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Returning 35 results for 'staff all chapter'.
Monsters
Baldur’s Gate: Descent into Avernus
Vanthampur of Baldur’s Gate. Amrik loves to exchange pleasantries over drinks before conducting business. He has trained Laraelra’s staff to recognize a variety of innocuous hand gestures that
torpor (ingested);torpor (see "Poisons" in chapter 8 of the Dungeon Master’s Guide), which the kenku bartender can use to spike drinks when Amrik gives the signal.
Magic Items
Curse of Strahd
Made from the branch of a Gulthias tree (see the blights entry in the Monster Manual), a Gulthias staff is a spongy, black length of wood. Its evil makes beasts visibly uncomfortable while within 30
feet of it. The staff has 10 charges and regains 1d6 + 4 of its expended charges daily at dusk.
If the staff is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be
Monsters
Acquisitions Incorporated
staff. When that happens, the collateral damage sometimes inspires some collateral damage of its own. No one is entirely sure how many times Splugoth the Returned has actually returned from the dead
. But as the point goblin for the group known as the Six (see “Factions and Rivals” in chapter 3), he’s made vengeance against Acq Inc and Omin Dran his life’s work. And then the work of his next life. And the one after that.
Magic Items
The Book of Many Things
collectively as the Deck of Many More Things. (More information on creating new cards for this deck appears in chapter 2.)
Like the Deck of Many Things, the Deck of Many More Things manifests differently on
Pit
40
Plant
41
Priest
42
Prisoner
43
Puzzle*
44
Ring
45
Rogue*
46
Ruin*
47
Sage*
48
Shield
49
Ship
50
Skull*
51
Staff
52
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Gulthias Staff Staff, rare (requires attunement) Made from the branch of a Gulthias tree (see the blights entry in the Monster Manual), a Gulthias staff is a spongy, black length of wood. Its evil
makes beasts visibly uncomfortable while within 30 feet of it. The staff has 10 charges and regains 1d6 + 4 of its expended charges daily at dusk. If the staff is broken or burned to ashes, its wood
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise’s staff can undertake. See the “Franchise Advancement” section earlier in this chapter. (This limit is only for franchise tasks undertaken by staff. The characters are free to undertake
whatever downtime activities the DM allows, as normal.) For each available franchise task slot, players can allocate one or more staff members to a chosen franchise task. Those tasks can include any of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Staff Chapter 5 of the Player’s Handbook details the costs for characters to hire skilled and untrained hirelings. As is true of characters in any campaign, Acquisitions Incorporated franchisees are
free to hire any NPCs they want, within whatever limitations the DM wants to set on such employment. But the franchise itself comes with a number of staff whose wages are part of the franchise’s cost
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
attention when spoken to, laughing at jokes, and joining in with games and singing. Every so often, you can raise the carnival’s mood by 1 step (see “Tracking Mood” earlier in the chapter) if the
party is consistently polite to carnival staff and fellow attendees. Conversely, acts such as interrupting someone, being rude, or grumpily refusing to dance are unfavorable. Lower the carnival’s mood by
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of chapter 2 to read up on the exciting improvements for the franchise, for its headquarters, and for the characters as their company positions yield even more powerful benefits. Franchise
Headquarters Upgrades All the characters’ hard work and luck to date is about to pay off in the form of headquarters upgrades! The “Franchise Advancement” section in chapter 2 has details of the cosmetic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and add depth to the characterizations of its NPC staff members. The successes, failures, and complications of franchise tasks might even become pivotal moments in the campaign. As with all aspects of
questions to help narrow down options. As an example, consider a group of characters whose franchise headquarters is a submersible ship, and whose staff are largely former pirates. While the characters head
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
going to class, doing homework, and studying for exams. Optional rules in chapter 3 reinforce the importance of study in the adventures. The characters are also subject to the authority of the
university’s faculty and staff members. Circumstances will at times cause player characters to defy faculty authority—and even deans—during their adventures, and the threat of detention or even expulsion
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
since. Palasha was very upset.” Feathereen enjoys late-night debates with the bugbear Burly (see “Staff Area” later in the chapter). “He has a profound mind and is simply wasted guarding the staff
wagons. He misses his brother tremendously. No one knows what happened to Hurly, but everyone knows he never really fit in.” (See area M5 in chapter 4 for Hurly’s current whereabouts.) On the Story Tracker
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to enter the amphitheater (area M2) or reach one of the higher balconies (areas M15, M16, M20, and M21). A magical tornado (see “Random Encounters in Yon” earlier in this chapter) might deposit them
in the amphitheater. They can use the secret tunnel dug by the brigganocks (area M12). Characters who obtained invitations from a pageant wagon (see “Random Encounters in Yon” earlier in the chapter
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
larger creatures to enter, and Small creatures must squeeze to traverse them (see “Movement and Position” in chapter 9 of the Player’s Handbook). Tiny creatures can move through the warrens freely. The
Strength (Athletics) check. Inside, a bundle of faded cloth holds the serpentine bones of a jaculi (the trickster god Moa’s animal form; see appendix D). A staff of the python rests atop these remains
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
gnome commoner), the café manager, is a Strixhaven staff member and the only worker behind the counter at present. The characters must present their scavenger hunt list to Aisla. When they do, she tells
assistance with a successful DC 15 Dexterity check, Aisla gives that character a random trinket from chapter 2. Many students have ignored her requests for help during the orientation, she says, so she decides to make an exception with a gift from her own pockets. Plus, she likes the new students’ ambition.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
displayed in this facility, which includes a quiet place for worship. Sanctuary Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see “Supernatural Gifts” in chapter 3) that lasts
issue the Craft order to this facility, you commission the facility’s hireling to craft a Druidic Focus (wooden staff) or a Holy Symbol. The work takes 7 days and costs no money. The item remains in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that makes up chapter 4 of this book, “The Orrery of the Wanderer,” sets up downtime options between adventure episodes as a key component of the campaign.) But an Acq Inc campaign offers even more
(okay, an occasionally paid) staff. In addition to the downtime activities characters undertake on their own, the hard-working subemployees and interns of a franchise can carry out orders and further the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dealing with the Arcane Brotherhood In this chapter, two wizards of the Arcane Brotherhood attempt to realize their grand ambitions: Vellynne Harpell and Avarice. Both are described in appendix C. If
obtain Iriolarthas’s spellbook, and they are only slightly less determined when it comes time to choose who gets Iriolarthas’s staff of power, the scroll of the comet, and the scroll of tarrasque
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Staff Area A tangled wall of thorns surrounds a cluster of wagons lit by lanterns. This caravan is barely visible through the thicket.
The carnival’s wagons are located behind the Big Top
, protected by a 20-foot-high, 5-foot-thick wall of thorns. When a member of the carnival staff stands within 1 foot of the wall, the thorns part to form an 8-foot-high, 4-foot-wide doorway in front of the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
hall’s tiered balconies hold an impressive collection of history books. Sorting the book collection day and night are 1d4 cogwork archivists (see chapter 7). K2. Wise Kollema The towering statue of
Kollema holds an open book in one hand and a staff in the other and is visible from each of the hall’s floors. K3. Demonstration Stage This stage rises 5 feet to be flush with the base of Kollema’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
The League of Malevolence The League of Malevolence is led by a human sorcerer named Kelek, who intends to free Ringlerun from temporal stasis and claim the wizard’s staff of power. To this end, he
assassin, was sent to Thither to slay a unicorn named Lamorna and acquire her horn (see “Wayward Pool” in chapter 3). Skylla, the warlock who forged a secret pact with Baba Yaga, has sequestered herself in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
devoid of other students or staff. Map 3.1: the biblioplex View Player Version B1. Main Entrance Enchanted marble steps lead up 5 feet to a small plaza at the Biblioplex’s entrance. The double door’s
. B2. Biblioplex Lounge Luxurious couches and sturdy tables furnish this spacious area. Students, employees, and staff members often use this lounge to relax between shifts in the student store (area
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the start of the chapter. The archdruid is friendly toward visitors who have done nothing to anger her. The displacer beast and the awakened tree fight to the death to defend her. Characters who do
dust-covered objects resting on it. Leaning against the table is a wooden staff with silvered tips, draped in cobwebs.
Treasure. Characters who clear away the dust can see the objects on the table
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, seemingly a victim of some sort of ritual slaying. Outside help is needed to solve this delicate matter. 6 A radiant idol (see chapter 6) has formed a cult that attracts professors and staff of Morgrave University, promising them knowledge beyond imagining in exchange for their worship.
Chapter 4: Adventures in Sharn Chapter 3 describes the city of Sharn in detail; the following sections focus on the adventures that can happen there. These adventures can unfold among the tallest
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
this money at the end of the week in which they quit.
Strixhaven student employees work
beside staff members to fill the
many jobs available on campus
Relationship Point While a character
works a Job, they gain a positive or negative Relationship Point (the player’s choice) with one student NPC at that Job. This represents a coworker with whom the character is often scheduled and with whom they can easily form a connection (see the Relationship rules later in this chapter).
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the “Franchise Tasks and Downtime” section in chapter 2. The Road to Horn Enclave Characters or staff engaging in the research, marketeering, or scrutineering activities can uncover all kinds of
more than rumors and their somewhat-trademark-infringing logo. You can tease any of the information from “Factions and Rivals” in chapter 3 as you see fit. Since the characters are now running a rank 2
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the chapter) or if the characters impress Mister Light during the Big Top Extravaganza (see “Timed Events” later in the chapter). Witch and Light send Burly the bugbear (neutral good) to fetch the
creates an opening in the wall of thorns that surrounds the staff wagons (see “Staff Area” above) and leads the characters through it. If questioned about the nature of the meeting, Burly insists
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
must be worn to show the staff that the characters are paid attendees. They are now free to explore the carnival at their leisure. How the Tickets Work Nikolas explains that each ticket is good for eight
(Stealth) check or be spotted and approached by 1d3 Witchlight hands of any alignment (see the stat block earlier in the chapter). The hands ask to see the character’s ticket; any character without a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
give. They have the skills to negotiate with subemployees, temporary hirelings, seasonal staff, and other humanoid (usually) resources. When staff members have problems, the secretarian is the one
. You help advance your franchise by keeping staff happy (enough), hiring competent (enough) workers, coming up with slogans and catchphrases, launching marketing schemes, and getting jingles and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Item Categories Category Examples Armor +1 Leather Armor, +1 Shield Potions Potion of Healing Rings Ring of Invisibility Rods Immovable Rod Scrolls Spell Scroll Staffs Staff of Striking Wands Wand
in that area takes 4d10 Force damage. 02–08 Both potions lose their effects, and the mixture becomes an ingested poison of your choice (see “Poison” in chapter 3). 09–15 Both potions lose their
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
) might use the magic of Giant runes, or a paladin’s Sacred Oath could involve allegiance to the tenets of a philosophy or organization of giants (such as those described in chapter 2). Giant-Made
Accessories You might use a giant-crafted item—probably something inscribed with one or more Giant runes—as a spellcasting focus. For example, the staff you wield as an arcane focus might have been a giant’s
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 2: Raiders’ Camp In the warm light of day, Governor Nighthill and other leaders want to know who was behind the attack on Greenest, and why the town was a target. The raiders retreated
found was his broken staff and this choker, which he always wore.”
The monk’s name is Nesim Waladra. After introductions are made, he continues: “Leosin has been investigating these raiders for months
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Vaults These chambers have 15-foot-high, flat ceilings. 9a. Hall of Staffs Mosaics. Tiled mosaics depicting a variety of magic staffs cover the walls. (Hidden behind a mosaic depicting a staff of
thunder and lightning is a secret door.)
Dead End. Part of the eastern wall has been obliterated, leaving behind a jagged dead-end tunnel.
The mosaic of the staff of thunder and lightning, unlike
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Chapter 2: Raiders' Camp In the warm light of day, Governor Nighthill and other leaders want to know who was behind the attack on Greenest, and why the town was a target. The raiders retreated
found was his broken staff and this choker, which he always wore.” The monk’s name is Nesim Waladra. After introductions are made, he continues. “Leosin has been investigating these raiders for months. I
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
staff of power wielded by his archenemy, a good-aligned wizard named Ringlerun. When Kelek uncovered clues to Zybilna’s true identity, he hatched a foolish plan to blackmail her into bringing him the
staff. Kelek was betrayed at the eleventh hour by his own companion, the warlock Skylla, who secretly swore loyalty to Baba Yaga, Iggwilv’s adoptive mother. When the League of Malevolence arrived at






