Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'stones far'.
Other Suggestions:
scores far
stories far
Monsters
Bigby Presents: Glory of the Giants
standing stones, a village, or a city on a scion’s back, unaware of the mighty power beneath them. Such settlements can thrive for centuries, as the scion’s magic causes crops to flourish
everything within reach to satiate its hunger. Its powerful lungs can suck food straight into its gullet. The scion uses a great tree to bat foes far into the distance.
Regional Effects
The region
Monsters
Bigby Presents: Glory of the Giants
each swallowed creature and regains 10 hit points.A slumbering scion of Grolantor is often mistaken for a hill, and sometimes people erect standing stones, a village, or a city on a scion’s back
suck food straight into its gullet. The scion uses a great tree to bat foes far into the distance.
Regional Effects
The region surrounding a scion of Grolantor is altered by the giant’s magic
Monsters
Fizban's Treasury of Dragons
; attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons
, usually when no one is watching. Often the rocks obstruct the approach to the emerald dragon’s lair, with boulders moving to block narrow defiles, way-markers tumbling off the path, or smaller stones
Monsters
Fizban's Treasury of Dragons
events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons often work
defiles, way-markers tumbling off the path, or smaller stones shifting beneath travelers’ feet to send them tumbling down slopes or into rivers.
Thriving Wildlife. Giant lizard;Giant lizards
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
three gods are a tribe’s raiders and ravagers—often the only part of an orc tribe that its victims ever see.
Deep within the den of a tribe, far away from the war-hearth where warriors
ward off diseases if they are worn.
Don’t stand inside a ring of stones, mushrooms, or any other kind of circle.
Seeing a shooting star before a battle is bad luck. To ward it off, you must
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
once-fitted stones are uneven. Tough weeds sprout throughout the fortress. Thick brush has grown far closer to the walls than any reasonable defender would permit. The new occupants haven’t had time
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
once-fitted stones are uneven. Tough weeds sprout throughout the fortress. Thick brush has grown far closer to the walls than any reasonable defender would permit. The new occupants haven’t had time
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
ceiling.
Daylight will enable adventurers to dimly see what appear to be two separate doors at the end of the corridor. The paving stones on the floor 50 feet south of the entrance are unmortared
character can use thieves’ tools to keep the stones from shifting by taking 1 minute and succeeding on a DC 20 Dexterity check. On a failed check, the shims are put in place but they fail when someone moves
Compendium
- Sources->Dungeons & Dragons->Rrakkma
here. Other Features A large vat of bubbling wax that is kept constantly hot by a magic flame beneath it, is on the far side of the chamber from the hallway. The vat is constructed of porcelain and
collection of pumice stones, some of them covered with dried brown flecks, rest within large metal bowls next to the porcelain vat. This was a purification chamber. Priests would strip naked and use
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
ceiling.
Daylight will enable adventurers to dimly see what appear to be two separate doors at the end of the corridor. The paving stones on the floor 50 feet south of the entrance are unmortared
character can use thieves’ tools to keep the stones from shifting by taking 1 minute and succeeding on a DC 20 Dexterity check. On a failed check, the shims are put in place but they fail when someone moves
Compendium
- Sources->Dungeons & Dragons->Rrakkma
here. Other Features A large vat of bubbling wax that is kept constantly hot by a magic flame beneath it, is on the far side of the chamber from the hallway. The vat is constructed of porcelain and
collection of pumice stones, some of them covered with dried brown flecks, rest within large metal bowls next to the porcelain vat. This was a purification chamber. Priests would strip naked and use
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
36. Gate to Triboar This room contains a pair of 15-foot-tall standing stones. Lashed to each stone with 50 feet of hempen rope is an inanimate scarecrow, like the ones found in farmers’ fields
staff to trace Halaster’s rune on the surface of either of the standing stones, a gate forms between them and lasts for 1 minute. A legend lore spell or similar magic reveals the way to activate the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
36. Gate to Triboar This room contains a pair of 15-foot-tall standing stones. Lashed to each stone with 50 feet of hempen rope is an inanimate scarecrow, like the ones found in farmers’ fields
staff to trace Halaster’s rune on the surface of either of the standing stones, a gate forms between them and lasts for 1 minute. A legend lore spell or similar magic reveals the way to activate the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Portal Nexus When the characters step through into the cabin on Dangerous Business, read: The small square cabin’s interior is far larger than its exterior, opening up as an oval room thirty feet
long and fifteen feet wide. Crumpled on the floor before an iron door on the far side of the room, the body of a guard lies in a pool of blood. Standing closed between you and the body, six other oval
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Portal Nexus When the characters step through into the cabin on Dangerous Business, read: The small square cabin’s interior is far larger than its exterior, opening up as an oval room thirty feet
long and fifteen feet wide. Crumpled on the floor before an iron door on the far side of the room, the body of a guard lies in a pool of blood. Standing closed between you and the body, six other oval
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
thinner on the far side of the river, where a light flashes amid a dark ring of standing stones.
The river ranges in depth but is never more than 10 feet deep. Muriel Vinshaw, a wereraven in human
form, lurks amid the circle of standing stones (area U6) and is using a lantern to signal the heroes. In the village proper, fog prevents a creature from seeing any other creature or object more than 120
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Shummrath to retreat to some far corner of Avernus to escape Bel’s wrath. Development If the characters successfully dam the River Styx, they can return to the Mirror of Mephistar to claim recompense
. Rigorath the cambion tells them that Ubbalux must swear fealty to Mephistopheles to escape the standing stones. If Ubbalux does as Rigorath suggests, swearing its undying fealty to Mephistopheles, the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
thinner on the far side of the river, where a light flashes amid a dark ring of standing stones.
The river ranges in depth but is never more than 10 feet deep. Muriel Vinshaw, a wereraven in human
form, lurks amid the circle of standing stones (area U6) and is using a lantern to signal the heroes. In the village proper, fog prevents a creature from seeing any other creature or object more than 120
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Shummrath to retreat to some far corner of Avernus to escape Bel’s wrath. Development If the characters successfully dam the River Styx, they can return to the Mirror of Mephistar to claim recompense
. Rigorath the cambion tells them that Ubbalux must swear fealty to Mephistopheles to escape the standing stones. If Ubbalux does as Rigorath suggests, swearing its undying fealty to Mephistopheles, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their portalometer, they hear of a site deep in the High Forest not far from the Star Mounds, known as the Moon Glade. The waters of the Moon Glade rest upon an intersection of magical ley lines, tied to
perimeter tower overhead, allowing only a narrow slice of sky to illuminate the pool’s silvery surface. The pool is surrounded by a circle of huge standing stones, all inscribed with strange writing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their portalometer, they hear of a site deep in the High Forest not far from the Star Mounds, known as the Moon Glade. The waters of the Moon Glade rest upon an intersection of magical ley lines, tied to
perimeter tower overhead, allowing only a narrow slice of sky to illuminate the pool’s silvery surface. The pool is surrounded by a circle of huge standing stones, all inscribed with strange writing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
far as it can. The giant who was challenged then goes to where the stone landed and hurls it back at the challenger. A challenger who is stronger wins, because the return throw will fall short, but a
giants fight enormous foes (such as dragons) or enormous targets (such as castles), they prefer to hurl stones so large that even a giant must use both arms to lift and throw one. Giants throw just as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
far as it can. The giant who was challenged then goes to where the stone landed and hurls it back at the challenger. A challenger who is stronger wins, because the return throw will fall short, but a
giants fight enormous foes (such as dragons) or enormous targets (such as castles), they prefer to hurl stones so large that even a giant must use both arms to lift and throw one. Giants throw just as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. At the dell’s far edge stands a great rock outcropping that looks vaguely like a satyr’s face. The stones weep a steady flow of water, which spreads into a serene, sky-blue pond. Willows grow along
humanoid bones barely covered by the water. Outcropping Caves Three natural caves open near the top of the 30-foot-high rock formation at the far end of the pool. These crevices might be noticed by
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. At the dell’s far edge stands a great rock outcropping that looks vaguely like a satyr’s face. The stones weep a steady flow of water, which spreads into a serene, sky-blue pond. Willows grow along
humanoid bones barely covered by the water. Outcropping Caves Three natural caves open near the top of the 30-foot-high rock formation at the far end of the pool. These crevices might be noticed by
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
racial aptitudes to their advantage. Their heritage and their interest in precious stones leads many rock gnomes to become skilled gemcutters and jewelers. Rock gnomes also use their affinity with
even their names and identities for a time. Gnomes who wander far from home are said to have “gone looking for the Ladies.”
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
racial aptitudes to their advantage. Their heritage and their interest in precious stones leads many rock gnomes to become skilled gemcutters and jewelers. Rock gnomes also use their affinity with
even their names and identities for a time. Gnomes who wander far from home are said to have “gone looking for the Ladies.”
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Amethyst Dragon Treasures Amethyst dragons often collect crystals and gems, particularly their namesake stones, in raw, polished, or cut forms. They have less interest in coins and precious metals
, especially those connected to far-off or long-lost cultures, other planes of existence, or other worlds—and of magic items that allow movement between those planes or worlds. The odd spatial nature of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Amethyst Dragon Treasures Amethyst dragons often collect crystals and gems, particularly their namesake stones, in raw, polished, or cut forms. They have less interest in coins and precious metals
, especially those connected to far-off or long-lost cultures, other planes of existence, or other worlds—and of magic items that allow movement between those planes or worlds. The odd spatial nature of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Mhandyvver’s granddaughter Pell (area 13) saw a ghost by an old tomb not far from town. The Tarnlar children (area 7) are telling wild tales about plague out by Lance Rock. Kaylessa Irkell, the owner of
town; an insane necromancer who styles himself a “lord” has taken up residence there. Finally, “The Tomb of Moving Stones” presents an old dungeon-like mine chamber underlying part of Red Larch. This
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Mhandyvver’s granddaughter Pell (area 13) saw a ghost by an old tomb not far from town. The Tarnlar children (area 7) are telling wild tales about plague out by Lance Rock. Kaylessa Irkell, the owner of
town; an insane necromancer who styles himself a “lord” has taken up residence there. Finally, “The Tomb of Moving Stones” presents an old dungeon-like mine chamber underlying part of Red Larch. This
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
barrier is riddled with numerous secret holes through — or, more often, underneath — its stones. Knowledge of such secret passages’ locations is jealously guarded, and the hidden ways are used only
sparingly, for the risk of discovery is too great to use them routinely. Nevertheless, if the Old Wall were ever to be seriously tested, its defenders might find it far less impenetrable than it seems. Green
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Magnificent storms spread clouds in a rainbow of colors, creating vistas exhilarating to those brave enough to weather them. The hills yield ancient treasures and a bounty of precious metals and stones
far away. The leonin claim that these visions show not just the present, but even the past and the future.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
sending stones. The dwarves offer these magic items to anyone willing to kill the ochre jellies in area E5, search the temple for other obvious threats, and make it safe. Eager to resume their excavation
. Finding a secret door requires a search of the wall and a successful DC 15 Wisdom (Perception) check. Dazlyn and Norbus have found one secret door thus far, in area E4. The others have yet to be discovered
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
barrier is riddled with numerous secret holes through — or, more often, underneath — its stones. Knowledge of such secret passages’ locations is jealously guarded, and the hidden ways are used only
sparingly, for the risk of discovery is too great to use them routinely. Nevertheless, if the Old Wall were ever to be seriously tested, its defenders might find it far less impenetrable than it seems. Green