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Returning 24 results for 'stage count'.
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Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
chapter first outlines the history and goals of Count Strahd von Zarovich so that you are prepared for what awaits the characters. In the “Fortunes of Ravenloft” section, the chapter walks you through
the tarokka card reading that helps set the stage for the adventure’s action, and the chapter closes with adventure hooks that you can use to draw the characters into the horror of Barovia.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
chapter first outlines the history and goals of Count Strahd von Zarovich so that you are prepared for what awaits the characters. In the “Fortunes of Ravenloft” section, the chapter walks you through
the tarokka card reading that helps set the stage for the adventure’s action, and the chapter closes with adventure hooks that you can use to draw the characters into the horror of Barovia.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
drama about the founder of the Church of the Silver Flame. (Grand Stage, Upper Menthis) 2 Facade. A comedy of errors about a family of changelings, involving a tangled web of mistaken identities. (Art
, Lower Menthis) 4 Galifar Triumphant. A beloved history based on the legendary king and the conflict that established the Kingdom of Galifar. (Classic Theater, Middle Menthis) 5 The Late Count. A comic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
drama about the founder of the Church of the Silver Flame. (Grand Stage, Upper Menthis) 2 Facade. A comedy of errors about a family of changelings, involving a tangled web of mistaken identities. (Art
, Lower Menthis) 4 Galifar Triumphant. A beloved history based on the legendary king and the conflict that established the Kingdom of Galifar. (Classic Theater, Middle Menthis) 5 The Late Count. A comic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sacred Oath When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now
in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don’t count against the number of spells you can prepare each day. If you gain an oath spell
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sacred Oath When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now
in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don’t count against the number of spells you can prepare each day. If you gain an oath spell
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sacred Oath When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now
in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don’t count against the number of spells you can prepare each day. If you gain an oath spell
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sacred Oath When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now
in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don’t count against the number of spells you can prepare each day. If you gain an oath spell
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 2: Little Inn of Horrors The Test Market warps reality the moment any character opens a door within the Dran & Courtier. The first time this happens, all the characters find themselves back in
any lost intellect with one of Propha’s special potions of greater restoration, though the potions are present only in the default version of the Dran & Courtier (see “Stage 1”). Horrid Kitchen When the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 2: Little Inn of Horrors The Test Market warps reality the moment any character opens a door within the Dran & Courtier. The first time this happens, all the characters find themselves back in
any lost intellect with one of Propha’s special potions of greater restoration, though the potions are present only in the default version of the Dran & Courtier (see “Stage 1”). Horrid Kitchen When the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, or they can use some other method of conveyance — it’s up to them. Storm giants aren’t stealthy and would prefer to stage a direct assault on Iymrith’s lair, but they will adjust their tactics based
have a player who’s particularly good at roleplaying underhanded characters, consider giving Orlekto to that player. You can have all storm giants act on the same initiative count, or have the players
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, or they can use some other method of conveyance — it’s up to them. Storm giants aren’t stealthy and would prefer to stage a direct assault on Iymrith’s lair, but they will adjust their tactics based
have a player who’s particularly good at roleplaying underhanded characters, consider giving Orlekto to that player. You can have all storm giants act on the same initiative count, or have the players
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Upper Deck The main deck of Emperor of the Waves is likely the first part of the ship the characters explore — and will be the last stage of their desperate escape. 1. Main Deck The Emperor’s upper
initial attack, one swarm of insects (spiders) boils up the stairs from area 4 each round, using the same initiative count as the giant spider. The swarms keep coming until four have entered the fight, unless the passage from area 4 is blocked somehow. Each swarm attacks the nearest creature.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
During this battle, roll on the Gate to Acheron Battlefield Events table each round on initiative count 0. Also consider rolling on the table if a character tries to leave the mapped battlefield. Gate
watch for something unusual. If they do, the character makes a DC 12 Wisdom (Perception) check. If the check is successful, the character notices “Sergeant Luggik” stage fighting with a foe who clearly
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Upper Deck The main deck of Emperor of the Waves is likely the first part of the ship the characters explore — and will be the last stage of their desperate escape. 1. Main Deck The Emperor’s upper
initial attack, one swarm of insects (spiders) boils up the stairs from area 4 each round, using the same initiative count as the giant spider. The swarms keep coming until four have entered the fight, unless the passage from area 4 is blocked somehow. Each swarm attacks the nearest creature.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
During this battle, roll on the Gate to Acheron Battlefield Events table each round on initiative count 0. Also consider rolling on the table if a character tries to leave the mapped battlefield. Gate
watch for something unusual. If they do, the character makes a DC 12 Wisdom (Perception) check. If the check is successful, the character notices “Sergeant Luggik” stage fighting with a foe who clearly
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
retreating to his cabin (area 13) to count his money or spend time with one guest in particular — usually a “new catch” whom he tries to charm or bribe into supporting his political ambitions. Pow Ming
nose. 14. Dance Hall This smoky, dimly lit cabin features a wooden stage where musicians and other entertainers perform for the pleasure of Lord Drylund’s guests. A few tables and chairs are set up
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
retreating to his cabin (area 13) to count his money or spend time with one guest in particular — usually a “new catch” whom he tries to charm or bribe into supporting his political ambitions. Pow Ming
nose. 14. Dance Hall This smoky, dimly lit cabin features a wooden stage where musicians and other entertainers perform for the pleasure of Lord Drylund’s guests. A few tables and chairs are set up
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Bodies delivered to the Mortuary filter through corpse receiving and shipping, an industrial stretch where corpses are collected, sorted, and shipped off to the next stage of the funerary process. In this
defeated, each round on initiative count 10, the orrery erupts with a 100-foot-long, 5-foot-wide beam of necrotic energy that shoots down one of the orrery’s six central walkways at random. To determine
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Bodies delivered to the Mortuary filter through corpse receiving and shipping, an industrial stretch where corpses are collected, sorted, and shipped off to the next stage of the funerary process. In this
defeated, each round on initiative count 10, the orrery erupts with a 100-foot-long, 5-foot-wide beam of necrotic energy that shoots down one of the orrery’s six central walkways at random. To determine
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The Nether Oak is easily angered and uproots itself if driven to combat. When it attacks, four needle blights spring from the ground to assist it, acting on the same initiative count. Y11. Tower of
large stage, seating for more than one hundred, and a backstage area. Icicles hang from its sagging balconies, and rime-frosted masks leer and grin from its fractured walls.
A wooden writing desk
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The Nether Oak is easily angered and uproots itself if driven to combat. When it attacks, four needle blights spring from the ground to assist it, acting on the same initiative count. Y11. Tower of
large stage, seating for more than one hundred, and a backstage area. Icicles hang from its sagging balconies, and rime-frosted masks leer and grin from its fractured walls.
A wooden writing desk
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
simply the first stage of death. Dusters seek to understand and experience the stages of death, the last of which they hold is True Death: a transcendence to a state of being beyond the multiverse. In
believe undeath is a precursor to True Death and count many Undead among their ranks. Skeletons and zombies serve the faction in droves, and sapient Undead—such as ghosts, vampires, and liches—rise to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
simply the first stage of death. Dusters seek to understand and experience the stages of death, the last of which they hold is True Death: a transcendence to a state of being beyond the multiverse. In
believe undeath is a precursor to True Death and count many Undead among their ranks. Skeletons and zombies serve the faction in droves, and sapient Undead—such as ghosts, vampires, and liches—rise to