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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for
                                                
                                            
                                                
                                                     stories and adventures involving sapphire dragons.
Sapphire Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
Posing as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Exams The charactersâ years at Strixhaven are covered by each of this bookâs adventures, which focus on the notable and even shocking events that take place at the university. Even though the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Adventures in Yongjing Consider the plots on the Yongjing Adventures table when planning adventures in Yongjing. Yongjing Adventures  d4 Adventure   1 The characters are hired to investigate strange
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Adventures in Bluetspur While Bluetspurâs otherworldly hazards and the mind flayersâ defenses can challenge even the highest-level heroes, the domainâs menace proves most pernicious when it intrudes
                                                
                                            
                                                
                                                     on other domains. Taking inspiration from sci-fi horror and tales of alien abduction, adventures involving Bluetspurâs mind flayers might begin anywhere with bad dreams or a strangerâs impossible
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     fey have strange powers, and villagers pushed to desperation seek them out in the hopes of bargaining for what fate has denied them. When planning adventures in this domain, consider the plots on the
                                                
                                            
                                                
                                                    Adventures in Tepest The horror of Tepest rises from its mysterious wilderness and the seemingly idyllic community of Viktal. Here, dread lies in contrasts. Tree branches grasp like claws while every
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     storm, so do domains create inescapable spaces where horror adventures unfold. Domains Are Themed. Each domain reflects its Darklord and facilitates horror tales related to that villain. Just as
                                                
                                            
                                                
                                                     heroes have against such overwhelming evils?
 The nature of Ravenloft provides powerful tools to craft tales of terror. Shifting reality, inescapable danger, and foes with shocking powers are useful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Adventures in Lamordia Themes of body horror pervade adventures set in Lamordia. Here characters might become victims of Dr. Mordenheimâs experiments or uncover terrible truths underlying the
                                                
                                            
                                                
                                                     domainâs strange science. In the latter case, Lamordiaâs sinister steampunk veneer offers a perfect setting for a grotesque flavor of gothic horror, focusing on lives enslaved to machines, the worth of flesh
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     pace works fine for many campaigns, some DMs prefer a campaign story with pauses built into it â times when adventurers are not going on adventures. The downtime rules given in this section can be
                                                
                                            
                                                
                                                     they amass on their adventures. The system presented here consists of two elements. First, it introduces the concept of rivals. Second, it details a number of downtime activities that characters can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     untold adventures. Quests from the Infinite Staircase collects six adventures from Dungeons & Dragons history, updated for the current edition of the game. Beloved for their strange and wondrous locations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     need to be somber or shocking. Action, mystery, and comedy can feature in your adventures to any degree. Heroes can be bold monster-hunters or bumbling mystery-solvers. Choose what elements of this
                                                
                                            
                                                
                                                     tales, but what place do they have in your D&D game? As a DM, you determine what place horror has in your adventures. Consider the following topics and how this book can aid you in determining the role of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     dreams of adventures to come. For instance, the character might view storm clouds swirling over Leilon, a galleon made from bones, or a glowing statue of a dwarf standing in a canyon. At the end of
                                                
                                            
                                                
                                                     the night, the character must make a DC 13 Wisdom saving throw. On a success, the character is bolstered by the strange dreams and gains inspiration. On a failure, the character gains a level of exhaustion.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     connect to. Each gate-town shares many of the characteristics of the plane where its gate leads. Planar emissaries often meet in these gate-towns, so it isnât unusual to see strange interactions, such as
                                                
                                            
                                                
                                                     Limbo  Outlands Adventures The Outlands is the closest the Outer Planes come to being like a world on the Material Plane. Adventurers can travel easily from one gate-town to the next, making a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     vague, prophetic dreams of adventures to come. For instance, the character might view the face of an ancient green dragon, a horde of zombies, or a sahuagin attack. At the end of the rest, the
                                                
                                            
                                                
                                                     character must make a DC 13 Wisdom saving throw. On a success, the character is bolstered by the strange dreams and gains inspiration. On a failure, the character gains a level of exhaustion.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Chapter 5: Paths of Peril When the characters return to Phandalin after their adventures in Wave Echo Cave, they find the town in upheaval. Thievery, vandalism, and violence plague Phandalinâall
                                                
                                            
                                                
                                                     perpetrated by a band of goblins, some displaying strange psionic powers. These goblins have been pursuing their goal in the background of previous chapters (see âThe Goblinsâ Storyâ below), and their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     explosives and other futuristic weapons, such as laser pistols and antimatter rifles. On many D&D worlds, these devices are strange and unfamiliar anomalies, if they exist at all. If youâre nervous about
                                                
                                            
                                                
                                                     including such technology in your game, you can limit the number of energy cells the characters discover during their adventures. Most devices are useless without them. Due to their rarity, these items
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     cosmos. Most campaigns and adventures play out on worlds on the Material Plane. The rest of the multiverse consists of different planes of existence defined in relation to the Material Plane. The planes
                                                
                                            
                                                
                                                     of existence are strange and often dangerous environments undreamed of in the natural world. Adventurers can stroll along streets of fire, test their mettle on battlefields where the fallen are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Folk Horror Folk horror adventures involve traditions, beliefs, and perceptions that are passed down through generations and take terrifying twists. For those who ascribe to hidden traditions
                                                
                                            
                                                
                                                    , sacrifices to strange gods or placations to lurking monsters are everyday events. For outsiders, though, these practices reveal the subjectivity of normalcy, societal truth, and taboos. Folk horror explores
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     Limbo to contact a wizened githzerai sage. Planes of existence define the extremes of strange and often dangerous environments. The most bizarre locations present settings undreamed of in the natural
                                                
                                            
                                                
                                                     world. Planar adventures offer unprecedented dangers and wonders. Adventurers walk on streets made of solid fire, or test their mettle on a battlefield where the fallen are resurrected with each dawn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Cult Adventures The Cult Adventure Hooks table offers suggestions for story opportunities involving the cults.  Cult Adventure Hooks   d8 Adventure Hook   1 Children throughout town begin reciting
                                                
                                            
                                                
                                                     the villagers. They swear their innocence to the characters and beg to be exonerated before their scheduled execution. 5 Magic items begin exhibiting strange side effects, causing minor warping of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Adventures table offers ideas for strange events that can touch off stories involving the Keepers of the Feather. Keeper Adventures    d6 Adventure Hook 
     1  Keepers invite the characters to a
                                                
                                            
                                                
                                                     this rare service only to group members and their allies. Keeper ravens as a means of correspondence is detailed in âLife in the Domains of Dreadâ earlier in this chapter. Keeper Adventures The Keeper
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     has vague, prophetic dreams of adventures to come. For instance, the character might view storm clouds swirling over Leilon, a galleon made from bones, or a glowing statue of a dwarf standing in a
                                                
                                            
                                                
                                                     canyon. At the end of the rest, the character must make a DC 13 Wisdom saving throw. On a success, the character is bolstered by the strange dreams and gains inspiration. On a failure, the character gains a level of exhaustion.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Planar Adventuring In real-world myths, legends, and literature, venturing onto other planes of existence isnât simply a matter of visiting an unusual environment inhabited by strange creatures; itâs
                                                
                                            
                                                
                                                     adventures ought to be extraordinary. As adventurers reach the medium to high levels of your campaign, they find more cause to venture beyond the confines of the world they call home and explore the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     classics that have hosted an untold number of adventurers, while others are newer creations boldly staking their place in the pantheon of notable D&D adventures. Just as these dungeons have made an
                                                
                                            
                                                
                                                     speaks of strange, leering devil faces carved in dungeon walls that can devour an explorer in an instant, leaving behind not a single trace of the poor soulâs passing. A bald, stern wizard clad in blue
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                     spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). She has the following wizard spells prepared:
 Cantrips (at will): fire bolt, light, mage hand, shocking
                                                
                                            
                                                
                                                     will tell the party only that she is charged with keeping the kelpies and other denizens of the dungeon fed. There are strange gaps in her memory concerning her employer or any section of the dungeon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Adventures in Kalakeri Kalakeri is trapped in an unbreakable spiral of suffering and hate. The common folk exert no control over the struggle for the Sapphire Throne and are forced to maintain the
                                                
                                            
                                                
                                                     appearance of loyalty toward rival terrors. Every part of Kalakeri holds secrets and dangers, and nowhere is untouched by its rulersâ war for dominance. When planning adventures in Kalakeri, consider
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     wasting illness. A warlock offends some dark power and contracts a strange affliction that spreads whenever he casts spells. A simple outbreak might amount to little more than a small drain on party
                                                
                                            
                                                
                                                     resources, curable by a casting of lesser restoration. A more complicated outbreak can form the basis of one or more adventures as characters search for a cure, stop the spread of the disease, and deal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     than shocking. The Trustâthe shadowy secret police who maintain order in Zilargoâis well represented on this board, raising questions about the extent to which the Chronicle is a propaganda engine for
                                                
                                            
                                                
                                                     members whose skills are great for reporting but less useful on adventures. This could be the designated writer, a political cartoonist, or a chronicler who records the partyâs adventures. This might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Where to Use Riddles Puzzle-loving antagonists and mischievous monsters are the most common ways to introduce a riddle. Here are some suggestions for how to incorporate riddles into adventures
                                                
                                            
                                                
                                                     riddles. A lich might enchant the statues outside her innermost sanctum to ask a magical riddle before opening the way. The strange poem on a tombstone could be a clue to the whereabouts of a buried
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     passionate member of the Live-Action Roleplaying Guild and loves playing out all sorts of fantastical adventures. He always roleplays archers, entirely because heâs recently spent a lot of money on a prop
                                                
                                            
                                                
                                                     fact that he is self-taught makes the quality of his work that much more impressive.
 Cadoras does have some strange eating habits; he sometimes eats an entire jar of pickled onions in a single sitting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     existence. At the top of his tower he erected a planar beacon that shone into other worlds, drawing strange creatures like moths to a flame and paralyzing them for his studies. Over the years, the reclusive
                                                
                                            
                                                
                                                     investigate didnât return, and the House of Thalivar became a shunned site at the heart of Leilon, drawing adventures from afar to plumb its mysteries for treasure. When the cataclysmic Spellplague wracked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Emerald Claw Adventure Hooks The Emerald Claw Adventure Hooks table offers some options to kick off adventures featuring the Emerald Claw that take place outside their sanctuaries.  Emerald Claw
                                                
                                            
                                                
                                                     inhabitants surrender a particular volume from their library. 3 Investigating strange lights and sounds emanating from a crypt in the dead of night reveals the Emerald Claw experimenting on the corpses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     brilliance led him along a stranger path: seeking to escape the Mists into the âtrue realitiesâ beyond. Firan keeps the basis for his strange theories secret, but his ambitions drive him to travel
                                                
                                            
                                                
                                                     seeks assistance traversing them. His most noteworthy partner is the Vistani leader Madame Eva, who secretly allows him to barter strange secrets for her agentsâ guidance through the Mists. Firan is an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Adventures in Falkovnia Falkovnia provides the perfect setting for disaster horror, particularly of the zombie apocalypse variety. Characters might be harried by zombie pursuit across the empty
                                                
                                            
                                                
                                                     upholding their principles. Consider the plots on the Falkovnia Adventures table when planning adventures in this domain. Falkovnia Adventures    d10 Adventure 
     1  The party discovers a town where
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     reveals the kaleidoscopic chaos of the Far Realm. Further adventures are up to you, but the characters might wish to press deeper into this strange and terrifying realm (see the âFar Realm Explorersâ hook
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     and biology. Aberrations such as mind flayers and beholders are either from this plane or shaped by its strange influence. The entities that abide in the Far Realm are too alien for mortal minds to
                                                
                                            
                                                
                                                     surrounding area. Far Realm Adventures The Far Realm is the home of entities so far beyond comprehension that mortals canât fathom their motivations. To see these beings is to become lost in their
                                                
                                            
                                        






