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                        Returning 35 results for 'story game'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story
                                                
                                            
                                                
                                                     determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ’t have a unified story of how they were created, but they all have a sense of being mystically connected to the natural world. Carrying their shelter on their backs gives tortles a special
                                                
                                            
                                                
                                                     creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature type is.
Here’s a list of the game’s creature types in
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     you like to identify what event set you on the path to adventure. If nothing on the table appeals to you, work with your DM to create an origin story for your character.
Like gnomes, autognomes can
                                                
                                            
                                                
                                                     live for centuries, typically up to 500 years.
Autognome History
d6
Story
1
Your creator gave you autonomy and urged you to follow your dreams.
2
Your creator died, leaving you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     story. While the Player’s Handbook teaches you how to play the game and how to create characters who are the heroes of the story, the Dungeon Master’s Guide is written for the player who presides
                                                
                                            
                                                
                                                    Chapter 1: The Basics Luca Bancone  You don’t need a magical game table to play D&D, but wouldn’t it be fun? Dungeons & Dragons is a game in which you and your friends take on roles and tell a shared
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    The Basics Dungeons & Dragons is a game in which you and your friends take on roles and tell a shared story. While the previous section teaches you how to play the game and how to create characters
                                                
                                            
                                                
                                                     who are the heroes of the story, this section is written for the player who presides over the game and makes sure everyone is having fun. This player is the Dungeon Master, or DM. Being a Dungeon Master is a fun, empowering, and rewarding experience, and this chapter walks you through the basics.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                    . Nonplayer characters (also known as NPCs) are a great tool for you to help the characters understand the game and the story, and to work information into the story smoothly.
 Allow Alternatives. D&D is
                                                
                                            
                                                
                                                     game can spark great storytelling and acting moments.
 Remember, though, that part of the DM’s job is to keep the game’s story moving forward. If describing every single attack roll in a long combat gets boring, just say how much damage the attack deals and get to the next exciting moment.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    The Dungeon Master The Dungeon Master (DM) has a special role in the Dungeons & Dragons game. The DM is a referee. When it’s not clear what ought to happen next, the DM decides how to apply the rules
                                                
                                            
                                                
                                                     and keep the story going. The DM is a narrator. The DM sets the pace of the story and presents the various challenges and encounters the players must overcome. The DM is the players’ interface to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                     determine what happens in the story. But the most important aspect of the game is your input. You help tell the story of your characters’ adventures.
 In a moment, I’ll describe the scene you’re in, and
                                                
                                            
                                                
                                                    Introducing the Game Once the players have familiarized themselves with their characters, you’re ready to introduce the game. Now that you’re familiar with your characters and the basics of the rules
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    ’ characters. An Ongoing Game. Each time you gather to play D&D, you’re playing a single game session. These sessions connect to form adventures like the one in this set. The next time you play, the story picks up where you left off.
                                                
                                            
                                                
                                                    Introduction Dungeons & Dragons is a cooperative game in which players create exciting fantasy stories guided by a Dungeon Master, or DM. Imagination and chance determine the fate of the players
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Appendix D: Demon Lords Here are game statistics for the demon lords who have roles to play in this story. Beware! They are formidable opponents.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     details of the game, rules, or story. As a rule, don’t try to force these players to be more involved than they want to be.
                                                
                                            
                                                
                                                    Socializing Many groups include players who come to the game primarily because they enjoy the social event and want to spend time with their friends, not because they’re especially invested in any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     content warning for the story you’ll all be creating. If you’re uncertain about aspects of the game, ask about them—before the game, during play, or whenever a concern arises. Everyone’s comfort and enjoyment of spooky adventures are what matter most!
                                                
                                            
                                                
                                                    Invitation to Nightmare You’ve been invited to play a scary game. What does a horror adventure or campaign mean? Who’s it supposed to be scary for, you the player or your character? Is it scary like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     D&D game. Games stagnate when the story meanders too long without a change in tone, when the same villains and similar adventures grow tiresome and predictable, and when the world doesn’t change
                                                
                                            
                                                
                                                     waste to entire civilizations, invasions of vast armies or extraplanar hordes, assassinations of world leaders. These world-shaking events title the chapters of history. In a D&D game, such events
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    DM Tips The most important part of being a good DM is facilitating the fun of everyone at the table. Keep these tips in mind to help things go smoothly. Embrace the Shared Story. D&D is about telling
                                                
                                            
                                                
                                                     a story as a group, so let the other players contribute through the words and deeds of their characters. Encourage players to engage by asking them what their characters are doing. It’s Not a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Dead in Thay Dead in Thay, written by Scott Fitzgerald Gray, was created when the fifth edition D&D game was in the testing stages. In its original form, it was used as the story of the D&D
                                                
                                            
                                                
                                                    ” throughout the history of the game. The version of Dead in Thay presented here is modified for use in home campaigns. It is designed for characters of 9th to 11th level.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    DM Tips The most important part of being a good DM is facilitating the fun of everyone at the table. Keep these tips in mind to help things go smoothly. Embrace the Shared Story. D&D is about telling
                                                
                                            
                                                
                                                     a story as a group, so let the other players contribute through the words and deeds of their characters. Encourage players to engage by asking them what their characters are doing. It’s Not a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Variety Series Some groups don’t want a long campaign with sweeping plotlines; they prefer short, unconnected adventures. With that style of game, different players might take turns as DM for one to three sessions at a time, with each adventure standing as a self-contained story.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     action or on a rich story with detailed NPCs? All Ages or Mature Themes? Is the game for all ages, or does it involve mature themes? Gritty or Cinematic? Do you prefer gritty realism, or are you more
                                                
                                            
                                                
                                                    Play Style Here are some questions that can help you define your unique style as a DM and the kind of game you want to run: Hack and Slash or Immersive Roleplaying? Does the game focus on combat and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     story of the world and the characters. When players who are also DMs are playing their characters, they shouldn’t let their knowledge of the campaign’s story influence their characters’ actions. Those
                                                
                                            
                                                
                                                     characters step out of the action when their players take their turns as DM.
 Joint DMs can also team up to run each session of a campaign, with each DM focusing on the aspects of the game they most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     you have inspiration, you can reward another player for good roleplaying, clever thinking, or simply doing something exciting in the game. When another player character does something that really
                                                
                                            
                                                
                                                     contributes to the story in a fun and interesting way, you can give up your inspiration to give that character inspiration.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                    There’s More To Explore! Continue the story with the D&D Starter Set: Dragons of Stormwreck Isle, which is available now! The boxed set contains the essential rules of the game plus everything you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Recap Start each game session after the first with a recap of what happened in the previous session. A recap helps players get back into the story. It also provides important information to players
                                                
                                            
                                                
                                                     is important or learn more about what they’re getting out of the game. If the players miss any important details in their recap, you can interject a reminder.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Set Expectations Well before you assemble a group around a game table, pitch the adventures you’re thinking about running to your prospective players. Note the types of conflicts that might arise
                                                
                                            
                                                
                                                    . You don’t need to reveal the major plot points or twists in your story, but share the kinds of monsters and general themes you’re interested in using, other horror stories you’re inspired by, and which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Recap Start each game session after the first with a recap of what happened in the previous session. A recap helps players get back into the story. It also provides important information to players
                                                
                                            
                                                
                                                     is important or learn more about what they’re getting out of the game. If the players miss any important details in their recap, you can interject a reminder.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     action or on a rich story with detailed NPCs? All Ages or Mature Themes? Is the game for all ages, or does it involve mature themes? Gritty or Cinematic? Do you prefer gritty realism, or are you more
                                                
                                            
                                                
                                                    Play Style Here are some questions that can help you define your unique style as a DM and the kind of game you want to run: Hack and Slash or Immersive Roleplaying? Does the game focus on combat and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                     the game and teaches you, the Dungeon Master, how to run it for them. This short adventure is meant to last approximately 1-2 hours of play. John Grello  Below relevant adventure text, you’ll see
                                                
                                            
                                                
                                                     sidebar boxes like the one below with helpful information and tips on adventure presentation and rules. The Basics
 Dungeons & Dragons (D&D) is a collaborative storytelling and roleplaying game. Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     you have inspiration, you can reward another player for good roleplaying, clever thinking, or simply doing something exciting in the game. When another player character does something that really
                                                
                                            
                                                
                                                     contributes to the story in a fun and interesting way, you can give up your inspiration to give that character inspiration.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     the players before you start playing. Without giving away the story that awaits them, talk about the potentially troubling aspects and discuss how you’d like to handle them. This check-in is an important part of making sure everyone has a safe and fun time playing the game.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     the players attempt, D&D is infinitely flexible, and each adventure can be exciting and unexpected. The game has no real end; when one story or quest wraps up, another one can begin, creating an
                                                
                                            
                                                
                                                     ongoing story called a campaign. Many people who play the game keep their campaigns going for months or years, meeting with their friends every week or so to pick up the story where they left off. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     anything the players attempt, D&D is infinitely flexible, and each adventure can be exciting and unexpected. The game has no real end; when one story or quest wraps up, another one can begin, creating an
                                                
                                            
                                                
                                                     ongoing story called a campaign. Many people who play the game keep their campaigns going for months or years, meeting with their friends every week or so to pick up the story where they left off. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     feedback. It’s important to hear honest feedback from players so you can ensure everyone is fully immersed in the story and you can address any issues that might prevent them from enjoying the next game session.
                                                
                                            
                                                
                                                     emotional responses. At the end of a horror game session, leave time to check in with players and ask them how the game went, how they’re feeling, and what they liked about the session. You might ask the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Chapter 2: Downtime Revisited It’s possible for the characters to start a campaign at 1st level, dive into an epic story, and reach 10th level and beyond in a short amount of game time. Although that
                                                
                                            
                                                
                                                     pace works fine for many campaigns, some DMs prefer a campaign story with pauses built into it — times when adventurers are not going on adventures. The downtime rules given in this section can be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Introduction: Welcome to Adventure This story began 50 years ago, and you’re part of it. In the 1970s, Gary Gygax and Dave Arneson created a game of make-believe that fused rules with storytelling
                                                
                                            
                                                
                                                    . There’d never been anything like it: a game in which each player made their own fantasy character and teamed up with their friends to go on quests. One person served as the narrator and referee—the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     the campaign. A continuing campaign designed with a theme and a story arc in mind can feel like a great fantasy epic. The players derive the satisfaction of knowing the actions they take during one
                                                
                                            
                                                
                                                     adventure matter in the next. Plotting and running that kind of campaign can be demanding on the DM, but the payoff is a great and memorable story. An episodic campaign, in contrast, is like a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     tension by winnowing away at the party’s resources. Random encounters are best used whenever there’s a lull in the game session or when your players seem restless. No more than one or two per session is
                                                
                                            
                                                
                                                     recommended, since overusing random encounters can bog down the adventure and cause the players to lose track of the story.
                                                
                                            
                                        





