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Returning 16 results for 'stories cards'.
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The Book of Many Things
Card Sense. The riffler can smell the presence of magical cards, including Deck of Many Things;Decks of Many Things and other magical decks, within 1 mile of itself. It knows the direction to any
such cards in that range. Effects that protect a target from divination magic block this sense.
Riffling Step. The riffler can burrow through any nonmagical material that isn’t iron, shuffling the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Undermountain Secrets Appendix C of this book contains the Secrets Deck — paper cards for you to photocopy and hand out to the players when their characters learn reliable information about Halaster
, and characters need keen ears and sharp insight to determine which stories have weight. Have each character make a DC 20 Intelligence (Investigation) check or Wisdom (Insight) check. If the check
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
How characters handle and use a deck in play New magical effects associated with each card Adventure seeds for characters who want to create their own cards A Deck of Many Stories The story of the
: The origin and nature of the deck Using a deck without disrupting your campaign (more than you want to) Building a deck that contains only specific cards Integrating a deck’s effects into your campaign
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Riffler Rifflers are diminutive Fey reminiscent of gnomes and obsessed with destiny and fate. The oldest stories of rifflers suggest these dangerously curious spirits manifested as physical beings
when the Deck of Many Things was shuffled for the first time. The rifflers were so enraptured with the soft sound made by the whispering cards that they made physical bodies for themselves in order to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
a character who draws the Gem card might be literally showered with riches. While this suits some campaigns, you can take a more narrative approach to the deck by having cards foreshadow future events
story for themself without being allowed to know that story ahead of time. With this narrative approach to the Deck of Many Things, you decide how to weave the events triggered by cards into your
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 22: Euryale Though many cards in the Deck of Many Things depict individuals, only one card bears a proper name: Euryale, a baneful card with a medusa-like visage. Many sages have pondered who
don’t get to choose our stories,” the god explained. “Don’t we?” Asteria replied. “I chose to see Euryale differently, as she did me. That was enough to change our stories once, years ago. Let me
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
stories and songs, detailing lessons learned from generations of travelers, warnings specific to visited domains, and traditional magic. Spellcasters aren’t uncommon among Vistani bands, with many
-telling cards called tarokka decks. With their experience navigating the Mists, many Vistani understand how to employ Mist talismans (detailed at the start of this chapter) to reach specific domains, or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
fire, telling stories and guzzling wine. They are intoxicated and have disadvantage on attack rolls and ability checks. Three sober Vistani (male and female human bandit captains) are resting in three of
reference to that individual’s past deeds. She then asks the characters if they want their fortunes read. If they say yes, Madam Eva produces a worn deck of cards and proceeds with the sequence outlined
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
about these travelers are, and the stories behind them, as you see fit. Mysterious Passengers d100 Passenger 01–02 A human merchant of obvious means seems to be deliberately drawing attention, loudly
–88 A rogue tries to swindle other passengers by using marked cards. 89–90 A House Tharashk inquisitive examines the floor of the vessel very carefully, offering no explanation. 91–92 A group of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
this room to area V1. Pass Card Stash. Characters who take a minute to search the boxes find a small, partially open box in the southwest corner. Inside are three palm-sized pass cards, each stamped with
the museum’s logo. A scrap of paper inside the box reads “spare alarm pass cards.” Each pass card allows its bearer to bypass the museum’s alarms, as described in the “Bypassing Alarms” section
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
unparalleled wonders such as a steam-operated mechanical orchestra, a steam “dragon” powering a heavy engine for moving immense weights, and elaborate orreries and nautical tools. Small cards posted
justice whenever they can. Ramazith’s Tower Six stories high and built of weathered red brick in a cylindrical, pagoda-style structure, Ramazith’s Tower is considered a unique landmark by some and a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
unparalleled wonders such as a steam-operated mechanical orchestra, a steam “dragon” powering a heavy engine for moving immense weights, and elaborate orreries and nautical tools. Small cards posted
, sponsoring small acts of justice whenever they can. Ramazith’s Tower Six stories high and built of weathered red brick in a cylindrical, pagoda-style structure, Ramazith’s Tower is considered a unique
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Appendix D: Roleplaying Cards Agdon Longscarf the Harengon
CHAPTER 2: HITHER
This harengon brigand is an insufferable braggart and a daring thief who’s willing to put himself in seemingly
landscaper, laying down silk ribbons to form rivers and planting acorns that grow rapidly into splendid oak trees.
Alignment. Chaotic good.
Personality Trait. “I love to hear stories. Tell me
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Appendix: Roleplaying Cards Agdon Longscarf the Harengon
CHAPTER 2: HITHER
This harengon brigand is an insufferable braggart and a daring thief who’s willing to put himself in seemingly
landscaper, laying down silk ribbons to form rivers and planting acorns that grow rapidly into splendid oak trees.
Alignment. Chaotic good.
Personality Trait. “I love to hear stories. Tell me everything
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
.
Three guards (veterans) are stationed in each of these two rooms. The guards pass the time by playing cards, sharpening their weapons, and complaining about the weather. Embedded in the north wall of
side room—not heated, unlike the rest of the prison—is used for cold storage. The smallest side room is a well-stocked pantry. R9: Guard Towers Each of these four triangular towers is two stories tall
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
.
Three guards (veterans) are stationed in each of these two rooms. The guards pass the time by playing cards, sharpening their weapons, and complaining about the weather. Embedded in the north wall of
side room—not heated, unlike the rest of the prison—is used for cold storage. The smallest side room is a well-stocked pantry. R9: Guard Towers Each of these four triangular towers is two stories tall






