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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    .
Regeneration. Titivilus regains 10 hit points at the start of his turn. If he takes cold or radiant damage, this trait doesnât function at the start of his next turn. Titivilus dies only if
                                                
                                            
                                                
                                                     end of another creatureâs turn. Titivilus regains spent legendary actions at the start of his turn.
Corrupting Guidance. Titivilus uses Twisting Words. Alternatively, he targets one creature
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     end of another creature's turn. The dragon turtle regains spent legendary actions at the start of its turn.
 Attack. The dragon turtle makes one Claw or Tail attack.
Move. The dragon turtle moves
                                                
                                            
                                                
                                                     up to its speed. If the dragon turtle is swimming, this movement doesn't provoke opportunity attacks.
Boiling Aura (Costs 3 Actions). The dragon turtle radiates intense heat. Until the start of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     something, correct yourself and move on. No one expects you to memorize every rule or detail. Even if you donât realize your mistake until after a game session is over, itâs OK to acknowledge the mistake at the start of the next session and make adjustments moving forward.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     one identical sundial intersection exists in the maze. The sundialâs shadow indicates the correct path. If the characters follow one of the paths not indicated by the sundial, it leads them to one of
                                                
                                            
                                                
                                                     delivers all characters to the same area they would have reached if theyâd kept going forward. If the characters take the correct path, they return to area 1 after 2d6 rounds. Each time they return
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     identical sundial intersection exists in the maze. The sundialâs shadow indicates the correct path. If the characters follow one of the paths not indicated by the sundial, it leads them to one of the
                                                
                                            
                                                
                                                     delivers all characters to the same area they would have reached if theyâd kept going forward. If the characters take the correct path, they return to area 1 after 2d6 rounds. Each time they return
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     fast or far a character moves, that character winds up a step or two away from the end of the table where they started. Correct Exit. To escape the dining hall, each character trapped in it must
                                                
                                            
                                                
                                                     illusion dissolves into a cloud of bats that quickly fills the chamber. At the start of each turn, the bats deal 7 (2d6) piercing damage to each creature in the haunted zone. After 5 turns, the bats
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Klothys as Campaign Villain  As a foe, Klothys might endeavor to reestablish the order of the cosmos that existed before the meddling of Xenagos and Heliod. These corrections start small, manifesting
                                                
                                            
                                                
                                                     correct things in order to appease the god. Likewise, the heroes might invoke the other godsâ support to deflect Klothysâs wrath. Boldest of all, the characters might determine what device allowed the god
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     something, correct yourself and move on. No one expects you to memorize every rule or detail. Even if you donât realize your mistake until after a game session is over, itâs OK to acknowledge the mistake
                                                
                                            
                                                
                                                     at the start of the next session and make adjustments moving forward. Whatâs New in the 2024 Version?
 This is the 2024 version of the fifth edition Dungeon Masterâs Guide. Much of the book has been
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     feet of itself. The storm lasts until the start of the championâs next turn. While the storm is active, the area of the storm is difficult terrain. Whenever a creature enters the storm for the first
                                                
                                            
                                                
                                                     regains spent legendary actions at the start of its turn.
 Furious Pursuit. The champion moves up to its speed or commands its mount to move up to its speed. This movement doesnât provoke opportunity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     enemies on all sides and fearing heâll be displaced like Moloch, Geryon, and so many others, he almost never travels farther than the sprawling city that lies outside his palace. Dispater is correct to fear
                                                
                                            
                                                
                                                     to succeed instead.
 Magic Resistance. Titivilus has advantage on saving throws against spells and other magical effects.
 Regeneration. Titivilus regains 10 hit points at the start of his turn. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     Cartophileâs hirelings join the expedition. Or, instead of front-loading hirelings at the start, these NPCs can be set up as independent explorers not connected to the Cartophile. You can stagger their
                                                
                                            
                                                
                                                     shelter against adversaries, including a freed Ctenmiir. Secret Agendas. Get out of the coffin. Feed on at least one character. Alternative Entry. If Ctenmiir does not start with the party, he might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Initiative Variants  This section offers different ways to handle initiative. Initiative Score With this optional rule, creature donât roll initiative at the start of combat. Instead, each creature
                                                
                                            
                                                
                                                     speed your game up considerablyâat the cost of an initiative order that is often predictable. Side Initiative Recording initiative for each PC and monster, arranging everyone in the correct order, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     has been done to the likes of Geryon, Moloch, and so many others. Dispater is correct to fear, but the true threat comes not from without. The lordâs great error was allowing himself to be seduced by
                                                
                                            
                                                
                                                    . Titivilusâs weapon attacks are magical.
 Regeneration. Titivilus regains 10 hit points at the start of his turn. If he takes cold or radiant damage, this trait doesnât function at the start of his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                    , it sinks 1d4 + 1 feet into the quicksand and becomes restrained. At the start of each of the creatureâs turns, it sinks another 1d4 feet. If the creature isnât completely submerged in quicksand, it
                                                
                                            
                                                
                                                     adventurers lose the correct trail and pick up on the trail of the mercenaries. When they arrive on the scene, several mercenaries are dead, and the remaining three are preparing to flee. The hydra has a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     proficiency. You need to make any judgment calls regarding whether a character has the correct equipment. The following table provides some examples.  Proficiency Items   Herbalism kit Antitoxin
                                                
                                            
                                                
                                                     information, see âBrewing Potions of Healingâ later in this section and the âScribing a Spell Scrollâ section, below. To start with, a character needs a formula for a magic item in order to create it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     adventureâs start. You can make the charactersâ connections to their factions as complex as you like. The Harpers and the Emerald Enclave operate on personal relationships, so the characters might have
                                                
                                            
                                                
                                                     as they start to recognize the cults are a dangerous, destructive force.  Left to Right: Harpers, Lordsâ Alliance, Order of the Gauntlet, Zhentarim, and Emerald Enclave The Harpers A scattered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     holds the crown hears a gentle voice on the wind. In a language the character understands, the voice says: The beginning of Whenever
 The end of Ever After
 The start of an Age
 The finale of every
                                                
                                            
                                                
                                                     two forms: one made of silver needles, the other of golden roses.â âTo transform the crown of needles into its gold form, it must be placed on the brow of the correct iron guardian. Which of us, Envy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the correct message has been gleaned. Alternatively, characters might need to seek out oracles to interpret complicated omens for them. Omen Examples. The tables on the following pages provide
                                                
                                            
                                                
                                                     words. 
   3  37  Fruit begins mewling and giggling like delighted infants. 
   4  38  Hearth fires blaze or small fires start up, attracting small creatures to curl up in front of them. 
   5  39
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     learn the apprenticesâ names from the museum (area Y29). Each time a creature steps through a door without speaking the correct name, a barbed devil appears in the dark corridor beyond. The devil can
                                                
                                            
                                                
                                                     see in the magical darkness and attacks any creatures that move into the corridor without first speaking the correct name. These devils can leave the darkness to pursue their foes. One minute after a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    Where to Start? Most archfey are ancient creatures, and no two are alike. When creating an archfey, here are some good questions to ask yourself: Under what circumstances might adventurers encounter
                                                
                                            
                                                
                                                     staring at it. An archfey might obsess over a perceived injustice and work tirelessly to correct it. An archfey might obsess over their collection of acorns, believing the acorns are keys that unlock the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     the dragon.â His bizarre certainty is, against all appearances, entirely correct. The amethyst dragon Lowarnizel currently lairs in the chamber below (area B17). By itself, Shalfiâs digging would be
                                                
                                            
                                                
                                                     characters are interested in helping Jomlus with his task, the spectator believes it is close to properly pronouncing an entire page. Jomlus needs active listeners to correct its speech. The words are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     it provides. At the start of each of your turns, the spell, effectively, refreshes the number of temporary hit points you have from it; if you lost some or all of the temporary hit points, the spell
                                                
                                            
                                                
                                                     area of effect on the creature or moving it onto the creature doesnât count. If the creature is still in the area at the start of its turn, it is subjected to the areaâs effect. Entering such an area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    , and the character who opened the lock takes 3 (1d6) poison damage. Inside, the journal contains star maps and notes on experiments with magic. One passage is underlined near the start of the journal
                                                
                                            
                                                
                                                     when it is pointing toward the southeast quadrant of the room and requires extra effort to nudge out of that position. Once each statue is in its correct position, a semicircular section at the center
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     some task that only the god can comprehend. Before this gathering begins, the elves who have been selected start to have powerful dreams and waking visions, urging them to travel to a certain location
                                                
                                            
                                                
                                                     duplicated fully on every world that has plant life; or is only a metaphor for Rillifaneâs deep connection to nature. A growing sentiment among Rillifaneâs druids holds that the correct answer is âAll of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     and her simulacrum know the correct combination of letters (although âOAKâ is a direct reference to the magic painting in area P10). The safe has no mechanisms that a thief can exploit using thieves
                                                
                                            
                                                
                                                     elevation. A creature can leap from one rock to its closest neighbor without having to make an ability check. Any creature that falls off a rock plunges into the rift. At the start of that creatureâs next
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     double door is opened via any other means besides the correct combination, a cloud of sweet-smelling gas is released from the skull engraving. The gas fills the widened area immediately south of the
                                                
                                            
                                                
                                                     false treasures must immediately succeed on a DC 15 Constitution saving throw or take 10 (3d6) necrotic damage and have the stunned condition until the start of its next turn. Keys. Rerak carries two
                                                
                                            
                                        





