Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'standing consists'.
Other Suggestions:
standing consist
standing contests
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce.
A typical colony consists of one large, open-roofed nest made of woven vines
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Grungs A grung hunting party consists of 2d6 grungs led by a grung elite warrior (see appendix D for both). If this encounter occurs while the characters are traveling, the grungs have set up an
, the grungs spotted the characters earlier in the day and have shadowed them unseen. Each character standing watch must succeed on a DC 14 Wisdom (Perception) check, made with disadvantage because of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Grungs A grung hunting party consists of 2d6 grungs led by a grung elite warrior (see appendix D for both). If this encounter occurs while the characters are traveling, the grungs have set up an
, the grungs spotted the characters earlier in the day and have shadowed them unseen. Each character standing watch must succeed on a DC 14 Wisdom (Perception) check, made with disadvantage because of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Charter Company, a consortium of guilds and noble houses partnered with Lord Neverember. A human veteran named Ardred Briferhew commands the entire convoy. It consists of six supply wagons, twelve
which characters have their first sight of the Mere of Dead Men. It is a chill tangle of trees, brush, boggy ground, standing water, reeds, and cat-tails stretching farther than the eye can see. The rest of the trip is within sight of the mere. The destination is reached sometime on the tenth day.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
terrain. Intact buildings are rundown, ramshackle stone cottages that are otherwise still standing. Their wooden doors are stuck and require a successful DC 10 Strength check to force open. The windows of
side. Dusty furnishings, such as simple wooden chairs and tables, remain in most intact buildings. Trees and Brush Trees average 30 to 40 feet tall and provide cover. Brush consists of sprawling bushes that count as difficult terrain.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Goblins A typical Batiri patrol or hunting party consists of a goblin boss leading 2d6 + 3 goblins, all wearing painted wooden masks. They move quietly through familiar areas and seldom range outside
member standing watch must attempt a DC 16 Wisdom (Perception) check, made with disadvantage because of the noise of the jungle at night. On a success, a character detects the goblins moving into attack
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
terrain (see “Difficult Terrain” in the Basic Rules). Intact buildings are rundown, ramshackle stone cottages that are otherwise still standing. Their wooden doors are swollen and require a successful
. Trees average 30 to 40 feet tall and provide cover. Brush consists of large bushes that count as difficult terrain. Ruins of Thundertree View Player Version
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
terrain (see “Difficult Terrain” in the Basic Rules). Intact buildings are rundown, ramshackle stone cottages that are otherwise still standing. Their wooden doors are swollen and require a successful
. Trees average 30 to 40 feet tall and provide cover. Brush consists of large bushes that count as difficult terrain. Ruins of Thundertree View Player Version
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shows a human figure in robes, standing with arms outstretched. Each one has been warped by the power of the Far Realm: The western statue has a mass of tentacles where a normal creature’s head would be
recognizable as Halaster. Treasure The treasure hoard consists of the following: 2,200 pp, 24,800 gp, and 14,000 sp Three gemstones amid the coins: a topaz (500 gp), a star ruby (1,000 gp), and a jacinth
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
terrain. Intact buildings are rundown, ramshackle stone cottages that are otherwise still standing. Their wooden doors are stuck and require a successful DC 10 Strength check to force open. The windows of
side. Dusty furnishings, such as simple wooden chairs and tables, remain in most intact buildings. Trees and Brush Trees average 30 to 40 feet tall and provide cover. Brush consists of sprawling bushes that count as difficult terrain.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shows a human figure in robes, standing with arms outstretched. Each one has been warped by the power of the Far Realm: The western statue has a mass of tentacles where a normal creature’s head would be
recognizable as Halaster. Treasure The treasure hoard consists of the following: 2,200 pp, 24,800 gp, and 14,000 sp Three gemstones amid the coins: a topaz (500 gp), a star ruby (1,000 gp), and a jacinth
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Charter Company, a consortium of guilds and noble houses partnered with Lord Neverember. A human veteran named Ardred Briferhew commands the entire convoy. It consists of six supply wagons, twelve
which characters have their first sight of the Mere of Dead Men. It is a chill tangle of trees, brush, boggy ground, standing water, reeds, and cat-tails stretching farther than the eye can see. The rest of the trip is within sight of the mere. The destination is reached sometime on the tenth day.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Goblins A typical Batiri patrol or hunting party consists of a goblin boss leading 2d6 + 3 goblins, all wearing painted wooden masks. They move quietly through familiar areas and seldom range outside
member standing watch must attempt a DC 16 Wisdom (Perception) check, made with disadvantage because of the noise of the jungle at night. On a success, a character detects the goblins moving into attack
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the gates in Undermountain are arch gates. Mirror Gate. This gate consists of a wall-mounted mirror, ovoid or rectangular, encased in a carved stone frame. The mirror is 10 feet tall and 5 feet wide
unless otherwise noted. All the gates leading to and from level 10 are mirror gates. Standing Gate. This gate forms between two standing stones or pillars. Unless otherwise noted, these columns are 15
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the gates in Undermountain are arch gates. Mirror Gate. This gate consists of a wall-mounted mirror, ovoid or rectangular, encased in a carved stone frame. The mirror is 10 feet tall and 5 feet wide
unless otherwise noted. All the gates leading to and from level 10 are mirror gates. Standing Gate. This gate forms between two standing stones or pillars. Unless otherwise noted, these columns are 15
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
consists of two chambers connected by a short, 10-foot-high hallway. Vlonwelv meets with her captains in the council room to the west and entertains guests in the parlor to the east. If Vlonwelv is here
, the drow priestess of Lolth is relaxing in her parlor while receiving counsel from her yochlol advisor, which appears in its natural form. Standing near Vlonwelv is her champion, Zress (see “Zress
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
consists of two chambers connected by a short, 10-foot-high hallway. Vlonwelv meets with her captains in the council room to the west and entertains guests in the parlor to the east. If Vlonwelv is here
, the drow priestess of Lolth is relaxing in her parlor while receiving counsel from her yochlol advisor, which appears in its natural form. Standing near Vlonwelv is her champion, Zress (see “Zress
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Akharin Sangar Despite the rumors outside its borders, Akharin Sangar is markedly hospitable. By long-standing custom, every Sangarian is a potential host and must be prepared to entertain
modest, and Sangarians value fashionable dress. Men’s attire consists of baggy trousers, handwoven shoes, and robes or tunics secured with wide cloth belts. Women typically dress in layers, sporting
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Akharin Sangar Despite the rumors outside its borders, Akharin Sangar is markedly hospitable. By long-standing custom, every Sangarian is a potential host and must be prepared to entertain
modest, and Sangarians value fashionable dress. Men’s attire consists of baggy trousers, handwoven shoes, and robes or tunics secured with wide cloth belts. Women typically dress in layers, sporting
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
gemstones to glitter invitingly.
Map 5.2 includes an inset map that shows the tavern’s interior, which consists of a cellar and a taproom. Cellar. The cellar contains crates of worthless supplies
This windowless, two-story structure has a single door tucked near a corner on the ground floor. Standing in front of the door is an eight-foot-tall, bipedal construct made of chipped stone, rusty metal
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
gemstones to glitter invitingly.
Map 5.2 includes an inset map that shows the tavern’s interior, which consists of a cellar and a taproom. Cellar. The cellar contains crates of worthless supplies
This windowless, two-story structure has a single door tucked near a corner on the ground floor. Standing in front of the door is an eight-foot-tall, bipedal construct made of chipped stone, rusty metal
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
be the disciplined regiments of a nation’s standing army, a fleet of ships comprising a kingdom’s armada, or a devastating horde of warriors and magical beasts. A given kingdom’s military could be a
Organization 1 Standing Army. A standing army serves as the highly disciplined and structured guardian of a province or an entire nation. Strict tiers of command ensure coordination between branches of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stand there. She can collapse tunnels (see the “Iymrith’s Lair: General Features” sidebar) as well as burrow new ones, as needed. IYMRITH'S LAIR: GENERAL FEATURES
The dragon’s lair consists of a
creature standing at either end of the collapsed area can use its action to pull a buried creature out of the area, provided the buried creature is within reach (no ability check required
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Old Owl Well Built thousands of years ago by a long-vanished empire, Old Owl Well is a ruined watchtower that now consists of little more than a few crumbling walls and the broken stump of a tower
keep intruders out. As you crest a low ridge, you spy the crumbling ruins of an old watchtower standing amid the rugged hills. The place is so old that the walls are only mounds of rubble enclosing a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
building’s foundation. Standing to one side is Guild Master Halia, her expression tense as she barks orders.
Guild Master Halia Thornton leads the building repair efforts. If a character attempts to talk
Camp The makeshift camp, shown on map 5.2, consists of a few tents and a small fire. The camp is situated in the center of a small clearing. As the characters approach the camp, they overhear one of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
be the disciplined regiments of a nation’s standing army, a fleet of ships comprising a kingdom’s armada, or a devastating horde of warriors and magical beasts. A given kingdom’s military could be a
Organization 1 Standing Army. A standing army serves as the highly disciplined and structured guardian of a province or an entire nation. Strict tiers of command ensure coordination between branches of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
d20 Encounter 1–5 Drow patrol 6–8 2d4 + 2 drow spore servants (see appendix C) 9–10 Escaped slaves 11–14 1d6 + 2 giant wolf spiders 15–20 Slave farmers Drow Patrol This patrol consists of two drow
they don’t attack drow or anyone accompanied by a drow. There’s a 25 percent chance that 1d4 drow guards are standing within 120 feet of the orcs, quietly resenting the fact that they’ve been assigned to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
himself, who achieved his position and wealth as the owner of a notorious gambling den. City Watch The City Watch is a standing garrison of some eight hundred Guards and Warrior Veterans. Bolstering
gate consists of a pair of iron-reinforced wooden doors that can be barred from the inside. These heavy doors are backed by a massive portcullis of iron bars. A very small child might be able to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stand there. She can collapse tunnels (see the “Iymrith’s Lair: General Features” sidebar) as well as burrow new ones, as needed. IYMRITH'S LAIR: GENERAL FEATURES
The dragon’s lair consists of a
creature standing at either end of the collapsed area can use its action to pull a buried creature out of the area, provided the buried creature is within reach (no ability check required
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Aboard the Moondancer As the Moondancer leaves the characters’ world behind, read: Standing on the deck of the Moondancer, you see scores of crystalline vines erupting from the surface of your world
; and material placed here by Traevus and his gang (see chapter 1), which consists of twenty 40-pound crates of assorted martial weapons (2,000 gp total value) and five hundred bottles of brandy (3 gp
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
building’s foundation. Standing to one side is Guild Master Halia, her expression tense as she barks orders.
Guild Master Halia Thornton leads the building repair efforts. If a character attempts to talk
Camp The makeshift camp, shown on map 5.2, consists of a few tents and a small fire. The camp is situated in the center of a small clearing. As the characters approach the camp, they overhear one of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Aboard the Moondancer As the Moondancer leaves the characters’ world behind, read: Standing on the deck of the Moondancer, you see scores of crystalline vines erupting from the surface of your world
; and material placed here by Traevus and his gang (see chapter 1), which consists of twenty 40-pound crates of assorted martial weapons (2,000 gp total value) and five hundred bottles of brandy (3 gp
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
crew consists of eight members of the Cult of the Dragon (NE male and female human cultists of various ethnicities), all wearing black leather armor and black leather masks. The cultists are a humorless
standing watch) while the others rest. A party member who observes one or more cultists operating the airship for an entire day can, with a successful DC 15 Intelligence check, learn enough about the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
d20 Encounter 1–5 Drow patrol 6–8 2d4 + 2 drow spore servants (see appendix C) 9–10 Escaped slaves 11–14 1d6 + 2 giant wolf spiders 15–20 Slave farmers Drow Patrol This patrol consists of two drow
they don’t attack drow or anyone accompanied by a drow. There’s a 25 percent chance that 1d4 drow guards are standing within 120 feet of the orcs, quietly resenting the fact that they’ve been assigned to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
himself, who achieved his position and wealth as the owner of a notorious gambling den. City Watch The City Watch is a standing garrison of some eight hundred Guards and Warrior Veterans. Bolstering
gate consists of a pair of iron-reinforced wooden doors that can be barred from the inside. These heavy doors are backed by a massive portcullis of iron bars. A very small child might be able to