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                        Returning 35 results for 'staff all covers'.
                    
                
                        
                            
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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Icy Doom. When Avarice dies, her corpse freezes for 9 days, during which time it canât be thawed, harmed by fire, animated, or raised from the dead.
Special Equipment. Avarice wields a staff
                                                
                                            
                                                
                                                     hit","rollAction":"Fire Bolt"} to hit, range 120 ft., one target. Hit: 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Fire Bolt","rollDamageType":"fire"} fire damage.
Staff of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     to be the new elder sage, Shalfey still lives, so the tattoos on Piyarzâs arms havenât changed. Piyarz covers his arms when heâs around the Griswill Garrison and the hostel staff, worried theyâll
                                                
                                            
                                                
                                                    . Hostel Staff Several commoners run a hostel on a smaller island bordering the tower. Piyarz told them Shalfey was dead and instructed them to keep the hostel up and running. Sage Pupils and Tower
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Spellbook Your wizard characterâs most prized possession â your spellbook â might be an innocuous-looking volume whose covers show no hint of whatâs inside. Or you might display some flair, as many
                                                
                                            
                                                
                                                     manufacture. Spellbooks  d6 Spellbook   1 A tome with pages that are thin sheets of metal, spells etched into them with acid 2 Long straps of leather on which spells are written, wrapped around a staff for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     observatories are built in the wilderness. Such locations are often isolated, and the staff that work in these remote locales are famous for eccentricities born out of extended loneliness and isolation
                                                
                                            
                                                
                                                     appear within 6 miles of the observatory. Clear Nights. The weather around the observatory is always cool and calm. During the day, fog covers the area within 6 miles of the observatory, making the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    -high granite pedestal. Dozens of eyes are carved into the wizardâs robe, and he holds a stone staff topped with a flickering magical flame (created by a continual flame spell).
 Desk. Resting before
                                                
                                            
                                                
                                                     covers the spellâs triggering glyph, the characters have little chance of spotting the glyph unless they use a detect magic spell or magic that allows them to see through the rug. When the glyph triggers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                    3. Roost of the Conch This room is constructed of large stone blocks, buttressed in the corners. The walls are wet and slimy, and mud covers most of the floor in a thin coating. To the east and west
                                                
                                            
                                                
                                                     boulder is five feet tall and colored brown with dark streaks and spots. Leaning against it is what appears to be a bamboo staff.
 In the mud around the base of the boulder is a moving shape, looking like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Incorporated handles parts of the franchiseâs operations, including location procurement, staff management, and other benefits. The monthly fee paid to Acquisitions Incorporated by a starter franchise
                                                
                                            
                                                
                                                     covers the salaries of a majordomo, a skilled hireling, and two untrained hirelings. Franchisees must pay any hirelings employed beyond this number. The franchise is licensed to operate in Phandalin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Caer Locations (C20-C24) C20. Shrine to Levistus Frost covers the floor of this dark, fifteen-foot-square room. To your left and right are narrow tunnels, and across from the entrance stands an eight
                                                
                                            
                                                
                                                    . Avariceâs Quarters This room is the private quarters of an albino tiefling who sits at a small desk in the dark, writing in a book with white leather covers. An ink-black crow perches on one of her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     walls. 19c. Nave Water. Murky water covers the floor to a depth of 1 foot.
 Ceiling Fresco. This chamber has a vaulted ceiling 30 feet high. A fresco on the ceiling has mostly crumbled away, but the
                                                
                                            
                                                
                                                     start. He has advantage on Dexterity (Stealth) checks made to hide in swampy terrain. In addition to his weapons, Torbit carries one piece of a shattered jade staff (see âTreasureâ below). Treasure. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     eroded the stone in a spectacular way, creating a natural frieze that resembles a hunched male human leaning down to pick up a staff while a great blue dragon sneaks up behind him. Halasterâs
                                                
                                            
                                                
                                                     contribution to the natural carving is the staff, which he formed out of the rock. 8c. Acid Tentacles The gargoyles and golems in area 8a wonât enter this empty cavern, the ceiling of which is a rough 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     spellbook has white leather covers and vellum pages. The tieflingâs personal sigil is burned into the front cover. The book contains the spells Avarice has prepared plus the following additional spells
                                                
                                            
                                                
                                                    )
 
  WIS
 10 (+0)
 
  CHA
 9 (â1)
Saving Throws Int +6, Wis +3
 Skills Arcana +6, History +6
 Damage Resistances cold (granted by staff of frost), fire
 Senses darkvision 60 ft., passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     hunting. Some individuals feel a calling to a particular deityâs service and claim that god as a patron. Particularly devoted individuals become priests by setting up a shrine or helping to staff a holy
                                                
                                            
                                                
                                                    , and War. You can invent names and personalities for these deities, or borrow deities from other pantheons. This approach gives you a small pantheon that covers the most significant aspects of existence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     the Girscamen. Read the following description as the characters come within sight of the wreck: Midnight-colored coral covers the trenchâs sheer walls. As the bottom of the trench comes into view, you
                                                
                                            
                                                
                                                     creatures with non-Humanoid anatomies. However, two magic items inscribed with Djaynaian symbols are usable and remain intact: a sun blade and a staff of frost.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     their staff back in Phandalin, getting them to use scrutineering or research to find out more. If you want to make Neverwinter a bigger part of your campaign, more information about the city can be
                                                
                                            
                                                
                                                     found in the Sword Coast Adventurerâs Guide. But the following information covers the basics the characters can learn regarding this side trek: Everything that goes on in Neverwinter is inexorably tied
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     to tremble as a staff of power materializes above the marble slab and hovers in place. The first creature to grab hold of the staff must make a DC 17 Constitution saving throw, taking 44 (8d10
                                                
                                            
                                                
                                                    ) lightning damage on a failed save, or half as much damage on a successful one. Afterward, the staff of power can be held and used normally. If no one grabs the staff within 1 round of its appearance, it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , reading a book. Large framed pictures of cities and landscapes hang on the walls, and a worn, blood-spattered rug covers the floor. Other furnishings include a pair of rocking chairs, a couch, and an
                                                
                                            
                                                
                                                     Towers Featuresâ). One staircase descends 20 feet to area K6, and the other climbs 20 feet to area K15. The area contains the following features: Shattered glass covers the floor, and a large wooden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     express interest in restoring Ythryn to its former glory, he laments, âMany powerful minds have tried.â If the characters mention Venerandaâs plan to use Iriolarthasâs staff of power and the obelisk
                                                
                                            
                                                
                                                     double door. A glowing green crystal roughly the size of a human fist is set into the arch above the doorway.
 A hemispherical wall of force, its outside coated with a thin layer of ice, covers the shaft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     creature and the darkmantle had Advantage on the attack roll, it covers the target, which has the Blinded condition and is suffocating while the darkmantle is attached in this way.
 While attached to a
                                                
                                            
                                                
                                                    
 Languages Common, Druidic, Sylvan
 CR 2 (XP 450; PB +2)
 Actions
 Multiattack. The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.
 Vine Staff. Melee Attack Roll: +5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     appears as a hunched figure with one muscular and one withered arm. She has catlike eyes, and rust-red hair covers her head, back, and arms. Her sharp fangs cause her to slur when she speaks, and she
                                                
                                            
                                                
                                                     took over. The scarecrows are disguised as attractive humanoids. They donât speak in their roles as bathhouse staff, but they nod and smile if spoken to. Two gargoyles act as the guardians for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     feet; the seaweed covers an area about ten feet square.
 Blademaster Makaht resides here. At present he can be found in area 53, watching the so-called sport in the arena during his short recreation
                                                
                                            
                                                
                                                     from area 24. 27. Barracks A short passage leading west beyond the archway opens after about twenty feet into a large room. A seaweed bed covers the entire south wall. Several coffers, their lids
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     and twisted are they that a palpable sense of foreboding haunts those who intrude upon a meenlock lair. Inside the warren, black moss covers every surface, muffling sound. A large central chamber
                                                
                                            
                                                
                                                     work on the brain of an ulitharid that dies a natural death, as a brain that succumbs to old age is too decrepit to be used in the creation of an elder brain. Extractor Staff. Each ulitharid carries
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    : Trapped Hall This area was part of Tresendar Manorâs original cellars. The Redbrands dug out the dirt beneath the stone floor, creating a hidden pit trap. Thick dust covers the flagstones of this somber
                                                
                                            
                                                
                                                     princely mantle of ermine, and his boots, gloves, and robes are trimmed in the same fur. A dusky glass staff leans against his chair, within easy reach. Etched into the staffâs length are stylized
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     encounter the following four Gnawbones druids in the lair:
 Argina Therrow. The leader of the Gnawbones is a tall, thin human in her late sixties who covers herself in green body paint to honor
                                                
                                            
                                                
                                                    -headed, rune-covered staff, which is taller than her. She is the current Blackstaff and Archmage of Waterdeep. Lady Aribeth de Tylmarande is a half-elf depicted wearing plate armor emblazoned with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     scarred with gouges. I knew with certainty he could not have approached his afterlife in such a boat. As my torch went out, so did the light within my soul. Clutching my staff, I swore by the gods
                                                
                                            
                                                
                                                     descends at a slight angle toward the false tomb (area P12). A musty smell pervades the hall, and dust covers the floor. P9: Great Worship Room The walls of this room are lined with seven statues of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     curved glass. Frost covers the glass, partially blotting out the swirling purple mist of the demiplane beyond. Simulacrum. If it hasnât been summoned elsewhere, Manshoonâs simulacrum (see appendix B
                                                
                                            
                                                
                                                    . If a fight breaks out, Manshoon grabs his staff of power (which he hides under the bed) and holds his ground. For more information on how to play Manshoon, see âFacing Manshoonâ at the beginning of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     decay. A layer of earth, mixed with rotting vegetation and the remains of cave animals, covers the floor. Several varieties of mushrooms and fungi grow on the detritus, as well as a few saplings
                                                
                                            
                                                
                                                     The wooden door leading to Belakâs study is closed and locked. The lock can be undone by someone who uses thievesâ tools and succeeds on a DC 20 Dexterity check. A layer of soil covers the floor. Rough
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     that they join him in the next festival as special guests and asks that they tell everyone that all will, indeed, be well. The Baroness and Baron Two members of the baronâs household staff have vanished
                                                
                                            
                                                
                                                     Grygorovich, father of the wolf hunter Szoldar Szoldarovich (area N2). N3f. Servantsâ Quarters This room contains four simple beds and an equal number of plain wooden trunks. The household staff
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    .) Targeting the behir with magic that removes a disease kills off its blood parasites. Fog. The fog is confined to this chamber and covers the floor here to a depth of 2 feet. Any creature or object
                                                
                                            
                                                
                                                     into each otherâs eyes. Treasure. Once the undead behirs are dealt with, characters who search the cave thoroughly find Xanthoriaâs staff of the woodlands leaning against a wall in the eastern alcove
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     any likely adventurers who stop by (see âKaylessaâs Tale,â below). Kaylessaâs staff are uniformly attentive and good at their work. However, two have secret masters. Ghileeda (female Tethyrian human
                                                
                                            
                                                
                                                     servers work shifts at the Helm; most nights, two cover the ground floor and one waits on guests on the upper floor. The staff at the Helm donât gossip, but they direct anyone who questions them to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     character moves any crates before spotting the trap, the three flasks tumble in different directions, exploding in a way that covers the entire room. Each creature in the room takes 2 (1d4) fire damage at
                                                
                                            
                                                
                                                     valuables and gear. Some are the fallen members and staff of the Fellowship of the Golden Mongoose. Others are innocent bystanders the operatives of the Six came across as they moved toward the manor from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , looking to retrieve his staff and star-gem. Encounter with a Mummy. Five days ago, Uma and her companions cornered a mummy garbed in tattered high priestâs robes near a waterfall not far from here (see
                                                
                                            
                                                
                                                     reverently covers each body, and a single, unlit candle rests before them. The bodies are former adventurers and friends of Uma (see area P47), who dragged her comradesâ bodies here to give them a proper
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     naga occupies this area, anyone who listens at the entry doors hears a scream of pain. The magical light shimmers off two circular pools in this chamber. A glowing glyph covers a broad area of the
                                                
                                            
                                                
                                                     built just above the surface of the contents of the spawn pit. Treasure. Tanjus has a black pearl (500 gp), a golden gorget set with aquamarines (1,000 gp), and a staff of charming. A character who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     a hidden trapdoor in the floor. Any character who searches the area finds the trapdoor with a successful DC 15 Wisdom (Perception) check. The stone covers a brick-walled shaft and a wooden ladder that
                                                
                                            
                                                
                                                     as cook Gabourey DâVaelan (see âServantsâ) prepares meals for the Vanthampurs and their staff. Gabourey doesnât like other people in the kitchen while she works. Pots, pans, and cooking utensils
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     instead.
 Actions
 Multiattack. Jarad makes two attacks: one with his Noxious Touch and one with his Staff of Svogthir. He can cast a spell with a casting time of 1 action in place of one of these
                                                
                                            
                                                
                                                     minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
 Staff of Svogthir. Melee Weapon Attack: +12 to hit, reach 5 ft., one target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     successful DC 15 Intelligence (Investigation) check. When a creature steps into the area, the runes conjure up a swirling cloud of green dye that covers each creature in the area that fails a DC 15
                                                
                                            
                                                
                                                     record them on your balance sheet at the original cost minus depreciation due to the minor dismemberment or occasional consumption of staff.
 â MĂŽrgĂŠn
 Ahghaironâs Dragonward. Waterdeep is protected by
                                                
                                            
                                        






