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Returning 35 results for 'starving senses adventure'.
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Classes
Player’s Handbook
deepest self. For every Barbarian, their Rage is a power that fuels not just battle prowess, but also uncanny reflexes and heightened senses.
Barbarians often serve as protectors and leaders in their
communities. They charge headlong into danger so those under their protection don’t have to. Their courage in the face of danger makes Barbarians perfectly suited for adventure.
Becoming a
Monsters
Bigby Presents: Glory of the Giants
’ property with their keen senses and loud voices. Not only are giant geese from fey stock significantly larger than ordinary geese, but they also have two magical properties that make them even more
that’s important to the story of an adventure or your campaign.
Goose Egg Trinket
d12;{"diceNotation":"1d12","rollType":"roll","rollAction":"Egg Contents"}
Egg Contents
1
The
Species
Van Richten’s Guide to Ravenloft
shades, long hair that regrows if cut, and an irremovable living crown. Along with these marks, hexbloods manifest hag-like traits, such as darkvision and a variety of magical methods to beguile the senses
before their birth. Many hexbloods turn to lives of adventure, seeking to discover the mysteries of their magic, to forge a connection with their fey natures, or to avoid a hag that obsesses over them
races
Mordenkainen Presents: Monsters of the Multiverse
exuberance with them and learning new languages as they went.
Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses
of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
thirsty, starving creature for days to enjoy its suffering. Giant Vulture
Large beast, neutral evil
Armor Class 10
Hit Points 22 (3d10 + 6)
Speed 10 ft., fly 60 ft.
STR
15 (+2)
DEX
10 (+0)
CON
15 (+2)
INT
6 (−2)
WIS
12 (+1)
CHA
7 (−2)
Skills Perception +3
Senses passive Perception 13
Languages understands Common but can’t speak
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
thirsty, starving creature for days to enjoy its suffering. Giant Vulture
Large beast, neutral evil
Armor Class 10
Hit Points 22 (3d10 + 6)
Speed 10 ft., fly 60 ft.
STR
15 (+2)
DEX
10 (+0)
CON
15 (+2)
INT
6 (−2)
WIS
12 (+1)
CHA
7 (−2)
Skills Perception +3
Senses passive Perception 13
Languages understands Common but can’t speak
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Grolantor’s Larder Adventures Here are sample adventure hooks to bring characters to Grolantor’s Larder or to give them missions to pursue there. Ashes of War A war-torn country’s farmland was razed
from disaster. The survivors are exhausted and starving when they stumble upon the grove. The unicorn who watches the grove and her centaur subjects will shelter the refugees if the characters agree
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Space Eel Space eels avoid confrontations with larger creatures unless the eels are starving. These 5-foot-long scavengers might trail a spelljamming ship and feed on barnacles they detach from the
)
Speed 10 ft., fly 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
11 (+0)
INT
1 (−5)
WIS
10 (+0)
CHA
1 (−5)
Senses darkvision 60 ft., passive Perception 10
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Grolantor’s Larder Adventures Here are sample adventure hooks to bring characters to Grolantor’s Larder or to give them missions to pursue there. Ashes of War A war-torn country’s farmland was razed
from disaster. The survivors are exhausted and starving when they stumble upon the grove. The unicorn who watches the grove and her centaur subjects will shelter the refugees if the characters agree
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Space Eel Space eels avoid confrontations with larger creatures unless the eels are starving. These 5-foot-long scavengers might trail a spelljamming ship and feed on barnacles they detach from the
)
Speed 10 ft., fly 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
11 (+0)
INT
1 (−5)
WIS
10 (+0)
CHA
1 (−5)
Senses darkvision 60 ft., passive Perception 10
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
The Cave Entrance The characters enter the cave from the eastern edge of the map. The characters may want to do some reconnaissance before entering the cave. Being the Characters’ Senses
As the
Dungeon Master, you act as the characters’ senses—they cannot know something about the world or the situation unless you tell them. Check with the players occasionally to ensure everyone understands what
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
The Cave Entrance The characters enter the cave from the eastern edge of the map. The characters may want to do some reconnaissance before entering the cave. Being the Characters’ Senses
As the
Dungeon Master, you act as the characters’ senses—they cannot know something about the world or the situation unless you tell them. Check with the players occasionally to ensure everyone understands what
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Brass Dragon Adventures The Brass Dragon Adventure Hooks table offers suggestions for stories and adventures involving brass dragons. Brass Dragon Adventure Hooks d8 Adventure Hook
1 A
dragon has adopted a blue dragon wyrmling found starving in the desert.
Ancient Brass Dragon Connections d4 Connected Creatures
1 An ancient brass dragon once ruled a temple-state through
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
White Dragon Adventures The White Dragon Adventure Hooks table offers suggestions for stories and adventures involving white dragons. White Dragon Adventure Hooks d8 Adventure Hook
1 A
white dragon has been starving out a fortified settlement by decimating the local caribou herds.
2 The words of a ritual to propitiate a vengeful spirit are tattooed on the flesh of a frost giant
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
remain active even after the outer door is breached. Map 4.9: Library Vault View Player Version Library Vault Adventures The Library Vault Adventures table outlines some possibilities for adventure
involving one of these locations. Library Vault Adventures d6 Adventure Goal 1 Destroy a scroll containing an incantation that allows even non-spellcasters to animate the dead. 2 Steal the journal of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Brass Dragon Adventures The Brass Dragon Adventure Hooks table offers suggestions for stories and adventures involving brass dragons. Brass Dragon Adventure Hooks d8 Adventure Hook
1 A
dragon has adopted a blue dragon wyrmling found starving in the desert.
Ancient Brass Dragon Connections d4 Connected Creatures
1 An ancient brass dragon once ruled a temple-state through
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
White Dragon Adventures The White Dragon Adventure Hooks table offers suggestions for stories and adventures involving white dragons. White Dragon Adventure Hooks d8 Adventure Hook
1 A
white dragon has been starving out a fortified settlement by decimating the local caribou herds.
2 The words of a ritual to propitiate a vengeful spirit are tattooed on the flesh of a frost giant
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Commoner Everyday Folk Commoners constitute the majority of people who don’t pursue magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are
10 +0 +0
Con 10 +0 +0
Ability Score Mod Save
Int 10 +0 +0
Wis 10 +0 +0
Cha 10 +0 +0
Gear Club
Senses Passive Perception 10
Languages Common
CR 0
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Reghed Glacier and hid there for the winter. To keep their leader alive, the other gnolls allowed Tekeli-li to eat them one by one, yet his hunger would not abate. Auril came upon the starving, half
.
Tekeli-li exists today as a gnoll vampire that hasn’t fed in decades. Adventurers who use the “Rime of the Frostmaiden” to create a passage through the glacier unknowingly release the starving gnoll
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Reghed Glacier and hid there for the winter. To keep their leader alive, the other gnolls allowed Tekeli-li to eat them one by one, yet his hunger would not abate. Auril came upon the starving, half
.
Tekeli-li exists today as a gnoll vampire that hasn’t fed in decades. Adventurers who use the “Rime of the Frostmaiden” to create a passage through the glacier unknowingly release the starving gnoll
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Commoner Everyday Folk Commoners constitute the majority of people who don’t pursue magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are
10 +0 +0
Con 10 +0 +0
Ability Score Mod Save
Int 10 +0 +0
Wis 10 +0 +0
Cha 10 +0 +0
Gear Club
Senses Passive Perception 10
Languages Common
CR 0
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
remain active even after the outer door is breached. Map 4.9: Library Vault View Player Version Library Vault Adventures The Library Vault Adventures table outlines some possibilities for adventure
involving one of these locations. Library Vault Adventures d6 Adventure Goal 1 Destroy a scroll containing an incantation that allows even non-spellcasters to animate the dead. 2 Steal the journal of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are more cautious in sharing what they have. Use the following list of jobs and roles to
Dex 10 +0 +0
Con 10 +0 +0
Ability Score Mod Save
Int 10 +0 +0
Wis 10 +0 +0
Cha 10 +0 +0
Gear Club
Senses Passive Perception 10
Languages Common
CR
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
hair that regrows if cut, and an irremovable living crown. Along with these marks, hexbloods manifest hag-like traits, such as darkvision and a variety of magical methods to beguile the senses and
birth. Many hexbloods turn to lives of adventure, seeking to discover the mysteries of their magic, to forge a connection with their fey natures, or to avoid a hag that obsesses over them. A Hexblood Created by a Night Hag
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Hadozee Explorer Hadozee explorers scour Wildspace systems for riches and adventure. They often serve as navigators aboard spelljamming ships. To them, the Astral Plane is a mostly uncharted expanse
17 (+3)
CON
13 (+1)
INT
13 (+1)
WIS
17 (+3)
CHA
14 (+2)
Saving Throws Con +3, Wis +5
Skills Athletics +2, Perception +5, Stealth +5, Survival +5
Senses
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Hadozee Explorer Hadozee explorers scour Wildspace systems for riches and adventure. They often serve as navigators aboard spelljamming ships. To them, the Astral Plane is a mostly uncharted expanse
17 (+3)
CON
13 (+1)
INT
13 (+1)
WIS
17 (+3)
CHA
14 (+2)
Saving Throws Con +3, Wis +5
Skills Athletics +2, Perception +5, Stealth +5, Survival +5
Senses
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
hair that regrows if cut, and an irremovable living crown. Along with these marks, hexbloods manifest hag-like traits, such as darkvision and a variety of magical methods to beguile the senses and
birth. Many hexbloods turn to lives of adventure, seeking to discover the mysteries of their magic, to forge a connection with their fey natures, or to avoid a hag that obsesses over them. A Hexblood Created by a Night Hag
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
“The Orrery of the Wanderer” makes use of an adventure trope as old as D&D itself — working up a totally high-powered artifact, then dropping it into the hands of low-level characters just to see
adventure when the tiefling Talanatha uses the timepiece of travel to escape from the attack on Tresendar Manor, only to have the timepiece stay behind (see later on in this episode for details).
By making
Compendium
- Sources->Dungeons & Dragons->Monster Manual
magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are more cautious in sharing what they have. Use the following list of jobs and roles to
Dex 10 +0 +0
Con 10 +0 +0
Ability Score Mod Save
Int 10 +0 +0
Wis 10 +0 +0
Cha 10 +0 +0
Gear Club
Senses Passive Perception 10
Languages Common
CR
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Beginning the Adventure The adventurers are traveling through a canyon when they receive a telepathic distress signal. Read or paraphrase the following to set the scene: You’re traveling through a
us and carried me to its lair. I fear the dragon will never let me go. Save me if you can!”
After receiving Keliphron’s message, a character can take a Search action and make a DC 20 Wisdom (Insight) check. On a success, a character senses that Keliphron is being truthful but vague.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Beginning the Adventure The adventurers are traveling through a canyon when they receive a telepathic distress signal. Read or paraphrase the following to set the scene: You’re traveling through a
us and carried me to its lair. I fear the dragon will never let me go. Save me if you can!”
After receiving Keliphron’s message, a character can take a Search action and make a DC 20 Wisdom (Insight) check. On a success, a character senses that Keliphron is being truthful but vague.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
any of the spaceship’s drop tubes (see the “Spaceship Features” section later in this adventure).
Communications. Aphelion can converse with creatures in any room of the spaceship via its intercom
remotely close or open any door aboard the spaceship that isn’t blocked. It can override the key card requirement of a card-locked door (see the “Spaceship Features” section later in this adventure) to do
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the adventure. (A character need not be attuned to the Docent to pair the Docent to the rod piece.) When a character touches the rod pieceto the working Docent, the piece emits a loud, metallic ping
. It perceives the world through your senses. It communicates telepathically with you and can speak, read, and understand any language it knows (see “Random Properties” below). Life Support. Whenever you
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
any of the spaceship’s drop tubes (see the “Spaceship Features” section later in this adventure).
Communications. Aphelion can converse with creatures in any room of the spaceship via its intercom
remotely close or open any door aboard the spaceship that isn’t blocked. It can override the key card requirement of a card-locked door (see the “Spaceship Features” section later in this adventure) to do
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
“The Orrery of the Wanderer” makes use of an adventure trope as old as D&D itself — working up a totally high-powered artifact, then dropping it into the hands of low-level characters just to see
adventure when the tiefling Talanatha uses the timepiece of travel to escape from the attack on Tresendar Manor, only to have the timepiece stay behind (see later on in this episode for details).
By making