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Returning 35 results for 'stress find'.
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Tasha’s Cauldron of Everything
, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves&rsquo
revealing their full potential as you experienced the stress of adventure. Or you might have sought out a reclusive order of psychic adepts and spent years learning how to manifest your power.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
hardiest adventurers find themselves worn down over time, their performance suffering as they struggle to cope with the dread and despair. Various circumstances might cause a character stress. Stress
Stress Charging headlong into terrifying situations is the stock in trade for adventurers. Among the Domains of Dread, though, periods of respite between harrowing experiences can be rare. Even the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
hardiest adventurers find themselves worn down over time, their performance suffering as they struggle to cope with the dread and despair. Various circumstances might cause a character stress. Stress
Stress Charging headlong into terrifying situations is the stock in trade for adventurers. Among the Domains of Dread, though, periods of respite between harrowing experiences can be rare. Even the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Narrating the Journey As the adventurers make their way through the Underdark, it helps to improvise descriptions of what they experience to add flavor to the journey. As you do, try to stress two
, the Underdark is an exotic, alien landscape unlike anything found on the surface world. Throughout its twisted passageways and impossibly large caverns, characters might find bizarre reminders of lost
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Narrating the Journey As the adventurers make their way through the Underdark, it helps to improvise descriptions of what they experience to add flavor to the journey. As you do, try to stress two
, the Underdark is an exotic, alien landscape unlike anything found on the surface world. Throughout its twisted passageways and impossibly large caverns, characters might find bizarre reminders of lost
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
isolation and the stress of rule weigh heavily upon her, but daily catastrophes keep her focused on her nation’s needs and not her failures. She believes a foe from her past is responsible for the
endless zombie attacks and quietly looks for trustworthy agents to find the zombies’ source. Personality Trait. “I am the only one capable of making the decisions required for the greater good. This
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
isolation and the stress of rule weigh heavily upon her, but daily catastrophes keep her focused on her nation’s needs and not her failures. She believes a foe from her past is responsible for the
endless zombie attacks and quietly looks for trustworthy agents to find the zombies’ source. Personality Trait. “I am the only one capable of making the decisions required for the greater good. This
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and don’t need to consume any of their rations. They eat well that night, and each character begins the next day with inspiration. Reduced Travel Time. The characters find a shortcut that reduces the
time needed to reach their destination by a day. Remove the last pair of cards from the spread. Treasure. The characters find treasure inspired by the card as they overcome the day’s challenges. If
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and don’t need to consume any of their rations. They eat well that night, and each character begins the next day with inspiration. Reduced Travel Time. The characters find a shortcut that reduces the
time needed to reach their destination by a day. Remove the last pair of cards from the spread. Treasure. The characters find treasure inspired by the card as they overcome the day’s challenges. If
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
campaign. To use House Tarkanan as a recurring villain, you can stress its ruthlessness and emphasize its hatred of the dragonmarked houses. If any of the adventurers have ties to one of the houses
Tarkanan’s quest to discover the secrets of aberrant dragonmarks. Long ago, Halas Tarkanan and the Lady of the Plague possessed marks so powerful that they could destroy cities. Can Thora find a way to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
you need further inspiration, you can find maps that have been made freely available for use on the Internet, or even use a map of a real-world location. Alternatively, you can borrow a map from a
more interesting and make combat encounters in those areas more challenging. Give the dungeon some wear and tear. Unless you want to stress that the dungeon’s builders were extraordinarily skillful
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
campaign. To use House Tarkanan as a recurring villain, you can stress its ruthlessness and emphasize its hatred of the dragonmarked houses. If any of the adventurers have ties to one of the houses
Tarkanan’s quest to discover the secrets of aberrant dragonmarks. Long ago, Halas Tarkanan and the Lady of the Plague possessed marks so powerful that they could destroy cities. Can Thora find a way to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
you need further inspiration, you can find maps that have been made freely available for use on the Internet, or even use a map of a real-world location. Alternatively, you can borrow a map from a
more interesting and make combat encounters in those areas more challenging. Give the dungeon some wear and tear. Unless you want to stress that the dungeon’s builders were extraordinarily skillful
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, mantra, or relaxation method I use to deal with stress.
10 Nothing is more important than life, and I never leave anyone in danger.
11 I’m quick to jump to extreme solutions. Why risk a
.
4 Escape. I believe there is something beyond the world I know, and I need to find it.
5 Legacy. I must do something great so that I’m remembered, and my time is running out.
6
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, mantra, or relaxation method I use to deal with stress.
10 Nothing is more important than life, and I never leave anyone in danger.
11 I’m quick to jump to extreme solutions. Why risk a
.
4 Escape. I believe there is something beyond the world I know, and I need to find it.
5 Legacy. I must do something great so that I’m remembered, and my time is running out.
6
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Madness In many campaigns, little focus is placed on the mental and emotional impact of the dangers characters face day after day, but sometimes the stress of being an adventurer can be too much to
damage can wake the character. Indefinite Madness d100 Flaw (lasts until cured) 01–15 “Being drunk keeps me sane.” 16–25 “I keep whatever I find.” 26–30 “I try to become more like someone else I
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Madness In many campaigns, little focus is placed on the mental and emotional impact of the dangers characters face day after day, but sometimes the stress of being an adventurer can be too much to
damage can wake the character. Indefinite Madness d100 Flaw (lasts until cured) 01–15 “Being drunk keeps me sane.” 16–25 “I keep whatever I find.” 26–30 “I try to become more like someone else I
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Land of the Mists who have souls tend to be vibrant, imaginative, and ambitious. But they find these virtues stifled by the dour, soulless individuals who outnumber them, leading many to seek better
supernatural means, it realizes that its spirit is trapped within the Mists, likely forever. Using the rules for “Fear and Stress” from chapter 4, the creature gains a new Seed of Fear. If a being with a soul
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
influence, biding her time until she can find a way to signal for aid or regain her will. Not even Stelmane’s aides are aware of her secret struggle, though they cover for her as best they can. Given her
goes out of his way to avoid stress. He shows well in social situations, but is easily manipulated in the political arena. He is known for listening with concern, showing an earnest desire to help
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Intelligent creatures can act normally, but being in the affected area is unnerving to them, and if they investigate, they soon identify the citadel as the cause. The githyanki, however, find it in their
teleports away, the citadel vanishes, leaving only a scarred landscape to indicate where it once stood. I couldn’t discern if the githzerai leader was alive, dead, or undead. But the psychic stress in his
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
influence, biding her time until she can find a way to signal for aid or regain her will. Not even Stelmane’s aides are aware of her secret struggle, though they cover for her as best they can. Given her
goes out of his way to avoid stress. He shows well in social situations, but is easily manipulated in the political arena. He is known for listening with concern, showing an earnest desire to help
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Land of the Mists who have souls tend to be vibrant, imaginative, and ambitious. But they find these virtues stifled by the dour, soulless individuals who outnumber them, leading many to seek better
supernatural means, it realizes that its spirit is trapped within the Mists, likely forever. Using the rules for “Fear and Stress” from chapter 4, the creature gains a new Seed of Fear. If a being with a soul
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Diseases
A plague ravages the kingdom, setting the adventurers on a quest to find a cure. An adventurer emerges from an ancient tomb, unopened for centuries, and soon finds herself suffering
removed until the disease is cured. Any event that causes the infected creature great stress — including entering combat, taking damage, experiencing fear, or having a nightmare — forces the creature
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
influence, biding her time until she can find a way to signal for aid or regain her will. Not even Stelmane’s aides are aware of her secret struggle, though they cover for her as best they can. Given her
goes out of his way to avoid stress. He shows well in social situations, but is easily manipulated in the political arena. He is known for listening with concern, showing an earnest desire to help
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
influence, biding her time until she can find a way to signal for aid or regain her will. Not even Stelmane’s aides are aware of her secret struggle, though they cover for her as best they can. Given her
goes out of his way to avoid stress. He shows well in social situations, but is easily manipulated in the political arena. He is known for listening with concern, showing an earnest desire to help
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Intelligent creatures can act normally, but being in the affected area is unnerving to them, and if they investigate, they soon identify the citadel as the cause. The githyanki, however, find it in their
teleports away, the citadel vanishes, leaving only a scarred landscape to indicate where it once stood. I couldn’t discern if the githzerai leader was alive, dead, or undead. But the psychic stress in his
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Diseases
A plague ravages the kingdom, setting the adventurers on a quest to find a cure. An adventurer emerges from an ancient tomb, unopened for centuries, and soon finds herself suffering
removed until the disease is cured. Any event that causes the infected creature great stress — including entering combat, taking damage, experiencing fear, or having a nightmare — forces the creature
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
compassionate leader, but shows clear signs of stress as the characters talk to her. Kara’s Fears. If asked about Viallis, Kara says that the noble keeps to himself and that she barely knows him. Her manner is
came to Greenfast without meeting Faerl in Waterdeep, you can have them find the overseer at home if you see fit. Use the details in the “Yellowcrest Businesses” section and the information on Faerl
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
compassionate leader, but shows clear signs of stress as the characters talk to her. Kara’s Fears. If asked about Viallis, Kara says that the noble keeps to himself and that she barely knows him. Her manner is
came to Greenfast without meeting Faerl in Waterdeep, you can have them find the overseer at home if you see fit. Use the details in the “Yellowcrest Businesses” section and the information on Faerl
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
from his people. Although Derendil behaves like the highborn prince he believes himself to be, he responds to stress — and particularly threats — like a quaggoth: violently tearing foes limb from limb
that Jimjar finds it difficult to refuse a wager. His behavior is unusual for the dour deep gnomes, and others of his kind (including Topsy and Turvy) find Jimjar annoying at best, and unstable and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
from his people. Although Derendil behaves like the highborn prince he believes himself to be, he responds to stress — and particularly threats — like a quaggoth: violently tearing foes limb from limb
that Jimjar finds it difficult to refuse a wager. His behavior is unusual for the dour deep gnomes, and others of his kind (including Topsy and Turvy) find Jimjar annoying at best, and unstable and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
childhood, revealing their full potential only as you experienced the stress of adventure. Or you might have sought out an order of psychic adepts and spent years learning how to manifest your power
delving into ruins and getting maximum benefit from the magic items you find there. JODIE MUIR Thief Subclass Level 3: Fast Hands As a Bonus Action, you can do one of the following. Sleight of Hand. Make a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
childhood, revealing their full potential only as you experienced the stress of adventure. Or you might have sought out an order of psychic adepts and spent years learning how to manifest your power
delving into ruins and getting maximum benefit from the magic items you find there. JODIE MUIR Thief Subclass Level 3: Fast Hands As a Bonus Action, you can do one of the following. Sleight of Hand. Make a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
surprise attack. Regardless of whether the characters fight the strike squad, if they search this area, they find a comatose warforged warrior (see appendix A) in the northeast corner of this area. A
Mourning looking for their best friend, the warforged Mercy (see the “Warforged Pilgrims” section earlier in this chapter). The stress of the situation caused Filch’s comatose state. Mercy and Filch would
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
surprise attack. Regardless of whether the characters fight the strike squad, if they search this area, they find a comatose warforged warrior (see appendix A) in the northeast corner of this area. A
Mourning looking for their best friend, the warforged Mercy (see the “Warforged Pilgrims” section earlier in this chapter). The stress of the situation caused Filch’s comatose state. Mercy and Filch would