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Returning 13 results for 'staff all closes'.
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Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Varkenbluff Museum of Natural History Once the Murkmire Stone exhibition gala ends, the museum closes. Its staff members activate the protections listed in the âInvestigating Security Measuresâ section.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Bowâs End Tavern Bowâs End Tavern is Strixhavenâs most popular late-night hangout. It opens at 6:00 p.m. and closes at 11:00 p.m. on class nights and 2:00 a.m. on weekends. The tavern is a squat but
of oak and black leather. Live musical acts often set up on the tavernâs patio, including performing groups made up of students, faculty, and staff alike.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
. Those unable to escape are eventually forced to don the ludicrous livery of the Dilisnya household staff and become Ivanâs new servants. Closing the Borders. Ivan can close or open Borcaâs borders
once per day. He closes them to prevent those heâs obsessing over from escaping. When he closes Borcaâs borders, the Mists rise as detailed in âThe Mistsâ section at the start of this chapter. Additionally, the fog is filled with Ivanâs taunting voice and patrolled by grim clockwork toys.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
staff. Map 3.2: firejolt cafe View Player Version F1. Study Tables These long benches sit atop two raised tiers with magic steps between them, affording easy access to the seating area below. Some
, stickers, and other decorative and leisure items. The subjects of the magazines are all magic themed, with titles ranging from Mages Monthly to Potions! Potions! Potions! to Spells and Caster. Staff
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
tavern, the staff, layout of the building, and decor shouldnât change much from one visit to the next. That said, changes can occur as a result of the charactersâ actions or of actions they learn about
them! If they leave a door open, it should stay open until someone closes it. No oneâs memory is infallible, so it pays to keep records. Jot notes directly on an adventure map to keep track of open
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
map of the museumâs exhibits, so it is incomplete and lacks information about the museumâs security measures. For instance, Dr. Dannell knows the museum is outfitted with alarms after it closes to the
public, but she doesnât know where those alarms are located or how to bypass them. Museum Staff Dr. Dannell knows that the museum has twelve guards and that the museum curatorâthe elf Alda Arkin
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Inside the Temple The temple of Gond is open and abuzz with activity during daylight hours, then closes from sunset until sunrise. At night, acolytes retire to their private quarters to work on pet
comply. Meeting Nim
Nimblewright Detector
Nim understands Common but canât speak. It has developed a simple sign language that Valetta and other members of the temple staff understand. After the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
stretches across his withered face.
The dust forms into Yaarnak, a Small Mummy Lord. Yaarnak wants his staff recovered from the dragonâs den (area H10) and returned to his tomb (area H13). If the
characters do so, Yaarnak is appeased and vanishes; award the characters Experience Points for having defeated the mummy. If they try to leave Haskasori without returning the staff, the mummy pursues them
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
they wait for priests to attend to their needs.
Situated in the Garden Quarter, this temple is dedicated to Fharlanghn, a god favored by travelers and mercenaries. The Priests who staff the temple
draperies.
This temple, dedicated to serving the god Pelor in the heart of the Garden Quarter, opens at dawn and closes at dusk. In a sanctuary in the heart of the temple, Priests conduct daily
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
meals for the prisoners and staff. The kitchen contains everything one would expect to see, as well as an iron stove and a pump that draws water from a magically heated cistern on the roof. Off-duty
weapons as treasure. It knows every member of the prison staff on sight. It wonât leave the room and attacks anyone it doesnât recognize. Hatch. A wooden ladder leads to an iron hatch in the ceiling. An
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
meals for the prisoners and staff. The kitchen contains everything one would expect to see, as well as an iron stove and a pump that draws water from a magically heated cistern on the roof. Off-duty
weapons as treasure. It knows every member of the prison staff on sight. It wonât leave the room and attacks anyone it doesnât recognize. Hatch. A wooden ladder leads to an iron hatch in the ceiling. An
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
valuables and gear. Some are the fallen members and staff of the Fellowship of the Golden Mongoose. Others are innocent bystanders the operatives of the Six came across as they moved toward the manor from
loses its Gibbering feature. Third Success: The portal closes and the gibbering mouther dies. Development. If the portal isnât closed after 1 minute, a second gibbering mouther comes through. It suffers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
canât telepathically communicate with Xanathar, but he thinks he can. He closes his eyes and frantically asks for Xanathar to return to its sanctum and disintegrate the intruders. Fishbowls. Xanatharâs
hands the characters his apron, mistaking them for the actual kitchen staff. Bepis Honeymaker is a honey merchant who was kidnapped from his Trades Ward home a month ago. The Xanathar Guild tried to






