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                        Returning 6 results for 'springs chaos'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Raw Magic Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped. Some sorcerers wield magic that springs from an ancient bloodline infused
                                                
                                            
                                                
                                                     a mysterious spring might spark the gift of sorcery. So too might the gift of a deity of magic, exposure to the elemental forces of the Inner Planes or the maddening chaos of Limbo, or a glimpse into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Raw Magic Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped. Some sorcerers wield magic that springs from an ancient bloodline infused
                                                
                                            
                                                
                                                     a mysterious spring might spark the gift of sorcery. So too might the gift of a deity of magic, exposure to the elemental forces of the Inner Planes or the maddening chaos of Limbo, or a glimpse into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     robes recline on the beds.
 Torches in wall sconces fill this room with Bright Light. Four Cultists relax in these quarters for the Cult of Chaos. They are nonchalantly discussing the finer points of
                                                
                                            
                                                
                                                     try to de-escalate the situation and make one of the following ability checks (with Advantage if the character is dressed like a member of the Cult of Chaos). Consider these examples: DC 13 Charisma
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    , it fights them. The behir is narrow enough to fit through doorways and 5-foot-wide tunnels, but they are Difficult Terrain for the creature. G5: Garden of Chaos The walls of this cavernous chamber
                                                
                                            
                                                
                                                     are barely visible. The room holds a scene of chaos: a river cascades through a bottomless abyss, suddenly transforming into a ribbon of iron. A nearby boulder blooms into fire as lightning scatters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     the Captives of the Mirror table. If one of the Green Hags from G15 confronts adventurers here, the hag activates the mirror and frees the Hydra to create as much chaos as possible. Given the chance
                                                
                                            
                                                
                                                     member of the Burning Circle from Arborean Springs, captured about three months ago and extremely bored 2 Serev (Medium Noble), a human who fled the destruction of Arcadian Springs and came here in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     the trap is triggered, a stone slab springs out of the ceiling in the passage, knocking the secret door closed (and with sufficient force to break the tridents if they are being used to support the
                                                
                                            
                                                
                                                    , unless they are invisible or otherwise cloaked from view. If the sahuagin spot intruders, the crowd erupts into chaos. The five champions rush forward to attack, while 1d6 + 4 sahuagin swim down to
                                                
                                            
                                        






