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                        Returning 34 results for 'strange all connected'.
                    
                
                        
                            
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                                        strange all connect
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     treasures within to attract adventurers who can put the traps to the test.
Connected Creatures
Sapphire dragons are generally solitary creatures. On the rare occasion that one forms nonhostile
                                                
                                            
                                                
                                                    ","rollAction":"Connected Creatures"}
Connected Creatures
1
An adult sapphire dragon lives adjacent to active purple worm tunnels, hoping the threat of the worm will deter treasure hunters
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    Powered armor resembles a suit of unusual plate armor, with finely articulated joints connected by an oily, black, leather-like material. The armor has been worked to create the appearance of a
                                                
                                            
                                                
                                                     heavily muscled warrior, and its great helm is unusual in that it has no openings â only a broad glass plate in the front with a second piece of glass above it. Strange plates, tubing, and large
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     two hundred years, the people of Atagua have thrived, peacefully trading among diverse outposts connected by the Grassroadsâa system of walkways elevated to protect from floods, fires, and other
                                                
                                            
                                                
                                                     and other predators shadow travelers on the Grassroads or stalk the thri-kreen folk who wander the Llanos. And among the Green Doctors, a guild of healers and scholars, old tales warn of strange
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     whisper of strange magic that manifests without warning, causing unusual weather and reshaping the soil. Some believe these effects might be connected to ancient magics affecting the land or the will
                                                
                                            
                                                
                                                     and trade specialties, all the islands are connected to each other via flotillas of skimsâflat-bottomed boats that ply the waters of the cove, operated by pilots known as skimmers. The Ribbon and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     forces has begun to affect the local fauna in strange ways. 
   Ancient Sapphire Dragon Connections    d4 Connected Creatures 
     1  An ancient sapphire dragon has called a conclave of ancient
                                                
                                            
                                                
                                                     to the test. 
   Connected Creatures Sapphire dragons are generally solitary creatures. On the rare occasion that one forms nonhostile relationships with other beings, it is almost always to bolster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     then add the creatures, places, and magic that make these worlds unique. The worlds of the Dungeons & Dragons game exist within a vast cosmos called the multiverse, connected in strange and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     then add the creatures, places, and magic that make these worlds unique. The worlds of the Dungeons & Dragons game exist within a vast cosmos called the multiverse, connected in strange and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Mystical Islands The Siren Sea is dotted with mysterious islands that are home to strange creatures, mysterious hermits, odd phenomena, and ancient ruins. These islands make fantastic adventure
                                                
                                            
                                                
                                                    . The island is magically frozen or is a floating iceberg. Perhaps something lies locked within. 
   2  Sargassum. The island is a dense layer of seaweed that has developed its own ecosystem of strange
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     thessalheart construct is a strange magical-mechanical device that struts about like a chicken, and which features a human heart beating madly behind its glass front. The construct always wanders the zone
                                                
                                            
                                                
                                                     opposite to the thessalhydraâs zone, and for good reason. The human heart that sits within the construct is magically connected to the thessalhydra, tapping into the power of the Infernal Machine components
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     a shaft connected to the surface. The pools have varying shapes and depths, with a bronze statue of Pharika holding out a bowl for offerings overlooking many of them. One small but deep pool contains
                                                
                                            
                                                
                                                     experiments on humanoid subjects. The cages lining the walls are meant for beasts used in experiments. Secret passages connected to these chambers connects to the pools and the surface.  Map 4.12: Healing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     what lies beyond. The door of the Dran & Courtier is neither locked nor trapped â though the building emanates strange sounds, shakes as though itâs falling apart, and continues to radiate a strange
                                                
                                            
                                                
                                                     disagree as to how many days theyâve been here). They have seen a number of strange, shady people coming and going, including some who wore cloaks to conceal their features. The doors seemed to work
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     gateway to one of four connected extradimensional spaces throughout the manor. See âFinding Quillâ later in the adventure for more information. M2. Kitchen This kitchen is bright and clean, with two
                                                
                                            
                                                
                                                     accompanies the silver place setting is the only one that shows any sign of regular use. Banquet Painting. The banquet painting is the gateway to one of four connected extradimensional spaces throughout
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     other rows. Gas Trap. The hinges on the front pews are larger and stronger because they include rods that are connected to valves inside the pew. If the seat on either of the front pews is lifted up, a
                                                
                                            
                                                
                                                     to the trapped pews have 2,000 gp each. Altar. The centerpiece of the chapel is a block of strange material that glows with an inner light of opalescent blue. (If the altar is specifically targeted by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    . One of the few actual islands on the plane is the Isle of Dread. The island is connected to the Material Plane by means of a regular storm that sweeps over the island. Travelers who know the strange
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    -shaped, flat-topped hill on which stands a stone keep enclosed by a wooden wall. The keep, which overlooks the village, has partially collapsed. A wooden bridge that once connected the keep to the
                                                
                                            
                                                
                                                     village has also partially collapsed.
 Nightstone got its name from a massive chunk of obsidian that once stood in the middle of the village square. The obsidian megalith had strange glyphs carved into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     is no longer connected to the shipâs rudder, and it canât be used to steer the ship until the vessel undergoes extensive repairs. The deck is marred in places by bloodstains, noticeable to someone
                                                
                                            
                                                
                                                     walls of the passage below. The spiders immediately scuttle away from any noise or light. 2. Altar to Lolth A rough stone altar dominates this cabin. Strange markings cover its surface, dried mud cakes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     lift from the cargo hold above (area S33a) is connected to this room. Aphelion or a character who has a violet key card can call the lift down to this area or return the lift to the level above. S49
                                                
                                            
                                                
                                                     Spaceship Trinkets table to determine the trinket. Lift. The lift from the cargo hold above (area S33b) is connected to this room. Aphelion or a character who has a violet key card can call the lift down to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    Daoine Gloine The city of Daoine Gloine has long been thought of as mere legend â just another strange tale from the already-strange Barrier Peaks. Occasionally, travelers would return from the
                                                
                                            
                                                
                                                     dangerous-looking walkways extending between the ruins. The rooftops and upper levels of the towers are strewn with vines and foliage. But a strange gleam extends across the lower reaches of the city
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     B9 muttering about a trio of mind flayers who recently traveled through here with several human prisoners. Musician. A strange musician lurks in area B9 and sometimes makes âmusic that remains alive
                                                
                                            
                                                
                                                     Rods. The two rods here create an electric circuit that activates something in the Briny Maze when connected. Lowarnizel believes it to be a doorway; Gossa worries that itâs an alarm. Endless Void. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     being identified as a temple, while the huge chamber next door serves as storage. It can be fun to try to make sense of such strange design ideas, but make changes as you see fit. You can set aside a
                                                
                                            
                                                
                                                     dedicated to a patron deity of miners, earth, or protection 5 Cistern providing drinking water for miners 6â7 Guardroom 8 Kitchen used to feed workers 9 Laboratory used to conduct tests on strange minerals
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    This strange device was once thought to have been built by gods long forgotten and to have survived the eons since their passing, for it is incredibly ancient and crafted by means unlike anything
                                                
                                            
                                                
                                                    .
Silver Wire. The Infernal Machineâs great size makes it largely immobile. To make ongoing use of the machine (such as while adventuring), it can be connected to its attuned user by a silver wire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     three Brelish soldiers who were transformed by the strange magic of the Day of Mourning. Use the fomorian stat block for each soldier, except they are Large instead of Huge. The cowardly soldiers make
                                                
                                            
                                                
                                                    : Leg Shafts Each of Landroâs 130-foot-tall legs contains two 20-foot-diameter, cylindrical antigravity wells, one in its calf and one in its thigh, connected at the knee by a 20-foot-diameter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     filled with a pink, quivering gelatinous mass (the brain pool in area X15). Two other mind flayers are nearby, but their features are unclear. A strange, jagged portal appears behind the trio and then
                                                
                                            
                                                
                                                     arms lashes a hand-tentacle across the face of a shriveled mind flayer with a single, staring eye, drawing blood. Several strange pods line the walls (area X12). A mental message rings out, âYou will
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     wish to use their strange diplomacy as a cloak and a shield, to protect them against the vigilance of others until they are ready to put their plans, whatever they may be, into fruition. The Court of
                                                
                                            
                                                
                                                     population of snakefolk live beneath the surface. It is common to find settlements inside the large underground chambers connected by the tunnels, excavations many centuries in age.  Marsh of Chelimber I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Lost Spire Locations (P9-P16) P9. Collapsed Staircase This staircase once connected to area P2 on level 1, but the passage is too choked with rubble and ice to be used. Dead Apprentice. Partially
                                                
                                            
                                                
                                                     the spireâs entrance. It begins speaking in a strange, possibly forgotten, language.
 Casting dispel magic on the illusory figure causes it to vanish. Otherwise, it disappears after giving its little
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     fallen away, forming a chasm 80 feet deep. All thatâs left of the floor is a rocky ledge connected to area F2 by a natural stone bridge thatâs safe to cross. A 1-foot-thick sheet of ice spans the southern
                                                
                                            
                                                
                                                     tunnel. In the passageway is a short flight of steps that ascend to the south. This cave contains a strange sight: a female adult yeti watching her child, a yeti tyke (see appendix C), as it plays with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     know about the strange effect in the adjacent receiving room (area G12). Once one roper is defeated, the other one retreats just inside the doorway of the receiving room to gain the protection that
                                                
                                            
                                                
                                                     strange, angled structure, as though a squat tower tipped sideways and fell through the wall. Muddy knobs protrude and retract from its irregular surface in a slow, hypnotic motion. Near the structure, two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     always looking to hire daring âinvestigative reportersâ willing to investigate rumors of strange happenings or procure proof of corruption by the cityâs elite. Even just reading the broadsheet can
                                                
                                            
                                                
                                                     the alley out back. While the Mermaidâs criminal aspects are an open secret, the place is well connected enough that the Flaming Fist traditionally leaves it alone. Candulhallowâs Funeral Arrangements
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     bas-relief images of sleeping dwarves. An unlit brazier sits in each corner, and a brass censer hangs from a chain connected to the ceiling in the chamberâs center.
 No one in the fire cult knows of
                                                
                                            
                                                
                                                     east. It is a set of steel pulleys and thick iron chains connected to a hanging barricade of black stone. The wall appears to be some sort of a canal lock.
 This mechanism controls the flow of lava into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     middle of the room is full of hot, glowing coals. A large sleeping pallet of furs is arranged to the south. A hulking minotaur sits on the pallet, counting coins in an iron coffer, while a strange one
                                                
                                            
                                                
                                                     nearby. The room was roughly hewn from the surrounding rock but never dressed or finished. In the middle of the floor is a strange symbol shaped like overlapping circles, cut into the stone with two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     always looking to hire daring âinvestigative reportersâ willing to investigate rumors of strange happenings or procure proof of corruption by the cityâs elite. Even just reading the broadsheet can
                                                
                                            
                                                
                                                     unconscious in the alley out back. While the Mermaidâs criminal aspects are an open secret, the place is well connected enough that the Flaming Fist traditionally leaves it alone. Candulhallowâs Funeral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     well as of important events it was connected to or prominent historical figures involved with it. Insight. Playing games with someone is a good way to gain understanding of their personality, granting
                                                
                                            
                                                
                                                     uncovering lore of any sort that is attached to a work of art, such as the magical properties of a painting or the origins of a strange mural found in a dungeon. Investigation, Perception. When you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    . Fey Crossing. The fountain contains the fey crossing connected to Loch Wynnis. In addition to the few times when the fey crossing opens on its own, anyone can open the fey crossing from this side by
                                                
                                            
                                                
                                                     safely to area P11 if they ask to see the bathroom turret, and he will help them defeat the golem that guards it.) Weird Anomalies. âSomething strange is happening. Iâve seen walls, windows, and doors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     twisted vision of its master. These realms are connected to the surface by tunnels and chasms, but they defy conventional geography. Passages to Belashyrraâs domain can be found in the Shadow Marches
                                                
                                            
                                                
                                                     faces a creature twisted by the daelkyrâan aberration or another creature bearing a daelkyrâs corruptionâconsider rolling on the Daelkyr Modifications table to add strange cosmetic details to the creature
                                                
                                            
                                        






