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Returning 7 results for 'standing all converse'.
Other Suggestions:
sending all confers
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, so they won’t challenge characters who enter the camp, attack them, or even alert the cultists. They consider standing guard to be beneath them. They are a taciturn bunch, so they won’t be much help
to inquisitive characters. They converse more freely with rangers, but to most strangers they merely nod, point, shake their heads, scowl, and utter one- or two-word answers. If characters converse
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, so they won’t challenge characters who enter the camp, attack them, or even alert the cultists. They consider standing guard to be beneath them. They are a taciturn bunch, so they won’t be much help
to inquisitive characters. They converse more freely with rangers, but to most strangers they merely nod, point, shake their heads, scowl, and utter one- or two-word answers. If characters converse
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
travel. As you approach a wooded crossroads, the leaden rain makes the cloaked form standing there seem all the more unreal.
All the characters see this same sight, though they don’t see one another
way they came. As characters converse, encourage them to gradually realize they’re unfamiliar with the landmarks the others refer to, despite supposedly all living nearby. What Remains. Anyone who
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, but giants of different types can generally understand one another. Any non-giant who learns the Giant language can converse with all types of giants, but giants sometimes have a hard time hearing the
giant’s personal philosophy but its standing within the ordning, which is influenced by behavior and attitude but also by a host of other factors. Every individual commits both maat and maug acts, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
check to do so is made with disadvantage because of the room’s standing water. Age and water compromised the slab door leading to area 6, which now stands askew. Treasure. Each of the Returned sentries
and most of its trappings ruined by earth and time. The two statues depict the god Phenax; the depictions are slightly disturbing but harmless. The 2-foot-deep standing water here makes the entire
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
companion into battle and fights at its side. Heldalf and his mammoth flee if either of them is reduced to 30 Hit Points or fewer.
Talking with Heldalf. If the characters want to converse and know Giant
northeast passage to meet with him.
If the characters don’t fight Heldalf but can’t converse with him, the giant motions for them to move on, pointing toward the narrow passage to the northeast
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
damage the character. Read or paraphrase the following to describe the vision: As if through the eyes of a soaring bird, you see a titanic stone statue standing amid a circle of glowing sigils. A dozen
manifests a physical entity to converse with the party. Proceed to the “Graymatter Guardian” section below. Hidden Sentinels. This chamber contains false walls made of thin metal plates. A character






