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                        Returning 35 results for 'spotting storm adventurers'.
                    
                
                        
                            
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                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     hit point maximum is reduced to 0.A storm giant can escape death through a mystical ritual that transforms the giant into a semiconscious storm. However, if the giant performs the ritual in a place
                                                
                                            
                                                
                                                     energy and doesn’t disperse into the elements. Rather, it absorbs the elemental energy around it, and its lower body becomes a storm cloud. The resulting tempest spirit is similar in appearance
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     normally follow casting the Wish spell to produce an effect other than duplicating another spell.Multiattack. Nafas makes three Storm Shamshir attacks and uses Create Vortex.
Storm Shamshir. Melee
                                                
                                            
                                                
                                                     Weapon Attack: +13;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Storm Shamshir"} to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6);{"diceNotation":"2d6+6", "rollType":"damage
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     toddlers can be dangerous, they’re no match for adventurers who can handle giant parents. Young giants are no more inherently evil than any other free-willed creature, so fighting and killing them
                                                
                                            
                                                
                                                     block for a giant who is less than full grown, use the following guidelines (inspired by the examples presented in the Storm King’s Thunder adventure).
For a giant child, use the commoner stat
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     except that the target turns to solid ice with the density and durability of stone), ice storm (2 charges), Otiluke's freezing sphere (3 charges), sleet storm (1 charge), spike growth (1 charge; the
                                                
                                            
                                                
                                                     reunited with my wife, Alisanda.”
Flaw. “I am slow to trust strangers — adventurers in particular.”
Cold
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    ): divination, freedom of movement, guardian of faith
5th level (2 slots): greater restoration, raise dead
6th level (1 slot): find the path, harm, true seeing
7th level (1 slot): fire storm
                                                
                                            
                                                
                                                     power of magical foresight. In the guise of Madam Eva, she uses this ability to help Strahd. She can send her Vistani out in their wagons to visit other worlds and bring adventurers to Strahd’s
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): cone of coldDagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5
                                                
                                            
                                                
                                                     spying on the temple for years, but he needs adventurers to help him survive its perils. He thinks that the secret to breaking Strahd's pact and freeing Barovia from its curse might be hidden there, but
                                                
                                            
                                        
                                                     Magic Items
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     energy when the throne’s powers are activated.
After the fall of Shanatar, the Wyrmskull Throne fell into the clutches of less honorable creatures. A band of adventurers wrested the throne from
                                                
                                            
                                                
                                                     the aquatic elf tyrant Gantar Kraok and sold it to the storm giant Neri for a considerable fortune. Neri had the throne magically enlarged and gave it to her husband, King Hekaton, as a gift, along
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     spellcasting ability (spell save DC 22):
At will: comprehend languages, detect magic, mage hand, minor illusion, prestidigitation
2/day each: darkness, detect thoughts, ice storm
1/day each: banishment
                                                
                                            
                                                
                                                    ;s dread overlord, the red wyrm Klauth. Scattered here and there are the crushed or charred bones of powerful adventurers and entire orc hordes that dared to enter the valley.
“Old Snarl,&rdquo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     priest of Skoraeus has not returned from a pilgrimage to the Underdark. The giants suspect the priest has been captured by mind flayers. 9 Adventurers are shipwrecked in a mighty storm and rescued by
                                                
                                            
                                                
                                                     storm giants, who believe the storm is a message from Stronmaus and are trying to discern its meaning. 10 A metallic dragon wyrmling asks adventurers for help stopping a fire giant who is slaughtering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Tracking Adventurers sometimes choose their path by following the tracks of other creatures — or other creatures might track the adventurers! To track, one or more creatures must succeed on a Wisdom
                                                
                                            
                                                
                                                     passage. No roll is necessary in situations where the tracks are obvious. For example, no check is needed to track an army advancing along a muddy road. Spotting tracks on a bare stone floor is more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     a match for a party of 10th-level adventurers, but the characters have storm giants watching their backs. Hekaton or Serissa also gives each character a potion of giant size (see appendix B) from the
                                                
                                            
                                                
                                                     Iymrith has gone to ground. Seated upon the Wyrmskull Throne, Hekaton summons the adventurers before him, thanks them for their help thus far, and asks them to join him as he takes the fight to Iymrith
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     entrusts her uncle, Uthor, with command of the garrison. If the stronghold is attacked, Uthor’s primary duty is to protect the princesses, Serissa first and foremost. All other storm giants — the
                                                
                                            
                                                
                                                     convince Serissa that the adventurers are assassins sent to kill her (“hired by the villainous Lords’ Alliance, no less,” Iymrith supposes), and that every word spilling from their mouths is a lie. As a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Downpour If the water node is still active, a torrential downpour begins while the adventurers are traveling in the Sumber Hills. This torrent lasts for 12 hours, producing an immense amount of rain
                                                
                                            
                                                
                                                    , wind, and lightning. The downpour has the following principal effects: The adventurers can’t finish a long rest unless they are indoors. All overland travel takes twice as long. Vision is heavily
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     spotting those clues in the first place. See “Perception” in chapter 2 for more advice.  Secret Doors   Secret Door DC to Detect   Barely hidden secret door 10 Standard secret door 15 Well-hidden secret
                                                
                                            
                                                
                                                     door 20  Secret Door Etiquette Adventurers often fail to locate secret doors. For this reason, don’t hide important treasures or locations behind secret doors unless you’re comfortable with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                    Travel to the Inn One morning, the adventurers awake to a beautiful, sunny day. To the north, however, in the direction of the Wayside Inn, storm clouds are gathering: very strange storm clouds in
                                                
                                            
                                                
                                                     council asks the adventurers to investigate immediately. A Violent Atmosphere. As the party is gathering their equipment and preparing to leave town, the group of settlers dispatched earlier returns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     relentless storm) displaces both giants and smaller folk from their homes; only later do adventurers discover giants caused the disaster. 4 A mighty army led by giants launches an invasion of its
                                                
                                            
                                                
                                                    Campaign Events If you don’t want to build a world that focuses on the presence or absence of giants, you can instead build a campaign around world-shaking events that are instigated by giants. Storm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     easily be based around a party of adventurers gaining a principality. The Wind Whisperer principality includes a number of half-elves with the Mark of Storm—foundlings with no tie to House Lyrandar. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Candlekeep by adventurers seeking refuge from a storm that seemed to follow them wherever they went. A junior member of the Avowed, although unable to open the book, cataloged it as a treatise on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Chapter 4: The Chosen Path  Guided by Harshnag the frost giant, the adventurers travel to the Spine of the World, scaling icy mountains to reach a temple built by the giant lords of Ostoria. Within
                                                
                                            
                                                
                                                     this complex, they find the Eye of the All-Father, a chamber that the ancient giants used as an oracle. Here, the characters eventually choose a path that leads them to the storm giants of Maelstrom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Chapter 5: Den of the Hill Giants  In this chapter, adventurers match wits with Guh, a monstrously fat hill giant chief whose den lies on a branch of the Dessarin River in the hills northeast of
                                                
                                            
                                                
                                                     Goldenfields. If the characters defeat Guh and obtain her conch of teleportation, they can use it to teleport to Maelstrom, King Hekaton’s undersea citadel (see chapter 10, “Hold of the Storm Giants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    Adventure Hooks Here are some hooks you can use to lure characters to the Snout of Omgar: While traveling by ship around the Chultan peninsula, the characters are caught in a storm and washed ashore
                                                
                                            
                                                
                                                     on the Snout of Omgar, not too far from High Horn (see “High Horn”).
 The commander of Fort Beluarian, Liara Portyr, hires the adventurers to explore the ruins of the Typhoon Palace and report back
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     adventure hooks involving a family group of giants and its associated creatures.  Families   d6 Adventure Hook   1 After a family of giants plunders a farming village of grain and livestock, adventurers
                                                
                                            
                                                
                                                     are asked to track the raiders to their lair and prevent any further raids. 2 After a devastating storm, a lost giant child wanders into a settlement, looking for help getting home. 3 A giant begs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     adventurers arrive at the fortified village of Nightstone, shortly after a cloud giant attack. After securing the settlement, the characters locate several missing villagers in a monster-infested cave
                                                
                                            
                                                
                                                     of the World, wherein they consult a divine oracle. The oracle requires that the adventurers retrieve some lost relics buried under Uthgardt ancestral mounds scattered throughout the North. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the Nether Scroll. When the adventurers arrive at the outer edge of the sandstorm, read: You see a dome-shaped sandstorm, four hundred feet wide, before you. Flashes of purple lightning course through
                                                
                                            
                                                
                                                     the roiling storm, and the sound of the sand is nearly deafening. Scoured bones litter the ground beneath it, and the stone of the nearby ruins has been gouged by its ceaseless winds.
 The dome of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the puny and insignificant surface-dwelling adventurers to fend for themselves. Hekaton doesn’t survive long in the kraken’s clutches. If the storm giant king dies, all is not lost. Characters can
                                                
                                            
                                                
                                                     adventurers, not annihilate them, so it mainly uses its tentacles to crush the Morkoth and pull it into the depths. Under no circumstances does the kraken allow the ship to fall into enemy hands. As
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Chapter 10: Hold of the Storm Giants  Before the dissolution of the ordning, the influence of the storm giants was so great that lesser giants were compelled to abide by their decrees. The storm
                                                
                                            
                                                
                                                    , his rightful heir. She has taken her place on the Wyrmskull Throne, but with the ordning shattered, she doesn’t have the power to keep the evil giant lords in line. She relies on two storm giants for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     this chapter). Missing Pieces A storm giant asks the characters to retrieve an ancestor’s bone from the Coral Pool, since she is forbidden to enter the grotto. She promises them a javelin of
                                                
                                            
                                                
                                                     lightning if they retrieve the bone, which she intends to use to make a more powerful item. A behir agent of a rival storm giant and creatures from the Storm Giant Encounters table (see chapter 3) try to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     mettle of low-level adventurers. Port in the Storm The city provides a place to rest, heal, acquire information, and procure magic items. Adventurers looking to visit distant lands can book passage on
                                                
                                            
                                                
                                                     all begin in the Free City of Greyhawk. Bastion Friendly There are ample places within the city and on the city’s outskirts where adventurers can build Bastions (see chapter 8). Key Conflicts Two of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     storm lashes a fishing village for days. After helping people get to safety, the adventurers investigate the storm, and they discover a storm giant locked in battle with a kraken nearby. 6 After
                                                
                                            
                                                
                                                    , most recently in 2017’s Tales from the Yawning Portal.) The premise of these adventures is simple: “giants have been raiding civilized lands,” so adventurers are assembled “to punish the miscreant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                     larger threats begin to grow and take shape. Over the course of the trilogy (Storm Lord’s Wrath, Sleeping Dragon’s Wake, and Divine Contention), the adventurers must deal with the two main forces of evil
                                                
                                            
                                                
                                                     animals and monstrous beasts lairing in the Mere of Dead Men. As the adventurers interact with the villagers, helping them rebuild and fighting off the immediate dangers, the specters of these two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Chapter 9: Castle of the Cloud Giants  For as long as giants have walked the world, cloud giants have been one step below storm giants in power and influence. Now, with the ordning dissolved, a few
                                                
                                            
                                                
                                                     cloud giant nobles have seized the opportunity to rise above the storm giants and thereby fulfill their lifelong dream of becoming the true, undisputed aristocrats among giants. One such noble is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     relative positions of the six main kinds of giants, with storm giants at the top, followed (in order) by cloud giants, fire giants, frost giants, and stone giants, with hill giants at the bottom. Other
                                                
                                            
                                                
                                                     into hierarchical ranks. Only storm giants, largely solitary and imagining themselves above such petty concerns, have no interest in ranking themselves. Regardless of a giant’s ranking within its kind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     thane Kayalithica and obtain her conch of teleportation, they can use it to teleport to Maelstrom, King Hekaton’s undersea citadel (see chapter 10, “Hold of the Storm Giants”). Obtaining the conch is
                                                
                                            
                                                
                                                     the adventurers’ primary goal in this part of their mission. Whether they kill the stone giant thane or not is up to them. Stone giants aren’t the only antagonists the characters must face. Thane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     covers the spell’s triggering glyph, the characters have little chance of spotting the glyph unless they use a detect magic spell or magic that allows them to see through the rug. When the glyph triggers
                                                
                                            
                                                
                                                     antimagic field, cloudkill, circle of death, delayed blast fireball, ice storm, legend lore, scrying, and symbol.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     the location of a secret door. Secret doors are made of stone and blend in with the surrounding walls. Spotting a secret door from a distance of no more than 10 feet without actively searching for it
                                                
                                            
                                                
                                                     western end of the stronghold (see areas 11 and area 12). 
A mysterious figure called the Black Spider has hired the Redbrands to frighten off adventurers and intimidate the locals, for reasons unknown
                                                
                                            
                                        





