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Returning 35 results for 'stay tribe'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
.
Reghed tribe camps are scattered throughout Icewind Dale. None of them appear on maps because they don't stay in one place for long.
Each Reghed tribe is made up of smaller clans, each with its own
chieftain (the most powerful of whom often carries the title of king or queen). A clan might set up its camp for a tenday or two, then dismantle it and go back on the move, allowing the clan to stay close to a migrating herd of reindeer as it travels across the tundra.
Monsters
Icewind Dale: Rime of the Frostmaiden
wooden shafts.
Reghed tribe camps are scattered throughout Icewind Dale. None of them appear on maps because they don't stay in one place for long.
Each Reghed tribe is made up of smaller clans, each
clan to stay close to a migrating herd of reindeer as it travels across the tundra.
This great warrior is often the chieftain's spouse, sibling, offspring, or childhood friend—someone the chieftain trusts.
Genasi
Legacy
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Species
Elemental Evil Player's Companion
, or a member of a desert tribe, is an auspicious event. Most Athasians believe a given genasi is destined for greatness—or infamy.
Those living on the frontier, though, have a much harder
audience. They rarely stay in one place for long, always looking for a new sky to see and breathe. Air genasi who don’t live in cities favor open lands such as plains, deserts, and high
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
laden wagon or after heroically defending it from thieves gain great respect and advance higher in the tribe’s pecking order.
All Are Fighters
Most of the orcs that stay behind when the
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.
In the kobolds’ version of
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Reghed Tribe Camp Reghed tribe camps are scattered throughout Icewind Dale. None of them appear on maps because they don’t stay in one place for long. Each Reghed tribe is made up of smaller clans
the clan to stay close to a migrating herd of reindeer as it travels across the tundra. The characters might be drawn to a Reghed camp by a tall tale or a quest (see “Tall Tales in Ten-Towns” and “Wolf
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Reghed Tribe Camp Reghed tribe camps are scattered throughout Icewind Dale. None of them appear on maps because they don’t stay in one place for long. Each Reghed tribe is made up of smaller clans
the clan to stay close to a migrating herd of reindeer as it travels across the tundra. The characters might be drawn to a Reghed camp by a tall tale or a quest (see “Tall Tales in Ten-Towns” and “Wolf
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ascending to godhood. In addition to revering Uthgar, each tribe venerates a totem animal spirit after which the tribe is named. Numerous Uthgardt tribes have been vanquished over the years, and at
least one tribe previously thought to be extinct has returned in force. There are currently eleven known Uthgardt tribes scattered throughout the North. Each tribe claims a vast tract of wilderness as
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ascending to godhood. In addition to revering Uthgar, each tribe venerates a totem animal spirit after which the tribe is named. Numerous Uthgardt tribes have been vanquished over the years, and at
least one tribe previously thought to be extinct has returned in force. There are currently eleven known Uthgardt tribes scattered throughout the North. Each tribe claims a vast tract of wilderness as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Life in the Tribe Orcs survive through savagery and force of numbers. Theirs is a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force. Orcs
pair-bonding occurs in a tribe other than at the moment when coupling takes place. At other times, males and females are more or less indifferent toward one another. All orcs consider mating to be a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Life in the Tribe Orcs survive through savagery and force of numbers. Theirs is a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force. Orcs
pair-bonding occurs in a tribe other than at the moment when coupling takes place. At other times, males and females are more or less indifferent toward one another. All orcs consider mating to be a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
are in time for blood. The desecrater dwells there.”
He points to the Nettlebee ranch in the valley below the barrow. Then, he begins to run in that direction.
Uthgardt of the fierce Elk tribe, as
tribe are dangerous raiders. Most locals consider them to be savage bandits. Those who are from other regions know the Elk tribe reputation with a successful DC 10 Intelligence (History) check
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
are in time for blood. The desecrater dwells there.”
He points to the Nettlebee ranch in the valley below the barrow. Then, he begins to run in that direction.
Uthgardt of the fierce Elk tribe, as
tribe are dangerous raiders. Most locals consider them to be savage bandits. Those who are from other regions know the Elk tribe reputation with a successful DC 10 Intelligence (History) check
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dwell deep in the swamp forests of Shankhabhumi, Dukha left his tribe and is trying to live as a human. He roams the rivers around Sagorpur in human guise and subjects anyone who accompanies him on his
glowing ripples, tracing them along a small river called the Tinjhorna. Near a series of waterfalls, Tinjhorna the riverine warned Dukha to stay away, accusing mortal folk of unleashing tainted magic upon
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dwell deep in the swamp forests of Shankhabhumi, Dukha left his tribe and is trying to live as a human. He roams the rivers around Sagorpur in human guise and subjects anyone who accompanies him on his
glowing ripples, tracing them along a small river called the Tinjhorna. Near a series of waterfalls, Tinjhorna the riverine warned Dukha to stay away, accusing mortal folk of unleashing tainted magic upon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a military force as your group’s patron, you gain the following benefits: Accommodations. You can always find a place to stay and meals on a base or fort connected to your
territory in the eastern jungles, a band of enormous lizardfolk—described by local experts as members of the Blackscale Tribe—broke through the fortifications at Adderport and killed thirteen
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a military force as your group’s patron, you gain the following benefits: Accommodations. You can always find a place to stay and meals on a base or fort connected to your
territory in the eastern jungles, a band of enormous lizardfolk—described by local experts as members of the Blackscale Tribe—broke through the fortifications at Adderport and killed thirteen
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
stay close to the reindeer herd they’ve been following. The herd is migrating eastward, and where go the reindeer, so goes the Elk Tribe. If the characters assure Jarund that they mean no harm, he gives
holding fast against a raging blizzard.
The blizzard rages for the duration of the test and is inescapable. This camp is home to the King of the Bear Tribe, Gunvald Halraggson (see appendix C). If
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
stay close to the reindeer herd they’ve been following. The herd is migrating eastward, and where go the reindeer, so goes the Elk Tribe. If the characters assure Jarund that they mean no harm, he gives
holding fast against a raging blizzard.
The blizzard rages for the duration of the test and is inescapable. This camp is home to the King of the Bear Tribe, Gunvald Halraggson (see appendix C). If
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the Tiger Tribe who gave up the nomadic lifestyle and settled in Ten-Towns three years ago, before Auril’s everlasting winter beset Icewind Dale. A secret Auril worshiper, Yselm is known throughout
and killed by the incomparable Mylbor Tafferac. Wolf Tribe Cannibals Reghed Tribe Camp quest (see "Reghed Tribe Camp") After several furriers and trappers disappear without a trace, a representative of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the Tiger Tribe who gave up the nomadic lifestyle and settled in Ten-Towns three years ago, before Auril’s everlasting winter beset Icewind Dale. A secret Auril worshiper, Yselm is known throughout
and killed by the incomparable Mylbor Tafferac. Wolf Tribe Cannibals Reghed Tribe Camp quest (see "Reghed Tribe Camp") After several furriers and trappers disappear without a trace, a representative of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
homesteads in the vicinity, Kerbin Dellmon sent out word that anyone could stay at their compound for safety. A number of farmers and ranchers took the Dellmons up on their offer. Every able-bodied
stay and fight, and nothing anyone has said has changed his mind. Kerbin’s daughter Dreena sent a message to the elves of the High Forest, but no one knows if or when they might respond. As far as they
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
homesteads in the vicinity, Kerbin Dellmon sent out word that anyone could stay at their compound for safety. A number of farmers and ranchers took the Dellmons up on their offer. Every able-bodied
stay and fight, and nothing anyone has said has changed his mind. Kerbin’s daughter Dreena sent a message to the elves of the High Forest, but no one knows if or when they might respond. As far as they
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
incorporeal types such as wraiths, specters, and ghosts. These restless spirits seem content to remain in the forest and rarely trouble travelers who stay away from their territory. Waterdeep The City
popular stop for weary travelers. Wealthy merchants and nobles stay here while making hunting forays into the Misty Forest. The innkeeper, Cross Wheeler (NG male Tethyrian human scout), is a retired
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
incorporeal types such as wraiths, specters, and ghosts. These restless spirits seem content to remain in the forest and rarely trouble travelers who stay away from their territory. Waterdeep The City
popular stop for weary travelers. Wealthy merchants and nobles stay here while making hunting forays into the Misty Forest. The innkeeper, Cross Wheeler (NG male Tethyrian human scout), is a retired
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Master’s Guide. Flint Rock The spirit mound of the Elk tribe (see the “Uthgardt” section earlier in this chapter) is situated in the midst of the Evermoors atop a gnarly knob of flinty stone that’s
who founded the Elk tribe buried a relic of giantkind under the altar to empower it: a 5-foot-long mithral spear tip weighing 75 pounds. The spear tip is the source of the faint aura of divination
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Master’s Guide. Flint Rock The spirit mound of the Elk tribe (see the “Uthgardt” section earlier in this chapter) is situated in the midst of the Evermoors atop a gnarly knob of flinty stone that’s
who founded the Elk tribe buried a relic of giantkind under the altar to empower it: a 5-foot-long mithral spear tip weighing 75 pounds. The spear tip is the source of the faint aura of divination
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
merfolk named Talnad and Valas were kicked out of their tribe for stealing. Together with their pet giant octopus Allero, the merfolk plan to set a trap in the cove to attract adventurers and steal
discover the source of the problem and end it. Clever Ruse. Talnad and Valas stay near the top of the gorge (area C7), looking for creatures that have equipment they can steal. Allero, a giant
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The characters come upon a Reghed berserker leading a band of 2d4 + 2 tribal warriors, or their encampment. Determine their tribe randomly by rolling a d4: 1, Bear; 2, Elk; 3, Tiger; 4, Wolf. If the
nomads belong to the Bear tribe or the Elk tribe, they give the party a wide berth and attack only if threatened. (Anyone who approaches them with weapons drawn is considered a threat.) Nomads
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The characters come upon a Reghed berserker leading a band of 2d4 + 2 tribal warriors, or their encampment. Determine their tribe randomly by rolling a d4: 1, Bear; 2, Elk; 3, Tiger; 4, Wolf. If the
nomads belong to the Bear tribe or the Elk tribe, they give the party a wide berth and attack only if threatened. (Anyone who approaches them with weapons drawn is considered a threat.) Nomads
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
merfolk named Talnad and Valas were kicked out of their tribe for stealing. Together with their pet giant octopus Allero, the merfolk plan to set a trap in the cove to attract adventurers and steal
discover the source of the problem and end it. Clever Ruse. Talnad and Valas stay near the top of the gorge (area C7), looking for creatures that have equipment they can steal. Allero, a giant
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their spirit mound. Each tribe has erected its own totem pole near the altar. The Black Lion totem pole is covered with dried pitch and has a lion’s skull atop it. The Red Tiger totem pole is stained
Beorunna’s Well, and characters can climb the rope (no ability check required). In the northeast corner, surrounding a campfire, are three tents inhabited by members of the Black Lion tribe (see “Suggested
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their spirit mound. Each tribe has erected its own totem pole near the altar. The Black Lion totem pole is covered with dried pitch and has a lion’s skull atop it. The Red Tiger totem pole is stained
Beorunna’s Well, and characters can climb the rope (no ability check required). In the northeast corner, surrounding a campfire, are three tents inhabited by members of the Black Lion tribe (see “Suggested
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fly off. Warriors of the Black Raven tribe sometimes ride these giant ravens into battle. Surrounding Raven Rock are four 50-foot-tall menhirs that the Uthgardt shamans use to track the changing of the
encounter 2d4 wolves and 1d4 + 1 werewolves in wolf form. The werewolves are members of the Gray Wolf tribe. Red Larch Named for a distinctive stand of red larch trees that were cut down when the village was
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fly off. Warriors of the Black Raven tribe sometimes ride these giant ravens into battle. Surrounding Raven Rock are four 50-foot-tall menhirs that the Uthgardt shamans use to track the changing of the
encounter 2d4 wolves and 1d4 + 1 werewolves in wolf form. The werewolves are members of the Gray Wolf tribe. Red Larch Named for a distinctive stand of red larch trees that were cut down when the village was