each of the two pin locks with a separate successful DC 20 Dexterity check. White Gate. Behind the doors to the south is a white gate that connects with the Warrior Pools. 76. Naga’s Den If the spirit
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
globe has half cover against effects that originate outside the globe. While inside a globe, a trapped creature can’t contest for control of the globe. Pools of Devotion A spirit naga oversees this
each of the two pin locks with a separate successful DC 20 Dexterity check. White Gate. Behind the doors to the south is a white gate that connects with the Warrior Pools. 76. Naga’s Den If the spirit
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
drawers sized for Medium creatures, line the walls of this frigid chamber. The Heralds of Dust store members of their Undead workforce here. The drawers and their contents are as follows: Drawer 1
, high-backed chairs with decorative cushions sit before several covered platters.
A ghostly butler rises from the floor before you, a decanter of ruby-red wine in its hand. The spirit speaks in a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, or slashing damage to the rope causes it to snap. If the rope is cut, the bucket and its contents fall down the shaft, likely gone forever. A character in the bucket when the rope breaks can grab one
cataloguing the flora of Icewind Dale. He and his guide were killed and decapitated by a yeti in the foothills of Kelvin’s Cairn two years ago, and his restless spirit has lingered. The kobolds happened upon
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
drawers sized for Medium creatures, line the walls of this frigid chamber. The Heralds of Dust store members of their Undead workforce here. The drawers and their contents are as follows: Drawer 1
, high-backed chairs with decorative cushions sit before several covered platters.
A ghostly butler rises from the floor before you, a decanter of ruby-red wine in its hand. The spirit speaks in a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, or slashing damage to the rope causes it to snap. If the rope is cut, the bucket and its contents fall down the shaft, likely gone forever. A character in the bucket when the rope breaks can grab one
cataloguing the flora of Icewind Dale. He and his guide were killed and decapitated by a yeti in the foothills of Kelvin’s Cairn two years ago, and his restless spirit has lingered. The kobolds happened upon