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Returning 35 results for 'step climb'.
Other Suggestions:
step claim
seek climb
Monsters
Planescape: Adventures in the Multiverse
Shadowy Form. While the darkweaver is in dim light or darkness, attack rolls against it are made with disadvantage unless the darkweaver has the incapacitated condition.
Spider Climb. The darkweaver
can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Hypersensitivity. The darkweaver takes 10 radiant damage when it starts its turn
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without
.
Claw. The dragon makes one Claw attack.
Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
Telekinetic Fling (Costs 3 Actions). The dragon chooses one Medium or smaller object
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without
attack.
Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
Telekinetic Fling (Costs 3 Actions). The dragon chooses one Small or smaller object that isn’t being worn or
Monsters
Mordenkainen's Fiendish Folio Volume 1
unable to use the Dash action, cannot climb, or cast spells other than cantrips until the start of its next turn.
Keen Hearing. The dire corby has advantage on Wisdom (Perception) checks that rely on
corbies range across the Underdark, stripping the tunnels and caverns they traverse of all living things. Even the mightiest creatures of the Underdark hide within fortified lairs or step aside from a dire
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Expeditious Retreat
Hellish Rebuke
Illusory Script
Protection from Evil and Good
Unseen Servant
2nd Level
Darkness
Enthrall
Hold Person
Invisibility
Mirror Image
Misty Step
Ray of
Enfeeblement
Shatter
Spider Climb
Suggestion
3rd Level
Counterspell
Dispel Magic
Fear
Fly
Gaseous Form
Hypnotic Pattern
Magic Circle
Major Image
Remove Curse
Tongues
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Expeditious Retreat
Hellish Rebuke
Illusory Script
Protection from Evil and Good
Unseen Servant
2nd Level
Darkness
Enthrall
Hold Person
Invisibility
Mirror Image
Misty Step
Ray of
Enfeeblement
Shatter
Spider Climb
Suggestion
3rd Level
Counterspell
Dispel Magic
Fear
Fly
Gaseous Form
Hypnotic Pattern
Magic Circle
Major Image
Remove Curse
Tongues
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
2nd Level Cloud of Daggers
Crown of Madness
Darkness
Enthrall
Hold Person
Invisibility
Mirror Image
Misty Step
Ray of Enfeeblement
Shatter
Spider Climb
Suggestion
3rd
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
2nd Level Cloud of Daggers
Crown of Madness
Darkness
Enthrall
Hold Person
Invisibility
Mirror Image
Misty Step
Ray of Enfeeblement
Shatter
Spider Climb
Suggestion
3rd
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Adult Sapphire Dragon Adult Sapphire Dragon
Huge Dragon (Gem), Typically Lawful Neutral
Armor Class 18 (natural armor)
Hit Points 225 (18d12 + 108)
Speed 40 ft., burrow 30 ft., climb 40 ft
.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Tunneler. The dragon can burrow through solid rock at half its
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
., climb 40 ft., fly 80 ft.
STR
27 (+8)
DEX
14 (+2)
CON
27 (+8)
INT
21 (+5)
WIS
19 (+4)
CHA
20 (+5)
Saving Throws Dex +9, Con +15, Wis +11, Cha +12
instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Tunneler. The dragon can burrow through solid rock at
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Adult Sapphire Dragon Adult Sapphire Dragon
Huge Dragon (Gem), Typically Lawful Neutral
Armor Class 18 (natural armor)
Hit Points 225 (18d12 + 108)
Speed 40 ft., burrow 30 ft., climb 40 ft
.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Tunneler. The dragon can burrow through solid rock at half its
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
., climb 40 ft., fly 80 ft.
STR
27 (+8)
DEX
14 (+2)
CON
27 (+8)
INT
21 (+5)
WIS
19 (+4)
CHA
20 (+5)
Saving Throws Dex +9, Con +15, Wis +11, Cha +12
instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Tunneler. The dragon can burrow through solid rock at
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Enlarge/Reduce
Gust of Wind
Hold Person
Invisibility
Knock
Levitate
Mirror Image
Misty Step
Scorching Ray
See Invisibility
Shatter
Spider Climb
Suggestion
Web
3rd Level
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
travel at an excruciatingly slow pace, deliberating every step and moving only when necessary. But this caution makes these hulking creatures perfect for traversing treacherous and crumbling ruins
Sloth
Huge Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 76 (8d12 + 24)
Speed 20 ft., climb 20 ft.
STR
20 (+5)
DEX
9 (−1)
CON
17 (+3)
INT
2 (−4
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
travel at an excruciatingly slow pace, deliberating every step and moving only when necessary. But this caution makes these hulking creatures perfect for traversing treacherous and crumbling ruins
Sloth
Huge Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 76 (8d12 + 24)
Speed 20 ft., climb 20 ft.
STR
20 (+5)
DEX
9 (−1)
CON
17 (+3)
INT
2 (−4
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Enlarge/Reduce
Gust of Wind
Hold Person
Invisibility
Knock
Levitate
Mirror Image
Misty Step
Scorching Ray
See Invisibility
Shatter
Spider Climb
Suggestion
Web
3rd Level
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Levitate
Mirror Image
Misty Step
Phantasmal Force
Scorching Ray
See Invisibility
Shatter
Spider Climb
Suggestion
Web
3rd Level Blink
Clairvoyance
Counterspell
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Levitate
Mirror Image
Misty Step
Phantasmal Force
Scorching Ray
See Invisibility
Shatter
Spider Climb
Suggestion
Web
3rd Level Blink
Clairvoyance
Counterspell
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ancient Crystal Dragon Ancient Crystal Dragon
Gargantuan Dragon (Gem), Typically Chaotic Neutral
Armor Class 20 (natural armor)
Hit Points 222 (12d20 + 96)
Speed 40 ft., burrow 40 ft., climb
.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Adult Crystal Dragon Adult Crystal Dragon
Huge Dragon (Gem), Typically Chaotic Neutral
Armor Class 16 (natural armor)
Hit Points 172 (15d12 + 75)
Speed 40 ft., burrow 40 ft., climb 40 ft
, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Adult Crystal Dragon Adult Crystal Dragon
Huge Dragon (Gem), Typically Chaotic Neutral
Armor Class 16 (natural armor)
Hit Points 172 (15d12 + 75)
Speed 40 ft., burrow 40 ft., climb 40 ft
, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ancient Crystal Dragon Ancient Crystal Dragon
Gargantuan Dragon (Gem), Typically Chaotic Neutral
Armor Class 20 (natural armor)
Hit Points 222 (12d20 + 96)
Speed 40 ft., burrow 40 ft., climb
.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
. Even the mightiest creatures of the Underdark hide within fortified lairs or step aside from a dire corby flock, knowing of how these creatures’ bizarre song disrupts, disorients, and ultimately
that makes it impossible to move at speed or climb cave walls. Spellcasters suffer as their minds swim, leaving them unable to use anything but their simplest magic. The dire corbies’ disorienting
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
17. Abandoned Residences This large cavern mirrors the residential areas of Inner Blingdenstone, except there is no warmth or joy here — only darkness and signs of carnage. Every step echoes against
climb 30 feet to an overlooking cave filled crystals and fungi (area 18). The stream runs through the higher cave before pouring into this one. Treasure Udhask’s skeleton appears to be reaching under
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
17. Abandoned Residences This large cavern mirrors the residential areas of Inner Blingdenstone, except there is no warmth or joy here — only darkness and signs of carnage. Every step echoes against
climb 30 feet to an overlooking cave filled crystals and fungi (area 18). The stream runs through the higher cave before pouring into this one. Treasure Udhask’s skeleton appears to be reaching under
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
. Even the mightiest creatures of the Underdark hide within fortified lairs or step aside from a dire corby flock, knowing of how these creatures’ bizarre song disrupts, disorients, and ultimately
that makes it impossible to move at speed or climb cave walls. Spellcasters suffer as their minds swim, leaving them unable to use anything but their simplest magic. The dire corbies’ disorienting
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
headwind they can’t detect. Those who try to climb a wall get halfway up, then inexplicably loses their grip and slide back down. A ladder built to scale a wall never reaches the top, no matter how long
the ladder. A rope-and-hook thrown up to catch the edge always falls short. Casting teleport or misty step moves the caster sideways instead of up to the next level. Bypassing the tests by any means is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of a cage, or the space between the feet of a bed and the floor. The rift disappears after a few seconds—enough time for the boggle to step, reach, or attack through it. Boggle
Small Fey, Typically
Chaotic Neutral
Armor Class 14
Hit Points 18 (4d6 + 4)
Speed 30 ft., climb 30 ft.
STR
8 (−1)
DEX
18 (+4)
CON
13 (+1)
INT
6 (−2)
WIS
12 (+1)
CHA
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
headwind they can’t detect. Those who try to climb a wall get halfway up, then inexplicably loses their grip and slide back down. A ladder built to scale a wall never reaches the top, no matter how long
the ladder. A rope-and-hook thrown up to catch the edge always falls short. Casting teleport or misty step moves the caster sideways instead of up to the next level. Bypassing the tests by any means is
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
grinning cat can be persuaded to bestow one of its whiskers as a gift. A creature holding a whisker can use it to cast the misty step spell once, then the whisker turns to smoke and is destroyed. If a
Armor Class 12
Hit Points 45 (7d10 + 7)
Speed 40 ft., climb 40 ft.
STR
14 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
15 (+2)
WIS
14 (+2)
CHA
16 (+3)
Skills Perception +4
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
grinning cat can be persuaded to bestow one of its whiskers as a gift. A creature holding a whisker can use it to cast the misty step spell once, then the whisker turns to smoke and is destroyed. If a
Armor Class 12
Hit Points 45 (7d10 + 7)
Speed 40 ft., climb 40 ft.
STR
14 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
15 (+2)
WIS
14 (+2)
CHA
16 (+3)
Skills Perception +4
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of a cage, or the space between the feet of a bed and the floor. The rift disappears after a few seconds—enough time for the boggle to step, reach, or attack through it. Boggle
Small Fey, Typically
Chaotic Neutral
Armor Class 14
Hit Points 18 (4d6 + 4)
Speed 30 ft., climb 30 ft.
STR
8 (−1)
DEX
18 (+4)
CON
13 (+1)
INT
6 (−2)
WIS
12 (+1)
CHA
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Divination C Mirror Image Illusion — Misty Step Conjuration — Ray of Enfeeblement Necromancy C Spider Climb Transmutation C Suggestion Enchantment C Level 3 Warlock Spells Spell School Special
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
damage.
A lemure emerges from the Styx wiped of memory, yet the patterns of evil it performed in life remain indelibly inscribed upon its soul. Those who lacked ambition cannot climb the hierarchical ladder of the Hells. They instead step down, becoming nupperibos.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Hold Person
Invisibility
Knock
Levitate
Locate Object
Magic Mouth
Magic Weapon
Mirror Image
Misty Step
Nystul’s Magic Aura
Ray of Enfeeblement
Rope Trick
Scorching Ray
See
Invisibility
Shatter
Spider Climb
Suggestion
Web
3rd Level
Animate Dead
Bestow Curse
Blink
Clairvoyance
Counterspell
Dispel Magic
Fear
Fireball
Fly
Gaseous Form
Glyph