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                        Returning 35 results for 'strike slayer adventurer'.
                    
                
                        
                            
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                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    Giant Slayer. Any weapon attack that Urgala makes against a giant deals an extra 7 (2d6);{"diceNotation":"2d6","rollType":"roll","rollAction":"Giant Slayer"} damage on a hit.Multiattack. Urgala makes
                                                
                                            
                                                
                                                     carries a quiver of twenty arrows.
Roleplaying Information
A retired adventurer, Urgala owns a respectable inn, the Northshield House, and she doesnât want to see it or her neighbors&rsquo
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     translucent objects as if they were difficult terrain.Multiattack. The mirror shade makes two Phantasmal Strike attacks and uses Reflect Fear.
Phantasmal Strike. Melee Weapon Attack: +7;{"diceNotation
                                                
                                            
                                                
                                                    ":"1d20+7", "rollType":"to hit", "rollAction":"Phantasmal Strike"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"damage", "rollAction":"Phantasmal Strike
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     evil and good
Undead Slayer. When Rictavio hits an undead with a weapon attack, the undead takes an extra 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Undead Slayer"} damage of the
                                                
                                            
                                                
                                                    , the greatest vampire of them all. Van Richten has studied Strahd for years and knows he canât hope to best the vampire in a straight-up confrontation: he must wait for the right moment to strike
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     configurations to create star moth;star moths (see the Astral Adventurerâs Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming
                                                
                                            
                                                
                                                    . Whatever their disposition, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     moths (see the Astral Adventurerâs Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them into floating cities and
                                                
                                            
                                                
                                                    , their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to explore the far reaches
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     attack.
Unarmed Strike (Vampire Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Unarmed Strike"} to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4
                                                
                                            
                                                
                                                    );{"diceNotation":"1d8+4","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. Instead of dealing damage, Keresta can grapple the target (escape DC 18).
Bite
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    . The elves sculpt these substances in various configurations to create star moth;star moths (see the Astral Adventurerâs Guide) and other vessels. The elves also reshape the petrified bodies of
                                                
                                            
                                                
                                                    . Whether they choose to live in quiet contemplation or strike out to explore the far reaches of the multiverse, astral elves tend to see events happening elsewhere as having little or no meaning to them
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     these substances in various configurations to create star moth;star moths (see the Astral Adventurerâs Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found
                                                
                                            
                                                
                                                     live in quiet contemplation or strike out to explore the far reaches of the multiverse, astral elves tend to see events happening elsewhere as having little or no meaning to them.
ASTRAL ELVES OF
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     Astral Adventurerâs Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them into floating cities and citadels.
Although
                                                
                                            
                                                
                                                     gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to explore the far reaches of the multiverse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     seamlessly with their reflected surroundings and wait until the moment is right to strike. Mirror shades can be found throughout the multiverse but are particularly common in the Outer Planes. âShe was
                                                
                                            
                                                
                                                     great at picking locks but had a terrible cruel streak. When the cloaker got her, we were glad weâd never see her againâthen, to our horror, we did.â
 âHopewell Lightfinger, 
Sword Coast adventurer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , who wants to play a typical adventurer? And who wants to merely succeed? Franchisees of Acquisitions Incorporated want to thrive. They want to dominate. They want to pillage lairs and loot the treasure
                                                
                                            
                                                
                                                    
 Monk: Way of the Drunken Master, Way of the Kensei, Way of the Sun Soul
 Paladin: Oath of Conquest
 Ranger: Gloom Stalker, Horizon Walker, Monster Slayer
 Rogue: Mastermind, Scout, Swashbuckler
 Sorcerer: Divine Soul, Shadow Magic, Storm Sorcery
 Warlock: Celestial, Hexblade
 Wizard: War Magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     as a Classic Adventurer A mix of burglar, treasure hunter, and explorer, you are the epitome of an adventurer. In addition to improving your agility and stealth, you gain abilities useful for delving
                                                
                                            
                                                
                                                     distance using your Dexterity rather than your Strength. Level 9: Supreme Sneak You gain the following Cunning Strike option. Stealth Attack (Cost: 1d6). If you have the Hide actionâs Invisible condition
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     imagination. Itâs about picturing the towering castle beneath the stormy night sky and imagining how a fantasy adventurer might react to the challenges that scene presents. Dungeon Master (DM): After
                                                
                                            
                                                
                                                     their attacks hit or miss or whether their adventurers can scale a cliff, roll away from the strike of a magical lightning bolt, or pull off some other dangerous task. Anything is possible, but the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     imagination. Itâs about picturing the towering castle beneath the stormy night sky and imagining how a fantasy adventurer might react to the challenges that scene presents.  Dungeon Master (DM
                                                
                                            
                                                
                                                     whether their attacks hit or miss or whether their adventurers can scale a cliff, roll away from the strike of a magical lightning bolt, or pull off some other dangerous task. Anything is possible, but the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     3 3 3 1 19 +6 Epic Boon 6 15 4 3 3 3 2 20 +6 Foe Slayer 6 15 4 3 3 3 2  Level 1: Spellcasting You have learned to channel the magical essence of nature to cast spells. See chapter 7 for the rules on
                                                
                                            
                                                
                                                     available for you to cast with this feature. To start, choose two level 1 Ranger spells. Cure Wounds and Ensnaring Strike are recommended. The number of spells on your list increases as you gain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     3 3 3 1 19 +6 Epic Boon 6 15 4 3 3 3 2 20 +6 Foe Slayer 6 15 4 3 3 3 2  Level 1: Spellcasting You have learned to channel the magical essence of nature to cast spells. See âSpellsâ for the rules on
                                                
                                            
                                                
                                                     available for you to cast with this feature. To start, choose two level 1 Ranger spells. Cure Wounds and Ensnaring Strike are recommended. The number of spells on your list increases as you gain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     one of your attacks when you take the Attack action to command the beast to take the Beastâs Strike action. If you have the Incapacitated condition, the beast acts on its own and isnât limited to the
                                                
                                            
                                                
                                                    ; PB equals your Proficiency Bonus)
 Traits
 Primal Bond. Add your Proficiency Bonus to any ability check or saving throw the beast makes.
 Actions
 Beastâs Strike. Melee Attack Roll: Bonus equals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     the same turn. Level 13: Versatile Trickster You gain the ability to distract targets with your Mage Hand. When you use the Trip option of your Cunning Strike on a creature, you can also use that
                                                
                                            
                                                
                                                     isnât reduced to 0 by using Steady Aim. Level 13: Envenom Weapons When you use the Poison option of your Cunning Strike, the target also takes 2d6 Poison damage whenever it fails the saving throw. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     confrontation: he must wait for the right moment to strike. He has good evidence to suggest that Strahd periodically hibernates in his coffin, sometimes for years, when all is quiet in the realm. While he bides
                                                
                                            
                                                
                                                    , remove curse, speak with dead
 4th level (3 slots): death ward, freedom of movement
 5th level (1 slot): dispel evil and good
 Undead Slayer. When Rictavio hits an undead with a weapon attack, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     strike and strike hard, but they leave the orcs alone in their mountains and donât disturb dragons in their slumber. After Helmâs Hold, Javen found this philosophy flawed. Evils unlooked for can breed
                                                
                                            
                                                
                                                     Wanderfoot, an older halfling matron who was an adventurer in her day. The Speakers work closely with the Holy Watcher to see to the proper governance of the hold. A short distance from the town hall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     mound of a warrior whose magical dragon-slaying sword helped fell a green dragon terrorizing the High Road a century ago. Rumor has it the dragon slayer sword is buried there too. Retrieve it, and let
                                                
                                            
                                                
                                                    , and have been sighted in growing numbers near Falconâs Hunting Lodge. The spellcasters dwell in a ruined manse. Falcon needs someone to make a preemptive strike against it. Destroy the evil in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . She intends to wipe the land clean of their âfilth,â thus restoring the âdream worldâ to its rightful state. Kayalithicaâs stone giants strike forth from Deadstone Cleft to destroy the works of humans
                                                
                                            
                                                
                                                     grants immortality to its wearer, was last seen in the possession of a human adventurer (and former Harper) named Artus Cimber. Guided by magical runes of tracking, Storvald plans to find the ring and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    â Alliance strike team that mistakes Zephyros for a hostile threat. After delivering the characters to their intended destination, Zephyros bids the party farewell before taking his leave. In chapter 2
                                                
                                            
                                                
                                                     eventually cross paths with another friendly giant: a frost giant adventurer named Harshnag. These events are described in chapter 3. In chapter 4, Harshnag leads the characters to a temple under the Spine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     and strike back at he who robbed Waterdavians of their wealth and dignity. Iâm speaking, of course, of that dirty sack of rats, Dagult Neverember. Thatâs the phrase you used to describe him yesterday
                                                
                                            
                                                
                                                     plainÂspoken manner and lack of pretense. Alone and outside the political maelstrom, she acts more like an adventurer than a city official. If the characters inquire about the letter, she shows it to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     refuses to stop until someone delivers the adventurer responsible. 
   3  A prosperous-looking city appears among the desert dunes, drawing explorers and treasure hunters aplenty, but itâs an
                                                
                                            
                                                
                                                     is considered a strike against the whole family. Blue Dragon Wyrmling Connections    d6 Connected Creatures 
     1  A recently hatched brood of blue dragon wyrmlings has adopted a wounded
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     your Ranger spells. Spell DC: 12 Spell Attack Modifier: +4  Level 1 Ranger Spells (Slots: 3)   Spell School Special*   Cure Wounds Abjuration â Ensnaring Strike Conjuration C Hunterâs Mark (can cast up
                                                
                                            
                                                
                                                    , you can replace the chosen option with the other one. Colossus Slayer. Your tenacity can wear down even the most resilient foes. When you hit a creature with a weapon, the weapon deals an extra 1d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     inform Mahadi (and by extension Asmodeus) about Arkhanâs possession of the Hand of Vecna, Mahadi does everything he can to strike a deal with them, offering any of the gifts listed under âMahadiâs Deals
                                                
                                            
                                                
                                                     adventurer with a rod of lordly might, to which only the recipient and its direct descendants can attune. Resurrection. Asmodeus sends one of his loyal priest followers to cast true resurrection on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    , it will cost them. If the Zhentarim fight on their own, they strike when and how they choose. At least one Black Network mission is carried out regardless of payment. Without the knowledge of anyone
                                                
                                            
                                                
                                                    , seeking out or being approached by a Zhentarim agent is an easy way for you to provide it. A typical Black Network agent is a highly capable adventurer with no scruples. Some Zhentarim have winged snake
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    , it will cost them. If the Zhentarim fight on their own, they strike when and how they choose. At least one Black Network mission is carried out regardless of payment. Without the knowledge of anyone
                                                
                                            
                                                
                                                    , seeking out or being approached by a Zhentarim agent is an easy way for you to provide it. A typical Black Network agent is a highly capable adventurer with no scruples. Some Zhentarim have winged snake
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the Fire Giantsâ), destroying anything that gets in their way. As they approach the center of Triboar, they hurl boulders into the town to strike fear into the hearts of the townsfolk, hoping to
                                                
                                            
                                                
                                                     Triboar (starts at area T1)
 Darz Helgar, campground caretaker (starts at area T2)
 Narth Tezrin, Lionshield Coster representative (starts at area T6)
 Urgala Meltimer, innkeeper and retired adventurer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    , it will cost them. If the Zhentarim fight on their own, they strike when and how they choose. At least one Black Network mission is carried out regardless of payment. Without the knowledge of anyone
                                                
                                            
                                                
                                                    , seeking out or being approached by a Zhentarim agent is an easy way for you to provide it. A typical Black Network agent is a highly capable adventurer with no scruples. Some Zhentarim have winged snake
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     streets of Suzail, the capital of Cormyr. He came to Icewind Dale to become a knucklehead trout fisher but instead found religion. The misbegotten son of Artus Cimber, a renowned human adventurer, Sirac
                                                
                                            
                                                
                                                     +5, Intimidation +3
 Senses passive Perception 12
 Languages Common, Giant
 Giant Slayer. Any weapon attack that Urgala makes against a giant deals an extra 7 (2d6) damage on a hit.
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     slender-bladed Giant Slayer (shortsword). The swordâs name (âLongtoothâ) is engraved into the blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L4: Guano
                                                
                                            
                                                
                                                    .
 Originally this was another cultivated fungus farm like area L7, but slime molds are overtaking the cave. The cloaked figure is the corpse of an elf adventurer who died here, trapped by the green slime
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     of battle and bringing a measure of strategy to the assault. Blades of Ilneval are fearsome opponents, seeming to have an uncanny sense of when to move and when to strike, able to exploit the
                                                
                                            
                                                
                                                     be broken and defeated by superior strength. Competing in Cruelty. Most young orcs that an explorer or an adventurer might encounters are followers of Bahgtru. Orcs of Bahgtru continually try to prove
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    : The might of Cormyr, including Purple Dragon Knights and War Wizards Sir Isteval is a former adventurer and Purple Dragon Knight of Cormyr. Though not an actual member of the Lordsâ Alliance, he is
                                                
                                            
                                                
                                                     uproar among other delegates, and the adventurers must take a hand in insuring that Isteval is not expelled from the council meetings. A veteran dragon slayer, Isteval bears a wound in his leg that
                                                
                                            
                                        






