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                        Returning 35 results for 'stance surviving adventurers'.
                    
                
                        
                            
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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     tribes, the tribes banded together against the gnolls and routed them in the autumn of 1333 DR. Tekeli-li and his surviving kin fled across the tundra with the Reghed tribes in pursuit.
The wounded
                                                
                                            
                                                
                                                     embodiment of winter’s remorseless consumption.
Tekeli-li exists today as a gnoll vampire that hasn’t fed in decades. Adventurers who use the “Rime of the Frostmaiden” to
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of an enemy ship, surviving on brackish water and foolhardy rats. At the right moment, you crept up to the deck and took over the ship on your own.
6
Leave None Behind. You carried an
                                                
                                            
                                                
                                                     who rarely lose composure on the battlefield. Marines who leave the service tend to work as mercenaries, but their combat experience also makes them excellent adventurers. Though they are self-reliant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     by a subchief named Irhtos, several officers, and many warriors. Her progressive stance is inspired and driven by wisdom of the aged lizardfolk minister, Sauriv. Opposing that group (mostly covertly
                                                
                                            
                                                
                                                     the subchief is also killed, the succession goes to one of the warrior officers. If all of these are slain, then succession falls to the most senior surviving shaman. In this event, the shaman
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Fungi wins the adventurers the eternal gratitude of the surviving myconids of Neverlight Grove. Basidia quickly assumes leadership of the grove, taking steps to heal the minds of those myconids
                                                
                                            
                                                
                                                    Achieving Victory If the adventurers succeed, they achieve a great victory with two demon lords banished back to the Abyss. The creatures under the demon lords’ influence eventually return to normal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Gatekeeper Campaign Themes The Gatekeepers are the remnants of an ancient order. Once they saved the world. Now they are all but forgotten, and the world needs saving again. The surviving Gatekeepers
                                                
                                            
                                                
                                                     might not have the strength to win the fight alone, and that’s where adventurers come in. Gatekeepers can serve as patrons or advisors, providing crucial information or setting the adventurers on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Treasure In addition to (or instead of) providing information to the adventurers, the last connection to the surviving Araumycos can bestow a charm of heroism to all the player characters (see “Other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , roleplaying well, and surviving or avoiding deadly traps. Any such award should be no more than what the characters would earn for defeating a monster with a challenge rating equal to their level. For
                                                
                                            
                                                
                                                     example, a fair ad hoc award for a party of 2nd-level adventurers would be 450 XP, which is what the characters would earn for defeating a challenge rating 2 monster. If you dispense with XP tracking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Episode 2: Fun in Phandalin  THE RUINS OF TRESENDAR MANOR In episode 2, Omin Dran sends the adventurers (now 2nd level) to Phandalin to learn the fate of an Acquisitions Incorporated franchise that
                                                
                                            
                                                
                                                    . While in Phandalin, the adventurers have the opportunity to interact with the townsfolk, possibly becoming involved in small-town dramas — including a mayoral election. Those events could have a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Conclusion If the characters accomplish all their objectives — rescuing the surviving hermits, destroying the drowned ones and their leader, and sealing the opening in the Pit of Hatred — things soon
                                                
                                            
                                                
                                                     return to normal on Firewatch Island and the communities of the nearby coast. The surviving hermits abandon the island, but a new group settles there before long. Or, Feldrin Kane, the Uskarn bailiff
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Halaster Blackcloak If the adventurers have made their way to this level, Halaster is equal parts impressed and curious. He is ready to grant the characters an audience, having kept an eye on their
                                                
                                            
                                                
                                                     the party. He might suggest that those characters prove their worth by surviving the Mad Wizard’s Lair and “freeing up” an apprenticeship by eliminating Arcturia or Trobriand. If this is done
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     “Jim” Darkmagic III have turned a talent for redistribution of property into a reputation as the multiverse’s premier adventurers for hire. Omin Dran, CEO of Acquisitions Incorporated and war priest
                                                
                                            
                                                
                                                     and his inheritance for a life on the stage — at least until well-paid heroics came calling. Jim and Omin’s unlikely partnership began when Jim was the only surviving candidate in the running for a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     allowing others to follow them into the palace: Zybilna’s dragon (the jabberwock) haunts the palace. Only the bravest and hardiest adventurers stand a chance of surviving an encounter with it. There are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy
                                                
                                            
                                                
                                                     protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief from solitude that they offer?
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Fiery Fangs The fire cult is less concerned with maintaining appearances than the other elemental cults. When Vanifer or her lieutenants receive word that a band of adventurers is trying to ferret
                                                
                                            
                                                
                                                     killed and a second is reduced to fewer than half its hit points, whereupon the surviving hounds flee. A mysterious bowl-like symbol (the symbol of the fire cult) marks the iron collars of the hell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Plea for Help The characters start their adventure in an old tavern, the details of which are for you to decide. To a party of seasoned adventurers such as yourselves, what you see is but another
                                                
                                            
                                                
                                                     folds about him, and his hat hangs askew, hiding his eyes in shadows. Without hesitation, he walks up to your table and stands proudly in a wide stance with folded arms.
 In an accented voice he says
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     adventurers, he breathes a sigh of relief and assumes they were hired by Lady Nandar. (He would be dismayed to learn that she didn’t survive the attack on Nightstone.) Other noteworthy prisoners trapped in
                                                
                                            
                                                
                                                     were wounded by the goblins and ogres in the process of being captured; each has only 1d6 hit points remaining. The other prisoners found here are surviving members of local families. All the adults
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     revolutionary stance meant to upset the ordning. A mighty frost giant warrior, not content to rule only frost giants and lesser creatures, could attempt to subjugate fire or cloud giants. Such revolutionaries
                                                
                                            
                                                
                                                     wanders into a settlement of Humanoids looking for an opportunity to use talents the giant’s kin do not value, but the giant is greeted with suspicion and hostility. The giant seeks adventurers to help
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     ecosystem, except to say that it reaches at least the breadth of the continent, and that most creatures are fully capable of surviving their entire lives within it, provided they can find enough food
                                                
                                            
                                                
                                                     and safety to do so. Breathable air is plentiful, and clean water can be found. Beyond that, most surface folk only have the tales of adventurers, the survivors of attacks, and the occasional escaped
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Adventure Themes A group of adventurers leaves the dark, rainy city, putting its mean streets behind them. They board a flame-ringed airship for a journey across the continent, but they’re attacked
                                                
                                            
                                                
                                                     by wyvern-riding bandits on the way and must fight for their lives as the airship hurtles toward the ground! After surviving the crash through a combination of quick thinking and heroic effort, they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     token in one of the most ancient burials is inscribed with the last surviving copy of a key rune. In the ages since its creation, the rune has become corrupted. It still functions, but it creates tears in
                                                
                                            
                                                
                                                     took sanctuary in the grotto but are now trapped and running out of supplies. Adventurers must disperse the horde by killing the death giant shrouded one (see chapter 6) who created it or clear a path for the villagers to escape.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Vizeran’s Plan At the first sign that the adventurers are open to working with him, the drow archmage explains his plan. “Demons are creatures ruled by madness and hatred, even the greatest and most
                                                
                                            
                                                
                                                     characters can refuse Vizeran at any time, at which point the archmage tells them to leave his home and wishes them good luck surviving in a world dominated by the demon lords. He says he will find
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     treasure hunting and surviving in the Silken Paths. The goblins are prone to daring (and often foolish) stunts. That either of them is still alive is a testament to their luck and skill. Modify their
                                                
                                            
                                                
                                                     notice the adventurers as they approach the Silken Paths and are willing to act as guides and helpers — for a fee, of course. They’ll settle for 2 gp per day each, but Yuk Yuk (who does all the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     mind, confuse your enemies, and relieve that strain on your lower back. Subtle Stances    d8 Stance 
     1  Incontinent Elder — Standing straight, knees together (excellent for surviving those long
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     ready for the party to level up. Conversely, you can hasten level advancement by awarding ad hoc XP for making discoveries, completing goals, roleplaying well, and surviving or avoiding deadly traps
                                                
                                            
                                                
                                                    -level adventurers would be 450 XP, which is what the characters would earn for defeating a challenge rating 2 monster. As with other XP awards, the amount should be divided evenly among all party members
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy
                                                
                                            
                                                
                                                     protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     steps.
 1. Identify the Party’s Goals 
     
 The Dungeon Goals table provides common goals that drive or lure adventurers into dungeons. The Wilderness Goals table provides similar inspiration
                                                
                                            
                                                
                                                     surviving in the dungeon for a certain amount of time. 18 Parley with a villain in the dungeon. 19 Hide from a threat outside the dungeon. 20 Roll twice, ignoring results of 20.   Wilderness Goals   d20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Villains of the Last War Just as adventurers are shaped by their experiences in the Last War, villains often carry the physical and mental scars of the conflict. When developing the details of a
                                                
                                            
                                                
                                                     were caught in the Mourning, and even though they somehow survived it, what they lived through drove them insane. Former Comrade A former comrade-in-arms can be a useful hook to draw adventurers into a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Temple of Mystery  (RAYMOND SWANLAND) A temple of mystery is an enigmatic location full of puzzles and traps, found in remote regions of Theros. It is believed that surviving and solving the
                                                
                                            
                                                
                                                     for temples of mystery tend to be as mystifying as the puzzles within the places. Each temple typically has one caretaker—a powerful oracle willing to answer questions for adventurers who can overcome
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     villain. Keep in mind that reports from surviving lackeys — and news about the adventurers from other sources — can give the villain enough information about the party’s capabilities to prepare
                                                
                                            
                                                
                                                     a first encounter with the adventurers in order to come back and plague them again. What follows are some tactics to make sure that even the most resourceful characters can’t dispose of your villain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Roleplaying Sergeant Vilroy The
 Sharn Inquisitive
 AT THE MERCY OF MERCENARIES
 It seems the Sharn Watch is outsourcing more and more of their jobs to contractors, also known as adventurers, also
                                                
                                            
                                                
                                                     the family is interested in Coal’s information (though Germaine also points out that the characters really are Coal’s best shot at surviving this ordeal, what with Coal being caught between the two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    -Besil a century after Besilmer’s founding. Unfortunately for the dwarves, the realm collapsed after its king and founder died in battle. Most of the surviving dwarves sought safer lands. The dwarven
                                                
                                            
                                                
                                                    , only to be abandoned again. It came to light again in 893 DR, when a group of adventurers who called themselves the Knights of the Silver Horn discovered the ruins. Over the next six years they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     adventurers from all over the world, and the activation of the Soulmonger draws even more adventurers than usual to its untamed wilderness. The player characters are among the earliest to arrive, but
                                                
                                            
                                                
                                                     adventurers from across the globe begin to converge in Chult as the crisis mounts. It should not be difficult to introduce new characters to replace those who have perished. A new character might be the last
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     even for characters of the recommended level. Further, adventurers who call too much attention to themselves are likely to be doomed. It takes only one or two extra giants in an encounter to turn a
                                                
                                            
                                                
                                                     survival of the individuals, of course, as well as opportunity for them to act. Some provision for the movement of surviving giants is given in the latter scenarios, but you will have to modify these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . All of the slaves fear Karazikar, and the notion of acting against the beholder seems impossible to them. However, witnessing the bravery of the adventurers has a chance to sway them. If the
                                                
                                            
                                                
                                                     characters demonstrate their willingness to challenge the beholder (including by killing Shedrak), surviving slaves can be convinced to aid them with a successful DC 16 Charisma (Persuasion) check. On a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     then dispatched a crew of hobgoblins to evaluate the area, clean up, and take control of Tresendar Manor as quickly as possible. When the adventurers leave the dungeon for the final time, they see that
                                                
                                            
                                                
                                                     left in the ruins hide during the combat. Those characters emerge from hiding only when the situation is safe. If questioned, any surviving hobgoblins proudly admit that they work for Dran Enterprises
                                                
                                            
                                        






