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Returning 33 results for 'staring group'.
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Bugbear
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Species
Volo's Guide to Monsters
individuals in a group typically number fewer than a dozen, consisting of siblings and their mates as well as a handful of offspring and an elder or two. A gang lives in and around a small enclosure
wild, and the cast-off members of a gang might eventually catch on with a different group.
Left to their own devices, bugbears have little more impact on the world than wolf packs. They subsist by
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Star Spawn Grue Fanged and lipless, the ever-grinning, madly staring grue lopes about on spindly legs and long arms. Bristles and spines project from odd patches of its pallid skin, and it’s long
they find themselves near a group of star spawn grues. Star Spawn Grue
Small aberration, neutral evil
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STR
6(−2)
DEX
13(+1
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Star Spawn Grue Fanged and lipless, the ever-grinning, madly staring grue lopes about on spindly legs and long arms. Bristles and spines project from odd patches of its pallid skin, and it’s long
they find themselves near a group of star spawn grues. Star Spawn Grue
Small aberration, neutral evil
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STR
6(−2)
DEX
13(+1
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and insects die in your presence.
3 You’re the harbinger of a grim prophecy. Any creature your touch damages is marked with a temporary scar of a group, fiend, deity, or other force that takes an
grappled by it, the creature takes 1d10 necrotic damage.A dwarf occultist finds herself watched by the Staring Cats of Uldun-Dar
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and insects die in your presence.
3 You’re the harbinger of a grim prophecy. Any creature your touch damages is marked with a temporary scar of a group, fiend, deity, or other force that takes an
grappled by it, the creature takes 1d10 necrotic damage.A dwarf occultist finds herself watched by the Staring Cats of Uldun-Dar
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Outer Planes Streamers of noxious gas streaked that crimson dome like dirty clouds. They whirled to form what looked like giant eyes staring down, eyes that were swept away before they could focus
grueling trek across a single layer. The default Outer Planes are a group of sixteen planes that correspond to the eight alignments (excluding neutrality, which is represented by the Outlands, described in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Outer Planes Streamers of noxious gas streaked that crimson dome like dirty clouds. They whirled to form what looked like giant eyes staring down, eyes that were swept away before they could focus
grueling trek across a single layer. The default Outer Planes are a group of sixteen planes that correspond to the eight alignments (excluding neutrality, which is represented by the Outlands, described in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the tunnel below your position. Twelve of the creatures are identical. Each has a round body, spindly arms and legs, a pair of fluttering wings rising above its arms, and a single eye staring out over
extended march has taxed the modrons to their limit. Most show signs of the frustration of being unable to fulfill their mission. The tridrone has managed to keep the group together, but it feels responsible
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the tunnel below your position. Twelve of the creatures are identical. Each has a round body, spindly arms and legs, a pair of fluttering wings rising above its arms, and a single eye staring out over
extended march has taxed the modrons to their limit. Most show signs of the frustration of being unable to fulfill their mission. The tridrone has managed to keep the group together, but it feels responsible
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
aren’t a particularly fecund race, their overall population is small and spread over a wide area. Bugbears live in family groups that operate much like gangs. The individuals in a group typically number
might eventually catch on with a different group. Left to their own devices, bugbears have little more impact on the world than wolf packs. They subsist by crafting simple tools and hunting and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
aren’t a particularly fecund race, their overall population is small and spread over a wide area. Bugbears live in family groups that operate much like gangs. The individuals in a group typically number
might eventually catch on with a different group. Left to their own devices, bugbears have little more impact on the world than wolf packs. They subsist by crafting simple tools and hunting and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Veins of pulsing violet light—the same shade as the flames below—pulse through the stone. A still figure in charred armor sits on the throne, glowing red eyes staring from his closed, crown-like helm
possible, he begins combat using his Cataclysmic Fire action against a group of characters.
Distracting Lord Soth. If confronted with the mirror of reflected pasts (see appendix A), Lord Soth fails all
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Veins of pulsing violet light—the same shade as the flames below—pulse through the stone. A still figure in charred armor sits on the throne, glowing red eyes staring from his closed, crown-like helm
possible, he begins combat using his Cataclysmic Fire action against a group of characters.
Distracting Lord Soth. If confronted with the mirror of reflected pasts (see appendix A), Lord Soth fails all
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spend 8 hours searching for the camp on their own, finding it with a successful DC 15 Wisdom (Survival) group check. If the group check fails, they can repeat it after another 8 hours of looking. Base
zigzag their way up the mountain, clinging to narrow ledges and scaling icy cliffs. To pass all these obstacles, the party must make three successful DC 10 Strength (Athletics) group checks. If a group
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spend 8 hours searching for the camp on their own, finding it with a successful DC 15 Wisdom (Survival) group check. If the group check fails, they can repeat it after another 8 hours of looking. Base
zigzag their way up the mountain, clinging to narrow ledges and scaling icy cliffs. To pass all these obstacles, the party must make three successful DC 10 Strength (Athletics) group checks. If a group
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, the imps have a problem. They foolishly played a prank on one of the madcaps, Wazzik. Now they fear that Wazzik and a small group of his irrational friends are plotting revenge. The imps don’t want to
characters notice that Pins and Needles lurk about at a distance, whispering to each other and staring at the characters. If confronted, the imps make a big deal of revealing a secret. Of course they
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, the imps have a problem. They foolishly played a prank on one of the madcaps, Wazzik. Now they fear that Wazzik and a small group of his irrational friends are plotting revenge. The imps don’t want to
characters notice that Pins and Needles lurk about at a distance, whispering to each other and staring at the characters. If confronted, the imps make a big deal of revealing a secret. Of course they
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. They can be found in the jungle in 30 minutes if anyone in the group has proficiency in the Nature skill, or 60 minutes otherwise. Each character climbing the stairs needs his or her own orchid. Second
, staring directly into your eyes as it moves. Its face is remarkably humanlike, and its tongue flicks before it speaks.
“I am Saja N’baza. What do you seek in this ancient place? Speak truly, for I hear
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. They can be found in the jungle in 30 minutes if anyone in the group has proficiency in the Nature skill, or 60 minutes otherwise. Each character climbing the stairs needs his or her own orchid. Second
, staring directly into your eyes as it moves. Its face is remarkably humanlike, and its tongue flicks before it speaks.
“I am Saja N’baza. What do you seek in this ancient place? Speak truly, for I hear
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
back in the ship’s hold, wrapped in magical chains that trap him in stasis. The 28-foot-tall giant appears frozen in time, his eyes open and staring blindly into the sky. He is effectively restrained
, who was part of the group that ambushed him. Hekaton rises to his full height and begins lashing out against small folk indiscriminately, shouting, “Lords’ Alliance indeed! I’ll see your alliance
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
back in the ship’s hold, wrapped in magical chains that trap him in stasis. The 28-foot-tall giant appears frozen in time, his eyes open and staring blindly into the sky. He is effectively restrained
, who was part of the group that ambushed him. Hekaton rises to his full height and begins lashing out against small folk indiscriminately, shouting, “Lords’ Alliance indeed! I’ll see your alliance
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
player until each character has an NPC. (If your group has more than seven players, you’ll need to come up with additional NPCs and secrets.) Describe the NPCs and their relationships to all the
the itinerary with all members of the group (see the Wedding Itinerary table) and makes sure everyone understands that they are not free to wander the enclave at will. If asked about the construct
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
player until each character has an NPC. (If your group has more than seven players, you’ll need to come up with additional NPCs and secrets.) Describe the NPCs and their relationships to all the
the itinerary with all members of the group (see the Wedding Itinerary table) and makes sure everyone understands that they are not free to wander the enclave at will. If asked about the construct
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
along the edges of the pool, staring at a corpse floating in it.
Five bulezaus drowned a night hag in the pool. The hag, Yiggleblight, was working with Trantolox to find Crokek’toeck until the
. S13. Cackling Gnolls Characters hear the cackling of gnolls as they enter this corridor. They can surprise the gnolls by dousing their lights and succeeding on a DC 10 group Dexterity (Stealth) check
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Hall of Silk Silken drapes hang from the walls of this storefront, their surfaces swirling with illusory images of dragon’s fire and twinkling star fields. A group of emotionless figures stand guard
his ghost remains behind to haunt the tower. Characters who linger in the area of the tower witness his gaunt spirit staring glumly down at the debris. Cadavix’s ghost is harmless and attacks only in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
touches Bunny Blossom’s corpse is filled with a kaleidoscope of visions: a feverish half-elf with long blonde hair (Xanthoria), Thunderwing screaming at the center of a runic circle, and the two staring
lichen lich. Xanthoria is quite lonely and willing to talk to the group that has entered her grove, though she cannot be persuaded to discontinue her experiments. She has been aware of the characters
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Hall of Silk Silken drapes hang from the walls of this storefront, their surfaces swirling with illusory images of dragon’s fire and twinkling star fields. A group of emotionless figures stand guard
his ghost remains behind to haunt the tower. Characters who linger in the area of the tower witness his gaunt spirit staring glumly down at the debris. Cadavix’s ghost is harmless and attacks only in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
are indifferent toward the characters. Dealers abstain from combat but defend themselves if threatened. A mezzoloth pit boss watches over each group of tables, keeping an eye out for cheaters and
accompanied by a brassy band of ten lawful good skeletons. F10: Security Room Three nothics sit in this dim room, staring at screens connected to invisible sensors spread throughout the casino. The nothics
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
road. A successful DC 15 group Dexterity (Stealth) check allows the party to avoid the swarm. Otherwise, the swarm attacks.
19 An archmage named Guthildi gathers spell components in the forest
death. Alongside the road, a lizardfolk is pleading with a male human dressed in black leather. Behind the dark figure, two bugbears stand with their morningstars drawn, staring at the lizardfolk with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
road. A successful DC 15 group Dexterity (Stealth) check allows the party to avoid the swarm. Otherwise, the swarm attacks.
19 An archmage named Guthildi gathers spell components in the forest
death. Alongside the road, a lizardfolk is pleading with a male human dressed in black leather. Behind the dark figure, two bugbears stand with their morningstars drawn, staring at the lizardfolk with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
touches Bunny Blossom’s corpse is filled with a kaleidoscope of visions: a feverish half-elf with long blonde hair (Xanthoria), Thunderwing screaming at the center of a runic circle, and the two staring
lichen lich. Xanthoria is quite lonely and willing to talk to the group that has entered her grove, though she cannot be persuaded to discontinue her experiments. She has been aware of the characters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
are indifferent toward the characters. Dealers abstain from combat but defend themselves if threatened. A mezzoloth pit boss watches over each group of tables, keeping an eye out for cheaters and
accompanied by a brassy band of ten lawful good skeletons. F10: Security Room Three nothics sit in this dim room, staring at screens connected to invisible sensors spread throughout the casino. The nothics
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
along the edges of the pool, staring at a corpse floating in it.
Five bulezaus drowned a night hag in the pool. The hag, Yiggleblight, was working with Trantolox to find Crokek’toeck until the
. S13. Cackling Gnolls Characters hear the cackling of gnolls as they enter this corridor. They can surprise the gnolls by dousing their lights and succeeding on a DC 10 group Dexterity (Stealth) check