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Returning 35 results for 'station all creature'.
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Magic Items
Eberron: Rising from the Last War
The key to long-distance, virtually instantaneous communication across Khorvaire is House Sivis’s network of message stations. Each station contains at least one speaking stone, which is carved
sending spell from it. The target is any other speaking stone whose location or unique sequence of symbols you know. A creature within 5 feet of the stone hears the message as if they were the target.
In a
Monsters
Guildmasters’ Guide to Ravnica
Hive Mind. The kraul is immune to the charmed and frightened conditions while within 30 feet of at least one other kraul.
Pack Tactics. The kraul has advantage on an attack roll against a creature if
at least one of the kraul's allies is within 5 feet of the creature and the ally isn't incapacitated.
Spider Climb. The kraul can climb difficult surfaces, including upside down on ceilings, without
Monsters
Spelljammer: Adventures in Space
individuals, aside from the ability that a given creature has to control others, and they don’t comprehend the emotional aspects of existence that humans and similar beings experience. To a
’s place in the hierarchy—and they must defer to those of higher station or risk harsh punishment.
Neogi
A neogi looks like an outsize spider with an eel’s neck and head. It can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, aside from the ability that a given creature has to control others, and they don’t comprehend the emotional aspects of existence that humans and similar beings experience. To a neogi, hatred is as
to those of higher station or risk harsh punishment.
Neogi
A neogi looks like an outsize spider with an eel’s neck and head. It can poison the body and the mind of its targets and can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollAction":"Many-Tailed Whip","rollDamageType":"thunder"} thunder damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be pulled up to 30 feet in a straight line
toward Moloch.
Breath of Despair (Recharge 5-6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Breath of Despair"}. Moloch exhales in a 30-foot cube. Each creature in that area must
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Action Stations A creature can use an action of the station it’s occupying. Once a creature uses a station’s action, that action can’t be used again until the start of that creature’s next turn. Only
one creature can occupy each station. A creature not occupying an action station is either in a passenger seat or clinging to the outside of the vehicle. It can take actions as normal. Helm The helm
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Speaking Stone Wondrous item, very rare The key to long-distance, virtually instantaneous communication across Khorvaire is House Sivis’s network of message stations. Each station contains at least
an action to cast the sending spell from it. The target is any other speaking stone whose location or unique sequence of symbols you know. A creature within 5 feet of the stone hears the message as if
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
delivered him a partner, a ventriloquist’s dummy carved in the likeness of Strahd von Zarovich. The eerie dummy has a mind of its own, insisting that it is the real Strahd and that the creature currently
sitting upon the throne of Castle Ravenloft is a mere impostor. It rages at the audience and makes audacious promises to any who will help it regain its station. This is hilarious to anyone with the slightest inkling of who Strahd is, and their peals of laughter are agony to Doerdon’s ears.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
front of the vehicle, which handles like a garbage truck. Demon Grinder
Gargantuan vehicle (12,000 lb.)
Creature Capacity 8 Medium creatures
Cargo Capacity 1 ton
Armor Class 19
Hit Points 200
smaller creature. When it does, the creature must succeed on a DC 11 Dexterity saving throw or take 22 (4d10) bludgeoning damage and be knocked prone. If the creature was already prone, it takes an extra
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
fills with smoke and is heavily obscured until this mishap ends. Any creature in the helm station is blinded by the smoke. 15 (Dex)
14–16 Shedding Armor. The vehicle’s damage threshold is reduced
ended by making repairs to the vehicle (see “Repairs” below). Mishaps d20 Mishap Repair DC
1 Engine Flare. Fire erupts from the engine and engulfs the vehicle. Any creature that starts its
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Alternative Weapon Stations One weapon station can be switched for another, but the infernal war machine can’t have more weapon stations than it normally has. A handful of alternative weapon stations
Grants Half Cover, Recharge 5–6). Acidic bile sprays from a nozzle in a 30-foot cone. Each creature in the cone must make a DC 12 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
recharging station’s walls. Recharging Station. The recharging station functions by pulsing power into any creature or object that moves into the area between the two rectangular walls. In the 5
charging station regains 5 hit points if it has at least 1 hit point. A replica modron standing within 5 feet of either of the charging station’s walls has advantage on attack rolls. Any other creature
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
infantry. WINGED KRAUL WARRIORS
Some kraul warriors have a flying speed of 40 feet, as a result of possessing gossamer wings. Their wings give them a higher station among the kraul soldiers. Winged
advantage on an attack roll against a creature if at least one of the kraul’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Spider Climb. The kraul can climb difficult
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
swinging crane with an iron grappling claw fastened to the end of a winch and a 50-foot-long chain. Scavenger
Huge vehicle (9,000 lb.)
Creature Capacity 8 Medium creatures
Cargo Capacity 2 tons
Armor
can move through the space of any Large or smaller creature. When it does, the creature must succeed on a DC 12 Dexterity saving throw or take 16 (3d10) bludgeoning damage and be knocked prone. If the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Magical Gadgets Devils like to bedeck their infernal war machines with fiendish gadgets to bedevil foes. Such gadgets are usually activated from the helm station. Necrotic Smoke Screen The vehicle’s
minute. The area within it is heavily obscured. Any creature that enters the cloud for the first time on a turn or starts its turn there takes 21 (6d6) necrotic damage. A strong wind disperses the cloud
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rest of the Great Wheel, sealed off from the other planes even while it’s encircled by its own wheeling cosmology. Eberron’s unique station in the multiverse is an important aspect of the world: its
is the heart of its own Material Plane. It is surrounded by the Ring of Siberys. Beyond this band of dragonshards, twelve moons orbit the world. To date, no creature from Eberron has explored the moons
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
using the couch and table for protection, a creature gains half cover. The cabinets are empty. T4c. Garra’s Bedroom When the characters enter this area, read the following boxed text to the players
traits: He can move through the space of a Medium or larger creature. He has advantage on saving throws against being frightened. He speaks Common, Halfling, and thieves’ cant. Corrin claims to have
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, connecting the town’s various districts to one another. Consoles in the power station (area L6) and the security center (area L12) enable these bridges to be raised or lowered, much like a modern-day
magma. Exterior Lighting The roof and walls of Little Lockford are bathed in a fiery hue, thanks to the magma that fills the lake and heats the town. The town’s power station (area L6) generates
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
indifferent to a creature with a key card and anyone accompanying them, unless attacked. Detention drones don’t carry key cards and can’t open locked doors, but they can travel through maintenance
shafts (see the “Maintenance Shaft” section). After 2d4 days of service, a detention drone must spend 24 hours resting in a rewinding station (such as those in area 7) before it can resume service
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Area Information Dimensions & Terrain This elongated chamber (fifty-five feet by eighty-five feet) has a twenty-foot high ceiling. The room may have once served as a guard station as hooks and racks
away. About a dozen of the aged polearms hang from the walls haphazardly about the room. Creatures/NPCs There is an elder oblex in this chamber, though the bulk of the creature resides as a strange pool
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
between individuals, aside from the ability that a given creature has to control others, and they don’t comprehend the emotional aspects of existence that humans and similar beings experience. To a
the hierarchy—and they must defer to those of higher station or risk harsh punishment. Neogi Pirate
Small Aberration, Typically Lawful Evil
Armor Class 16 (breastplate)
Hit Points 33 (6d6 + 12
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 9d on level
Dexterity check using thieves’ tools. On a failed check, the dwarf’s eyes open and shoot forth beams of light. Each creature within 10 feet of the arch must make a DC 16 Dexterity saving throw, taking 22
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholder’s opponents unsure of what rays will be coming next (and, not incidentally, to prevent the monster from using its most lethal eye rays at every opportunity). The rule also makes the creature
resistance against any invasion. Charm Ray It is common for a beholder to charm a hostile monster, lure the creature to the beholder’s lair, and confine it there so it can’t escape under its own power. In
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
floor near the projection is a metal console with numerous switches on it.
Control Console. The console functions like the one in the power station (area L6). Magical Projection. The projection of
hit points, her jet pack explodes in a 20-foot-radius sphere, blowing Tockworth to smithereens. Every other creature within that sphere must succeed on a DC 15 Dexterity saving throw or take 16 (3d10
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of his station and sentenced to death — and only the timely use of a planar portal allowed him to escape. Moloch wasted no time in preparing for his return. He amassed an army of devils and monsters
(2d4 + 8) slashing damage plus 11 (2d10) lightning damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be pulled up to 30 feet in a straight line toward Moloch
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
train station. To use the portal, a creature must first be cleared for gate travel by an authorized modron. CoupleOfKooks “I’ve been trying to find a bakery for the past three hours. Every building
establishments be grouped within the same block. Rows of near-identical shops confound visitors. Concord Terminus This resplendent train station belongs to the Concordant Express, an interplanar train
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
his advisor. Her poisonous words gradually convinced him to attempt to topple Asmodeus. The conspiracy nearly succeeded, but was ultimately thwarted. Moloch was stripped of his station and sentenced to
creature, it must succeed on a DC 24 Strength saving throw or be pulled up to 30 feet in a straight line toward Moloch.
Breath of Despair (Recharge 5–6). Moloch exhales in a 30-foot cube. Each
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, so any creature riding on the outside of the vehicle can operate a weapon. Each weapon station requires one creature to operate it. A creature operating a harpoon gun can use an action to make a
ranged weapon attack with it (+6 to hit, range 120 ft., one target). On a hit, the harpoon deals 10 (2d8 + 1) piercing damage. A creature operating the infernal screamer can use an action to turn its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, invisibility, or some other magic, a beholder can lurk in the dark and shoot any creature it can see within the range of its darkvision. A dark room with a 120-foot ceiling allows it to use this tactic
blur or invisibility, and causing opponents using magical flight to plummet to the ground. The cone is wide enough that the beholder can usually redirect it toward any particular creature trying to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
souls from which new devils are spawned. Lords of Tyranny. Devils live to conquer, enslave, and oppress. They take perverse delight in exercising authority over the weak, and any creature that defies
positively ruthless at enforcing the terms of an agreement. Moreover, a contract with even the lowliest devil is enforced by Asmodeus’s will. Any mortal creature that breaks such a contract instantly
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Primus, leader of the modrons. As a creature of absolute law, Primus could be trusted to issue a fair and impartial verdict. Asmodeus drafted a contract to seal the deal, and the angels — after carefully
pristine, perfect state, with every living creature assigned a place in the infernal hierarchy. Wars would end, and every creature would have a purpose to fulfill. The universe would be a utopia, at
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
a 10-foot gap. A creature that tries and fails to jump the gap falls 10 feet into area S3. S17: Collapsed Balcony A 15-foot-long stretch of balcony has collapsed here. A creature that tries and fails
to jump the gap falls 10 feet into area S7. S18: Security Station This is a complex location, so review it carefully before reading the following text to the players to set the scene: This area is
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
embedding itself in the wall. The stove makes a strange rattling.
Githyanki smiths crafted tools and armor here. The stove’s interior can hold one Medium creature or two Small creatures; its pipe is
spherical creature with a large central eye and four eyestalks hovers in the middle of this room. It floats between four empty bookcases with glass doors. A staircase ascends to the north.
The floating
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
neogi have the power to control minds, they consider doing so to be entirely appropriate. Their society makes no distinction between individuals, aside from the ability that a given creature has to
identity of the individual’s leader. By these signs, neogi can identify each others’ place in the hierarchy—and they must defer to those of higher station or risk harsh punishment. Neogi
Small Aberration
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
also make use of this convenient transportation system.
All tracks eventually lead to a switching station in the Iron Tabernacle. There, posted operators manipulate levers and gears to transfer
out of the way of the living. From time to time, the characters might run into a dwarven ghost who warns them away from a place of danger, or confront a less beneficial creature such as a shadow or specter. King Bruenor has decreed the restless dead be left alone for now unless they cause problems.






