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Returning 6 results for 'springs speaking'.
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springs searing
spring speaking
springs stealing
springs spreading
springs seeking
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
marionette on a successful check. If freed, Break-a-leg springs to its feet and shakes each character by the finger. Its jaw moves up and down as it talks, and its head can rotate 360 degrees. The skeleton
marionette always turns its head to face whomever it is speaking to. Break-a-leg was Endelyn’s first experiment with living puppetry. A flaw in its creation process kept it from having the sadistic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the githzerai speaking quietly inside. The room’s features are as follows: Githzerai. Four githzerai zerths are having a hushed conversation in the middle of the room, speaking Gith. They stop talking
of magic detection hanging from his belt. 24d. Fountain In the west half of the room, a semicircular fountain emerges from the north wall. Fresh water springs from the mouth of a stone trout held in
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
their rebellion against Ozzadraz. Touching either sarcophagus casts the Speak with Dead spell, targeting the corpse within. The carved face on the sarcophagus animates as if it were the speaking
party of adventurers who came here—a group hired by Ginder Nanik in Arborean Springs to scout the gardens for exploitable resources—and slowly and torturously transformed them into yuan-ti. These
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, which is kept in the aviary (area P20). To free a creature frozen in time, one must touch it with a unicorn horn while speaking the creature’s true name. (Thinnings knows that “Zybilna” is not
or similar magic opens the windows, as does speaking the command word “canzus” within 10 feet of them. Only Zybilna and her quasit, Iggrik, know the command word. P21. Records Room The door to this
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the room, nodding and moving his mouth as if speaking to unseen people. If the characters interact with the ghost, or after a few minutes of this one-sided silent conversation, it finally takes notice
wall, and it looks like it can be removed. The first creature that touches the wand triggers a chain lightning spell (save DC 17) that springs from it, targeting that creature. The bolts that spring
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
+ franchise rank. Carriage Ejector Platforms. A carriage gains potent defensive capabilities in the form of sections of its roof and walls set with powerful concealed springs. This defensive feature can be
franchise’s tavern are inscribed with runes. Anyone who traces a rune while speaking a passphrase can access their choice of ten extradimensional rooms, 20 feet on a side. These rooms can function as






