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                        Returning 29 results for 'spores gain'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    .
Rapport Spores. The myconid expels spores in a 30-foot Emanation originating from itself. Creatures in that area with an Intelligence score of 2 or higher that arenât Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.
                                                
                                            
                                                
                                                    );{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"Poison"} Poison damage.
Pacifying Spores (1/Day). Constitution Saving Throw: DC 11, one creature the myconid can see
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     Pacifying Spores.
Slam. Melee Attack Roll: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Slam"}, reach 5 ft. Hit: 6 (2d4 + 1);{"diceNotation":"2d4+1", "rollType":"damage
                                                
                                            
                                                
                                                     Spores (3/Day). The myconid releases spores at a Medium or Small corpse within 5 feet of it that wasnât a Construct or an Undead. In 24 hours, the corpse rises as a Myconid Spore Servant. The corpse
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     (1d4);{"diceNotation":"1d4", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"Poison"} Poison damage.
Rapport Spores. The myconid expels spores in a 30-foot Emanation originating from itself
                                                
                                            
                                                
                                                    . Creatures in that area with an Intelligence score of 2 or higher that arenât Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     swarm can move through any opening large enough to accommodate an individual campestri. The swarm canât regain hit points or gain temporary hit points.Head Butts. Melee Weapon Attack: +0
                                                
                                            
                                                
                                                     fewer.
Spores (1/Day). A 20-foot radius of spores extends from the swarm. These spores can go around corners, and they have no effect on Constructs, Elementals, Plants, or Undead. Each other creature
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    .
Rapport Spores. The myconid expels spores in a 30-foot Emanation originating from itself. Creatures in that area with an Intelligence score of 2 or higher that arenât Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.Keeper of the Spores
                                                
                                            
                                                
                                                    );{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"Poison"} Poison damage.
Pacifying Spores (1/Day). Constitution Saving Throw: DC 11, one creature the myconid can see
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     that flourish in the depths. As deep dragons age, their smooth, serpentine bodies become riddled with fungal rot, particularly around their faces, to imbue their breath with terror-inducing spores
                                                
                                            
                                                
                                                    .
Deep dragons covet treasure and knowledge. Some deep dragons seek to gain knowledge via experience and travel, slithering through caverns and seas of the Underdark to map hidden passages for dozens of
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     spores.
Deep dragons covet treasure and knowledge. Some deep dragons seek to gain knowledge via experience and travel, slithering through caverns and seas of the Underdark to map hidden passages for
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     around their faces, to imbue their breath with terror-inducing spores.
Deep dragons covet treasure and knowledge. Some deep dragons seek to gain knowledge via experience and travel, slithering
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     imbue their breath with terror-inducing spores.
Deep dragons covet treasure and knowledge. Some deep dragons seek to gain knowledge via experience and travel, slithering through caverns and seas of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     spells listed for that level in the Circle of Spores Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesnât count against the number of spells you can
                                                
                                            
                                                
                                                     prepare each day. If you gain access to a spell that doesnât appear on the druid spell list, the spell is nonetheless a druid spell for you.  Circle of Spores Spells   Druid Level Spells   2nd chill
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    . After 1 minute, it succeeds automatically.
 Rapport Spores. The myconid expels spores in a 30-foot Emanation originating from itself. Creatures in that area with an Intelligence score of 2 or higher that arenât Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.
                                                
                                            
                                                
                                                     spends more than 1 hour in sunlight.
 Actions
 Slam. Melee Attack Roll: +2, reach 5 ft. Hit: 4 (1d8) Bludgeoning damage plus 3 (1d6) Poison damage.
 Pacifying Spores (1/Day). Constitution Saving Throw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Gas Spore The first gas spores are thought to have been spawned from dead beholders, whose moldering corpses fed a parasitic fungus with aberrant magic. Having long since adapted into a unique plant
                                                
                                            
                                                
                                                     beholder does. Piercing the shell with even the weakest attack causes the creature to burst apart, releasing a cloud of deadly spores. A creature that inhales the spores becomes host to them, and is often
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     has heard, albeit in a nasal falsetto.
 Actions
 Head Butt. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
 Spores (1/Day). A 5-foot radius of spores extends from
                                                
                                            
                                                
                                                     the campestri. These spores can go around corners, and they have no effect on Constructs, Elementals, Plants, or Undead. Each other creature in the area must make a DC 10 Wisdom saving throw. On a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     1 hour in sunlight.
 Actions
 Slam. Melee Attack Roll: +1, reach 5 ft. Hit: 1 (1d4 â 1) Bludgeoning damage plus 2 (1d4) Poison damage.
 Rapport Spores. The myconid expels spores in a 30-foot
                                                
                                            
                                                
                                                     Emanation originating from itself. Creatures in that area with an Intelligence score of 2 or higher that arenât Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Melding Myconids share everything through melding. Rapport spores carry a tiny bit of all myconids to the other myconids in their circle, to be absorbed and reside within them, and creating a
                                                
                                            
                                                
                                                     vitality. Upon her arrival, she quickly assessed the situation, realizing the shortest path to gain control of the grove would be to sway and corrupt its original sovereign to serve her until she recovered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Wisdom saving throw or gain one level of madness (see âMadnessâ in chapter 2). Characters can discern the shapes of writhing creatures inside each lump. Most of these are humanoids, though a few of the
                                                
                                            
                                                
                                                    . As if on cue, one of the lumps closest to the characters bubbles up and bursts. A dense cloud of spores and dark, reeking fluid explodes outward, even as the characters hear a piercing scream of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     mold (see âDungeon Hazardsâ in chapter 5 of the Dungeon Masterâs Guide). Whenever a quaggoth spore servant is touched or takes damage, it releases a cloud of yellow mold spores until its mold patch is
                                                
                                            
                                                
                                                     servants join the fray if either they or the myconids are threatened. Otherwise, they remain motionless.  If the characters try to communicate with the myconids, they release rapport spores so that everyone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     matrimony â in truth, a demonic rite of domination â Zuggtmoy will gain the power to transform the whole of the Underdark into her new Abyssal domain. The only things in her way are a core of
                                                
                                            
                                                
                                                     sovereigns of Neverlight Grove. After traveling to the caverns of Araumycos, they reach out to Araumycosâs alien mind with the aid of Basidiaâs rapport spores, and try to free it from Zuggtmoyâs demonic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     toadstool rose, 
From chaos dark, her love She shows. 
Wish! Yearn! Laugh! 
The Lady will be wed! 
Crave! Hunger! Dance! 
Her joyous spores will spread! 
Youth is gone, beauty rots, 
Araumycos and
                                                
                                            
                                                
                                                     decreases by 1, and each character is infested with Zuggtmoyâs spores (see the âNeverlight Grove: General Featuresâ sidebar). Development If left alone, the thralls enact a mock wedding, with a chamberlain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     for more information.) A svirfneblin caravan returning from Whiteshell Mines encountered a parade of dancing myconids. Through their rapport spores, the myconids told the gnomes about a âwedding
                                                
                                            
                                                
                                                     Foaming Mug. If they do, they gain advantage on their next group Charisma check made to improve the deep gnomesâ attitude.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     armor, you can use it to cast Antimagic Field, requiring no spell components. Once this property is used, it canât be used again until the next dawn. Armor of Fungal Spores Armor (Medium), Uncommon While
                                                
                                            
                                                
                                                     wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     cavern was created by Xanthoria to conduct more experiments. Specifically, Xanthoria found herself able to communicate with other beings that had been infected with her spores and wanted to understand
                                                
                                            
                                                
                                                     the following melee weapon attack against a target of the DMâs choice: +10 to hit, reach 60 ft., one creature. Hit: 24 (6d6 + 3) acid damage. 3â4 Spores fill a 20-foot-radius sphere centered on a point
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . Creatures of the Dreadwood gain advantage on all attacks against them for the next day and know the characterâs name and personal details, calling to them to journey deeper into the forest and serve
                                                
                                            
                                                
                                                    . Mushrooms and other fungi sprout everywhere. A thick cloud of spores fills the air and blots out the sun, allowing the unnatural growths to flourish. Abyssal Incursion. The Drowned Forest is the site of an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     barriers to gain access to the tunnel. As with the tunnels between chambers, escape tunnels are usually a steep climb or nearly vertical to make it difficult for non-flying creatures to follow. A tunnel
                                                
                                            
                                                
                                                    , water, sand, garbage, green slime, petrified enemies, poison gas, swarms of centipedes, zombies, or any other sort of hazardous material or creatures. Gas Spores. One form of gas spore trap is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     at least 50 gp. If they do, the characters gain advantage on checks made to talk their way past the patrol. Any sign of a large, armed, and potentially hostile group causes the patrol to retreat and
                                                
                                            
                                                
                                                     seek reinforcements. If the characters remain in the area, the patrol returns with two additional patrols 1d10 minutes later. Drow Spore Servants These drow became infected with Zuggtmoyâs spores and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     green dust. This dust is made of tiny, hallucinogenic spores created by moss in the chamber. A detect magic spell reveals that the moss and spores radiate auras of enchantment magic. Whenever a
                                                
                                            
                                                
                                                     creature enters this cavern, it must make a DC 15 Constitution saving throw. On a success, the creature is immune to the effect of the spores for 24 hours. On a failed save, the creature is poisoned for 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     as they kneel in worship, you know they are doomed. A voice sounds out within clouds of spores that fall like snow. The voice tells the myconids to prepare for a gift unlike any they have ever known
                                                
                                            
                                                
                                                     repopulate its layers with her own demonic offspring. The character experiencing the vision must succeed on a DC 16 Wisdom saving throw or gain one level of madness (see âMadnessâ in chapter 2). Other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     material components:
 1/day: entangle, phantasmal force
 2/day: disguise self, invisibility (self only)
 Reckless. At the start of its turn, the barlgura can gain advantage on all melee weapon
                                                
                                            
                                                
                                                     prey with an ear-splitting shriek, then swooping down to attack with beak and claw. Vrocks can shake their wings, releasing clouds of toxic spores. Coveting pretty things, vrocks turn against each other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     wide cavern is strewn with boulders. A gaping sinkhole drops down near the caveâs center and plummets into darkness.
 Two gas spores grow in this cavern, one tucked among the boulders near the sinkhole
                                                
                                            
                                                
                                                     and the other in the hole itself. When a creature comes within 30 feet of either spore, both spores attack. Sinkhole. The sinkhole drops 75 feet down to a tunnel that runs 35 feet to the east, then
                                                
                                            
                                        






