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Returning 1 results for 'storm all containment'.
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Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
16 Dexterity saving throw or take 1d4 piercing damage and 3d4 lightning damage. The dart’s magic is then spent, and it becomes an ordinary dart. Storm Boomerang Weapon, uncommon This boomerang is a
water weird is killed, the tank loses its magical containment property until it spends at least 24 hours inside an elemental water node. When the tank is recharged, a new water weird forms inside it. The






