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Returning 35 results for 'spring survivor adventure'.
Other Suggestions:
strong survive adventure
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Monsters
Fizban's Treasury of Dragons
Sapphire dragonsâ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the
treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons
Monsters
Fizban's Treasury of Dragons
blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The
)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons.
Sapphire Dragon Adventure Hooks
d8;{"diceNotation
Monsters
Fizban's Treasury of Dragons
spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragonsâ psionic nature is evident
Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons.
Sapphire Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction
Monsters
Fizban's Treasury of Dragons
the victims unable to fight back.
Luminous Blue
Sapphire dragonsâ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for
Species
Mordenkainen Presents: Monsters of the Multiverse
and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from
of a player character in the D&D multiverse is about a century, assuming the character doesnât meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
1st level. Rather than gaining experience points, a survivor increases in level whenever it makes sense for your adventure. When a survivor gains a level, it gains the benefits on the Survivor
Creating a Survivor When you plan a session using survivors, determine how youâll use the Apprentice, Disciple, Sneak, and Squire stat blocks that appear in the following section. Once youâve
Species
Mordenkainen Presents: Monsters of the Multiverse
Season
1
Autumn: peace and goodwill, when summerâs harvest is shared with all
2
Winter: contemplation and dolor, when the vibrant energy of the world slumbers
3
Spring
meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Noble (Medium, Neutral Good) âBeginning the Adventureâ Ronnom Daamos Fugitive human assassin Assassin (Medium, Neutral Evil) M26 Skalanthas Protector of the island Young Bronze Dragon M38 Treef Lameer Human shipwreck survivor Noble (Medium, Chaotic Neutral) M11c Veen Ronnomâs friend Oni M26
Preparation Before running the adventure, prepare as follows: Step 1. If youâre running it for a single character, read the âRunning for One Characterâ section. Step 2. Read âAdventure Background
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters can learn that Gertrude, the lone survivor of an ambushed caravan, and her friend Rockzanna knew about an imminent attack by Lolthâs cultists but said nothing (see area W6a in Webâs Edge
). Mordenkainenâs Secret. Mordenkainen is duping Alustriel, Tasha, and the characters and is actually Kas in disguise. (The characters arenât likely to learn this until later in the adventure.)
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Gold for Fools and Princes An Adventure for 7th-Level Characters A tunnel collapse traps miners deep within the Goldwarren, the great mine complex of the city-state of Anisa. But even more concerning
, a survivor of the disaster reports being attacked by a creature thought to be long extinct. The characters must aid in rescuing the miners, but to do so theyâll have to work alongside the rivals
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
hidden monastery in Sharn. Did the master of your order send you out on a mission? Or are you the lone survivor of an attack that destroyed your monastery?
3 You were the lone survivor of an airship
âsomething so big that itâs driven you from your beloved books and into a life of adventure. Is it a fragment of the Draconic Prophecy? A complex puzzle leading to an ancient treasure?
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, and Silver Spring works well in the role of Bargewright Inn and Womford. You can invent another small village or two â perhaps a merchant house outpost â to serve as Westbridge, and provide a location that can be threatened or destroyed by cult reprisals as the adventure unfolds.
Athas would have looked much like the Forgotten Realms. The four Haunted Keeps described in chapter 3 of this adventure are lonely outposts or ruins scattered throughout the badlands under which Tyar
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Encounters season in the spring of 2014. Featuring an immense and lethal dungeon known as the Doomvault, the adventure serves as a tribute to Tomb of Horrors, Ruins of Undermountain, and other âkiller dungeons
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
inclined to spare those in her employ, to avoid provoking a conflict with Waterdeepâs Open Lord. Adventurers who incur the wrath of the beholder can use its fear of Laeral to escape certain death. If you choose Xanathar as the villain, the adventure takes place in the spring.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
DM.) If youâre incorporating a new character into the group in the middle of an adventure, work with that characterâs player to come up with a story hook for how their character joins the group, and
bearing important news. Rescued Prisoner. The new character is a prisoner of the foes the other characters are fighting. When rescued, this character joins their group. Sole Survivor. The new character is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
A Reckoning in Ruins As the fourth and final year of the charactersâ academic career at Strixhaven dawns, the university faces a crisis. In this adventure, the characters come face-to-face with an
their studies and stop him at all costs. When the characters discover Murgaxorâs deadly plan, they must spring into action
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
describes additional encounters you can use in the course of the adventure, including a magical hot spring with mysterious guardians at the site of a brass dragonâs death. Chapter 2, âSeagrow Caves
Adventure Outline In Dragons of Stormwreck Isle, the characters experience the magical scars left behind by the death of dragons. Faced with the evil schemes of one living dragon and the righteous
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks Consider the following ways to involve characters in this adventure: Festive Homecoming. Every spring, the people of Yeonido gather to encourage a bountiful harvest during the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
party is in the middle of an adventure. The following approaches can help make it easier: The new character is a friend or relative of one of the adventurers who has been searching for the group. The new
character is a prisoner of the foes the other characters are fighting. When rescued, this character joins their group. The new character is the sole survivor of another adventuring group.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Chapter 5: Spring Madness Xanathar has let its paranoia get the better of it, and the beholder trusts no one. The Stone of Golorr disappeared from its lair while it was brokering a deal that would
has access to lair actions, and characters might encounter the beholderâs regional effects as well. Characters who donât visit Xanatharâs lair in the course of this adventure might have reason to do
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Character Advancement You can track experience points or simply allow characters to level up when they reach certain points in the adventure. Ideally, the characters should fall within the desired
. Fireball 3rd 4. Dragon Season 3rdâ4th 5. Spring Madness 5th or higher 6. Hell of a Summer 5th or higher 7. Maestroâs Fall 5th or higher 8. Winter Wizardry 5th or higher If you decide to track
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Arriving at the Temple The Temple of the Restful Lily is built around a fey-enchanted hot spring in a large open grove in the High Forest. The woodland trail accessed through the portal created by
, the cambion Saeth (see âCoven Minionsâ earlier in the adventure) leaves area T1 to intercept them. He encourages the characters to return with him to the bathhouse, describing the abandoned shrine as a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Recluses d6 Adventure Hook 1 Adventurers stumble upon a giantsâ enclave where a deadly plague wiped out most of the inhabitants. One survivor remains, tending the site and trying to hold back the
are desperately lonely or eager to find a settlement where they can live among their own kind. The Recluses table offers adventure hooks you can use to launch an adventure with a reclusive giant
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adventures in Yeonido Consider the plots on the Yeonido Adventures table when planning adventures in Yeonido. Yeonido Adventures d8 Adventure 1 A magistrate in Yeonido has information the
the lives of fifteen members of a Yeonido clan. The lone survivor begs the characters for help dealing with the fifteen gwishin (specters) that arise in the aftermath.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
them together by way of a flashback. War-Torn Survivor At first meeting, the villain of an adventure might seem to be a person of honor, or at the least a hardscrabble survivor doing what they think is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
second part of this adventure. Sanbaletâs Gang The smugglers are familiar with the house, caverns, and surrounding area, except for the secret lab at area 24. If they become aware of the characters
reinforce Sanbalet in area 27 if a fight breaks out there. The remaining members of the gang, two scouts and a bandit, try to ambush intruders. They make Dexterity (Stealth) checks to close in on the party. If two of them are slain, the survivor tries to flee back to area 21.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
âThe Orrery of the Wandererâ makes use of an adventure trope as old as D&D itself â working up a totally high-powered artifact, then dropping it into the hands of low-level characters just to see
adventure when the tiefling Talanatha uses the timepiece of travel to escape from the attack on Tresendar Manor, only to have the timepiece stay behind (see later on in this episode for details).
By making
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
easily defended glade with an artesian spring. Most of the city is toppled and almost completely covered in undergrowth. Intruders who enter the ruins will discover that the ancient streets now serve as
newly collapsed area, revealing a jagged hole with a debris-covered slide, leading down into darkness. PLACING THE ADVENTURE
In the original adventure, set in the world of Greyhawk, the Hidden Shrine is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ten-Towns Overview Ten-Towns didnât spring up overnight. It started from humble beginnings four centuries ago. Immigrants from all over FaerĂ»n came here in search of escape or adventure and built a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Features of Zorzulaâs Rest Zorzulaâs Rest has the following noteworthy features. Sulfuric Lava The outpost is built atop a sulfuric lava spring. The sulfur colors the lava bluish-purple and fills the
now lay abandoned.
The contents of these splinter tunnels is unimportant to the bulk of the adventure. If the characters want to explore these areas, feel free to fill these additional tunnels with whatever treasure or monsters you see fit.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
thrive. Her goodwill is a bulwark against both physical starvation and starvation of the spirit: despair, loneliness, and moral weakness. Karametra promises that spring will always come again, trees will
always bear fruit, and flocks will always bear young. Children will always be born, parents will always care for them and be cared for in their turn. Great fortune or adventure might not be at hand
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
provide information to players in the form of a self-contained adventure. Even if it doesnât make sense for a campaignâs characters to be present for an event, survivors can provide players with
resources in spades. By running an adventure using survivors, you can recapture some of the same tension adventurers experience early in their careers, encouraging players to use their wits and make
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Random Traps If you need a trap quickly or want to drop random traps into a dungeon, use the sample traps presented in chapter 5, "Adventure Environments." or the tables below. If you use the tables
pit floods with acid or fire 71â73 Locking pit floods with water 74â77 Scything blade emerges from wall or object 78â81 Spears (possibly poisoned) spring out 82â84 Brittle stairs collapse over spikes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Mad Wizardâs Retreat A human wizard, the lone survivor of an expedition to the Underdark, has taken refuge in this 30-foot-high cave. The cave contains the following: Light. Phosphorescent moss
moved farther north to the frontier town of Triboar, where she took over a modest inn called Northshield House. (See the adventure Storm Kingâs Thunder for more information on Urgala Meltimer and her
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
survivor. The primal power of the land manifests as environmental hazards such as sudden storms, cliff walls made of vertical quicksand, and naturally occurring pit and snare traps. Whispering hollows
Adventure
1 The Oselo joyously adopt a new member into their community, but the ceremony erupts in strife when Chakuna appears and demands that all newcomers participate in the Trial of Hearts






