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Returning 35 results for 'starts touch'.
Monsters
Monster Manual
":"damage", "rollAction":"Death Burst", "rollDamageType":"Fire"} Fire damage. Success: Half damage.Touch. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Touch"}, reach 5
ft. Hit: 7 (2d4 + 2);{"diceNotation":"2d4+2", "rollType":"damage", "rollAction":"Touch", "rollDamageType":"Fire"} Fire damage. If the target is a creature or a flammable object that isn’t being
Spells
Player’s Handbook
, any creature (other than you) that starts its turn within a 5-foot Emanation originating from the spirit. Failure: The creature has the Poisoned condition until the start of its next turn
space and takes 1d10 Force damage for every 5 feet traveled.
Actions
Multiattack. The spirit makes a number of attacks equal to half this spell’s level (round down).
Deathly Touch (Ghostly Only
Monsters
Guildmasters’ Guide to Ravnica
radiant damage, this trait doesn’t function at the start of the lich’s next turn. The lich dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Spellcasting. The
attacks). The lich has the following wizard spells prepared:
Cantrips (at will): acid splash, chill touch, mage hand, poison spray, prestidigitation
1st level (4 slots): chromatic orb, magic missile
Monsters
Eberron: Rising from the Last War
slot): plane shiftMultiattack. The councilor makes two Radiant Touch attacks.
Radiant Touch. Melee Spell Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Radiant Touch"} to hit
, reach 5 ft., one target. Hit: 15 (3d6 + 5);{"diceNotation":"3d6+5","rollType":"damage","rollAction":"Radiant Touch","rollDamageType":"radiant"} radiant damage.
Healing Touch (3/Day). The councilor
Monsters
Guildmasters’ Guide to Ravnica
.
Regeneration. Jarad regains 25 hit points at the start of his turn. If he takes fire or radiant damage, this trait doesn't function at the start of his next turn. He dies only if he starts its turn with 0
","rollAction":"Spellcasting"} to hit with spell attacks). Jarad has the following wizard spells prepared:
Cantrips (at will): acid splash, chill touch, mage hand, poison spray, prestidigitation
1st
Monsters
Tomb of Annihilation
creeper takes fire, necrotic, or radiant damage, this trait doesn’t function at the start of its next turn. The creeper dies only if it starts its turn with 0 hit points and doesn’t
regenerate.Touch. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Touch"} to hit, reach 5 ft., one creature. Hit: 13 (3d8);{"diceNotation":"3d8","rollType":"damage
Monsters
Tomb of Annihilation
creature that starts its turn within 30 feet of the atropal takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Negative Energy Aura","rollDamageType":"necrotic"} necrotic damage.
If
":"to hit","rollAction":"Touch"} to hit, reach 5 ft., one target. Hit: 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Touch","rollDamageType":"necrotic"} necrotic damage.
Ray of Cold
Magic Items
Storm King's Thunder
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has
the following properties, which work only while it’s on your person.
Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a
Monsters
Baldur’s Gate: Descent into Avernus
her turn. If she takes radiant damage, this trait doesn’t function at the start of her next turn. Zariel dies only if she starts her turn with 0 hit points and doesn’t
regenerate.Multiattack. Zariel attacks twice with her flail and once with Matalotok. She can substitute Horrid Touch for Matalotok.
Flail. Melee Weapon Attack: +16;{"diceNotation":"1d20+16","rollType":"to hit
Monsters
Adventure Atlas: The Mortuary
has advantage on saving throws against any effect that turns Undead.Multiattack. Skall makes one Withering Touch attack or uses Spellcasting. He also uses Death Knell twice.
Withering Touch. Melee
Spell Attack: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Withering Touch"} to hit, reach 5 ft., one target. Hit: 32 (6d8 + 5);{"diceNotation":"6d8+5", "rollType":"damage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Foul. Any creature other than an Ooze that starts its turn within 10 feet of Juiblex must succeed on a DC 21 Constitution saving throw or be poisoned until the start of the creature’s next turn
starts its turn with 0 hit points and doesn’t regenerate.
Spider Climb. Juiblex can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Multiattack
Monsters
Candlekeep Mysteries
its hit points and becoming active again. The new body appears within 5 feet of the phylactery.Multiattack. The lich makes four attacks.
Poisonous Touch. Melee Weapon Attack: +9;{"diceNotation":"1d20
+9","rollType":"to hit","rollAction":"Poisonous Touch"} to hit, reach 10 ft., one creature. Hit: 17 (5d6);{"diceNotation":"5d6","rollType":"damage","rollAction":"Poisonous Touch","rollDamageType
Juiblex
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Monsters
Out of the Abyss
Foul. Any creature, other than an ooze, that starts its turn within 10 feet of Juiblex must succeed on a DC 21 Constitution saving throw or be poisoned until the start of the creature’s next
its next turn. Juiblex dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Spider Climb. Juiblex can climb difficult surfaces, including upside down on ceilings, without
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’t function at the start of her next turn. Zariel dies only if she starts her turn with 0 hit points and doesn’t regenerate.Multiattack. Zariel makes three Flail or Longsword attacks. She
can replace one attack with a use of Horrid Touch, if available.
Flail. Melee Weapon Attack: +16;{"diceNotation":"1d20+16", "rollType":"to hit", "rollAction":"Flail"} to hit, reach 10 ft., one target
Monsters
Guildmasters’ Guide to Ravnica
Captivating Presence. Any creature that starts its turn within 30 feet of Rakdos must make a DC 25 Wisdom saving throw. On a failed save, the creature becomes charmed by Rakdos for 1 minute or until
one melee attack against that creature if it is able to do so.
Scythe (Costs 2 Actions). Rakdos uses Curtain-Call Scythe.
Touch of Pain (Costs 3 Actions). Rakdos makes a claw attack against one
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dreamwalker’s Charm. An enemy that starts its turn within 30 feet of the giant must make a DC 13 Charisma saving throw, provided that the giant isn’t incapacitated. On a failed save, the
knocked prone.
Petrifying Touch. The giant touches one Medium or smaller creature within 10 feet of it that is charmed by it. The target must make a DC 17 Constitution saving throw. On a failed save
Monsters
Mordenkainen Presents: Monsters of the Multiverse
function at the start of its next turn. The giant dies only if it starts its turn with 0 hit points and doesn’t regenerate.Multiattack. The giant makes two Greataxe or Rock attacks.
Greataxe. Melee
touch of Vaprak can no longer be hidden then, and the everlasting one is either killed or exiled by their clan. Sometimes small communities of everlasting ones gather and even reproduce, passing the
Summon Undead
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Spells
Tasha’s Cauldron of Everything
., passive Perception 10
Languages understands the languages you speak
Challenge — Proficiency Bonus equals your bonus
Festering Aura (Putrid Only). Any creature, other than you, that starts its
5 feet traveled.
Actions
Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down).
Deathly Touch (Ghostly Only). Melee Weapon Attack: your spell
Monsters
Eberron: Rising from the Last War
. If it takes radiant damage, this trait doesn’t function at the start of its next turn. Belashyrra dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Teleport. As a
’s lair is known to touch remote areas of the Shadow Marches and caverns below Xen’drik. A region containing a passage to Belashyrra’s lair is warped by its magic, which creates one or
monsters
. Constitution Saving Throw: DC 13, a creature that starts its turn in the shrouded’s space. Failure: 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Corrupting Mist", "rollDamageType
a unique action option: Devourer, Reaper, or Whisperer.Multiattack. The shrouded makes two melee attacks.
Corrupting Touch. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit
Monsters
Infernal Machine Rebuild
. If Barbatos takes acid or fire damage, this trait doesn't function at the start of Barbatos's next turn. Barbatos dies only if he starts his turn with 0 hit points and doesn't regenerate.
Spellcasting
carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 12 Dexterity saving throw to avoid Barbatos's touch.
If the object
monsters
Coalesced Swarm. Volluk can occupy another creature’s space and vice versa, and he can move through any opening large enough for a Tiny leech. When a creature starts its turn in Volluk&rsquo
point of damage dealt killing one leech. A creature within 5 feet of Volluk’s space can use an action to kill one leech automatically.
Hated Memories. If Volluk starts his turn and can see an
Zariel
Legacy
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Monsters
Mordenkainen’s Tome of Foes
turn. If she takes radiant damage, this trait doesn’t function at the start of her next turn. Zariel dies only if she starts her turn with 0 hit points and doesn’t regenerate.Multiattack
. Zariel attacks twice with her longsword or with her javelins. She can substitute Horrid Touch for one of these attacks.
Longsword. Melee Weapon Attack: +16;{"diceNotation":"1d20+16","rollType":"to hit
Stone Giant Dreamwalker
Legacy
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Monsters
Volo's Guide to Monsters
Dreamwalker's Charm. An enemy that starts its turn within 30 feet of the giant must make a DC 13 Charisma saving throw, provided that the giant isn't incapacitated. On a failed save, the creature is
damage.
Petrifying Touch. The giant touches one Medium or smaller creature within 10 feet of it that is charmed by it. The target must make a DC 17 Constitution saving throw. On a failed save, the
magic-items
can cause a creature you can see with 0 Hit Points that is within 30 feet of you to burst into flame. Its body burns to ash over the next minute, and when a creature Hostile to you starts its turn in a
expend up to 5 Hit Point Dice to regain a spell slot of a level equal to the number of Hit Dice spent. Alternatively, you can touch a creature that is willing or that has the Unconscious condition and
Soul Monger
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Monsters
Mordenkainen’s Tome of Foes
components:
At will: chill touch (3d8;{"diceNotation":"3d8","rollType":"roll"} damage), poison spray (3d12;{"diceNotation":"3d12","rollType":"roll"} damage)
1/day each: bestow curse, chain lightning
advantage on attack rolls.
Weight of Ages. Any beast or humanoid, other than a shadar-kai, that starts its turn within 5 feet of the soul monger has its speed reduced by 20 feet until the start of that
monsters
only if it starts its turn with 0 Hit Points and doesn’t regenerate.Multiattack. The alpengrendel makes one Claws attack and one Tusks attack.
Claws. Melee Attack Roll: +8;{"diceNotation":"1d20+8
of cold stone and gloam. The bitter cold of the mountain peaks infuses both their touch and their breath.
Alpengrendel draw upon the timelessness of the mountains, healing from otherwise lethal
magic-items
can cause a creature you can see with 0 Hit Points that is within 30 feet of you to burst into flame. Its body burns to ash over the next minute, and when a creature Hostile to you starts its turn in a
expend up to 5 Hit Point Dice to regain a spell slot of a level equal to the number of Hit Dice spent. Alternatively, you can touch a creature that is willing or that has the Unconscious condition and
spells
You touch an immobile surface and mark a symbol that causes agony in twisted creatures. An Invisible, 30-foot radius Sphere springs out from the point you touch. Each Aberration, Fey, Fiend
, Monstrosity, or Undead in the Sphere has Disadvantage on ability checks and attack rolls. When an affected creature enters the Sphere for the first time on a turn or starts its turn there, it must succeed on
Skull Lord
Legacy
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Monsters
Mordenkainen’s Tome of Foes
makes saving throws with advantage, and that ally regains 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Master of the Grave"} hit points whenever it starts its turn there.
Evasion. If the
":"Spellcasting"} to hit with spell attacks). The skull lord knows the following sorcerer spells:
Cantrips (at will): chill touch, fire bolt, mage hand, poison spray, ray of frost, shocking grasp
1st
Hallow
Legacy
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Spells
Basic Rules (2014)
You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a
that would be affected enters the spell's area for the first time on a turn or starts its turn there, it can make a Charisma saving throw. On a success, the creature ignores the extra effect until it
Paladin
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Classes
Basic Rules (2014)
;
14th
+5
Cleansing Touch
4
3
3
1
—
15th
+5
Sacred Oath Feature
4
3
3
2
—
16th
+5
confession and forgiveness, the paladin starts fresh.
If a paladin willfully violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the DM’s discretion
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Forbiddance 6th-level abjuration (ritual) Casting Time: 10 minutes Range: Touch Components: V, S, M (a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp) Duration: 1
, elementals, fey, fiends, and undead. When a chosen creature enters the spell’s area for the first time on a turn or starts its turn there, the creature takes 5d10 radiant or necrotic damage (your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Forbiddance 6th-level abjuration (ritual) Casting Time: 10 minutes Range: Touch Components: V, S, M (a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp) Duration: 1
, elementals, fey, fiends, and undead. When a chosen creature enters the spell’s area for the first time on a turn or starts its turn there, the creature takes 5d10 radiant or necrotic damage (your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Forbiddance 6th-level abjuration (ritual) Casting Time: 10 minutes Range: Touch Components: V, S, M (a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp) Duration: 1
, elementals, fey, fiends, and undead. When a chosen creature enters the spell’s area for the first time on a turn or starts its turn there, the creature takes 5d10 radiant or necrotic damage (your