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Returning 35 results for 'state for storm from with 20th'.
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Monsters
Bigby Presents: Glory of the Giants
Dexterity saving throw or take 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Arc Lightning", "rollDamageType":"lightning"} lightning damage.Lightning hulks are the descendants of storm
that appears at the head of the bolt as it streams through the air. In rare moments, the hulk coalesces into a bipedal shape resembling a storm giant, but these moments are as fleeting as a lightning
Monsters
Storm King's Thunder
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Change Shape. Iymrith magically polymorphs into a female storm giant or back into her true form
. She reverts to her true form if she dies. Any equipment she is wearing or carrying is absorbed or borne by the new form (the dragon’s choice).
In storm giant form, Iymrith retains her alignment
Monsters
Tomb of Annihilation
phylactery, the location of which is hidden.
Spellcasting. Acererak is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 23, +15;{"diceNotation":"1d20+15","rollType":"to hit
sickness, shield
2nd level (at will): arcane lock, knock
3rd level (at will): animate dead, counterspell
4th level (3 slots): blight, ice storm, phantasmal killer
5th level (3 slots): cloudkill
Monsters
Icewind Dale: Rime of the Frostmaiden
weather, detect thoughts, ice storm
Legendary Resistance (2/Day in This Form). If Auril fails a saving throw, she can choose to succeed instead.
Magic Resistance. Auril has advantage on saving throws
weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that can harm her.
Auril’s worshipers know better than to
Monsters
Princes of the Apocalypse
spells, requiring no material components:
At will: wall of ice
3/day: ice storm
1/day: storm of vengeance
Legendary Resistance (3/Day). If Olhydra fails a saving throw, she can choose to succeed
attempts to leave the area, remaining frightened while within it. On a failure, the creature becomes highly aggressive and remains in the area for 24 hours. While in this state, the creature gains advantage
Backgrounds
Ghosts of Saltmarsh
laugh heartily, feel deeply, and fear nothing.
6
I work hard; nature offers no handouts.
7
I dislike bargaining; state your price and mean it.
8
Luck favors me, and I take risks others
compensated.
3
I will fish the many famous waters of this land.
4
The gods saved me during a terrible storm, and I will honor their gift.
5
My destiny awaits me at the bottom of a
Classes
Xanathar's Guide to Everything
. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace.
Innocence. All people begin life in an innocent state, and it is their environment or
Guardian (10 ft.)
15th
Protective Spirit
18th
Aura of the Guardian (30 ft.)
20th
Emissary of Redemption
Classes
Xanathar's Guide to Everything
. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace.
Innocence. All people begin life in an innocent state, and it is their environment or
Guardian (10 ft.)
15th
Protective Spirit
18th
Aura of the Guardian (30 ft.)
20th
Emissary of Redemption
Monsters
Fizban's Treasury of Dragons
"}
Connected Creatures
1
An adult topaz dragon vies with a storm giant over territory. The giant keeps live seafood in a tide pool, and the dragon keeps drying out the pool in an effort to
state but are hung with the dragon’s collection of nautical paintings, mirrors, and sun-colored tapestries. Numerous gold-and-glass hanging lanterns are suspended from the ceiling, giving the
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
. More than a mere emotion, their anger is the ferocity of a cornered predator, the unrelenting assault of a storm, the churning turmoil of the sea.
For some, their rage springs from a communion with
berserk state where rage takes over, giving them superhuman strength and resilience. A barbarian can draw on this reservoir of fury only a few times without resting, but those few rages are usually
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest.
Crouching
animals—the power of tooth and claw, of sun and moon, of fire and storm. Druids also gain the ability to take on animal forms, and some druids make a particular study of this practice, even to the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
15th level, and 6 at 20th level. Storm Soul At 6th level, the storm grants you benefits even when your aura isn’t active. The benefits are based on the environment you chose for your Storm Aura. Desert
Path of the Storm Herald All barbarians harbor a fury within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn to transform
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
15th level, and 6 at 20th level. Storm Soul At 6th level, the storm grants you benefits even when your aura isn’t active. The benefits are based on the environment you chose for your Storm Aura. Desert
Path of the Storm Herald All barbarians harbor a fury within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn to transform
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
bloodline infused with the magic of dragons. Others carry a raw, uncontrolled magic within them, a chaotic storm that manifests in unexpected ways. The appearance of sorcerous powers is wildly
20th +6 20 Sorcerous Restoration 6 15 4 3 3 3 3 2 2 1 1 Class Features As a sorcerer, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
)
Shipmate: Strength (Athletics) or Dexterity (Acrobatics)
Spelljammer: Intelligence (Investigation) or Wisdom (Survival)
Challenge 2: Electrical Storm The characters’ ship accelerates to spelljamming
speed, racing through Wildspace toward its destination. After a minute or so in this simulated state, the ship returns to its normal flying speed. A school of giant space eels swims past the ship, and
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
)
Shipmate: Strength (Athletics) or Dexterity (Acrobatics)
Spelljammer: Intelligence (Investigation) or Wisdom (Survival)
Challenge 2: Electrical Storm The characters’ ship accelerates to spelljamming
speed, racing through Wildspace toward its destination. After a minute or so in this simulated state, the ship returns to its normal flying speed. A school of giant space eels swims past the ship, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
power — or such terrible dangers. Dedicated spellcasters at this tier wield earthshaking 9th-level spells such as wish, gate, storm of vengeance, and astral projection. Characters have several rare
existence itself. Characters who reach 20th level have attained the pinnacle of mortal achievement. Their deeds are recorded in the annals of history and recounted by bards for centuries. Their
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
experience. Maybe your character was born during an epic storm or a volcanic eruption, which was interpreted as a sign that becoming a druid was part of your character’s destiny. Have you always been
+6
Timeless Body, Beast Spells
4
4
3
3
3
3
1
1
1
1
19th
+6
Ability Score Improvement
4
4
3
3
3
3
2
1
1
1
20th
+6
Archdruid
4
4
3
3
3
3
2
2
1
1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
power — or such terrible dangers. Dedicated spellcasters at this tier wield earthshaking 9th-level spells such as wish, gate, storm of vengeance, and astral projection. Characters have several rare
existence itself. Characters who reach 20th level have attained the pinnacle of mortal achievement. Their deeds are recorded in the annals of history and recounted by bards for centuries. Their
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
experience. Maybe your character was born during an epic storm or a volcanic eruption, which was interpreted as a sign that becoming a druid was part of your character’s destiny. Have you always been
+6
Timeless Body, Beast Spells
4
4
3
3
3
3
1
1
1
1
19th
+6
Ability Score Improvement
4
4
3
3
3
3
2
1
1
1
20th
+6
Archdruid
4
4
3
3
3
3
2
2
1
1
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
sphinx telepathically receives the following riddle: Forked like a serpent’s tongue,
I spark the thunder’s peal;
With every stroke, the storm is wrung
Of darkness by my zeal.
What am I?
The
transforms into an androsphinx and attacks the party. If it is victorious, the sphinx returns to its pedestal and reverts to its inanimate state. It turns to dust if reduced to 0 hit points. Voices of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
sphinx telepathically receives the following riddle: Forked like a serpent’s tongue,
I spark the thunder’s peal;
With every stroke, the storm is wrung
Of darkness by my zeal.
What am I?
The
transforms into an androsphinx and attacks the party. If it is victorious, the sphinx returns to its pedestal and reverts to its inanimate state. It turns to dust if reduced to 0 hit points. Voices of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
justice. Peace. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace. Innocence. All people begin life in an innocent state, and it is their environment or
the Guardian (30 ft.) 20th Emissary of Redemption Oath Spells You gain oath spells at the paladin levels listed in the Oath of Redemption Spells table. See the Sacred Oath class feature for how oath
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
justice. Peace. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace. Innocence. All people begin life in an innocent state, and it is their environment or
the Guardian (30 ft.) 20th Emissary of Redemption Oath Spells You gain oath spells at the paladin levels listed in the Oath of Redemption Spells table. See the Sacred Oath class feature for how oath
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
descendants of storm giants who retreated from the world in ages past. Over the course of centuries, the elemental nature of these giants—aided by infusions of energy from the Elemental Planes—grew to
face that appears at the head of the bolt as it streams through the air. In rare moments, the hulk coalesces into a bipedal shape resembling a storm giant, but these moments are as fleeting as a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
descendants of storm giants who retreated from the world in ages past. Over the course of centuries, the elemental nature of these giants—aided by infusions of energy from the Elemental Planes—grew to
face that appears at the head of the bolt as it streams through the air. In rare moments, the hulk coalesces into a bipedal shape resembling a storm giant, but these moments are as fleeting as a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
shifting light, endless sky, changing climate, and eroding wind, represents a dream state, an unreality where nothing lasts and therefore nothing has significance. Ordning of Artistry Among stone giants
respects to their ancestors. Some of these visits, especially by elderly giants who know they will soon take their place there, last for weeks or even months. Storm Giants Storm giants, the most powerful
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
shifting light, endless sky, changing climate, and eroding wind, represents a dream state, an unreality where nothing lasts and therefore nothing has significance. Ordning of Artistry Among stone giants
respects to their ancestors. Some of these visits, especially by elderly giants who know they will soon take their place there, last for weeks or even months. Storm Giants Storm giants, the most powerful
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
as their title suggests. Linda Lithen Four elemental paragons, the Storm Lords, protect Fortitude’s gate to Arcadia Gate An unquenchable green flame burns atop a low, circular ziggurat in one of
gently envelops entrants and ushers them to a plane of peace and order. Evil creatures tend to avoid the flame, suspicious that its warmth can harm the wicked. Storm Lords Four elemental servants of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
as their title suggests. Linda Lithen Four elemental paragons, the Storm Lords, protect Fortitude’s gate to Arcadia Gate An unquenchable green flame burns atop a low, circular ziggurat in one of
gently envelops entrants and ushers them to a plane of peace and order. Evil creatures tend to avoid the flame, suspicious that its warmth can harm the wicked. Storm Lords Four elemental servants of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
relative positions of the six main kinds of giants, with storm giants at the top, followed (in order) by cloud giants, fire giants, frost giants, and stone giants, with hill giants at the bottom. Other
into hierarchical ranks. Only storm giants, largely solitary and imagining themselves above such petty concerns, have no interest in ranking themselves. Regardless of a giant’s ranking within its kind
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
relative positions of the six main kinds of giants, with storm giants at the top, followed (in order) by cloud giants, fire giants, frost giants, and stone giants, with hill giants at the bottom. Other
into hierarchical ranks. Only storm giants, largely solitary and imagining themselves above such petty concerns, have no interest in ranking themselves. Regardless of a giant’s ranking within its kind
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. She intends to wipe the land clean of their “filth,” thus restoring the “dream world” to its rightful state. Kayalithica’s stone giants strike forth from Deadstone Cleft to destroy the works of humans
subterranean dwarven fortress-city of Gauntlgrym, and trap it within Ironslag’s adamantine forge. The dwarves rely on Maegera to heat their own forges. Hesitant to storm the dwarven fortress, Zalto has
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
looks out from behind a smooth, featureless mask.
The statues are indestructible in their inanimate state. When a creature moves between the west and east statues, all three become flesh and attack
casting spells that have verbal components. They can’t leave the room. They have the ice storm spell prepared instead of banishment, and the finger of death spell prepared instead of teleport. If
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
dracolich, and commanded to guard her necropolis for eternity. Though their minds are warped by their current state, if the characters try to befriend the flameskulls—invoking their names and appealing
work on them. If the characters antagonize the flameskulls or fail to communicate with them, the flameskulls either attack or flee to alert Helmdar, the storm giant skeleton in area V1.