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                        Returning 31 results for 'stride slayer adventurers'.
                    
                
                        
                            
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                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    Giant Slayer. Any weapon attack that Urgala makes against a giant deals an extra 7 (2d6);{"diceNotation":"2d6","rollType":"roll","rollAction":"Giant Slayer"} damage on a hit.Multiattack. Urgala makes
                                                
                                            
                                                
                                                    . Threaten it, and I’ll hurt you.”
Flaw: “I know how treacherous and greedy adventurers can be. I don’t trust them—any of them.”
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     evil and good
Undead Slayer. When Rictavio hits an undead with a weapon attack, the undead takes an extra 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Undead Slayer"} damage of the
                                                
                                            
                                                
                                                     Richten becomes aware of Ezmerelda’s presence, he does his utmost to protect her without putting his own plans in jeopardy. If he can manipulate a party of adventurers into keeping an eye on her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Quest Goals To complete the Dragon Barrow Quest, the adventurers must retrieve Lady Alagondar’s dragon slayer longsword which, according to legend, was buried with her.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 2
 —
 —
 —
 7th
 +3
 Ranger Archetype Feature
 5
 4
 3
 —
 —
 —
 8th
 +3
 Ability Score Improvement, Land’s Stride
 5
 4
 3
 —
 —
 —
 9th
 +4
 —
 6
 4
 3
 2
                                                
                                            
                                                
                                                    
 Ability Score Improvement
 9
 4
 3
 3
 2
 —
 17th
 +6
 —
 10
 4
 3
 3
 3
 1
 18th
 +6
 Feral Senses
 10
 4
 3
 3
 3
 1
 19th
 +6
 Ability Score Improvement
 11
 4
 3
 3
 3
 2
 20th
 +6
 Foe Slayer
 11
 4
 3
 3
 3
 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief
                                                
                                            
                                                
                                                     Improvements
 4
 4
 2
 —
 —
 —
 7th
 +3
 Ranger Archetype Feature
 5
 4
 3
 —
 —
 —
 8th
 +3
 Ability Score Improvement, Land’s Stride
 5
 4
 3
 —
 —
 —
 9th
 +4
 —
 6
 4
 3
 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     stride forth with a weary-looking prisoner in tow. A human male with a haughty bearing, and wearing tattered, once-regal clothes, the figure gazes up at the great machine with a sense of recognition and
                                                
                                            
                                                
                                                     longing.
 Your host laughs, gesturing toward the figure with a flourish. “Adventurers! May I present Lum the Mad!”
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     Strahd” section to determine the incarnation’s relationship to Barovia’s Darklord. Alternatively, if you wish Tatyana’s incarnation to appear outside Barovia and potentially lead adventurers to
                                                
                                            
                                                
                                                     Indirovich of the village of Barovia 
   2  Ez d’Avenir,* vampire slayer and protégé of Rudolph van Richten 
   3  Vasilka, a flesh golem or reborn (see chapter 1) who lives in the abbey near the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Exploring the Ruins Adventurers might come to the ruins of Gardmore Abbey for many reasons. They might be hired by minotaur archaeologists to serve as guards or troubleshooters. They might be hunting
                                                
                                            
                                                
                                                     characters will need to rely on diplomacy, stealth, and trickery to claim the deck, while high-level characters might stride boldly into Mekkalath’s lair and challenge the dragon directly. Most monsters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    , becoming nervous, fearful, and impatient. During the first session of the council (or earlier if the characters make efforts to investigate the strange phenomenon), the adventurers are approached by Dala
                                                
                                            
                                                
                                                     council meeting. She flatly refuses to tell anyone the source of her knowledge if asked. This makes Ulder Ravengard, King Connerad, and Ontharr Frume suspicious, but others take the secrecy in stride
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    , becoming nervous, fearful, and impatient. During the first session of the council (or earlier if the characters make efforts to investigate the strange phenomenon), the adventurers are approached by Dala
                                                
                                            
                                                
                                                     stride. If Lady Silmerhelve is treated poorly, it might affect how Nymmurh interacts with the characters in Chapter 14.”
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Playing with Class In the many fantasy worlds of Dungeons & Dragons, typical adventurers succeed by the dint of copious amounts of hard work, luck, natural talent, and extensive training. But then
                                                
                                            
                                                
                                                    
 Monk: Way of the Drunken Master, Way of the Kensei, Way of the Sun Soul
 Paladin: Oath of Conquest
 Ranger: Gloom Stalker, Horizon Walker, Monster Slayer
 Rogue: Mastermind, Scout, Swashbuckler
 Sorcerer: Divine Soul, Shadow Magic, Storm Sorcery
 Warlock: Celestial, Hexblade
 Wizard: War Magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     except that Zumzn tended these gardens. Zumzn’s only goal is to protect the gardens. As long as it regards the adventurers as intruders and thus a potential threat, it is Hostile to them. But if
                                                
                                            
                                                
                                                     them capable of defeating Xabazhut and Ozzadraz. If the characters convince Duban of their strength, whether through combat or conversation, Duban enchants one of their weapons with a Charm of the Slayer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     uproar among other delegates, and the adventurers must take a hand in insuring that Isteval is not expelled from the council meetings. A veteran dragon slayer, Isteval bears a wound in his leg that
                                                
                                            
                                                
                                                     council to the next. Although it is not necessary for all delegates to back the adventurers, without at least some support from the Lords’ Alliance, there is almost no way for the party to marshal enough
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     uproar among other delegates, and the adventurers must take a hand in insuring that Isteval is not expelled from the council meetings. A veteran dragon slayer, Isteval bears a wound in his leg that
                                                
                                            
                                                
                                                     council to the next. Although it is not necessary for all delegates to back the adventurers, without at least some support from the Lords’ Alliance, there is almost no way for the party to marshal enough
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Phandalin Quests The job board outside the townmaster’s hall is where adventurers can learn about quests. Each quest can be given to the players when that quest becomes available (see “Starting
                                                
                                            
                                                
                                                     he rarely goes outside except to get food and post new notices calling for adventurers. Characters who knock on Harbin’s door hear his voice on the other side say, “If you’re a dragon, know that I’m
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     uproar among other delegates, and the adventurers must take a hand in insuring that Isteval is not expelled from the council meetings. A veteran dragon slayer, Isteval bears a wound in his leg that
                                                
                                            
                                                
                                                     council to the next. Although it is not necessary for all delegates to back the adventurers, without at least some support from the Lords’ Alliance, there is almost no way for the party to marshal enough
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     give the players several handouts at once, or provide handouts only for the guides they track down. GUIDES AS PARTY MEMBERS
 A guide who is hired by the adventurers becomes a NPC party member and
                                                
                                            
                                                
                                                     weretiger) works out of Port Nyanzaru. She conceals her lycanthropy from the characters for as long as possible and will guide adventurers for free if they agree to help her retrieve an item that was stolen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     giants encircle the town, Drufi, the wolves, and two other frost giants (Drufi’s bodyguards, one male and one female) stride boldly toward the southwest gate, demanding to parlay with whoever’s in charge
                                                
                                            
                                                
                                                     threat of a full-scale frost giant attack throws the town of Bryn Shander into chaos. Many guards abandon their posts, leaving the defense of the southwest gatehouse to the adventurers. The characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     since he last encountered adventurers. Though he remains sullen and morose, he simultaneously projects an air of strength and confidence. With the exception of anyone under the effect of a nondetection
                                                
                                            
                                                
                                                     circle to his flank or behind him, etc.) Gar sighs, and disappears from the chamber. In both instances, Gar teleports using the coral as a means of transport, similar to the tree stride spell. He casts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     destroyed. The myconids are too swept up in their silent revelry to notice the characters. If the adventurers attack, the myconid adults fight fiercely while the sprouts run and hide. The spore
                                                
                                            
                                                
                                                     a mushroom patch and use the tree stride ability granted by Zuggtmoy’s blessing to vanish from sight. XP Awards Award 50 XP to each character if the party parlayed with the myconids.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Master determines where all the characters and monsters are located. Given the adventurers’ marching order or their stated positions in the room or other location, the DM figures out where the
                                                
                                            
                                                
                                                     can interact with one object or feature of the environment for free, during either your move or action. For example, you could open a door during your move as you stride toward a foe. If you want to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Master determines where all the characters and monsters are located. Given the adventurers’ marching order or their stated positions in the room or other location, the DM figures out where the
                                                
                                            
                                                
                                                     can interact with one object or feature of the environment for free, during either your move or action. For example, you could open a door during your move as you stride toward a foe. If you want to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     becomes aware of Ezmerelda’s presence, he does his utmost to protect her without putting his own plans in jeopardy. If he can manipulate a party of adventurers into keeping an eye on her, he will do so
                                                
                                            
                                                
                                                    , remove curse, speak with dead
 4th level (3 slots): death ward, freedom of movement
 5th level (1 slot): dispel evil and good
 Undead Slayer. When Rictavio hits an undead with a weapon attack, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     remaining coven members. Adventurers who slay only one member of a coven might deal a blow to it in the short term, but later on the surrounding region is wracked with plagues, curses, and other disasters
                                                
                                            
                                                
                                                     (2 slots): insect plague, tree stride 6th level (1 slot): wall of thorns Prophecy. The power to affect the future or perceive things out of the norm could make these spells attractive to a coven: 1st
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     and succeed on a DC 15 Wisdom (Insight) check realize Mickey’s plight. They can then attempt to remove the bone fragment without permanently inhibiting Mickey’s stride. A successful DC 15 Wisdom
                                                
                                            
                                                
                                                     several infernal war machines in drivable condition that are undergoing regular maintenance and upgrades in her garage under the hill. These vehicles are not for sale or trade, though brazen adventurers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     carries twenty crossbow bolts.
 Roleplaying Information
 Narth sells gear to adventurers, and he also has an adventurous spirit. The Lionshield Coster pays him well, but he longs to make a name for
                                                
                                            
                                                
                                                     +5, Intimidation +3
 Senses passive Perception 12
 Languages Common, Giant
 Giant Slayer. Any weapon attack that Urgala makes against a giant deals an extra 7 (2d6) damage on a hit.
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     (see "Arveiaturace") a natural enemy and might spare adventurers who claim to be hunting the great white dragon. The giant might also allow characters to pass unmolested if they claim to be on a quest
                                                
                                            
                                                
                                                    . Their anticipatory cackling betrays them. Goliath Party The characters come across four goliath warriors (see appendix C). They stride through the snow in single file, spaced about 10 feet apart. Running
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     making a few too many enemies. Dzaan’s Demise. Dzaan’s trouble started after he broke away from his fellow wizards and hired adventurers to scour Icewind Dale for Netherese ruins. One group of them
                                                
                                            
                                                
                                                     uncovered a buried tower in the tundra (see “Lost Spire of Netheril”), and Dzaan went out of his way to eliminate anyone who knew of it, including the adventurers who found it and several Ten-Towners
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     relentlessly, even chasing them out of the caverns. Treasure. The weapon stuck in the clay golem is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the
                                                
                                            
                                                
                                                     other fantastical shapes in vibrant hues.
 Zoltan Boros  Adventurers clash with the behir Lludd in his lair within the Lost Caverns The ceiling of this colorful cavern rises to a height of 50 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Random Encounters Dangers abound in the land of Barovia. Check for a random encounter after every 30 minutes that the adventurers spend on the roads or in the wilderness (don’t check if they have
                                                
                                            
                                                
                                                     figure walks alone with the stride and bearing of one who knows no fear. Clad in rusty armor, it clutches a gleaming longsword in its pale hand and looks ready for a fight. From a distance, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    , human archmage) holds the reins of the Fated in his tightfisted grip. “Duke” Darkwood, as he’s sometimes known, is a commanding presence whose every step is an implacable stride toward his next
                                                
                                            
                                                
                                                     possible along the path to True Death. Skall strives to know everything and feel nothing. He makes generous use of adventurers to gather knowledge or help lay the dead to rest with dignity. Faction
                                                
                                            
                                        






