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Returning 35 results for 'stars settings adventure'.
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Monsters
Fizban's Treasury of Dragons
in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking the signs written in starlight
;t help but lose myself in the emotions of others.
5
The stars have much to tell us, and folk need me to interpret what the stars say.
6
All play and no work—those are the words I
Monsters
Spelljammer: Adventures in Space
other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have clashed with numerous invaders, including
citadels.
Although the Silver Void is their home, astral elves often venture into Wildspace systems and place their ships and citadels in orbit around stars. Astral elves do this for several reasons
Monsters
Spelljammer: Adventures in Space
dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have clashed with
them into floating cities and citadels.
Although the Silver Void is their home, astral elves often venture into Wildspace systems and place their ships and citadels in orbit around stars. Astral elves
Monsters
Fizban's Treasury of Dragons
suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking the signs written
well. I can’t help but lose myself in the emotions of others.
5
The stars have much to tell us, and folk need me to interpret what the stars say.
6
All play and no work—those are
Monsters
Spelljammer: Adventures in Space
sustenance.
Astral elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange
their ships and citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the
Monsters
Fizban's Treasury of Dragons
with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking
empathy is a bottomless well. I can’t help but lose myself in the emotions of others.
5
The stars have much to tell us, and folk need me to interpret what the stars say.
6
All play and no
Monsters
Fizban's Treasury of Dragons
anger, lying back with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night
.
4
My empathy is a bottomless well. I can’t help but lose myself in the emotions of others.
5
The stars have much to tell us, and folk need me to interpret what the stars say.
6
Monsters
Spelljammer: Adventures in Space
elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the
citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow
Monsters
Spelljammer: Adventures in Space
have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have clashed with numerous invaders, including psurlons, mind flayers
the Silver Void is their home, astral elves often venture into Wildspace systems and place their ships and citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a
Monsters
Acquisitions Incorporated
complex than merely seeking after adventure. She has long sought for ultimate meaning in the stars, and to seek justification for her belief that her bonds to her expansive family are reflected in the
Monsters
The Wild Beyond the Witchlight
itself on a success.Iggwilv has a long and storied history throughout the multiverse. This adventure presents the legendary figure in her current form.
Baba Yaga’s Daughter. Iggwilv’s
, which plays no part in this adventure, is described in Tasha’s Cauldron of Everything.)
Iggwilv’s Transformation. Iggwilv learned several dark secrets while studying the Abyss
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
adventure. It also introduces the world of the Forgotten Realms, one of the game’s most enduring settings, and it teaches you how to run a D&D game. The Basic Rules contain the rules you need to adjudicate situations that arise during the adventure.
Introduction This content is written for the Dungeon Master. It contains a complete Dungeons & Dragons adventure, as well as descriptions for every creature and magic item that appears in the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Resting Unlike in the other two adventure settings, the keep is a safe place to rest and resupply. The characters can freely take Long Rests in the keep. For more on resting, see the D&D Beyond Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the story. This book describes the locations the characters explore and the challenges they must overcome to successfully complete the adventure. All pertinent details about the adventures’ settings and locations are covered in this book.
Introduction: Danger to the Multiverse Chris Rahn The characters are destined to become embroiled in the legendary
hatred between the lich-god Vecna and the warlord Kas This adventure celebrates
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Directions on the Planes Surreal locations like Sigil and the Outlands don’t exist on planets with clearly defined cardinal directions. Nevertheless, maps and descriptions throughout this adventure
refer to north, south, east, and west for ease of use. See Sigil and the Outlands for details on navigating these settings.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
these settings and how spelljamming works. The adventure assumes the characters have no prior experience with spelljamming—but that is about to change! The information in this book is for the DM’s eyes
Introduction: Wildspace Awaits! This Dungeons & Dragons adventure begins in a world of your choosing, then ventures into Wildspace and the Astral Sea. The characters navigate these environments
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dangerous world, but they too offer opportunities for adventure. Encounters with monsters might seem unlikely within a city’s walls, but urban settings have their own villains and perils. Evil, after all
, takes many forms, and urban settings aren’t always the safe havens they seem to be. This chapter provides an overview of these three environments plus a few unusual environments, taking you through the process of creating an adventure location, with plenty of random tables to inspire you.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
A Book of Books Candlekeep Mysteries is an anthology of adventures written by members of the Dungeons & Dragons community. Each adventure begins with a book that the characters find in Candlekeep, an
enormous library located on the Sword Coast in the Forgotten Realms setting. If you’re not running a Forgotten Realms campaign, you can adapt the adventures in this book for other settings
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Adventure Summary The adventure likely unfolds in the following sequence. The characters meet with the mariners’ guild and accept the contract to make Abbey Isle safe for the construction of a new
isle, they can return to the mariners’ guild headquarters and collect the reward from Guildmaster Tabeth. PLACING THE ADVENTURE
Abbey Isle offers a perfect adventure site to place just offshore from a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
must find a means of escape. Ravnica* In a world-spanning city, ten disparate factions draw heroes into a web of adventure and danger. Spelljammer Travel among the stars on a spelljamming ship, and
your needs, which has the added benefit of challenging your players’ expectations. The D&D Settings table describes several established campaign settings. D&D Settings Setting Description Dark Sun
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
multiverse. In this appendix, we take a look at how you can adapt this adventure to some of the well-known settings for the D&D game, or to your own campaign world.
of Elemental Evil in the world of the Forgotten Realms setting. However, there is no reason you couldn’t adjust this adventure to fit in almost any world that is part of the Dungeons & Dragons
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
adventure with someone else as your DM, stop reading now. Before running this adventure, review Sigil and the Outlands, which provides overviews of this adventure’s settings. This adventure assumes
Introduction: Beginning of the End Ranging from the planar metropolis of Sigil to the fringes of the Outlands, this Dungeons & Dragons adventure takes characters on a tour of remarkable realms, where
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
starting point for a zodiac of your own creation. Many Stars, Many Worlds
In the settings of D&D, most stars in the night sky are suns, planets, or other distant objects, all of which exist in
neighboring planets of the Forgotten Realms. Clownspace, Krynnspace, Xaryxispace, and countless other Wildspace systems populate the Astral Plane.
Some stars in D&D aren’t ordinary astronomical
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Body Horror Adventure Sites Body horror is exceptionally unnerving in juxtaposition with mundane settings, particularly in places where the characters are isolated from help, treatment, or
confirmation that their torment is real. Body Horror Adventure Sites d8 Adventure Site
1 A derelict ship, buried for mysterious reasons
2 A vine-covered, ostensibly abandoned prison
3 The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Using This Source Tales from the Yawning Portal contains seven adventures taken from across D&D’s history. The introduction of each adventure provides ideas on adapting it to a variety of D&D
settings. Use that information to place it in your campaign or to give you an idea of how to adapt it. These adventures provide the perfect side quest away from your current campaign. If you run published D
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Worlds of Adventure The many worlds of the Dungeons & Dragons game are places of magic and monsters, of brave warriors and spectacular adventures. They begin with a foundation of medieval fantasy and
have been published as official settings for the D&D game. The legends of the Forgotten Realms, Dragonlance, Greyhawk, Dark Sun, Mystara, and Eberron settings are woven together in the fabric of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Worlds of Adventure The many worlds of the Dungeons & Dragons game are places of magic and monsters, of brave warriors and spectacular adventures. They begin with a foundation of medieval fantasy and
have been published as official settings for the D&D game. The legends of the Forgotten Realms, Dragonlance, Greyhawk, Dark Sun, Mystara, and Eberron settings are woven together in the fabric of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
provide suggestions for creating monsters; villains; torments for Darklords; settings; adventure sites; and plots evocative of horror stories, films, and games rooted in these genres, along with tables
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Introduction The Sea of Fallen Stars connects the eastern and western sides of Faerûn. Many nations that border shorelines along its vast expanse also maintain major navies and trade fleets. A
families. Locathah Rising is a DUNGEONS & DRAGONS adventure designed for 9th-level characters. You can run this adventure for as few as three or as many as six players. Depending on your play style
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure This adventure and the islands of the Dayawlongon archipelago can appear in any setting. The following are suggestions for contextualizing the adventure in a wider world
: Through the Radiant Citadel. Characters traveling from the Radiant Citadel arrive in Dayawlongon near the town of Kalapang. While this adventure visits just two of the local islands, the “Dayawlongon
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Using This Book Ghosts of Saltmarsh features seven tales of adventure that take place upon the waves, on brine-battered shores, and in the sea’s deadliest depths. Each of these adventures comes from
across the tides of D&D history, returning to test heroes grown used to the predictable threats and reliable footing of dry land. Along with each adventure appear notes for setting the adventure in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
jungle. Tomb of Annihilation is a Dungeons & Dragons adventure that takes place on the peninsula of Chult in the Forgotten Realms. Chult is a tropical wilderness composed mostly of jungles, plateaus
, impassable mountains, and belching volcanoes. You can substitute a different jungle setting, changing location names as needed. Alternative D&D settings include the Amedio Jungle of Oerth, the Savage
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure Use the following suggestions to help contextualize Yeonido in a wider world: Through the Radiant Citadel. Characters traveling from the Radiant Citadel arrive only a few miles
outside Yeonido. If you wish to further detail the city and its surroundings, use the “Yeonido Gazetteer” section at the end of this adventure. Dragonlance. Either the island of Enstar or the New
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-level characters. Chapter 7 details NPCs, new monsters, and new magic items. Appendix A and appendix B contain new material for players to use in creating their characters for the campaign. Appendix C provides advice for adapting this adventure to other D&D campaign settings.
can dive right into the main adventure. A party of 1st- or 2nd-level characters should start with the mini-adventure in chapter 6. This chapter provides the background of Elemental Evil’s appearance
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
taking refuge aboard a spelljamming vessel, the characters head for the stars to discover who is responsible for the attack and how they can save their world. During the adventure, the characters
Adventure Summary This story revolves around the characters’ efforts to save their home world from an attack by an empire of astral elves. The attack is underway when the adventure begins. After






