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                        Returning 12 results for 'strikes all connect'.
                    
                
                        
                            
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                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Strike","rollDamageType":"bludgeoning"} bludgeoning damage. Rosie's unarmed strikes are magical.Deflect Missiles. In response to being hit by a ranged weapon attack, Rosie deflects the missile. The
                                                
                                            
                                                
                                                     endless movements and intricate patterns of the sky. However, the Beestinger clan has a less metaphysical reputation in the eyes of many people, as constantly swirling rumors attempt to connect the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the endless movements and intricate patterns of the sky. However, the Beestinger clan has a less metaphysical reputation in the eyes of many people, as constantly swirling rumors attempt to connect the
                                                
                                            
                                                
                                                     hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. Rosie’s unarmed strikes are magical.
 Reactions
 Deflect Missiles. In response to being hit by a ranged weapon attack, Rosie deflects
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     each family line has so many members, minotaurs don’t usually find it helpful to connect the name of the line to their personal names; even though Commander Grozdan of the Boros Legion’s Kamen Fortress
                                                
                                            
                                                
                                                     size is Medium. Speed. Your base walking speed is 30 feet. Horns. Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     sharply distinguish them. Satyrs’ solid horns connect to their heads at the base of their skulls, while their legs end in sturdy hooves. Thick fur covers their bodies from the waist down, shorter at the
                                                
                                            
                                                
                                                     can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.  Magic Resistance. You have advantage on saving throws
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    . None as such. Gearbox genuinely wishes to help the characters, but he will be tempted to connect with the monastery control room. Alternative Entry. Gearbox can appear with Garret whenever the
                                                
                                            
                                                
                                                     her potions. Mary strikes an eerie, witch-like figure, surrounded always by swirling magical-mechanical trinkets of her own devising. She is often seen shuffling a deck of several things, and will try
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Tree MARCELA MEDEIROS  Path of the World Tree Subclass Trace the Roots and Branches of the Multiverse Barbarians who follow the Path of the World Tree connect with the cosmic tree Yggdrasil through
                                                
                                            
                                                
                                                    . They are often allies to the priests and other followers of their god or pantheon. IGNATIUS BUDI  Path of the Zealot Subclass Level 3: Divine Fury You can channel divine power into your strikes. On
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     a character to recognize a flaywind 1 minute before it strikes, allowing time to seek shelter. A flaywind typically lasts 1d4 × 10 hours. Flame Storm. Sooty thunderclouds shot through with red and
                                                
                                            
                                                
                                                     can respond telepathically.  Unearthly Roads Currents of magic run through the world—invisible, artery-like networks that exert subtle influence and connect disparate lands. The greatest of these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     and 1 foot deep, connect the fountain to the vats. The whole system contains necrotic essence that prepares oozes for binding to undead. A creature that enters the necrotic essence for the first time on
                                                
                                            
                                                
                                                     must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) acid damage. If a creature strikes a pool with an ooze prod, the pool’s pseudopod attacks are suppressed until the end of that creature’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     behind a bookshelf, and any character who searches the wall for secret doors finds it automatically. The secret door can be pulled open to reveal part of a stone bridge that used to connect to the
                                                
                                            
                                                
                                                     downfall of Ghalasine. The poem tells of a mischievous fey, Whit, who captures human emotions and traps them in matches. He experiences each emotion when he strikes a match. He lives a vibrant life, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     tunnels connect this cave to areas P12 and area P18. Characters swimming underwater spot them automatically. Secret Passage. A one-way secret door blocks access to a submerged tunnel that ends at another
                                                
                                            
                                                
                                                     south hush beneath the rain’s noise as it strikes the water.
 At the center of the cavern, the shattered hulks of sailing vessels lean upon their sides. Barnacles cling to the hulls. Humanoid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     cult drove its usual prey away, and now the umber hulk feasts on cultists that wander into its territory. The umber hulk strikes from behind rock walls to seize its prey before burrowing away again. The
                                                
                                            
                                                
                                                     moat and connect the plaza to other parts of the ruined dwarven enclave. A short bridge spans the moat to the south. Holding up the bridge and colonnades are enormous statues of dwarves submerged up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     before it strikes. Disabling the needle requires thieves’ tools and a successful DC 15 Dexterity check. If the check fails by 5 or more, the trap goes off, stabbing the character unless the character
                                                
                                            
                                                
                                                    -foot-square chamber is hewn from stone. It contains an upright keg fashioned of rusted iron. Rusted pipes lead from the keg into the floor.
 If anyone shakes or strikes the keg, the sound of sloshing
                                                
                                            
                                        





