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Returning 35 results for 'stands find'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Deep Ethereal. After sunset, it returns to the Border Ethereal at the same spot, whereupon it typically sets out to find its pack or its master. The hound is visible on the Material Plane while it is in
master is killed, the hounds seek out a new master, typically an evil vampire, necromancer wizard;necromancer, or hag.
A yeth hound stands about 5 feet tall at the shoulder and weighs around 400 pounds
Backgrounds
Sword Coast Adventurer's Guide
abandoned that path, you find yourself adrift. Or you might come from a segment of the Uthgardt that adheres to tradition, but you seek to bring glory to your tribe by achieving great things as a
only your tribe’s territory, but also the terrain and natural resources of the rest of the North. You are familiar enough with any wilderness area that you find twice as much food and water as
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Tresendar Manor More a castle than a house, Tresendar Manor stands at the east edge of town on a low hillside amid woods and thickets. The ancient manor has long been abandoned, but its cellars have
been converted into a Redbrand stronghold. If the characters investigate this place, they find the entrance to the Redbrand hideout.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Tresendar Manor More a castle than a house, Tresendar Manor stands at the east edge of town on a low hillside amid woods and thickets. The ancient manor has long been abandoned, but its cellars have
been converted into a Redbrand stronghold. If the characters investigate this place, they find the entrance to the Redbrand hideout.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Tresendar Manor More a castle than a house, Tresendar Manor stands at the east edge of town on a low hillside amid woods and thickets. The ancient manor has long been abandoned, but its cellars have
been converted into a Redbrand stronghold. If the characters investigate this place, they find the entrance to the Redbrand hideout (described below).
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Tresendar Manor More a castle than a house, Tresendar Manor stands at the east edge of town on a low hillside amid woods and thickets. The ancient manor has long been abandoned, but its cellars have
been converted into a Redbrand stronghold. If the characters investigate this place, they find the entrance to the Redbrand hideout (described below).
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of gems lie strewn upon the floor. Amid the treasure stands a marble statue with its hands clasped in front of it. A placard at the statue’s base reads, “Only one treasure may leave this room. Cross with another and find your tomb.”
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
T9: West Tunnel This L-shaped hall leads from area T5 to a double door into the dining hall (area T7). Secret Door. A secret door in the north wall stands ajar and requires no ability check to spot
. Yondis (see area T7) found it recently and jammed an old finger bone into the doorway to prevent the door from closing all the way and make it easy for him to find.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of gems lie strewn upon the floor. Amid the treasure stands a marble statue with its hands clasped in front of it. A placard at the statue’s base reads, “Only one treasure may leave this room. Cross with another and find your tomb.”
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
T9: West Tunnel This L-shaped hall leads from area T5 to a double door into the dining hall (area T7). Secret Door. A secret door in the north wall stands ajar and requires no ability check to spot
. Yondis (see area T7) found it recently and jammed an old finger bone into the doorway to prevent the door from closing all the way and make it easy for him to find.
Orc
Legacy
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Species
Volo's Guide to Monsters
dwarfhold, the orcs will butcher any dwarf that stands against them, but it’s really all about the property—they would be just as happy if all the dwarves ran away.
Strength Respects
swallow a stone.
A tribute of elf ears brings favor from Gruumsh.
If you bury five stones at dawn before a long journey, you will always find your way back to the war hearth.
Stomping your foot three
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
stands besides the dock, awaiting your arrival. Though he does not lower his cowl, he greets you warmly.
“Congratulations on your finding us! The Monastery of the Distressed Body remains ever open to
new prospects. I am sure the Grand Master will find suitable use for your bodies . . . or your minds. May I take you to him now?”
If the characters agree, they are brought to the central abbey
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
stands besides the dock, awaiting your arrival. Though he does not lower his cowl, he greets you warmly.
“Congratulations on your finding us! The Monastery of the Distressed Body remains ever open to
new prospects. I am sure the Grand Master will find suitable use for your bodies . . . or your minds. May I take you to him now?”
If the characters agree, they are brought to the central abbey
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the method of conveyance. The Interview Valdi Estapaar brings the tabaxi Stands in Tar and the dragonborn Kristoffen before the characters to allow them to ask questions of the two captains. They each
plead their case for being the best ship and crew for the job. Stands in Tar staggers slightly as she stands. A successful DC 15 Wisdom (Insight) check reveals that the tabaxi has been in the rum
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the method of conveyance. The Interview Valdi Estapaar brings the tabaxi Stands in Tar and the dragonborn Kristoffen before the characters to allow them to ask questions of the two captains. They each
plead their case for being the best ship and crew for the job. Stands in Tar staggers slightly as she stands. A successful DC 15 Wisdom (Insight) check reveals that the tabaxi has been in the rum
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hallway, casting flitting shadows on the walls. The hall contains three sliding doors along the walls, and a heavier hinged door stands at the opposite end.
The three cupboards, accessed by sliding
the doors open, hold workshop supplies, boxes of junk, and other mundane bric-a-brac. If one or more characters spend at least 15 minutes searching a cupboard, they find 1d4 trinkets inside it (each
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hallway, casting flitting shadows on the walls. The hall contains three sliding doors along the walls, and a heavier hinged door stands at the opposite end.
The three cupboards, accessed by sliding
the doors open, hold workshop supplies, boxes of junk, and other mundane bric-a-brac. If one or more characters spend at least 15 minutes searching a cupboard, they find 1d4 trinkets inside it (each
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
visit only the verges of the High Forest. As everyone knows, those who venture too deep are seldom seen again. In the northwestern High Forest stands Shadowtop Cathedral, a stand of towering shadowtop
trees that is an important meeting-place for the Emerald Enclave. Foes of the enclave have to fight to reach it, but members can readily find aid, healing, and advice in the grove. Reason to Visit
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Ilmater Ilmater’s humble shrine stands in a quiet square in Heapside. The Shrine of Suffering provides free meals and a few coppers to the poor and destitute. Even in the Upper City, some citizens
rights. In recent memory, cryptic notes have appeared on the gates of patriar estates, warning that “those who falsely champion the Crying God will find their own suffering multiplied.”
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Karontor’s Hold Karontor’s Hold is a small keep (by giant standards) that stands on a lonely rock bluff. The approach is disorienting: the keep seems closer—or sometimes farther—than it actually is
. Creatures that sleep in the vicinity find their rest plagued by disturbing dreams and unintelligible whispers that hint at something simultaneously enticing and repulsive. Beneath the keep is a well
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Ilmater Ilmater’s humble shrine stands in a quiet square in Heapside. The Shrine of Suffering provides free meals and a few coppers to the poor and destitute. Even in the Upper City, some citizens
rights. In recent memory, cryptic notes have appeared on the gates of patriar estates, warning that “those who falsely champion the Crying God will find their own suffering multiplied.”
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Red Dragons Dragons of Greed and Devastation Habitat: Hill, Mountain; Treasure: Any Joshua Raphael Red Dragon Wyrmling Red dragons take whatever they desire and burn to ash anything that stands in
creatures. To them, pillaging and conquering are their right—treasures can find no more honored place than in their hoards, and other creatures are privileged to serve them.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Red Dragons Dragons of Greed and Devastation Habitat: Hill, Mountain; Treasure: Any Joshua Raphael Red Dragon Wyrmling Red dragons take whatever they desire and burn to ash anything that stands in
creatures. To them, pillaging and conquering are their right—treasures can find no more honored place than in their hoards, and other creatures are privileged to serve them.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Ilmater Ilmater’s humble shrine stands in a quiet square in Heapside. The Shrine of Suffering provides free meals and a few coppers to the poor and destitute. Even in the Upper City, some citizens
rights. In recent memory, cryptic notes have appeared on the gates of patriar estates, warning that “those who falsely champion the Crying God will find their own suffering multiplied.” Mike Schley The High House of Wonders
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Emherst Upon the cave-threaded, wooded rise known as the Fox’s Theater stands the idyllic village of Emherst—and beneath it lies the true Emherst. On the surface, Emherst is an elaborate, immersive
” week. As actors refuse to break character, outsiders find the performances changing around them to incorporate their interactions with the community. Ruthless competition for prime roles leads to tragedy, the appearance of tragedy, or individual breaks with reality.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
12. Gate to the Keep Set into the motte’s curtain wall are two windowless stone gatehouses with wood-shingled, high-pitched rooftops. Between them stands a set of oak doors with iron hinges. The
, but a falling rock destroyed half the building’s contents. Characters searching the damaged gatehouse find the bodies of three human guards who died when the roof fell on them.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
27. Dead Apprentice Quilt. A moldy quilt is draped over a stone bier against the south wall.
Desk. A wooden desk stands in the northeast corner. Slumped in a high-backed chair behind the desk is a
simple homework assignment. Arcturia destroyed Kazvark’s spellbook but didn’t check his pockets for valuables. Mithral Key Characters who search the apprentice’s robes find a 6-inch-long, flat piece of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
12. Gate to the Keep Set into the motte’s curtain wall are two windowless stone gatehouses with wood-shingled, high-pitched rooftops. Between them stands a set of oak doors with iron hinges. The
, but a falling rock destroyed half the building’s contents. Characters searching the damaged gatehouse find the bodies of three human guards who died when the roof fell on them.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Arrival in Yartar Yartar is a small, walled city that stands on the east bank of the Surbrin River. Extensive docks line the city’s riverfront. The city bustles with trade, and wagon trains
constantly come and go along the Evermoor Way. West of the city, a wide bridge spans the river, leading to a walled citadel.
Characters looking for a place to stay find two decent choices in the Pearl
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Message for a Mage If a character has a scroll to deliver to Wyhan, the Mage of High Sorcery (see the “Eye in the Sky” section in chapter 2), they can find her at Wyhan’s Apothecary. If no characters
are interested in joining the Mages of High Sorcery, skip this section. The characters can easily find Wyhan’s Apothecary. Foggy windows obscure a selection of charms and occult trappings for sale
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
27. Dead Apprentice Quilt. A moldy quilt is draped over a stone bier against the south wall.
Desk. A wooden desk stands in the northeast corner. Slumped in a high-backed chair behind the desk is a
simple homework assignment. Arcturia destroyed Kazvark’s spellbook but didn’t check his pockets for valuables. Mithral Key Characters who search the apprentice’s robes find a 6-inch-long, flat piece of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Emherst Upon the cave-threaded, wooded rise known as the Fox’s Theater stands the idyllic village of Emherst—and beneath it lies the true Emherst. On the surface, Emherst is an elaborate, immersive
” week. As actors refuse to break character, outsiders find the performances changing around them to incorporate their interactions with the community. Ruthless competition for prime roles leads to tragedy, the appearance of tragedy, or individual breaks with reality.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
31. Northeast Guest Room Odor. This room smells faintly of charcoal smoke.
Furnishings. A canopied bed stands against the south wall, its black curtains drawn down. Other furnishings include a coat
as one approaches the bed. If the characters draw back the shroud covering it, they find the charred skeleton of a human lying on the bed, clad in burned robes and clutching the blackened stub of a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
opportunities for peril and plunder. The city stands on the eastern banks of the Selintan River. The river flows south from the Nyr Dyv (the Lake of Unknown Depths) down to Woolly Bay and remains easily
find that creature’s stat block in the Monster Manual. If a creature’s alignment isn’t specified, you can decide what it is.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
opportunities for peril and plunder. The city stands on the eastern banks of the Selintan River. The river flows south from the Nyr Dyv (the Lake of Unknown Depths) down to Woolly Bay and remains easily
find that creature’s stat block in the Monster Manual. If a creature’s alignment isn’t specified, you can decide what it is.