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                        Returning 35 results for 'stars singing adventures'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Singing Sands Adventures Here are sample adventure hooks to bring characters to the Singing Sands or to give them missions to pursue there. Desert Dreams Goliath giant-kin escort a nervous stone
                                                
                                            
                                                
                                                     Encounters tables in chapter 3 manifest from the sand and attack. Lingering Ties A flock of giant vultures follows the Singing Sands through the day, circling over creatures who investigate it. After
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking the signs written in starlight
                                                
                                            
                                                
                                                    ;t help but lose myself in the emotions of others.
5
The stars have much to tell us, and folk need me to interpret what the stars say.
6
All play and no work—those are the words I
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking the signs written
                                                
                                            
                                                
                                                     well. I can’t help but lose myself in the emotions of others.
5
The stars have much to tell us, and folk need me to interpret what the stars say.
6
All play and no work—those are
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking
                                                
                                            
                                                
                                                     empathy is a bottomless well. I can’t help but lose myself in the emotions of others.
5
The stars have much to tell us, and folk need me to interpret what the stars say.
6
All play and no
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     anger, lying back with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night
                                                
                                            
                                                
                                                    .
4
My empathy is a bottomless well. I can’t help but lose myself in the emotions of others.
5
The stars have much to tell us, and folk need me to interpret what the stars say.
6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Using This Book Quests from the Infinite Staircase contains six classic D&D adventures updated for the game’s fifth edition. A cosmic thread pervades these tales, whose stories involve falling stars
                                                
                                            
                                                
                                                    , archmages of multiversal renown, and the remnants of futuristic societies. This book provides a means of traveling between these and other adventures: the Infinite Staircase. Unlike spells such as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Designing NPCs Nothing brings your adventures and campaigns to life better than a cast of well-developed NPCs. That said, NPCs in your game rarely need as much complexity as a well-crafted character
                                                
                                            
                                                
                                                     in a novel or movie. Most NPCs are bit players in the campaign, whereas the adventurers are the stars.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Gazetteer” section provides context for further adventures you might have in the region. Eberron. The eastern coast of Sarlona or the seas around Aerenal could incorporate the Dayawlongon archipelago, or
                                                
                                            
                                                
                                                     the islands could be in a new chain convenient to your other adventures. Forgotten Realms. Various islands in the Sea of Swords, such as those off the coast of Tethyr, could host the adventure’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     characters to the stars and beyond, and there might be no coming back afterward! Orientation throws the characters right into the action. To maximize the impact of part 1 of the adventure, you might
                                                
                                            
                                                
                                                    . Playing in the Adventurers League
 You can play the Spelljammer Academy adventures as a part of the D&D Adventurers League Forgotten Realms campaign. These adventures have been designed to be fully
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    A Campaign of Heists You can combine the adventures in this book to form a campaign. Each adventure would be an episode in the campaign, with you filling in the details of the characters’ stories
                                                
                                            
                                                
                                                     these details before play begins so the adventures progress seamlessly. To ensure the characters are always prepared for their next heist, make sure their level matches the heist’s level, as shown in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     might inspire your character’s backstory, starting from the moment that character was born. If you’re a DM, this zodiac can inspire countless adventures themed around prophecy and fate, or it could be a
                                                
                                            
                                                
                                                     starting point for a zodiac of your own creation. Many Stars, Many Worlds
 In the settings of D&D, most stars in the night sky are suns, planets, or other distant objects, all of which exist in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    , spirituality, and inner strength. Stars. The ten cards of this suit symbolize the desire for personal power and control over mysterious forces. Swords. The ten cards of this suit symbolize
                                                
                                            
                                                
                                                     in to the characters’ pasts or events in your adventures. You can also use the results of tarokka readings to guide your campaign and make sure predictions come to pass. The tarokka hails from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Forest Crystal Adventures Here are sample adventure hooks to bring characters to the Forest Crystal or to give them missions to pursue there. Lost Legacy A young green dragon who lairs near the
                                                
                                            
                                                
                                                     remains of one that is now the Singing Sands (in this chapter). If the cloud giant is successful, the reestablished network of crystals could allow the giant to reshape great portions of the world. To Cure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Star Forge Adventures Here are sample adventure hooks to bring characters to the Star Forge or to give them missions to pursue there. A Star Is Reborn Thieves damaged the Giant runes stabilizing the
                                                
                                            
                                                
                                                     giant forge master is close to creating their greatest work, a runic colossus (see chapter 6), but they lack a crucial component. If the characters find the Singing Sands (in this chapter), evade or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    .
 Directly in front of them was Kruphix’s Tree. Two enormous trunks were separate at the base, but they arched toward each other and joined at the top in a single leafy crown. Stars glittered beyond the
                                                
                                            
                                                
                                                     waterfall, but the background was milky violet with tinges of deep blue. The seawater that plummeted over the edge disappeared into the abyss of the stars.
 They had reached the edge of the world
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     kingdom, for the stars shone auspiciously on her birth. But Asteria defied his expectations. While other nobles’ children happily played with their bevy of toys, Asteria intently focused on cataloging
                                                
                                            
                                                
                                                     petrifying gaze), she tended to Asteria’s wounds. When Asteria awoke, the young woman didn’t panic. Instead, the pair chatted throughout the night, talking of the stars, the sea, and everything else
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     among the stars. The tales of her adventures are a mythic tour of the Dakra Isles and the coastlands of Theros, describing a panoply of creatures, nations, and marvelous phenomena—some of which still
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    . These souls become larvae and spend eternity in this place, which lacks a sun, a moon, stars, or seasons. Leaching away color and emotion, the gloom on this plane is more than most visitors can stand
                                                
                                            
                                                
                                                     levels afflicting the creature are removed. Hades Adventures Hades embodies despair manifested as apathy. Pure, undiluted evil is like an inescapable force of gravity, dragging all creatures down—not in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     stars, the clouds, or the entrails of sacrificed animals being particularly common. The most popular readings are those conducted during thunderstorms. Crowds gather in the shrines to watch oracles
                                                
                                            
                                                
                                                     from their god. Oracular Conflux Adventures The player characters could come to an oracular shrine for the same reason that most other people do: to receive a prediction about the future. They also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     wisps of white and gray streaking among motes of light—the distant stars of far-flung Wildspace systems. Most of the Astral Sea is a vast, empty expanse. Visitors occasionally stumble upon the
                                                
                                            
                                                
                                                    . In these systems, the Astral Plane overlaps with the Material Plane, and the stars and planets of the Material Plane are accessible from the Astral Plane. Every world of the Material Plane is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     its vicinity. Time. The portal functions only at particular times on the Material Plane: during a full moon, during the spring equinox or winter solstice, or when the stars are in certain positions
                                                
                                            
                                                
                                                     into further adventures as they chase down a key item, scour old libraries for commands, or consult sages to find the right time to visit the portal.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     hours. Elves and hobgoblins dance together in glittering patches of magical light, serenaded by singing harpies and the drum of satyr hooves on hollow stumps. Locals treat every visitor like the
                                                
                                            
                                                
                                                     the End of Everything, regularly challenges visitors to a game of skull bocce. Legend has it he’s been defeated only once. Adventures in Sylvania The Sylvania Adventures table offers suggestions for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     water manifests as rivers and stars appear in skies divorced from universes. They are the wardens that hold the Darklords prisoner. Ever-present and inscrutable, the Dark Powers are akin to gods in
                                                
                                            
                                                
                                                    . How you perceive these forces can influence your view of their actions and agendas, who they abduct into Ravenloft and why. Through your adventures, you might reveal these mysteries and use them to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Emerald Dragon Adventures The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures involving emerald dragons. Emerald Dragon Adventure Hooks    d8 Adventure Hook
                                                
                                            
                                                
                                                    . 
   RAULOTHIM
 Raulothim is an ancient emerald dragon who dwells in an extinct volcano known as the Pit of Stars, on the northernmost isle of Ruathym off the Sword Coast of Faerûn. Though most emerald dragons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     across several adventures. You hope the characters will connect with the place and treat it as home. As the characters enter the community, they smell something amazing. At this point, you could
                                                
                                            
                                                
                                                     players share, and record them in your campaign journal, as these details might be useful inspiration for later adventures. Scott Murphy  In the Dragonlance setting, Tanis and Tika call their local 
inn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    , war has come to Silvanesti. When the Dragon Armies besieged the realm, the leader Lorac Caladon, Speaker of the Stars, ordered his people to evacuate. Lorac then attempted to defend the kingdom with
                                                
                                            
                                                
                                                     themselves on Krynn, or traded with one of Krynn’s great empires before the Cataclysm. Use such possibilities to play characters of any race you please in your adventures across Krynn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     the stage for the whole campaign. The characters might uncover clues to this mystery from time to time, while individual adventures might be only tangentially related to it. Consider conflicts like
                                                
                                            
                                                
                                                     worlds and has a fondness
 for six-shooters and talking clocks  
 Swashbuckling The swashbuckling adventures of pirates and musketeers make for a dynamic campaign in which dashing, charming heroes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     over and releases a deluge of rain, often accompanied by spectacular shows of lightning, before clearing up again. At night, a glittering array of stars and auroras bedecks the sky. The weather on the
                                                
                                            
                                                
                                                     Silt Flats. The water is thick with soil and sludge, turning into muddy ground before giving way to the great swamp that is the Para-elemental Plane. Plane of Water Adventures The nature of water is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     ten days, or when the stars are in a particular position. Once it opens, such a portal remains open for a limited time, such as for three days following the full moon, or for an hour, or for 1d4 + 1
                                                
                                            
                                                
                                                     overwhelming number of such item-keyed portals. Learning and meeting a portal’s requirements can draw characters into further adventures as they chase down a key item, scour old libraries for command words, or consult sages to find the right time to visit the portal.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    Astral Blights When you are ready to begin play, read: Your adventures have taken you to a coastal community, where local fishing boats share the harbor with trade vessels from far and wide. Lately
                                                
                                            
                                                
                                                     everyone has been discussing the deluge of falling stars that has lit up the evening sky for the past several nights. Some say these celestial events are omens of impending disaster. Others believe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Detailed NPCs For NPCs who play larger roles in your adventures, allow more time to flesh out their histories and personalities. As you’ll see, ten sentences can sum up the main elements of a
                                                
                                            
                                                
                                                     Mannerisms   d20 Mannerism   1 Prone to singing, whistling, or humming quietly 2 Speaks in rhyme or some other peculiar way 3 Particularly low or high voice 4 Speaks in an unusually formal manner 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    , music, and singing birds Values ceremony and refinement (for example, proper ways of speaking, formal etiquette, and extravagant dinner parties) Favors elaborate, manufactured costuming with
                                                
                                            
                                                
                                                     firelit parties) Shuns the constraints of civilization (instead wearing only unfinished natural materials and sleeping under the stars) Dabbles in mysterious magic and rituals (adventurers can run afoul of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     these embarrassments, he declared an oath to bring death to all gnomes. 
 To keep his nemesis from doing him harm, Garl tricked Kurtulmak into chasing him into a maze of caves by singing mocking songs
                                                
                                            
                                                
                                                     and of those who travel, a peaceful soul whose explorations often turn into exciting adventures. Baervan’s constant companion is Chiktikka Fastpaws, a mischievous giant raccoon who often gets the duo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Giant Encounters table presents hill giants alongside other creatures driven by hunger. These encounters are good for straightforward adventures that don’t focus on twists and guile. These creatures
                                                
                                            
                                                
                                                     to reassemble a small stone building it accidentally demolished 
   6  1d4 otyughs (attitude: 1d10) in a waste pit where hill giants dispose of feast remnants 
   7  1 hill giant singing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     pursue creatures out of the area and sink back into the mud if foes flee. Treasure. The mounds encase the desiccated remains of two adventures slain by the mud elementals. The adventurers were sent by
                                                
                                            
                                                
                                                     the water by humming, singing, or playing a song. As an action, a character who performs a song and succeeds on a DC 15 Charisma (Performance) check creates a 5-foot-wide opening in the waterfall for 1
                                                
                                            
                                        






