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Returning 27 results for 'station all cast'.
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Magic Items
Eberron: Rising from the Last War
The key to long-distance, virtually instantaneous communication across Khorvaire is House Sivis’s network of message stations. Each station contains at least one speaking stone, which is carved
from a Siberys dragonshard and inscribed with arcane symbols that uniquely identify it. If you’re a gnome with the Mark of Scribing, you can touch the stone and use an action to cast the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Whip attack.
Teleport. Moloch uses Teleport.
Cast a Spell (Costs 2 Actions). Moloch uses Spellcasting.Exiled from the Nine Hells, Moloch would do anything to reclaim his position. Long ago, Moloch
conspiracy nearly succeeded, but was ultimately thwarted. Moloch was stripped of his station and sentenced to death—only the timely use of a planar portal allowed him to escape.
Moloch wasted no
feats
people in positions of authority or station.
Jester’s Repartee. You always have the Hideous Laughter spell prepared, and your spellcasting ability for it is Intelligence, Wisdom, or Charisma
(choose the ability when you select this feat). You can cast it once without Material components or a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.
Monsters
Mordenkainen's Fiendish Folio Volume 1
Denizen of the Mist. During its turn, the fog giant ignores the effects of fog cloud spells cast by it or other allied fog giants.
Keen Smell. The giant has advantage on Wisdom (Perception) checks
that rely on smell.
Innate Spellcasting. The giant’s innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic
Backgrounds
Guildmasters’ Guide to Ravnica
;s wing, a tattered piece of a Boros banner (a souvenir from a famous battle), a set of common clothes, and a belt pouch containing 2 gp (Boros-minted 1-zino coins)
Feature: Legion Station
You have
Your magic often features dramatic bursts of flame or radiance. When you cast beneficial spells on your allies, they appear momentarily surrounded with halos of bright fire.
Suggested Characteristics
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Speaking Stone Wondrous item, very rare The key to long-distance, virtually instantaneous communication across Khorvaire is House Sivis’s network of message stations. Each station contains at least
an action to cast the sending spell from it. The target is any other speaking stone whose location or unique sequence of symbols you know. A creature within 5 feet of the stone hears the message as if
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wizard Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wizard Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(level 9) a few months ago to serve as her assistant, only to find him too obnoxious to bear. She cast a feeblemind spell on him and gave him to her mind flayer assistant, who promptly forced him to
don new apparel befitting his station. In his current state, Ellix is vacant-eyed and barely responsive, with a tendency to trip over his own feet and drool uncontrollably. He has a tenday left before
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Speaking with the Victims The dead are taken to a City Watch station in the North Ward and kept in a cellar morgue. Clerics from local temples are brought in to cast gentle repose spells on the
the Zhentarim can petition their faction representative to hire a cleric to cast speak with dead on one or more of the fatalities. The characters can hire a cleric themselves by making a donation of at
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to cast plane shift, delivering itself and the characters to a field in the Outlands (see the Dungeon Master’s Guide for more information about this plane of existence). There they must wait for the
) doubles as a train station. Inside it is a booth containing a duodrone attendant with a built-in ticket puncher. All passengers must get their tickets punched by this duodrone before they’re
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
another part of the bearer’s body. All dragonmarks share a similar initial appearance, but a dragonmark can grow in size and complexity as a character gains levels and uses it to cast more powerful magic
strongholds for the house families. A city may also have any number of businesses tied to the house — a Ghallanda inn, a Cannith smith, a Sivis message station — but these are simply providing services and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
return to their proper station, a fog giant lures desperate criminals, cunning bandits, and other raiders into their service in the dismal wilds they inhabit. These giants prefer to work with
, Persuasion +7
Senses passive Perception 17
Languages Common, Giant
Challenge 11 (7,200 XP)
Denizen of the Mist. During its turn, the fog giant ignores the effects of fog cloud spells cast by it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of his station and sentenced to death — and only the timely use of a planar portal allowed him to escape. Moloch wasted no time in preparing for his return. He amassed an army of devils and monsters
Perception 21
Languages all, telepathy 120 ft.
Challenge 21 (33,000 XP)
Innate Spellcasting. Moloch’s innate spellcasting ability is Charisma (spell save DC 21). He can innately cast the following
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
one coin accepted in all realms and by all folk. 5 Ambition. We reach the station in the cosmos that we deserve due to our drive and talents. 6 Cruelty. Strength without regular demonstrations of its
Features d20 Feature 1 Belches Flies. Once per day, the demon can use an action to belch enough flies to create an effect as though it cast fog cloud. 2 Tiny Wings. The demon gains a flying speed of 10
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
notable leaders of the great houses and their honored heroes were cast into the lake, dressed in full regalia and weighed down with stone spars. Many less important drow have been sent by rivals to
appearance to masquerade as one of a different station will be slain. Any non-drow who adopts the appearance of a particular drow, a drow of a noble rank, or a drow of a house other than his or her own will
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
his advisor. Her poisonous words gradually convinced him to attempt to topple Asmodeus. The conspiracy nearly succeeded, but was ultimately thwarted. Moloch was stripped of his station and sentenced to
creature’s turn. Moloch regains spent legendary actions at the start of his turn.
Attack. Moloch makes one Bite, Claw, or Many-Tailed Whip attack.
Teleport. Moloch uses Teleport.
Cast a Spell (Costs 2
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
loremongers use as a tool of their station — they can scoot close to omniscience. “Mab” decants their whisper jar to share and protect any information vital to the franchise. But they have a particular
jar gains access to even more magic. By whispering the name of one of the following spells into the jar as an action, you can cast that spell from the jar: detect evil and good, detect magic, detect
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
of this dusty workshop. A door on the east wall is closed. Sitting against the south wall is a large cast-iron stove. A metal pipe one foot in diameter rises two feet from the top of the stove before
metal fittings. A glass staircase climbs to an overhanging level; a faint hum comes from above.
The stairs ascend to the security station (area S18). Crates. The locations of the crates are shown on
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
mechanisms connected to the Spirit Sump’s circular control stations. As an action, a character at a control station can make a DC 14 Intelligence (Investigation) check to repair that station’s pump, doing
creatures trapped here from escaping, but the vault’s magic sometimes falters enough for a prisoner or two, all of which are hostile, to slip out from its crypts. An identify spell cast on a crypt reveals
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nonmagical and harmless. E3. Guard Station A 5-foot-square window in this area looks out toward area E1. Unless she has been drawn elsewhere, Kaevja Cynavern stands watch in front of the window. Kaevja
circle falls within an antimagic field, or if dispel magic (DC 17) is successfully cast on it. E7. Manshoon’s Simulacrum This room is extremely cold and contains the following features: Frigid air blows
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Corellon and recapture his earlier formless nature by turning on Lolth. Ghaunadaur’s double act of betrayal brought retribution from both gods, and he was cast down into the world as a skinless
sorcerous powers seemingly bestowed at random, is often seen as a threat to the established order. Many drow, especially males and even females of low station, try to attract Malyk’s attention by secretly
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
charge to cast conjure minor elementals (summoning either four magma mephits or four magmins, as the wearer wishes) or fire shield (warm shield version only) from the ring. Once all of its charges are
trace, speak with animals
1/day each: commune with nature (cast as 1 action), conjure woodland beings, hallucinatory terrain (cast as 1 action)
Shining Falls Traffic on the Delimbiyr River comes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Zhentarim founded Newport. They are long dead, and over the years the settlement has become less of a Black Network stronghold and more of a way station open to anyone in need of a safe place to spend the
to learn its magical properties, each of which is activated by tracing specific lines on its surface: A creature can use an action to cast the control weather spell or the divination spell from the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
20 feet to area X28. X16. Panopticus Guard Station This room contains the following features: Five bald shield dwarves, their heads covered with purple eye tattoos, sit around the edge of a glowing
lit by continual flame spells cast on wall sconces. X34a. In the middle of this tomb rests a gold marble sarcophagus, its lid carved in the likeness of a long-haired human wizard who wears a robe
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
truth, true seeing, darkness, cure wounds cast at 4th level, and symbol). 18. Barracks Currently two fire giants and two fire giant servants (use the hill giant statistics, plus immunity to fire damage
21 are attacked and yelp for assistance, these beasts split into pairs and station themselves in the north and south ends of the open area, from where they spring to the aid of the others. The hell
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
a single keyhole, situated in the rearing dragon’s open mouth.
Dragon Door. The door that is carved to look like a dragon has a mechanical lock as well as an arcane lock spell cast on it. The
the dragon cult deemed profane—he permanently transformed himself from an elf into a troll. For this crime, the cult entombed him alive, though the honor of his station remained. The dragonpriest






