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Returning 35 results for 'staff finger'.
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Monsters
Waterdeep: Dragon Heist
Special Equipment. Manshoon wears a black robe of the archmagi and wields a staff of power (both accounted for in his statistics). Roll 2d10;{"diceNotation":"2d10","rollType":"roll","rollAction
":"Special Equipment"} to determine how many charges the staff has remaining.
Magic Resistance. While wearing his robe of the archmagi, Manshoon has advantage on saving throws against spells and other
Monsters
Guildmasters’ Guide to Ravnica
(3 slots): blight, giant insect, grasping vine
5th level (2 slots): cloudkill, insect plague
6th level (1 slot): circle of death, create undead
7th level (1 slot): finger of death, forcecage
Spore
instead.Multiattack. Jarad makes two attacks: one with his Noxious Touch and one with his Staff of Svogthir. He can cast a spell with a casting time of 1 action in place of one of these attacks.
Noxious Touch
Monsters
Tomb of Annihilation
Special Equipment. Acererak carries the Staff of the Forgotten One. He wears a talisman of the sphere and has a sphere of annihilation under his control.
Legendary Resistance (3/Day). If Acererak
, hold monster, wall of force
6th level (3 slots): chain lightning, circle of death, disintegrate
7th level (3 slots): finger of death, plane shift, teleport
8th level (2 slots): maze, mind blank
9th
Magic Items
The Book of Many Things
Pit
40
Plant
41
Priest
42
Prisoner
43
Puzzle*
44
Ring
45
Rogue*
46
Ruin*
47
Sage*
48
Shield
49
Ship
50
Skull*
51
Staff
52
on your finger. If you have the attunement slots available, you’re automatically attuned to the ring when it appears. The DM chooses the ring.
Shield. A rare or rarer suit of magic armor that
Skull Lord
Legacy
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Monsters
Mordenkainen’s Tome of Foes
level (2 slots): cloudkill, cone of cold
6th level (1 slot): eyebite
7th level (1 slot): finger of deathMultiattack. The skull lord makes three bone staff attacks.
Bone Staff. Melee Weapon Attack: +8
;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Bone Staff"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Bone Staff
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mushrooms growing on them. If a creature uses a finger or a staff to trace Halaster’s rune on the surface of either of the standing stones, a gate forms between them and lasts for 1 minute. A legend lore
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mushrooms growing on them. If a creature uses a finger or a staff to trace Halaster’s rune on the surface of either of the standing stones, a gate forms between them and lasts for 1 minute. A legend lore
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature uses a finger or a staff to trace Halaster’s rune on the surface of either of the standing stones, a gate forms between them and lasts for 1 minute. A legend lore spell or similar magic reveals
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature uses a finger or a staff to trace Halaster’s rune on the surface of either of the standing stones, a gate forms between them and lasts for 1 minute. A legend lore spell or similar magic reveals
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Perched atop the northernmost standing stone is an ordinary crow (use the raven statistics). The crow caws at anyone who enters the room and bonds with a random character. If a creature uses a finger or a
staff to trace Halaster’s rune on the surface of either of the standing stones, a gate forms between them and lasts for 1 minute. A legend lore spell or similar magic reveals the way to activate the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the king’s fate (he was struck from the bridge and fell to his death). If a creature uses a finger or a staff to trace Halaster’s rune on the surface of either of the standing stones, a gate forms
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the king’s fate (he was struck from the bridge and fell to his death). If a creature uses a finger or a staff to trace Halaster’s rune on the surface of either of the standing stones, a gate forms
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Perched atop the northernmost standing stone is an ordinary crow (use the raven statistics). The crow caws at anyone who enters the room and bonds with a random character. If a creature uses a finger or a
staff to trace Halaster’s rune on the surface of either of the standing stones, a gate forms between them and lasts for 1 minute. A legend lore spell or similar magic reveals the way to activate the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
4th level (3 slots): dimension door, ice storm
5th level (2 slots): cloudkill, cone of cold
6th level (1 slot): eyebite
7th level (1 slot): finger of death
Actions
Multiattack. The skull
lord makes three bone staff attacks.
Bone Staff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 14 (4d6) necrotic damage.
Legendary Actions
The
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
and write a story about the goings-on in Paliset Hall. 3 Lycoris, a dryad, was Paliset Hall’s head of staff until she retired six years ago. She comes to the gala every year to see her old friends
, and she knows Paliset Hall’s features and staff supremely well. 4 Berengar is a werebear and Eliphas Adulare’s longtime friend. Eliphas is the only other person at the gala who knows Berengar is a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
and write a story about the goings-on in Paliset Hall. 3 Lycoris, a dryad, was Paliset Hall’s head of staff until she retired six years ago. She comes to the gala every year to see her old friends
, and she knows Paliset Hall’s features and staff supremely well. 4 Berengar is a werebear and Eliphas Adulare’s longtime friend. Eliphas is the only other person at the gala who knows Berengar is a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
descended into Undermountain and were overcome by madness. Each apprentice is shown wearing a horned ring on one finger; these rings are identical and resemble the horned ring worn by Halaster. The other
wide-brimmed conical hat and a robe of butterflies. She holds up a finger, above which floats a tiny, glowing sigil. A successful DC 10 Intelligence (Arcana) check confirms that the sigil represents
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
descended into Undermountain and were overcome by madness. Each apprentice is shown wearing a horned ring on one finger; these rings are identical and resemble the horned ring worn by Halaster. The other
wide-brimmed conical hat and a robe of butterflies. She holds up a finger, above which floats a tiny, glowing sigil. A successful DC 10 Intelligence (Arcana) check confirms that the sigil represents
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
4th level (3 slots): dimension door, ice storm
5th level (2 slots): cloudkill, cone of cold
6th level (1 slot): eyebite
7th level (1 slot): finger of death
Actions
Multiattack. The skull
lord makes three bone staff attacks.
Bone Staff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 14 (4d6) necrotic damage.
Legendary Actions
The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
28. Hidden Treasure Pentagram. A large pentagram is inscribed on the floor.
Statue. A life-size stone statue of Halaster wearing a blindfold stands in an alcove. The statue holds a stout staff that
has a red dragon’s head at each end of it and is pointing the staff toward the pentagram.
Secret Door. A secret door in the northern alcove conceals a staircase that leads up to area 32.
The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
28. Hidden Treasure Pentagram. A large pentagram is inscribed on the floor.
Statue. A life-size stone statue of Halaster wearing a blindfold stands in an alcove. The statue holds a stout staff that
has a red dragon’s head at each end of it and is pointing the staff toward the pentagram.
Secret Door. A secret door in the northern alcove conceals a staircase that leads up to area 32.
The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
humanoid (human), lawful evil
Armor Class 19 (robe of the archmagi, staff of power)
Hit Points 126 (23d8 + 23)
Speed 30 ft.
STR
10(+0)
DEX
14(+2)
CON
12(+1)
INT
23(+6
Common, Draconic, Goblin, Infernal, Orc, Undercommon
Challenge 13 (10,000 XP)
Special Equipment. Manshoon wears a black robe of the archmagi and wields a staff of power (both accounted for in his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
humanoid (human), lawful evil
Armor Class 19 (robe of the archmagi, staff of power)
Hit Points 126 (23d8 + 23)
Speed 30 ft.
STR
10(+0)
DEX
14(+2)
CON
12(+1)
INT
23(+6
Common, Draconic, Goblin, Infernal, Orc, Undercommon
Challenge 13 (10,000 XP)
Special Equipment. Manshoon wears a black robe of the archmagi and wields a staff of power (both accounted for in his
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Item Categories Category Examples Armor +1 Leather Armor, +1 Shield Potions Potion of Healing Rings Ring of Invisibility Rods Immovable Rod Scrolls Spell Scroll Staffs Staff of Striking Wands Wand
effect. Rings For its magic to function, an item in the Ring category must be worn on a finger or a similar digit unless its description notes otherwise. Rods An item in the Rod category is a scepter
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, Common, Draconic, Dwarvish, Elvish, Giant, Infernal, Primordial, Undercommon
Challenge 23 (50,000 XP)
Special Equipment. Acererak carries the Staff of the Forgotten One (see Appendix C). He wears a
6th level (3 slots): chain lightning, circle of death, disintegrate
7th level (3 slots): finger of death, plane shift, teleport
8th level (2 slots): maze, mind blank
9th level (2 slots): power
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, Common, Draconic, Dwarvish, Elvish, Giant, Infernal, Primordial, Undercommon
Challenge 23 (50,000 XP)
Special Equipment. Acererak carries the Staff of the Forgotten One (see Appendix C). He wears a
6th level (3 slots): chain lightning, circle of death, disintegrate
7th level (3 slots): finger of death, plane shift, teleport
8th level (2 slots): maze, mind blank
9th level (2 slots): power
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Item Categories Category Examples Armor +1 Leather Armor, +1 Shield Potions Potion of Healing Rings Ring of Invisibility Rods Immovable Rod Scrolls Spell Scroll Staffs Staff of Striking Wands Wand
effect. Rings For its magic to function, an item in the Ring category must be worn on a finger or a similar digit unless its description notes otherwise. Rods An item in the Rod category is a scepter
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stands atop a stone dais and depicts Halaster Blackcloak in a robe covered with unblinking eyes. He clutches a staff.
West Statue. This statue depicts a long-haired woman armed with a gnarled wand. She
casting spells that have verbal components. They can’t leave the room. They have the ice storm spell prepared instead of banishment, and the finger of death spell prepared instead of teleport. If
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stands atop a stone dais and depicts Halaster Blackcloak in a robe covered with unblinking eyes. He clutches a staff.
West Statue. This statue depicts a long-haired woman armed with a gnarled wand. She
casting spells that have verbal components. They can’t leave the room. They have the ice storm spell prepared instead of banishment, and the finger of death spell prepared instead of teleport. If
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tremendous feats of magic and psionics but barely able to move a finger or lift his own eyelids. A host of servants constantly attend to Menyar-Ag and see to his every need. Although Menyar-Ag is no
longer capable of physical actions of any consequence, his mind is as active and sharp as ever. He never sleeps, using a rotating staff of attendants to spread his commands and counsel to all githzerai
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tremendous feats of magic and psionics but barely able to move a finger or lift his own eyelids. A host of servants constantly attend to Menyar-Ag and see to his every need. Although Menyar-Ag is no
longer capable of physical actions of any consequence, his mind is as active and sharp as ever. He never sleeps, using a rotating staff of attendants to spread his commands and counsel to all githzerai
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Unless a ring’s description says otherwise, a ring must be worn on a finger, or a similar digit, for the ring’s magic to function. Rods A scepter or just a heavy cylinder, a magic rod is typically
target, up to the spell’s maximum range, if the target has moved away. Staffs A magic staff is about 5 or 6 feet long. Staffs vary widely in appearance: some are of nearly equal diameter throughout
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Unless a ring’s description says otherwise, a ring must be worn on a finger, or a similar digit, for the ring’s magic to function. Rods A scepter or just a heavy cylinder, a magic rod is typically
target, up to the spell’s maximum range, if the target has moved away. Staffs A magic staff is about 5 or 6 feet long. Staffs vary widely in appearance: some are of nearly equal diameter throughout
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Collectors. Liches collect spells and magic items. In addition to its spell repertoire, a lich has ready access to potions, scrolls, libraries of spellbooks, one or more wands, and perhaps a staff or
slot): finger of death, plane shift
8th level (1 slot): dominate monster, power word stun
9th level (1 slot): power word kill
Turn Resistance. The lich has advantage on saving throws against any
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
her tattooed eye decorated with gemstones. Her dark green hair is close-cropped, with a mark shaved into it that matches a sigil on her cherrywood staff. She looks up toward you as she pours from a
know the purpose of the characters’ visit. If the characters join her, Shir offers them tea, then calls for fine Tashlutan wine, pastries, and other finger foods to be delivered to the table. The