Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 3 results for 'strangle condition'.
monsters
", "rollType":"damage", "rollAction":"Tentacles", "rollDamageType":"Slashing"} Slashing damage. If the target is a Medium or smaller creature, the target has the Grappled condition (escape DC 13) from all four
opens wide to reveal a toothed maw. Demobats hunt in flocks, using their tails to strangle and immobilize their prey as they feed.PoisonCold, Lightning
spells
":"damage", "rollDamageType":"Bludgeoning", "rollAction":"Strangle"} + the spell’s level Bludgeoning damage, and the target has the Grappled condition (escape DC equals your spell save DC) and can
the target
CR None (XP 0; PB equals your Proficiency Bonus)
Actions
Strangle. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 2d8;{"diceNotation":"2d8", "rollType
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
), reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 3 (1d6) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13).
Acid Spray (Recharge 6). Dexterity
(2d6 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from both claws.
Tail. Melee Attack Roll: +6, reach 10 ft. Hit: 14 (2d10 + 3