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                        Returning 16 results for 'start all confidence'.
                    
                
                        
                            
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                                        storm all confidence
                                    
                                
                                    
                                        short all confident
                                    
                                
                                    
                                        short all confidence
                                    
                                
                                    
                                        share all confidence
                                    
                                
                                    
                                        stars all confidence
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Thieves’ Gallery
                                                    
                                                
                                            
                                                    "} psychic damage and have disadvantage on the next attack roll it makes before the start of Edgin’s next turn.
Spellcasting. Edgin casts one of the following spells, using Charisma as the
                                                
                                            
                                                
                                                     confidence and rakish demeanor make him a natural leader. With carefully chosen words, he inspires the members of his thieves’ crew to greatness. But when his past mistakes come calling, Edgin must
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     points at the start of her turn as long as both twins are alive and within 60 feet of each other. A twin dies only if she starts her turn with 0 hit points and doesn’t regenerate.
Twin Bond
                                                
                                            
                                                
                                                     leaves me flustered and longing to be elsewhere.”
Glister is blessed with confidence, grace, and the power of the sun. She wears a sun mask and is one-half of an acrobatic duo called the Selenelion
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    ","rollDamageType":"cold"} cold damage at the start of each of its turns. At the end of each of its turns, the creature can make a DC 14 Charisma saving throw, escaping the prison on a success and
                                                
                                            
                                                
                                                     trained in the arcane tradition of evocation. She likes using her magic to destroy things, and her hunger for magic items knows no bounds. Her supreme confidence means that she never backs down from a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Stranger Things
                                                    
                                                
                                            
                                                    Audience with Sir Tristan Start the adventure in Sir Tristan’s throne room. The characters have met Tristan before. He sponsored them on an earlier adventure and proved himself to be a kind ruler to
                                                
                                            
                                                
                                                     monster, and such. They treat the characters well — they’re the heroes Sir Tristan turns to in his time of need. Give them confidence to take bold action (sometimes Will needs to be reminded that he’s playing a character, not just himself).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Thieves’ Gallery
                                                    
                                                
                                            
                                                     only from people he believes deserve to lose both coin and face. Edgin’s confidence and rakish demeanor make him a natural leader. With carefully chosen words, he inspires the members of his thieves
                                                
                                            
                                                
                                                     attack roll it makes before the start of Edgin’s next turn.
 Spellcasting. Edgin casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
 At will: friends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Fellowship To begin the adventure, read or paraphrase the following: Today is the day! It’s the official start of your academy training. Fresh from orientation, you and your crewmates are to report
                                                
                                            
                                                
                                                     letting down his fellow crewmates. He has been avoiding them to help him keep his focus.
 Miken’s worst enemy is his own fear. The characters can boost his confidence and lift his spirits in one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    -attitude or mannerisms, or the influence of his or her ability scores. A useful place to start thinking about personality traits is to look at your highest and lowest ability scores and define one trait
                                                
                                            
                                                
                                                     your goals and ambitions? What is the single most important thing you strive for? You can choose any ideals you like, but your character’s alignment is a good place to start defining them. Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Debriefing When you’re ready to start, read or paraphrase the following: You arrived this morning on Belligerence, a chartered galley out of Waterdeep, which picked up passengers and crew in the
                                                
                                            
                                                
                                                     Spelljammer Nexus, the training area for Spelljammer cadets. The thefts have shaken the confidence of the academy’s investors and caused them to reduce their monthly funding. Mirt is not happy! Boatswain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . It’s a daunting task, but the party has their allies’ full confidence. Resources Before being ferried from to a landing point near the sahuagin fortress, the Saltmarsh council provides the characters
                                                
                                            
                                                
                                                    , the party has 30 rounds. After the characters enter the fortress, start a tally of how many rounds they’ve spent inside, encouraging them to act fast before they’re discovered. After set periods of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     dislikes or fears, your character’s self-attitude or mannerisms, or the influence of his or her ability scores.
 A useful place to start thinking about personality traits is to look at your highest and
                                                
                                            
                                                
                                                     place to start defining them. Each background in this chapter includes six suggested ideals. Five of them are linked to aspects of alignment: law, chaos, good, evil, and neutrality. The last one has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     inspiration. Roleplaying. Using inspiration to reward roleplaying is a good place to start for most groups. Reward a player with inspiration when that player causes his or her character to do something that
                                                
                                            
                                                
                                                     style, consider using inspiration as a reward when the characters achieve an important goal or victory, representing a surge of confidence and energy. Under this model, give everyone in the party
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     trouble, but I managed to talk my way out of it every time. 4 I took up with a confidence artist, from whom I learned my craft. 5 After a charlatan fleeced my family, I decided to learn the trade so I
                                                
                                            
                                                
                                                     place for me. 4 I was always good with my hands, so I took the opportunity to learn a trade. 5 I wanted to get away from my home situation and start a new life. 6 I learned the essentials of my craft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     likes using her magic to destroy things, and her hunger for magic items knows no bounds. Her supreme confidence means that she never backs down from a challenge, even when the odds are clearly stacked
                                                
                                            
                                                
                                                     extradimensional prison for 1 minute. While there, the creature is incapacitated and takes 5 (1d10) cold damage at the start of each of its turns. At the end of each of its turns, the creature can make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Xardorok is unaware of Klondorn’s true nature. In the guise of a duergar, the devil earned Xardorok’s confidence and refuses to be intimidated by a stray band of adventurers. If the characters threaten
                                                
                                            
                                                
                                                    . The creature takes this damage again at the start of each of its turns until it is released. A creature can use an action to try to break out of an iron maiden, doing so with a successful DC 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     horror known as a chaos quadrapod (see appendix B). It uses its Chaos Cloud at the start of combat, then surges forward to lay into stunned characters. Each round, it focuses its grappling ability on
                                                
                                            
                                                
                                                     ship to make a safe passage, or a character who succeeds on a DC 13 Charisma (Persuasion) check can give the captain the confidence to navigate the treacherous waters. If the check fails, the ship
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     room. The coral fountain spouts fresh water (see “Treasure”), which the giants drink from their conch shells. The giant visitors know better than to start a fight in here. They have no interest in
                                                
                                            
                                                
                                                     they will never find King Hekaton. At the same time, Serissa’s confidence in the characters’ abilities sows doubt in Iymrith’s mind (see “Development”). Treasure Serissa wears the Korolnor Scepter, which
                                                
                                            
                                        






