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Returning 35 results for 'stealing foot'.
Other Suggestions:
stealing from
speaking foot
streaking foot
stating foot
stepping foot
Monsters
Van Richten’s Guide to Ravenloft
Blast"}. The horror expels necrotic energy in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (7d12);{"diceNotation":"7d12","rollType":"damage
much damage on a successful one.
Bile Hex (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Bile Hex"}. The horror expels acidic bile in a 60-foot line that is 5 feet wide. Each
Monsters
Van Richten’s Guide to Ravenloft
turn.
Hex Blast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Hex Blast"}. The horror expels necrotic energy in a 30-foot cone. Each creature in that area must make a DC 15
","rollAction":"Bile Hex"}. The horror expels acidic bile in a 60-foot line that is 5 feet wide. Each creature in that line must succeed on a DC 15 Dexterity saving throw or be covered in bile. A creature
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Demonic Shadows. The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a
saving throws against spells and other magical effects.Multiattack. The nabassu makes one Bite attack and one Claw attack, and it uses Soul-Stealing Gaze.
Bite. Melee Weapon Attack: +11;{"diceNotation
Monsters
Van Richten’s Guide to Ravenloft
a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Hex Blast","rollDamageType":"necrotic
(Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Bile Hex"}. The horror expels acidic bile in a 60-foot line that is 5 feet wide. Each creature in that line must succeed on a
Monsters
Van Richten’s Guide to Ravenloft
its next turn.
Hex Blast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Hex Blast"}. The horror expels necrotic energy in a 30-foot cone. Each creature in that area must
":"recharge","rollAction":"Bile Hex"}. The horror expels acidic bile in a 60-foot line that is 5 feet wide. Each creature in that line must succeed on a DC 15 Dexterity saving throw or be covered in bile
Monsters
Van Richten’s Guide to Ravenloft
Blast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Hex Blast"}. The horror expels necrotic energy in a 30-foot cone. Each creature in that area must make a DC 15
":"Bile Hex"}. The horror expels acidic bile in a 60-foot line that is 5 feet wide. Each creature in that line must succeed on a DC 15 Dexterity saving throw or be covered in bile. A creature covered in
Backgrounds
Tomb of Annihilation
Signature Item table to see what you have, or choose an item from the table.
Signature Item
d8
Item
d8
Item
1
10-foot pole
5
Medallion
2
Crowbar
6
no qualms about stealing from the dead.
5
I’m happier in a dusty old tomb than I am in the centers of civilization.
6
Traps don’t make me nervous. Idiots who trigger traps make
Nabassu
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
Demonic Shadows. The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a
. The nabassu’s weapon attacks are magical.Multiattack. The nabassu uses its Soul-Stealing Gaze and makes two attacks: one with its claws and one with its bite.
Claws. Melee Weapon Attack: +11
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
and know the most about the territory farthest from the tribe’s lair. These individuals hunt game in peaceful times, and in combat they serve as scouts, foot soldiers, and cavalry.
Gatherers
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
spool of catgut to sew up one of the openings. A second bullywug stands at the foot of the ladder to steady it. Huddled nearby are three giant frogs whose long tongues snap up passing insects.
The two
bullywugs (neutral) watch the characters warily but pose no threat. The three giant frogs are here to prevent anyone from stealing the balloon. (Another one of Bavlorna’s balloons was stolen recently
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
spool of catgut to sew up one of the openings. A second bullywug stands at the foot of the ladder to steady it. Huddled nearby are three giant frogs whose long tongues snap up passing insects.
The two
bullywugs (neutral) watch the characters warily but pose no threat. The three giant frogs are here to prevent anyone from stealing the balloon. (Another one of Bavlorna’s balloons was stolen recently
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a creature it has killed within the last
has advantage on saving throws against spells and other magical effects.
Magic Weapons. The nabassu’s weapon attacks are magical.
Actions
Multiattack. The nabassu uses its Soul-Stealing Gaze and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Demonic Shadows. The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a creature it has
Resistance. The nabassu has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The nabassu makes one Bite attack and one Claw attack, and it uses Soul-Stealing
Compendium
- Sources->Dungeons & Dragons->Monster Manual
for food. Troglodytes consume almost anything, including bones, giant insects, and other subterranean dwellers. They prey on subterranean communities and those near entrances to the Underdark, stealing
troglodyte) that starts its turn in a 5-foot Emanation originating from the troglodyte. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
for food. Troglodytes consume almost anything, including bones, giant insects, and other subterranean dwellers. They prey on subterranean communities and those near entrances to the Underdark, stealing
troglodyte) that starts its turn in a 5-foot Emanation originating from the troglodyte. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Demonic Shadows. The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a creature it has
Resistance. The nabassu has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The nabassu makes one Bite attack and one Claw attack, and it uses Soul-Stealing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a creature it has killed within the last
has advantage on saving throws against spells and other magical effects.
Magic Weapons. The nabassu’s weapon attacks are magical.
Actions
Multiattack. The nabassu uses its Soul-Stealing Gaze and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Gravy Four iron gibbets hang from chains hooked to the 10-foot-high ceiling. The gibbets are empty except for one that holds a wailing goblin named Glom. Glom was caught stealing food intended for the
stage against the north wall of this 20-foot-high chamber using wood stolen from elsewhere in Undermountain. Once the stage is complete, the goblins plan to auction slaves and other valuable
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Gravy Four iron gibbets hang from chains hooked to the 10-foot-high ceiling. The gibbets are empty except for one that holds a wailing goblin named Glom. Glom was caught stealing food intended for the
stage against the north wall of this 20-foot-high chamber using wood stolen from elsewhere in Undermountain. Once the stage is complete, the goblins plan to auction slaves and other valuable
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Toothy Maw This 20-foot-high cavern resembles a tooth-filled maw because of its numerous stalactites and stalagmites. The plentiful rock formations make it difficult for large and cumbersome
packed earth in this 10-foot-high cave is a shallow grave for eight duergar mummies (Gorka Tharn’s former disciples). The mummies burst out of the ground and attack any creatures that enter this area
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Toothy Maw This 20-foot-high cavern resembles a tooth-filled maw because of its numerous stalactites and stalagmites. The plentiful rock formations make it difficult for large and cumbersome
packed earth in this 10-foot-high cave is a shallow grave for eight duergar mummies (Gorka Tharn’s former disciples). The mummies burst out of the ground and attack any creatures that enter this area
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
site, where it must rest by day. If a vampire didn’t receive a formal burial, it must lie beneath a foot of earth at the place of its transition to undeath. A vampire can move its place of burial by
only grown. He broods in his dark castle, cursing the living for stealing away what he lost, and never admitting his hand in the tragedy he created.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M2. Amphitheater An open-air amphitheater is carved from the slope of the mountaintop. Short, cloaked figures sit on tiered stone benches, facing the stage. Enclosing the stage are ten-foot-high
usually present during rehearsals, but on this occasion she has foreseen the characters’ arrival and is watching them through a pair of opera glasses from a 40-foot-high balcony (area M21). The characters
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
site, where it must rest by day. If a vampire didn’t receive a formal burial, it must lie beneath a foot of earth at the place of its transition to undeath. A vampire can move its place of burial by
only grown. He broods in his dark castle, cursing the living for stealing away what he lost, and never admitting his hand in the tragedy he created.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M2. Amphitheater An open-air amphitheater is carved from the slope of the mountaintop. Short, cloaked figures sit on tiered stone benches, facing the stage. Enclosing the stage are ten-foot-high
usually present during rehearsals, but on this occasion she has foreseen the characters’ arrival and is watching them through a pair of opera glasses from a 40-foot-high balcony (area M21). The characters
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. St. Andral’s crypt is a 10-foot-square, 5-foot high chamber beneath the chapel. To reach the crypt, Milivoj used his shovel to pry up the chapel floorboards. (The boards have since been replaced.) If
van der Voort, the local coffin maker (area N6), and to stealing the bones for Henrik in return for money to help feed his younger sisters and brothers. The theft of the bones has left the church
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. St. Andral’s crypt is a 10-foot-square, 5-foot high chamber beneath the chapel. To reach the crypt, Milivoj used his shovel to pry up the chapel floorboards. (The boards have since been replaced.) If
van der Voort, the local coffin maker (area N6), and to stealing the bones for Henrik in return for money to help feed his younger sisters and brothers. The theft of the bones has left the church
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
moments earlier, Kelek rapped Uni on the head with his walking stick, magically removing and stealing her horn. Willowbrush and Knock then came upon the scene. Although they couldn’t stop Kelek, who fled
Poison and Psychic damage. When a puffball is reduced to 0 Hit Points, it explodes and releases a cloud of sickening spores in a 10-foot Emanation (see appendix A) originating from it. Each creature in
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
moments earlier, Kelek rapped Uni on the head with his walking stick, magically removing and stealing her horn. Willowbrush and Knock then came upon the scene. Although they couldn’t stop Kelek, who fled
Poison and Psychic damage. When a puffball is reduced to 0 Hit Points, it explodes and releases a cloud of sickening spores in a 10-foot Emanation (see appendix A) originating from it. Each creature in
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Upper Level Locations Dyson Logos Map: Starglass Waypoint Upper LevelView Player Version The following locations are keyed to Map: Starglass Waypoint Upper Level. S13: Balcony This 10-foot-high
balcony overlooks the eastern end of the outpost’s lower level (areas S2, S3, S7, and S8). Made of smoothly sculpted stone, the balcony has 3-foot-high railings that consist of taut metal cables strung
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Upper Level Locations Dyson Logos Map: Starglass Waypoint Upper LevelView Player Version The following locations are keyed to Map: Starglass Waypoint Upper Level. S13: Balcony This 10-foot-high
balcony overlooks the eastern end of the outpost’s lower level (areas S2, S3, S7, and S8). Made of smoothly sculpted stone, the balcony has 3-foot-high railings that consist of taut metal cables strung
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
Hex Blast (Recharge 5–6). The horror expels necrotic energy in a 30-foot cone. Each creature in that area must make a
creature’s next turn on a failed save, or taking half as much damage on a successful one.
2 Bile Hex (Recharge 5–6). The horror expels acidic bile in a 60-foot line that is 5 feet wide. Each
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
Hex Blast (Recharge 5–6). The horror expels necrotic energy in a 30-foot cone. Each creature in that area must make a
creature’s next turn on a failed save, or taking half as much damage on a successful one.
2 Bile Hex (Recharge 5–6). The horror expels acidic bile in a 60-foot line that is 5 feet wide. Each
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Maggie’s orders. Mickey’s Goal. Unknown to anyone else at Fort Knucklebone, Mickey has a large piece of a destroyed bone devil lodged in his foot, which makes walking difficult for the brute. Unable to
reflect that. One might offer a character a severed finger as a token of friendship, then accuse the character of stealing it afterward. Only their love and fear of Mad Maggie keeps the creatures under a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Clammersham Palace Ceiling. This cavern has a 90-foot-high ceiling.
Palace. Atop a 20-foot-high plateau of twisted scrap metal rises a rambling palace made of jagged metal plates welded together
the palace are summarized here. Ceilings. The ceilings throughout the palace are 20 feet high. Doors. The palace is sealed off by 7-foot-diameter circular doors, each one made of riveted iron plates