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Returning 35 results for 'stones for share from with 20th'.
Classes
Tasha’s Cauldron of Everything
the Song of Creation. The bards of the College of Creation draw on that primeval song through dance, music, and poetry, and their teachers share this lesson: “Before the sun and the moon, there
was the Song, and its music awoke the first dawn. Its melodies so delighted the stones and trees that some of them gained a voice of their own. And now they sing too. Learn the Song, students, and you
Classes
Tasha’s Cauldron of Everything
the Song of Creation. The bards of the College of Creation draw on that primeval song through dance, music, and poetry, and their teachers share this lesson: “Before the sun and the moon, there
was the Song, and its music awoke the first dawn. Its melodies so delighted the stones and trees that some of them gained a voice of their own. And now they sing too. Learn the Song, students, and you
Classes
Tasha’s Cauldron of Everything
to keep airships and other wondrous devices operational.
Artificers in the City of Sigil share discoveries from throughout the multiverse, and from there, the gnome artificer Vi runs a cosmos-spanning
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20th
+6
Soul of Artifice
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3
2
Multiclassing and the Artificer
Rogue
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
avoiding danger, and a few learn magical tricks to supplement their other abilities. A Shady Living Every town and city has its share of rogues. Most of them live up to the worst stereotypes of the
9d6 Roguish Archetype Feature 18th +6 9d6 Elusive 19th +6 10d6 Ability Score Improvement 20th +6 10d6 Stroke of Luck Class Features As a rogue, you have the following class features.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
area G24), Adrisa offers to buy it for 500 gp. If the characters deciphered the coded message delivered by Gwish’s raven (see area G21) and share the message with Adrisa, she suspects one of Guildmaster
Dusk’s spies has infiltrated the Cognoscenti Esoterica. She thanks the characters for the information and gives them a pair of sending stones as an added reward. Identifying the spy is beyond the scope of this adventure but a good hook for a future one.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
area G24), Adrisa offers to buy it for 500 gp. If the characters deciphered the coded message delivered by Gwish’s raven (see area G21) and share the message with Adrisa, she suspects one of Guildmaster
Dusk’s spies has infiltrated the Cognoscenti Esoterica. She thanks the characters for the information and gives them a pair of sending stones as an added reward. Identifying the spy is beyond the scope of this adventure but a good hook for a future one.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ending a Campaign A campaign’s ending should tie up all the threads of its beginning and middle, but you don’t have to take a campaign all the way to 20th level for it to be satisfying. Wrap up the
, though, the new campaign is a new story with new protagonists. They shouldn’t have to share the spotlight with the heroes of days gone by.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ending a Campaign A campaign’s ending should tie up all the threads of its beginning and middle, but you don’t have to take a campaign all the way to 20th level for it to be satisfying. Wrap up the
, though, the new campaign is a new story with new protagonists. They shouldn’t have to share the spotlight with the heroes of days gone by.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Yemi Moonsybil back to town. If either event comes to pass, word spreads quickly that the lost verses of the Awakening Song have been recovered. The townsfolk share the lost verses widely, ensuring
to peak fertility. Characters who parted with Nakari on good terms can revisit the copper dragon from time to time. She might loan them some useful magic items (such as the Sending Stones in her
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Yemi Moonsybil back to town. If either event comes to pass, word spreads quickly that the lost verses of the Awakening Song have been recovered. The townsfolk share the lost verses widely, ensuring
to peak fertility. Characters who parted with Nakari on good terms can revisit the copper dragon from time to time. She might loan them some useful magic items (such as the Sending Stones in her
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
U6. Standing Stones A dozen moss-covered menhirs form a near-perfect circle in the spongy earth. These weathered stones range in height from 15 to 18 feet. A couple of them lean inward as if to share
. Muriel knows that the druids visit the circle of standing stones from time to time, and she does her best to avoid them. Circle of Standing Stones This ring of menhirs is one of the oldest structures in
classes
Basic Rules (2014)
worlds of Dungeons & Dragons. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings—as fighters, they all share an unparalleled
20th
+6
Extra Attack (3)
Class Features
As a fighter, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
U6. Standing Stones A dozen moss-covered menhirs form a near-perfect circle in the spongy earth. These weathered stones range in height from 15 to 18 feet. A couple of them lean inward as if to share
. Muriel knows that the druids visit the circle of standing stones from time to time, and she does her best to avoid them. Circle of Standing Stones This ring of menhirs is one of the oldest structures in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
room is a large, sturdy chest, wrapped in chains and padlocked. The lock can be picked with thieves’ tools and a successful DC 12 Dexterity check. Inside is Pharblex’s share of the bullywugs’ pay: silver
and electrum jewelry, hand mirrors, shell combs, hair pins and brooches with semiprecious stones, all with a total value of 1,376 gp. Most of the silver is black from tarnish.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
room is a large, sturdy chest, wrapped in chains and padlocked. The lock can be picked with thieves’ tools and a successful DC 12 Dexterity check. Inside is Pharblex’s share of the bullywugs’ pay: silver
and electrum jewelry, hand mirrors, shell combs, hair pins and brooches with semiprecious stones, all with a total value of 1,376 gp. Most of the silver is black from tarnish.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
shipwreck survivors, one of whom is the friend of a friend. The missing person—a priest named Devi—used Sending Stones to share that a dragon sank the ship. Monastery. After the dragon Skalanthas tries to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
sovereign to which their oath is sworn, but generally emphasize the following tenets. Law. The law is paramount. It is the mortar that holds the stones of civilization together, and it must be
Spirit Starting at 15th level, you have advantage on saving throws to avoid becoming paralyzed or stunned. Exalted Champion At 20th level, your presence on the field of battle is an inspiration to those
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
sovereign to which their oath is sworn, but generally emphasize the following tenets. Law. The law is paramount. It is the mortar that holds the stones of civilization together, and it must be
Spirit Starting at 15th level, you have advantage on saving throws to avoid becoming paralyzed or stunned. Exalted Champion At 20th level, your presence on the field of battle is an inspiration to those
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
marooned or in the aftermath of some calamity, the characters might share the goal of getting back to where they belong. Perhaps the characters find themselves on an island of legend, one not found
items such as sending stones and spells such as animal messenger allow characters to stay in touch over long distances. Powerful creatures might teleport to the characters’ location—particularly
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Magnificent storms spread clouds in a rainbow of colors, creating vistas exhilarating to those brave enough to weather them. The hills yield ancient treasures and a bounty of precious metals and stones
changing color as the sun moves across the sky. Many leonin matriarchs and other wise souls retire to Tethmos to share their wisdom with all the prides. In recent years, a few non-leonin traders have
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
marooned or in the aftermath of some calamity, the characters might share the goal of getting back to where they belong. Perhaps the characters find themselves on an island of legend, one not found
items such as sending stones and spells such as animal messenger allow characters to stay in touch over long distances. Powerful creatures might teleport to the characters’ location—particularly
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Magnificent storms spread clouds in a rainbow of colors, creating vistas exhilarating to those brave enough to weather them. The hills yield ancient treasures and a bounty of precious metals and stones
changing color as the sun moves across the sky. Many leonin matriarchs and other wise souls retire to Tethmos to share their wisdom with all the prides. In recent years, a few non-leonin traders have
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
targeted. Six Stones A Droaam tradition brought to Sharn by immigrants, six stones is a game for seven competitors, who each pay a base stake. The seven are then sealed in a large chamber with a cockatrice
. The match ends when six of the players have been turned to stone, at which point the survivor is awarded all the stakes (except for a share set aside for the organizers). A medusa handler monitors the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
targeted. Six Stones A Droaam tradition brought to Sharn by immigrants, six stones is a game for seven competitors, who each pay a base stake. The seven are then sealed in a large chamber with a cockatrice
. The match ends when six of the players have been turned to stone, at which point the survivor is awarded all the stakes (except for a share set aside for the organizers). A medusa handler monitors the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
through the eastern door, he casts greater invisibility on himself.
Table. A wooden table in the center of the room bears a map made of loose stones arranged to form walls and doors (see “Tabletop Map
while he summons a quasit. If the adventurers overcome these forces, Rizzeryl trades the stone key for his life. Rizzeryl knows the way to Skullport through level 3 and might share this information
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
through the eastern door, he casts greater invisibility on himself.
Table. A wooden table in the center of the room bears a map made of loose stones arranged to form walls and doors (see “Tabletop Map
while he summons a quasit. If the adventurers overcome these forces, Rizzeryl trades the stone key for his life. Rizzeryl knows the way to Skullport through level 3 and might share this information
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
center of this henge, a small, checkered game board with stone playing pieces rests on the ground near the dying embers of a campfire.
Each of the eight standing stones is about 20 feet tall and hewn
stones were transparent instead of opaque. Characters who examine the campfire and succeed on a DC 12 Wisdom (Survival) check notice two sets of small, sooty hoofprints leading up to the stones where
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
center of this henge, a small, checkered game board with stone playing pieces rests on the ground near the dying embers of a campfire.
Each of the eight standing stones is about 20 feet tall and hewn
stones were transparent instead of opaque. Characters who examine the campfire and succeed on a DC 12 Wisdom (Survival) check notice two sets of small, sooty hoofprints leading up to the stones where
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
information, since they fear the Black Spider more than they fear the characters. The bugbears also know the location of Cragmaw Castle, but again, they don’t share this information readily. A character who
black leather set with semiprecious stones (50 gp). He also has an iron key that locks and unlocks all the doors in the Redbrand hideout. Awarding Experience Points Divide 600 XP equally among the characters if the party defeats the bugbears.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
information, since they fear the Black Spider more than they fear the characters. The bugbears also know the location of Cragmaw Castle, but again, they don’t share this information readily. A character who
black leather set with semiprecious stones (50 gp). He also has an iron key that locks and unlocks all the doors in the Redbrand hideout. Awarding Experience Points Divide 600 XP equally among the characters if the party defeats the bugbears.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
that she’s holding back something in her response. Those who push her by succeeding on a DC 14 Charisma (Persuasion) check get Jung-Soon to share some of the strangeness she’s experienced, like finding
can also share the following details: Her laborers are in constant fear. They think some creature or gang is trying to harm them. No one’s seen anything, but accidents and sabotage are common. She’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
that she’s holding back something in her response. Those who push her by succeeding on a DC 14 Charisma (Persuasion) check get Jung-Soon to share some of the strangeness she’s experienced, like finding
can also share the following details: Her laborers are in constant fear. They think some creature or gang is trying to harm them. No one’s seen anything, but accidents and sabotage are common. She’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
this oath share these tenets. Honesty. Don’t lie or cheat. Let your word be your promise. Courage. Never fear to act, though caution is wise. Compassion. Aid others, protect the weak, and punish those
this aura increases to 30 feet. Purity of Spirit Beginning at 15th level, you are always under the effects of a protection from evil and good spell. Holy Nimbus At 20th level, as an action, you can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
this oath share these tenets. Honesty. Don’t lie or cheat. Let your word be your promise. Courage. Never fear to act, though caution is wise. Compassion. Aid others, protect the weak, and punish those
this aura increases to 30 feet. Purity of Spirit Beginning at 15th level, you are always under the effects of a protection from evil and good spell. Holy Nimbus At 20th level, as an action, you can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
this oath share these tenets. Honesty. Don’t lie or cheat. Let your word be your promise. Courage. Never fear to act, though caution is wise. Compassion. Aid others, protect the weak, and punish those
, the range of this aura increases to 30 feet. Purity of Spirit Beginning at 15th level, you are always under the effects of a protection from evil and good spell. Holy Nimbus At 20th level, as an