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Returning 35 results for 'stories travel'.
Monsters
Domains of Delight: A Feywild Accessory
and is obsessed with stories. In fact, he has amassed quite a collection of storybooks, which he keeps in silk sacks for easy transport.
When Yarnspinner dreams, he projects a harmless, ghost-like
.
Yarnspinner’s favorite activity is to read stories aloud to the animals that occupy his domain, all of which benefit from having had awaken spells cast on them. The archfey’s stories
Monsters
Fizban's Treasury of Dragons
. Magic items that allow teleportation or travel between planes, spellbooks filled with similar magic, and treatises examining the nature of the multiverse form the centerpiece of an amethyst dragon
used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers suggestions for stories and adventures involving amethyst
Monsters
Fizban's Treasury of Dragons
Moonstone Dragon Adventure Hooks table offers suggestions for stories and adventures involving moonstone dragons.
Moonstone Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll
, conversation.
3
A moonstone dragon wyrmling has convinced a lost white dragon wyrmling that the latter is also a moonstone dragon, cursed by an archfey of winter. The two travel together, causing
Backgrounds
Tomb of Annihilation
practice archaeology travel to the far corners of the world to root through crumbled cities and lost dungeons, digging in search of artifacts that might tell the stories of monarchs and high priests, wars
1
Ever since I was a child, I’ve heard stories about a lost city. I aim to find it, learn its secrets, and earn my place in the history books.
2
I want to find my mentor, who
Monsters
Fizban's Treasury of Dragons
magic items and artworks that highlight the unique nature of different worlds. Magic items that allow teleportation or travel between planes, spellbooks filled with similar magic, and treatises examining
table offers suggestions for stories and adventures involving amethyst dragons.
Amethyst Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook
Monsters
Fizban's Treasury of Dragons
trusted to properly safeguard historically significant artifacts. I can. (Lawful)
3
Knowledge. The stories surrounding every piece in my collection are as important as the treasures themselves
Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons.
Sapphire Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction
Backgrounds
Sword Coast Adventurer's Guide
good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
they use for everyone who shares your origin.
The folk of Kara-Tur occasionally travel to Faerûn as diplomats or to forge trade relations with prosperous merchant cartels. You might have come
Monsters
Fizban's Treasury of Dragons
suggestions for stories and adventures involving crystal dragons.
Crystal Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
university, but the students must travel to the dragon’s mountain lair for class.
Crystal Dragon Lairs
Crystal dragons seek out frigid, picturesque locations with clear views of the sky
Monsters
Fizban's Treasury of Dragons
that highlight the unique nature of different worlds. Magic items that allow teleportation or travel between planes, spellbooks filled with similar magic, and treatises examining the nature of the
suggestions for stories and adventures involving amethyst dragons.
Amethyst Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
Monsters
Fizban's Treasury of Dragons
table offers suggestions for stories and adventures involving crystal dragons.
Crystal Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook
that ascends the mountain to encourage travel to and from the lair.
The lair has the following features:
Ice Bridge. The crowning glory of this infrastructural marvel is a wide bridge of ice that
Monsters
Fizban's Treasury of Dragons
significant artifacts. I can. (Lawful)
3
Knowledge. The stories surrounding every piece in my collection are as important as the treasures themselves. (Any)
4
Order. An organized hoard makes me
stories and adventures involving sapphire dragons.
Sapphire Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
Posing as
Monsters
Fizban's Treasury of Dragons
, especially magic items and artworks that highlight the unique nature of different worlds. Magic items that allow teleportation or travel between planes, spellbooks filled with similar magic, and treatises
Adventure Hooks table offers suggestions for stories and adventures involving amethyst dragons.
Amethyst Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure
races
The more populous cultures of Etharis all have stories about the ogresh, although few have seen these gentle giants in person. Tales describe them as solitary, wise figures who often serve as founts
advisors with a distinctive set of broad features. These tales are not without merit, as ogresh can be worldly from their travels in their younger years. Yet even outside the scope of such stories, those who
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she was
, wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world’s wonders. Ultimate travelers, the inquisitive
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
wandering across the land gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But a depth of knowledge, a level of musical skill, and a touch of magic
set bards apart from their fellows. Only rarely do bards settle in one place for long, and their natural desire to travel—to find new tales to tell, new skills to learn, and new discoveries
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
anyone can understand. 8 Personal Interest. You seek out stories of personal triumph over adversity, such as how people are rebuilding and working together in the wake of the Last War. 9 Travel. You
travel extensively and write about the best way for others to enjoy such journeys. 10 Adventure Logs. Your job is to entertain the public with exciting stories about your life as an adventurer.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
anyone can understand. 8 Personal Interest. You seek out stories of personal triumph over adversity, such as how people are rebuilding and working together in the wake of the Last War. 9 Travel. You
travel extensively and write about the best way for others to enjoy such journeys. 10 Adventure Logs. Your job is to entertain the public with exciting stories about your life as an adventurer.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
chroniclers travel across Khorvaire in search of stories. The major cities of Zilargo maintain temples and shrines dedicated to every religion. Most Zil explore a few faiths before settling on one; others practice multiple religions.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
chroniclers travel across Khorvaire in search of stories. The major cities of Zilargo maintain temples and shrines dedicated to every religion. Most Zil explore a few faiths before settling on one; others practice multiple religions.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
worlds to claim innocents, villains, or whole lands, dragging them back to become the newest prisoners of Ravenloft. Inhabitants of the Domains of Dread know of the Mists and ascribe sinister stories
to them, but they accept the Mists as a natural part of their homeland. Many who travel between domains even refer to their world as the Land of the Mists. Any supernatural happening, inexplicable
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
wandering across the land gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But a depth of knowledge, a level of musical skill, and a touch of
magic set bards apart from their fellows. Only rarely do bards settle in one place for long, and their natural desire to travel — to find new tales to tell, new skills to learn, and new discoveries
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
wandering across the land gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But a depth of knowledge, a level of musical skill, and a touch of
magic set bards apart from their fellows. Only rarely do bards settle in one place for long, and their natural desire to travel — to find new tales to tell, new skills to learn, and new discoveries
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
worlds to claim innocents, villains, or whole lands, dragging them back to become the newest prisoners of Ravenloft. Inhabitants of the Domains of Dread know of the Mists and ascribe sinister stories
to them, but they accept the Mists as a natural part of their homeland. Many who travel between domains even refer to their world as the Land of the Mists. Any supernatural happening, inexplicable
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
wandering across the land gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But a depth of knowledge, a level of musical skill, and a touch of
magic set bards apart from their fellows. Only rarely do bards settle in one place for long, and their natural desire to travel — to find new tales to tell, new skills to learn, and new discoveries
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
wandering across the land gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But a depth of knowledge, a level of musical skill, and a touch of
magic set bards apart from their fellows. Only rarely do bards settle in one place for long, and their natural desire to travel — to find new tales to tell, new skills to learn, and new discoveries
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Five Nations, and gnome chroniclers travel across Khorvaire in search of stories. The major cities of Zilargo have temples and shrines dedicated to every religion. Most Zil explore a few faiths before settling on one; others practice multiple religions.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Five Nations, and gnome chroniclers travel across Khorvaire in search of stories. The major cities of Zilargo have temples and shrines dedicated to every religion. Most Zil explore a few faiths before settling on one; others practice multiple religions.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and travel more challenging, to be sure, but the tribes are weathering these difficult times by rationing their food and letting nothing go to waste. If anything, the Frostmaiden’s cruelty has
. The warriors and hunters like to conserve their strength for when it’s needed, preferring to spend their idle hours doing as little as possible. Telling familiar stories and inventing new ones that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Godsbreath Those who dwell in or travel through Godsbreath understand the truths underlying life in this land. Community and Consensus Each community in Godsbreath is self-governing, with
the most severe wrongs, offenders are banished to uninhabited islands, though they retain the right to travel to the Meet each year to seek reconciliation with the larger community. The Gods’ Tale The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and travel more challenging, to be sure, but the tribes are weathering these difficult times by rationing their food and letting nothing go to waste. If anything, the Frostmaiden’s cruelty has
. The warriors and hunters like to conserve their strength for when it’s needed, preferring to spend their idle hours doing as little as possible. Telling familiar stories and inventing new ones that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Godsbreath Those who dwell in or travel through Godsbreath understand the truths underlying life in this land. Community and Consensus Each community in Godsbreath is self-governing, with
the most severe wrongs, offenders are banished to uninhabited islands, though they retain the right to travel to the Meet each year to seek reconciliation with the larger community. The Gods’ Tale The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
practice archaeology travel to the far corners of the world to root through crumbled cities and lost dungeons, digging in search of artifacts that might tell the stories of monarchs and high priests
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Mounts and Vehicles Many stories tell of hags using strange, enchanted creatures and objects for travel, and most of those stories are accurate. Instead of the usual horse or pony, a hag might ride
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cost of travel when it’s required for your stories, food when you perform an interview over a meal, communication costs using courier services or message stations, and similar work-related expenses. If
Patron Benefits With a newspaper as your group’s patron, you gain the following benefits: Compensation. Assuming that you regularly provide the newspaper with stories it can print, each member of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cost of travel when it’s required for your stories, food when you perform an interview over a meal, communication costs using courier services or message stations, and similar work-related expenses. If
Patron Benefits With a newspaper as your group’s patron, you gain the following benefits: Compensation. Assuming that you regularly provide the newspaper with stories it can print, each member of