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Returning 35 results for 'storm force'.
Other Suggestions:
Storm Sorcery
score force
stone force
start force
story force
Magic Items
Dungeon Master’s Guide (2024)
Dispel Magic
3
Enlarge/Reduce
0
Fireball (level 7 version)
7
Flaming Sphere
2
Ice Storm
4
Invisibility
2
Knock
2
Light
0
Lightning Bolt (level 7 version)
7
random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take Force damage equal to 16 times the number of charges in the staff. Each other creature in the area makes a
Monsters
Monster Manual
":"Force"} Force damage. If the target is a Large or smaller creature, it has the Prone condition.
Crackling Wave. Dexterity Saving Throw: DC 22, each creature in a 60-foot Cone. Failure: 32 (5d12
Each arch-hag creates a magical home, such as a hidden demiplane, a mansion atop a storm cloud or—in the case of the arch-hag Baba Yaga—a hut atop giant chicken legs. The interiors of these
Monsters
Mordenkainen Presents: Monsters of the Multiverse
form and hurls it at a creature it can see within 600 feet of it. The javelin deals 19 (3d6 + 9);{"diceNotation":"3d6+9", "rollType":"damage", "rollAction":"Wind Javelin", "rollDamageType":"force
"} force damage to the target, striking unerringly. The javelin disappears after it hits.The giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used
Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Lightning Sword"} to hit, reach 30 ft., one target. Hit: 36 (4d12 + 10);{"diceNotation":"4d12+10", "rollType":"damage", "rollAction":"Lightning Sword", "rollDamageType":"force"} force damage
);{"diceNotation":"4d12+10", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"force"} force damage.A scion of Stronmaus often slumbers high in the sky or deep in the ocean, where the tumult
Monsters
Bigby Presents: Glory of the Giants
Flyby. The giant doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.Multiattack. The giant makes two Scimitar attacks and one Storm Boomerang attack.
Scimitar
", "rollAction":"Scimitar", "rollDamageType":"slashing"} slashing damage.
Storm Boomerang. Ranged Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Storm Boomerang"} to hit
Monsters
The Book of Many Things
attacks with Blade Storm, if available.
Blazing Morningstar. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Blazing Morningstar"} to hit, reach 5 ft., one target
", "rollAction":"Blazing Morningstar", "rollDamageType":"fire"} fire damage.
Blade Storm (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Blade Storm"}. The champion
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Hit: 25 (4d10 + 3);{"diceNotation":"4d10+3", "rollType":"damage", "rollAction":"Telekinetic Strike", "rollDamageType":"force"} force damage.
Change Shape. The giant magically transforms to look and
pleasant grin. The frowning half represents the displeasure smiling ones feel about cloud giants’ place in the ordning—second to storm giant;storm giants. The masks serve as symbols of smiling
Monsters
Bigby Presents: Glory of the Giants
":"Incorporeal Movement", "rollDamageType":"force"} force damage if it ends its turn inside an object.
Legendary Resistance (3/Day). If the spirit fails a saving throw, it can choose to succeed
hit point maximum is reduced to 0.A storm giant can escape death through a mystical ritual that transforms the giant into a semiconscious storm. However, if the giant performs the ritual in a place
Magic Items
Keys from the Golden Vault
extradimensional rift to increase the teleport distance by up to 30 feet, but if you teleport more than 30 feet using Rift Step, you must succeed on a DC 16 Constitution saving throw or take 3d10 force damage
image (1 charge)
Shard Solitaire (Black Sapphire);Black sapphire
Blight (3 charges), finger of death (6 charges)
Shard Solitaire (Diamond);Diamond
Ice storm (3 charges), simulacrum (6
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ft. or range 120 ft., one target. Hit: 25 (4d10 + 3);{"diceNotation":"4d10+3", "rollType":"damage", "rollAction":"Arcane Burst", "rollDamageType":"force"} force damage.
Sculpted Explosion (Recharge 4
Intelligence as the spellcasting ability (spell save DC 15):
At will: light, mage hand, message, prestidigitation
2/day each: ice storm, lightning bolt, mage armor
1/day: wall of iceEvokers
Monsters
Waterdeep: Dungeon of the Mad Mage
missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): fire shield, ice storm, stoneskin
5th level (3 slots
): cone of cold, scrying, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): finger of death
8th level (1 slot): mind blank
9th level (1 slot): time stop
Any creature
Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Giant's Strikes (Fire)", "rollDamageType":"fire"} (fire giant), force;{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Giant's Strikes (Force)", "rollDamageType":"force
"} (stone giant), lightning;{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Giant's Strikes (Lightning)", "rollDamageType":"lightning"} (storm giant), piercing;{"diceNotation":"2d6", "rollType
Monsters
Bigby Presents: Glory of the Giants
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Arcane Beam"}. The colossus fires a beam of magical force from its chest, hands, or head in a 150-foot line that is 10 feet wide. Each
creature in that area must make a DC 22 Dexterity saving throw, taking 58 (9d12);{"diceNotation":"9d12", "rollType":"damage", "rollAction":"Arcane Beam", "rollDamageType":"force"} force damage on a
Monsters
Guildmasters’ Guide to Ravnica
number, the blastseeker takes 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Galvanic Overcast","rollDamageType":"force"} force damage. On an even number, the spell also deals 9 (2d8
);{"diceNotation":"2d8","rollType":"damage","rollAction":"Galvanic Overcast","rollDamageType":"lightning"} lightning damage to each target that fails its saving throw.
Heart of the Storm. When the
Monsters
Quests from the Infinite Staircase
normally follow casting the Wish spell to produce an effect other than duplicating another spell.Multiattack. Nafas makes three Storm Shamshir attacks and uses Create Vortex.
Storm Shamshir. Melee
Weapon Attack: +13;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Storm Shamshir"} to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6);{"diceNotation":"2d6+6", "rollType":"damage
Monsters
Princes of the Apocalypse
","rollDamageType":"force"} force damage plus 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Slam","rollDamageType":"lightning"} lightning damage.
Thundercrack (Recharges after a Short or
sleet storm spell.
Yan-C-Bin controls the surrounding air as an extension of himself. Each creature Yan-C-Bin designates must succeed at a DC 24 Constitution saving throw or be hoisted or flung 3d6
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"damage","rollAction":"Mace","rollDamageType":"force"} force damage.
Tail. Melee Weapon Attack: +15;{"diceNotation":"1d20+15","rollType":"to hit","rollAction":"Tail"} to hit, reach 10 ft., one target. Hit
.
Attack. Hutijin makes one Claw, Mace, or Tail attack.
Teleport. Hutijin uses Teleport.
Lightning Storm (Costs 2 Actions). Hutijin releases lightning in a 30-foot radius, blocked only by total cover. All
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Calescent Aura. At the start of Ember’s turn, Ember can force any number of creatures of his choice within 10 feet of himself to make a DC 22 Constitution saving throw. On a failed save, a
weapon is a molten storm of ash and flame. In combat, Ember wears a set of magic plate armor that bolsters his already-impressive might, allowing him to annihilate entire cohorts with terrifying
Monsters
Tomb of Annihilation
charges; the hand is made of ice, is immune to cold damage, and deals bludgeoning damage instead of force damage as a clenched fist), cone of cold (2 charges), flesh to ice (3 charges; as flesh to stone
except that the target turns to solid ice with the density and durability of stone), ice storm (2 charges), Otiluke's freezing sphere (3 charges), sleet storm (1 charge), spike growth (1 charge; the
Monsters
Keys from the Golden Vault
", "rollDamageType":"force"} force damage.
Firestorm Tattoo (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Firestorm Tattoo"}. Prisoner 13 magically unleashes flame from the
in Dwarvish script on her neck and across her shoulder blades reads, “Endless dreams entombed in stone.”
Flames. A roiling storm of brilliant flames covers her back and ribs.
Shroud
Monsters
Tomb of Annihilation
sickness, shield
2nd level (at will): arcane lock, knock
3rd level (at will): animate dead, counterspell
4th level (3 slots): blight, ice storm, phantasmal killer
5th level (3 slots): cloudkill
, hold monster, wall of force
6th level (3 slots): chain lightning, circle of death, disintegrate
7th level (3 slots): finger of death, plane shift, teleport
8th level (2 slots): maze, mind blank
9th
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} to hit, reach 20 ft., one creature. Hit: 14 (2d4 + 9);{"diceNotation":"2d4+9","rollType":"damage","rollAction":"Stinger","rollDamageType":"force"} force damage, and the target must succeed on a DC 21
: alter self (can become Medium when changing his appearance), detect magic, ice storm, invisibility (self only), locate object, suggestion, wall of ice
1/day: banishment
Teleport. Geryon magically
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} to hit, reach 20 ft., one creature. Hit: 14 (2d4 + 9);{"diceNotation":"2d4+9","rollType":"damage","rollAction":"Stinger","rollDamageType":"force"} force damage, and the target must succeed on a DC 21
: alter self (can become Medium when changing his appearance), detect magic, ice storm, invisibility (self only), locate object, suggestion, wall of ice
1/day: banishment
Teleport. Geryon magically
Magic Items
Tomb of Annihilation
charges: Bigby's hand (2 charges; the hand is made of ice, is immune to cold damage, and deals bludgeoning damage instead of force damage as a clenched fist), cone of cold (2 charges
), flesh to ice (3 charges; as flesh to stone except that the target turns to solid ice with the density and durability of stone), ice storm (2 charges), Otiluke's
Magic Items
Storm King's Thunder
the aquatic elf tyrant Gantar Kraok and sold it to the storm giant Neri for a considerable fortune. Neri had the throne magically enlarged and gave it to her husband, King Hekaton, as a gift, along
from challenging or threatening Hekaton’s leadership.
Any creature not attuned to a Ruling Scepter who sits on the throne is paralyzed and encased in a magical force field. While encased, the
monsters
. They take 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Incorporeal Movement", "rollDamageType":"Force"} Force damage if they end their turn inside an object. Multiattack. The
condition.
Etherealness. The poltergeist enters the Ethereal Plane from the Material Plane, or vice versa.
Telekinetic Storm (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge
monsters
.
Spectral Waves. Storm-tossed waves formed of magical force swirl around Dagon in a 120-foot Emanation originating from him. Creatures without a Swim speed treat this area as Difficult Terrain and
take 10 force damage if they end their turn in this area. Flying creatures that end their turn in this area must make DC 24 Strength saving throws, gaining the Prone condition on a failed
monsters
", "rollDamageType":"Force"} Force damage.
Fabled Assault (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Fabled Assault"}. The reveler uses the option determined by its
Saving Throw: DC 17, each creature whose space the reveler enters. Failure: 26 (4d12);{"diceNotation":"4d12", "rollType":"damage", "rollAction":"Heroic Charge", "rollDamageType":"Force"} Force damage
Empyrean
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
evil and good, earthquake, fire storm, plane shift (self only)
Legendary Resistance (3/Day). If the empyrean fails a saving throw, it can choose to succeed instead.
Magic Resistance. The empyrean
":"Bolt","rollDamageType":"cold"}, fire;{"diceNotation":"7d6","rollType":"damage","rollAction":"Bolt","rollDamageType":"fire"}, force;{"diceNotation":"7d6","rollType":"damage","rollAction":"Bolt
monsters
a 20-foot Emanation originating from him. Failure: A creature takes 35 (10d6);{"diceNotation":"10d6", "rollType":"damage", "rollAction":"Blade Storm", "rollDamageType":"Force"} Force damage and has
taken.
A Humanoid slain by this attack rises 24 hours later as a Wight under the king’s control, unless the Humanoid is restored to life or its body is destroyed.
Blade Storm (Recharge 5–6
Blue Abishai
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
, lightning bolt
4th level (3 slots): dimension door, greater invisibility, ice storm
5th level (2 slots): cone of cold, wall of force
6th level (1 slot): chain lightning
7th level (1 slot
Wave
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
use it as a cube of force by choosing the effect, instead of pressing cube sides to select it.
Sentience
Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10
imprisoned a family of storm giants there, and the giants forged Wave in an act of devotion to—or rebellion against—that god.
Wave harbors a secret doubt about its own nature and purpose. For all
Winter Eladrin
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
wind
1/day each: cone of cold, ice storm
Magic Resistance. The eladrin has advantage on saving throws against spells and other magical effects.
Sorrowful Presence. Any non-eladrin creature that
from a creature the eladrin can see within 60 feet of it, the eladrin can force that creature to succeed on a DC 16 Constitution saving throw or take 11 (2d10);{"diceNotation":"2d10","rollType":"damage
Staff of the Magi
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges
the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an
Feats
Bigby Presents: Glory of the Giants
You’ve manifested the tempest magic emblematic of storm giants, granting you the following benefits:
Ability Score Increase. Increase your Strength, Wisdom, or Charisma score by 1, to a
disadvantage, and whenever another creature starts its turn within the aura, you can force the creature to make a Strength saving throw (DC equals 8 + your proficiency bonus + the modifier of the ability